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Grimslingers-Northern-Territy (Expansion) - Progress-Tracker (5 5x8 5in) v1 1
Grimslingers-Northern-Territy (Expansion) - Progress-Tracker (5 5x8 5in) v1 1
Grimslingers-Northern-Territy (Expansion) - Progress-Tracker (5 5x8 5in) v1 1
The Valley of Death Campaign The Lone Titan: Trade for Dark Refugee: Help the daemon
Complete Chapter 1 (3PP/all) a secret (3PP/all) without being defeated by
Complete Chapter 2 (3PP/all) Bounty: Complete Chupa the Soul Hunter (2PP/all)
Complete Chapter 3 (4PP/all) Trouble (5PP/all) Leap of Faith: Jump across the
Bounty: Complete Snot Nosed gap without falling (2PP)
Complete Chapter 4 (5PP/all)
Nationalists (5PP/all) Bounty: The Witch Crafter (4PP/all)
The Child of Light Campaign
Bounty: Complete The Beast Bounty: Whisperers (6PP/all)
Chapter 1 of Caerbannog (7PP/all) Bounty: Off To The Races (2PP)
Obtain the Llama Path Bounty: E.T. Go Bye-bye (2PP/all) The Northern Outskirts
story marker (5PP/all)
Red River Jane’s Outpost: Buy
Obtain the Heart Path story
Gobo the Bored: Entertain information about the area
marker (5PP/all)
Gobo (2PP) and/or sightings (2PP)
Obtain the Skull Path story
The Point of No Return: Visit The The Warning Wall: Choose
marker (5PP/all)
Point of No Return (2PP/all) to bury someone (2PP)
Chapter 2 River Rescue: Choose Newcomers: Help or kill some
Complete the Llama Path (5PP/all) to help (2PP/all) newcomers (2PP/all)
Complete the Heart Path (5PP/all) Miss Porty: Have Miss Porty Execution: Interrupt an execution
Complete the Skull Path(5PP/all) teleport you (2PP/all) without being defeated (2PP/all)
Valley of Death Red Maidens: Resist the Starving: Ignore, feed or end the
Llama Llama Sip Sip: Show some maidens (2PP) struggling survivor (1PP/all)
respect by resting (1PP/all) Billy Bob John John: Trade with Buried Alive: Choose
Llama Llama Sip Sip: Ride Billy Bob John John (2PP) to help (2PP/all)
a llama (1PP/all) Bounty: Thingama- Bounty: The Border
Goblin Grotto: Steals at least 1 bodies (6PP/all) Butchers (6PP/all)
item without being caught (1PP) Bounty: The River Baron (6PP/all) Bounty: Colossus (10PP/all)
Goblin Grotto: Steal 5 or more items Bounty: Whoosh’s Wishes (3PP/all) The Down Under
without getting caught (5PP) Bounty: I Got Wurms (6PP/all) Dragon’s Lair: Reach the
Hank the Hunter: Hire Bounty: Eradicate the loot phase (4PP)
Hank (1PP/all) Everwolf (3PP/all) Underwater Passage: Make it to the
Hank the Hunter: Use Hank The Gates of Hell other side without drowning (2PP)
in a duel (1PP/all) Keeper of the Path: Take the test The Reaper’s Way: Make it to the
Vault of the Bandit King: without being defeated (2PP) other side without falling (2PP)
Successfully complete Transmogger Well: Use the Dark Door: Find the Dark
each phase (5PP) Transmogger Well (2PP) Door and enter (2PP)
The King’s Altar: Steal 1 Heart of the Wall: Interact with Spider Nest: Successfully
ritual item (2PP) Heart of the Wall (2PP) escape (2PP)
The King’s Altar: Steal 2 or Steep Trail: climb up Bounty: Bring It On (4PP)
more ritual items (3PP) without falling (2PP)
Valley Haven: Trade Nude Snooze: Sneak by without
with Beardy (1PP) making 4 noises (2PP)
Al’s Magic Market: Trade with
any of the merchants (1PP)
“PP/all” means that the listed progress points for that achievement will
be given to all players present in the game session.
The Great Deep Obtain the “Llama Head Dreamer of Dreams: Train
The North Chamber: Enter (2PP) Hat” (1PP/all) with Icarus (2PP)
The East Chamber: Enter (2PP) Obtain the “Dampening Behemoth Be Comin’!: Blast it
The South Chamber: Enter (2PP) Ring” (1PP/all) to hell, successfully (2PP/all)
The West Chamber: Enter (2PP) Obtain the “Helm of the Highway Robbery: Fight the
Undying” (1PP/all) bandits and win (2PP/all)
The Central Chamber:
Reach Phase 8 (10PP) Obtain the “Hellsmouth Wasteland: Tough it out (2PP/all)
Pauldron” (1PP/all) Mouthful O’ Trouble:
Creatures
Obtain the “Nanny Sprite” (1PP/all) Successfully escape (2PP)
Defeat “Peyote Scorpion” (2PP/all)
Obtain the “Potis Stone” (1PP/all) Shadowy Stealers: Scare off the
Defeat “Specter” (2PP/all) thieves using the elements (2PP)
Obtain the “Enchanted
Defeat “Jackalope” (2PP/all) Skull Cage” (1PP/all) Found Money: Successfully
Defeat “Chupacabra” (2PP/all) Obtain the “Warlight open the chest (2PP/all)
Defeat “Dune Wurm” (2PP/all) Gauntlet” (1PP/all) Encampment: Sneak by until you
Defeat “Bandits” (2PP/all) Events are successfully “safe” (2PP)
Defeat “Magic Mushroom” Resolve “Bloody Caravan” (1PP/all) Angelic Encounter: Approach
(2PP/all) the being of light (2PP)
Resolve “Hard Times” (1PP/all)
Defeat “Nude Troll” (2PP/all) Lightning Storm: Power up (2PP)
Resolve “Chilled (1PP/all)
Defeat “Soul Hunter” (2PP/all) A Rare Beast: Successfully
Resolve “Visions and
Defeat “Beebopnid” (2PP/all) hunt the beast (2PP)
Visitations” (1PP/all)
Defeat “Angsty Goblins” (2PP/all) Adoring Fan: Indulge them (2PP)
Resolve “Dark Waters” (1PP/all)
Defeat “Wisp” (2PP/all) Dead Body: Loot it (1PP)
Resolve “Soul River” (1PP/all)
Items and Miscellaneous Fish Out’a Water: Successfully
Resolve “Storm’s a
rescue it (3PP)
Collect 3 Pieces of a Treasure Map Brewin’” (1PP/all)
in a single game session (1PP) Inconsolable Taur:
Resolve “Meteor Shower” (1PP/all)
Successfully help (3PP)
Collect all 3 Hex Fragments Resolve “Sandstorm” (1PP/all)
and discard them to gain the Wandering Storyteller:
Resolve “Death From Accept and listen (1PP)
Hexillion Blade (2PP/all) Above” (1PP/all)
Open a Legendary Item Milixia the Wishmaker:
Resolve “Anomaly” (1PP/all) Choose relocation, wealth,
Chest (2PP/all)
Resolve “Dreamer of health or power (2PP)
Obtain the “Daemon Scar” (4PP) Dreams” (1PP/all)
NOTES
“PP/all” means that the listed progress points for that achievement will
be given to all players present in the game session.
PROGRESS TRACKER
Player Name: Beginning your Character: All characters begin with a starting
max of 5 HP and EP, and all 6 element spells. They also start with
a max hand size of 5, a max stash size of 3 and a max passive
Character: space size of 1. When players create a character, they gain 20PP
to spend. Players are free to build and design their character as
Total current PP Allocated: they see fit.
Note: You may only distribute Progress Points on a Landmark
area tile during the Rest phase of the Adventure turn. Doing so
Total current PP Acquired: does not count as an action.