Grimslingers-Northern-Territy (Expansion) - Progress-Tracker (5 5x8 5in) v1 1

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ACHIEVEMENT TRACKER

THE NORTHERN TERRITORY

Player Name: Character:

The Valley of Death Campaign The Lone Titan: Trade for Dark Refugee: Help the daemon
Complete Chapter 1 (3PP/all) a secret (3PP/all) without being defeated by
Complete Chapter 2 (3PP/all) Bounty: Complete Chupa the Soul Hunter (2PP/all)
Complete Chapter 3 (4PP/all) Trouble (5PP/all) Leap of Faith: Jump across the
Bounty: Complete Snot Nosed gap without falling (2PP)
Complete Chapter 4 (5PP/all)
Nationalists (5PP/all) Bounty: The Witch Crafter (4PP/all)
The Child of Light Campaign
Bounty: Complete The Beast Bounty: Whisperers (6PP/all)
Chapter 1 of Caerbannog (7PP/all) Bounty: Off To The Races (2PP)
Obtain the Llama Path Bounty: E.T. Go Bye-bye (2PP/all) The Northern Outskirts
story marker (5PP/all)
Red River Jane’s Outpost: Buy
Obtain the Heart Path story
Gobo the Bored: Entertain information about the area
marker (5PP/all)
Gobo (2PP) and/or sightings (2PP)
Obtain the Skull Path story
The Point of No Return: Visit The The Warning Wall: Choose
marker (5PP/all)
Point of No Return (2PP/all) to bury someone (2PP)
Chapter 2 River Rescue: Choose Newcomers: Help or kill some
Complete the Llama Path (5PP/all) to help (2PP/all) newcomers (2PP/all)
Complete the Heart Path (5PP/all) Miss Porty: Have Miss Porty Execution: Interrupt an execution
Complete the Skull Path(5PP/all) teleport you (2PP/all) without being defeated (2PP/all)
Valley of Death Red Maidens: Resist the Starving: Ignore, feed or end the
Llama Llama Sip Sip: Show some maidens (2PP) struggling survivor (1PP/all)
respect by resting (1PP/all) Billy Bob John John: Trade with Buried Alive: Choose
Llama Llama Sip Sip: Ride Billy Bob John John (2PP) to help (2PP/all)
a llama (1PP/all) Bounty: Thingama- Bounty: The Border
Goblin Grotto: Steals at least 1 bodies (6PP/all) Butchers (6PP/all)
item without being caught (1PP) Bounty: The River Baron (6PP/all) Bounty: Colossus (10PP/all)
Goblin Grotto: Steal 5 or more items Bounty: Whoosh’s Wishes (3PP/all) The Down Under
without getting caught (5PP) Bounty: I Got Wurms (6PP/all) Dragon’s Lair: Reach the
Hank the Hunter: Hire Bounty: Eradicate the loot phase (4PP)
Hank (1PP/all) Everwolf (3PP/all) Underwater Passage: Make it to the
Hank the Hunter: Use Hank The Gates of Hell other side without drowning (2PP)
in a duel (1PP/all) Keeper of the Path: Take the test The Reaper’s Way: Make it to the
Vault of the Bandit King: without being defeated (2PP) other side without falling (2PP)
Successfully complete Transmogger Well: Use the Dark Door: Find the Dark
each phase (5PP) Transmogger Well (2PP) Door and enter (2PP)
The King’s Altar: Steal 1 Heart of the Wall: Interact with Spider Nest: Successfully
ritual item (2PP) Heart of the Wall (2PP) escape (2PP)
The King’s Altar: Steal 2 or Steep Trail: climb up Bounty: Bring It On (4PP)
more ritual items (3PP) without falling (2PP)
Valley Haven: Trade Nude Snooze: Sneak by without
with Beardy (1PP) making 4 noises (2PP)
Al’s Magic Market: Trade with
any of the merchants (1PP)

“PP/all” means that the listed progress points for that achievement will
be given to all players present in the game session.
The Great Deep Obtain the “Llama Head Dreamer of Dreams: Train
The North Chamber: Enter (2PP) Hat” (1PP/all) with Icarus (2PP)
The East Chamber: Enter (2PP) Obtain the “Dampening Behemoth Be Comin’!: Blast it
The South Chamber: Enter (2PP) Ring” (1PP/all) to hell, successfully (2PP/all)
The West Chamber: Enter (2PP) Obtain the “Helm of the Highway Robbery: Fight the
Undying” (1PP/all) bandits and win (2PP/all)
The Central Chamber:
Reach Phase 8 (10PP) Obtain the “Hellsmouth Wasteland: Tough it out (2PP/all)
Pauldron” (1PP/all) Mouthful O’ Trouble:
Creatures
Obtain the “Nanny Sprite” (1PP/all) Successfully escape (2PP)
Defeat “Peyote Scorpion” (2PP/all)
Obtain the “Potis Stone” (1PP/all) Shadowy Stealers: Scare off the
Defeat “Specter” (2PP/all) thieves using the elements (2PP)
Obtain the “Enchanted
Defeat “Jackalope” (2PP/all) Skull Cage” (1PP/all) Found Money: Successfully
Defeat “Chupacabra” (2PP/all) Obtain the “Warlight open the chest (2PP/all)
Defeat “Dune Wurm” (2PP/all) Gauntlet” (1PP/all) Encampment: Sneak by until you
Defeat “Bandits” (2PP/all) Events are successfully “safe” (2PP)
Defeat “Magic Mushroom” Resolve “Bloody Caravan” (1PP/all) Angelic Encounter: Approach
(2PP/all) the being of light (2PP)
Resolve “Hard Times” (1PP/all)
Defeat “Nude Troll” (2PP/all) Lightning Storm: Power up (2PP)
Resolve “Chilled (1PP/all)
Defeat “Soul Hunter” (2PP/all) A Rare Beast: Successfully
Resolve “Visions and
Defeat “Beebopnid” (2PP/all) hunt the beast (2PP)
Visitations” (1PP/all)
Defeat “Angsty Goblins” (2PP/all) Adoring Fan: Indulge them (2PP)
Resolve “Dark Waters” (1PP/all)
Defeat “Wisp” (2PP/all) Dead Body: Loot it (1PP)
Resolve “Soul River” (1PP/all)
Items and Miscellaneous Fish Out’a Water: Successfully
Resolve “Storm’s a
rescue it (3PP)
Collect 3 Pieces of a Treasure Map Brewin’” (1PP/all)
in a single game session (1PP) Inconsolable Taur:
Resolve “Meteor Shower” (1PP/all)
Successfully help (3PP)
Collect all 3 Hex Fragments Resolve “Sandstorm” (1PP/all)
and discard them to gain the Wandering Storyteller:
Resolve “Death From Accept and listen (1PP)
Hexillion Blade (2PP/all) Above” (1PP/all)
Open a Legendary Item Milixia the Wishmaker:
Resolve “Anomaly” (1PP/all) Choose relocation, wealth,
Chest (2PP/all)
Resolve “Dreamer of health or power (2PP)
Obtain the “Daemon Scar” (4PP) Dreams” (1PP/all)

NOTES

“PP/all” means that the listed progress points for that achievement will
be given to all players present in the game session.
PROGRESS TRACKER
Player Name: Beginning your Character: All characters begin with a starting
max of 5 HP and EP, and all 6 element spells. They also start with
a max hand size of 5, a max stash size of 3 and a max passive
Character: space size of 1. When players create a character, they gain 20PP
to spend. Players are free to build and design their character as
Total current PP Allocated: they see fit.
Note: You may only distribute Progress Points on a Landmark
area tile during the Rest phase of the Adventure turn. Doing so
Total current PP Acquired: does not count as an action.

Signature Spells Stash Size De Lombre (8PP)


Hush and Foresight (8PP) Max Stash Size of 4 (4PP) Fete Facile (8PP)
Pandora and Immolate (8PP) Max Stash Size of 5 (4PP) Furry Protector (8PP)
Pierce and Specter (8PP) Max Stash Size of 6 (4PP) Langue Du Sang 8PP
Resurrect and Unleash (8PP) Max Stash Size of 7 (4PP) Bear Medic (8PP)
Transmute and Stasis (8PP) Max Stash Size of 8 (4PP) Luella & the Gaia Mind Skills
Paralyze and Equilibrium (8PP) Passive Space Size Supplant (8PP)
Amnesia and Withdrawal (8PP) Passive Space Size of 2 (4PP) Consume (8PP)
Scourge and Mana Burn (8PP) Passive SpaceSize of 3 (4PP) Triage of Protection (8PP)
Redirect and Rejuvenate (8PP) Passive Space Size of 4 (4PP) Splinter Spark (8PP)
Barrier and Bloodlust (8PP) Passive Space Size of 5 (4PP) Entangling Roots (8PP)
Exalt and Magnify (8PP) Ancient Acuity (8PP)
Nyunyo Skills
Siphon and Evert (8PP) Arbor Annex (8PP)
Charged Chamber (8PP)
Diminish and Alacrity (8PP) Of Two Minds (8PP)
Feline Springboard (8PP)
Nullify and Recall (8PP)* Red Skills**
Gun Cata (8PP)
Health Points Hammer Time (8PP) Trash Panda (8PP)
Max HP of 6 (4PP) Nine Lives (8PP) Crackerjack (8PP)
Max HP of 7 (4PP) Ghost Mark (8PP) Junk Trap (8PP)
Max HP of 8 (4PP) Showstopper (8PP) Spell Trap (8PP)
Max HP of 9 (4PP) Spirit Voyeur (8PP) Forage Fiend (8PP)
Max HP of 10 (4PP) Salty (8PP)
“Cute” Kipper Skills
Energy Points Alloy Amplifier (8PP) Sleuth (8PP)
Max EP of 6 (4PP) Canine Counter (8PP) Uber Dextrous (8PP)
Max EP of 7 (4PP) Elemental Alloy (8PP) Witchcraft Skills**
Max EP of 8 (4PP) Incessant Barking (8PP) Crowmage (8PP)
Max EP of 9 (4PP) Puppy Tum (8PP) Elemental Ward (8PP)
Max EP of 10 (4PP) Puppy Stance (8PP) Premonition (8PP)
Hand Size Sword Post (8PP) Spellarang (8PP)
Max Hand Size of 6 (4PP) Transmutation Alloy (8PP) Speedcantation (8PP)
Max Hand Size of 7 (4PP) La Fleur Noir & the Professor Skills Spellpuku (8PP)
Max Hand Size of 8 (4PP) Vampyre Passive Abilities (8PP) Twincantation (8PP)
Max Hand Size of 9 (4PP) A Bloody Friend (8PP) Super-Mega-Ultra Magic
Max Hand Size of 10 (4PP) Missiles (8PP)
Bonne Nuit (8PP)

*Requires Grimslingers: Advanced Duels , **Requires Grimslingers: Character Pack


NOTES

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