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GSG Warscrolls
GSG Warscrolls
GSG Warscrolls
Contents
Leader, Behemoth • Moonclan Stabbas • Skitterstrand Arachnarok
• Kragnos, the End of Empires • Squig Hoppers Artillery
• Loonboss on Mangler Squigs None
• Webspinner Shaman on Faction Terrain Feature
• Boingrot Bounderz • Bad Moon Loonshrine
Arachnarok Spider
• Dankhold Troggoths
• Trugg the Troggoth King Endless Spell
• Fellwater Troggoths
Leader • Gobbapalooza • Malevolent Moon
• Dankhold Troggboss • Grinkrak’s Looncourt • Mork’s Mighty Mushroom
• Fungoid Cave-Shaman • Loonsmasha Fanatics • Scrapskuttle’s Arachnacauldron
• Grinkrak the Great • Rippa’s Snarlfangs • Scuttletide
• Loonboss • Rockgut Troggoths Warscroll Battalion
• Loonboss on Giant Cave Squig • Snarlfang Riders • Bosses of the Skrap
• Loonboss with Giant Cave Squig • Sneaky Snufflers • Skulkmob Horde
• Madcap Shaman • Spider Riders • Squiggly Hangerz-on
• Mollog • Sporesplatta Fanatics • Arachnarok Spider Cluster
• Scuttleboss on Gigantic Spider • Squig Herd • Spider Rider Skitterswarm
• Skragrott, the Loonking • Zarbag’s Gitz • Skitterstrand Nest
• Squigboss with Gnasha-squig • Troggherd
Behemoth
• Webspinner Shaman • Squigalanche
• Aleguzzler Gargant
• Zarbag
• Arachnarok Spider with Flinger Regiment of Renown
• Rabble-Rowza
• Arachnarok Spider with
Battleline Spiderfang Warparty
• Moonclan Shootas • Mangler Squigs
Leader, Behemoth
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DAMAGE TABLE
Hooves of Wrack Mightiest Makes
Wounds Suffered Move Bellow of Rage
and Ruin Rightiest
0-9 10" 6 5+ 30
10-12 9" 5 4+ 25
13-15 8" 4 3+ 20
16+ 7" 3 2+ 18
The End of Empires: Where Kragnos flattening armoured warriors left and right.
PITCHED BATTLE PROFILE
rampages, the hordes of Destruction follow in After this unit makes a charge move, you can
Unit Size: 1 Points: 720 his wake, bolstered by his presence and eager to
Battlefield Role: Leader, Behemoth either roll a dice for each enemy unit within 1"
share in the violence he metes out. of this unit or you can pick 1 enemy MONSTER
Base size: 130mm
Notes: Single, Unique If a friendly DESTRUCTION unit is wholly within within 1" of this unit and roll 2D6.
12" of this unit, you can attempt a charge with
that unit if it is within 18" of an enemy unit If you roll a dice for each enemy unit within 1"
Kragnos, the End of Empires, is armed with instead of 12". In addition, when making a of this unit, on a 2+, that enemy unit suffers D6
the Dread Mace, Tuskbreaker and Hooves of charge roll for a friendly DESTRUCTION unit mortal wounds.
Wrack and Ruin. wholly within 12" of this unit, roll 3D6 instead
of 2D6. If you pick 1 enemy MONSTER within 1" of this
WARMASTER: This unit can be included in unit and roll 2D6, on a 7, nothing happens. On
an Orruk Warclans, Gloomspite Gitz, Ogor Avatar of Destruction: Kragnos is the any other roll, that enemy MONSTER suffers a
Mawtribes or Sons of Behemat army. If it is, it embodiment of Ghur’s ferocious nature and no number of mortal wounds equal to the score of
is treated as a general even if it is not the model single strike can lay him low. the dice used for the 2D6 roll multiplied
picked to be the army’s general. In addition, you together. For example, a 2D6 roll of 2 and 6
can still use the army’s allegiance abilities even If the effect of a spell or ability would slay this
model without any wounds or mortal wounds would inflict 12 mortal wounds (2 x 6 = 12).
though this unit is not from the army’s faction;
however, this unit does not benefit from them. being caused by the spell or ability, this model
suffers D6 mortal wounds instead of being The Shield Inviolate: Tuskbreaker makes
slain. Kragnos impervious to even the most potent
Bellow of Rage: When wounded, Kragnos magical hexes and bolts.
bellows at the top of his lungs, the sound waves
bursting the eardrums of those nearby and Mightiest Makes Rightiest: Known as the End This unit has a ward of 6+. In addition, each
rocking buildings at their foundations. of Empires, the Living Earthquake and the Lord time this unit is affected by a spell or the
of Wreck and Ruin, the warlike spirit of abilities of an endless spell, you can roll 3D6. If
At the end of any phase, if any wounds were Kragnos is matched by none. the roll is greater than the casting value of that
allocated to this unit in that phase, roll a dice for spell or the spell used to summon that endless
each other unit and each defensible terrain For the purposes of contesting objectives, this
unit counts as a number of models equal to the spell, ignore the effect of that spell or the effects
feature within 6" of this unit. If the roll is equal of that endless spell’s abilities on this unit.
to or greater than the Bellow of Rage value Mightiest Makes Rightiest value on its damage
shown on this unit’s damage table, that unit table.
suffers D3 mortal wounds or that defensible
terrain feature is demolished. Rampaging Destruction: This galloping god
pounds through the press of his foes, his hooves
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DAMAGE TABLE
Wounds Suffered Move Huge Fang-filled Gobs Balls and Chains
0-6 D6+10" 3+ 7
7-9 D6+7" 4+ 6
10-12 D6+5" 5+ 5
13+ D6+10" 2+ 8
MOUNT: This unit’s Mangler Squigs are Watch Out!: Mangler Squigs are capable of
PITCHED BATTLE PROFILE
armed with Huge Fang-filled Gobs and Balls great destruction even in their wildly bouncing
Unit Size: 1 Points: 330 and Chains. death throes.
Battlefield Role: Leader, Behemoth
Base size: 80mm If this model is slain, before it is removed from
CREW: This unit is accompanied by a grot play, roll a dice for each other unit within 3" of
Notes: Single crew armed with Bashin’ Stikks. this model. On a 4+, that unit suffers D3 mortal
wounds.
A Loonboss on Mangler Squigs is armed with FLY: This unit can fly.
a Moon-cutta. Bite Da Moon!: A Mangler Squig Loonboss
Ker-splat!: Mangler Squigs produce an impact can inspire other squig riders and their mounts
BATTALIONS: This warscroll can be used in that is nothing short of spectacular, sending to fight all the harder, crashing through the
the following warscroll battalions: severed body parts and splashes of gore enemy so they can continue their pursuit of the
• Bosses of the Skrap skywards. Bad Moon.
• Skulkmob Horde After this unit makes a charge move, pick 1
• Squigalanche Once per battle, at the start of the combat phase,
enemy unit within 1" of this unit and roll a dice you can say that this unit will use this ability. If
for each model in that unit, to a maximum of 10 you do so, until the end of the phase, add 1 to
dice. For each 4+, that unit suffers 1 mortal wound rolls for friendly SQUIG units while they
wound. are wholly within 18" of this unit.
DESTRUCTION, GLOOMSPITE GITZ, GROT, SQUIG, MOONCLAN, MONSTER, HERO, LOONBOSS, MANGLER SQUIGS,
KEYWORDS
LOONBOSS ON MANGLER SQUIGS
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DAMAGE TABLE
Wounds Suffered Chitinous Legs Monstrous Fangs
0-6 8 2+
7-9 7 3+
10-12 6 3+
13+ 5 4+
Catchweb Spidershrine: This ramshackle altar Venom of the Spider God: With a hiss, the
PITCHED BATTLE PROFILE
to the Spider God shimmers with malevolent shaman calls upon the Spider God for its
Unit Size: 1 Points: 240 arcane energy. wicked aid.
Battlefield Role: Leader, Behemoth
Base size: 160mm Add 1 to casting rolls and unbinding rolls for Venom of the Spider God is a spell that has a
Notes: Single friendly SPIDERFANG WIZARDS while they are casting value of 6 and a range of 18". If
wholly within 12" of any friendly units with this successfully cast, pick 1 friendly Spiderfang
ability. unit wholly within range and visible to the
A Webspinner Shaman on Arachnarok Spider caster. Until the start of your next hero phase,
is armed with a Spider God Staff. Spider Venom: An Arachnarok Spider’s add 1 to the number of mortal wounds caused
monstrous fangs glisten with deadly toxic by the ‘Spider Venom’ ability of that unit if the
BATTALIONS: This warscroll can be used in venom. unmodified hit roll was 6. If the casting roll was
the following warscroll battalions: 10 or more, pick up to D3 different friendly
• Arachnarok Spider Cluster If the unmodified hit roll for an attack made
with this unit’s Monstrous Fangs is 6, that Spiderfang units instead of 1.
WIZARD: This unit can attempt to cast 2 spells attack causes 3 mortal wounds to the target and Designer’s Note: If a unit is affected by the
in your hero phase and attempt to unbind 1 spell the attack sequence ends (do not make a wound Light of the Bad Moon, this spell does not affect
in the enemy hero phase. roll or save roll).
unmodified hit rolls of 5; it only affects
Wall Crawler: The Spiderfang’s arachnid unmodified hit rolls of 6.
MOUNT: This unit’s Arachnarok Spider is
armed with Chitinous Legs and Monstrous allies can skitter up and down vertical surfaces
Fangs. as if they were flat ground.
When this unit makes a move, it can pass across
CREW: This unit has a Spiderfang grot crew terrain features in the same manner as a unit
armed with Spider-bows and Crooked Spears. that can fly.
DESTRUCTION, GLOOMSPITE GITZ, GROT, HERO, ARACHNAROK, SPIDERFANG, MONSTER, WIZARD, WEBSPINNER SHAMAN
KEYWORDS
ON ARACHNAROK SPIDER
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DAMAGE TABLE
Wounds Suffered Malfunctioning Leystone Ironshell Club Mighty Antlers
0-6 4 4 2+
7-9 3 3 3+
10-12 2 2 4+
13+ 1 1 5+
Leystone value shown on this unit’s damage
PITCHED BATTLE PROFILE
table. Each roll corresponds to one of the results Crushing Grip: The vice-like grasp of Trugg
Unit Size: 1 Points: 320 below. You must pick 1 of the results you rolled can squeeze the life out of all but the largest
Battlefield Role: Leader, Behemoth and apply its effects. Results 2-6 last until this opponent.
Base size: 100mm unit next clobbers its Malfunctioning Leystone.
Notes: Single, Unique At the end of the combat phase, pick 1 enemy
model within 1" of this unit and roll a dice. If
1 Glyph of Shyish: This unit suffers D3 the roll is equal to or greater than that model’s
Trugg the Troggoth King is armed with an Wounds characteristic, it is slain.
mortal wounds.
Ironshell Club and Mighty Antlers.
2 Glyph of Ghur: Add 1 to the Attacks
Regeneration: Troggoths are able to regrow
WARMASTER: If this unit is included in a characteristic of this unit’s melee
injured flesh almost as quickly as it is harmed.
Gloomspite Gitz army, it is treated as a general weapons.
even if it is not the model picked to be the At the start of the hero phase, you can heal up to
3 Glyph of Aqshy: Improve the Rend
army’s general. D3 wounds allocated to this unit.
characteristic of this unit’s melee
weapons by 1.
Malfunctioning Leystone: The odd Imbued with Life: After centuries spent
contraption on Trugg’s back is as much a 4 Glyph of Hysh: Roll a dice each time this bathing in the focused healing energies of
mystery to him as it is to his enemies, yet unit receives a command. On a 2+, you Ghyran, Trugg is almost impossible to kill, even
through it he can unwittingly channel receive 1 command point. by troggoth standards.
fearsomely powerful magic. 5 Glyph of Ulgu: Only unmodified hit rolls When you roll the dice that determines the
At the start of your hero phase, if this unit is on of 6 for attacks made with missile number of wounds you can heal with this unit’s
the battlefield, you can say that it will clobber weapons that target this unit score a hit. Regeneration ability, add 3 to the number of
its Malfunctioning Leystone. If you do so, roll a 6 Glyph of Chamon: This unit has a ward wounds you can heal.
number of dice equal to the Malfunctioning of 5+.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH, DANKHOLD, HERO, MONSTER, DANKHOLD TROGGBOSS, TRUGG
Leader
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Dankhold Troggboss
Dankhold Troggbosses are ancient creatures that sometimes wake from their subterranean slumbers and go on
the rampage. Though potent forces of destruction in their own right, Troggbosses also inspire any Gloomspite
Gitz fighting in their shadow.
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Fungoid Cave-Shaman
Gibbering priests of Gorkamorka and speakers of the will of the Bad Moon, Fungoid Cave-Shamans are as
much mushroom as magic-wielder. Their cunning and spellcraft are infamous, and their Spore Squigs wreathe
them in a fug of choking fungal foulness.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, HERO, WIZARD, FUNGOID CAVE-SHAMAN
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KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, KING’S GITZ, HERO, GRINKRAK
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Loonboss
A Loonboss never fights fair, ducking and weaving around his enemies and hurling mobs of cackling grots at
them to wear them down, before finishing them off with a blade to the throat or between the shoulder blades.
BATTALIONS: This warscroll can be used in I’m Da Boss, Now Stab ’Em Good!:
PITCHED BATTLE PROFILE
the following warscroll battalions: Loonbosses prefer to make their minions do all
Unit Size: 1 Points: 90 • Bosses of the Skrap the fighting.
Battlefield Role: Leader • Skulkmob Horde
Base size: 32mm When this unit issues the All-out Attack
Notes: Single command to a friendly MOONCLAN unit in the
Dead Tricksy: Loonbosses are masters at using combat phase, until the end of that phase, if the
cunning and tricks in order to survive. unmodified wound roll for an attack made by
A Loonboss is armed with a Moon-slicer. This unit has a ward of 6+. that MOONCLAN unit is 6, the attack causes 1
mortal wound to the target in addition to any
damage it inflicts.
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KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, SQUIG, MOONCLAN, HERO, LOONBOSS, LOONBOSS ON GIANT CAVE SQUIG
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KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, SQUIG, MOONCLAN, HERO, LOONBOSS, LOONBOSS WITH GIANT CAVE SQUIG
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Madcap Shaman
Black-clad Madcap Shamans caper into battle, chanting and jabbering madly. They stuff Madcap Mushrooms
into their gobs, eyes crackling with power as they channel the Gloomspite into deadly magical attacks.
WIZARD: This unit can attempt to cast 1 spell Night Shroud: The shaman throws a black-
PITCHED BATTLE PROFILE
in your hero phase and attempt to unbind 1 spell capped Nightshade Mushroom into the air,
Unit Size: 1 Points: 70 in the enemy hero phase. which bursts to form a cloud of pitch darkness.
Battlefield Role: Leader
Base size: 25mm Night Shroud is a spell that has a casting value
Madcap Mushroom: This mushroom enhances of 5 and a range of 12". If successfully cast,
Notes: Single the eater’s magical capabilities - as long as it pick 1 friendly GLOOMSPITE GITZ unit wholly
does not turn out to be a deadly poisonous within range and visible to the caster. Until the
A Madcap Shaman is armed with a Moon Madcap Toadstool... start of your next hero phase, subtract 1 from hit
Staff. Once per battle, in your hero phase, you can say rolls for attacks made with missile weapons that
this unit will eat its Madcap Mushroom. If you target that unit.
BATTALIONS: This warscroll can be used in do so, this unit can attempt to cast 1 additional
the following warscroll battalions: spell in that phase. If it does so and the casting
• Bosses of the Skrap roll is a double, this unit suffers D3 mortal
wounds after the effect of the spell has been
resolved.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, HERO, WIZARD, MADCAP SHAMAN
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Mollog
Mollog the ancient Dankhold Troggoth really just wants to find somewhere dark and damp to go back to sleep,
but people keep disturbing him and getting in his way. Suffice it to say, this never ends well for them...
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KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, KING’S GITZ, HERO, WIZARD, LOONBOSS, SKRAGROTT
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KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, SQUIG, MOONCLAN, HERO, SQUIGBOSS, SQUIGBOSS WITH GNASHA-SQUIG
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Webspinner Shaman
Veins thick with venom, Webspinner Shamans live in vivid waking visions through which they interpret the
Spider God’s will. They are blessed by their arachnid deity, protected by its sinister touch and sorcerously
empowered by its malevolent might.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, SPIDERFANG, HERO, WIZARD, WEBSPINNER SHAMAN
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Zarbag
Zarbag the shaman has wandered the twisted halls of the Nightvault for as long as he can remember. His sniffer
spite helps him root out the best magic fungi, and he can transform his facial features into a warped vision of
horror almost at will.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, KING’S GITZ, HERO, WIZARD, MADCAP SHAMAN, ZARBAG
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Rabble-Rowza
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Moon-sickle and Basha 1" 5 3+ 3+ -1 D3
Mushroom-stuffed Bat Squigs: Rabble- berate, browbeat and badger even the largest
PITCHED BATTLE PROFILE
Rowzas are surrounded by flocks of rabid Bat beasties into a frenzy - before making
Unit Size: 1 Points: 100 Squigs, fed on a diet of volatile fungus and themselves scarce...
Battlefield Role: Leader eager to dive-bomb enemies in explosive
Notes: Single While any friendly units with this ability are on
fashion. the battlefield, when you pick a friendly
Once per battle, in your shooting phase, you can MONSTER to move in the movement phase, you
A Rabble-Rowza is armed with a Moon-sickle say that this unit will deploy its Bat Squigs. If can say that it is goaded until the end of the
and Basha. you do so, pick 3 different enemy units within turn.
12" of this unit. Each of those enemy units
suffers D3 mortal wounds. While a friendly MONSTER is goaded, it can run
and still charge later in the turn. However, a
Squig-skull Armour: Encased in the massive goaded unit must finish any kind of move,
skull of a squig, the Rabble-Rowza is able to except pile-in moves, closer to a unit with this
hunker down and take shelter from attacks. ability than it was at the start of the move. In
This unit has a ward of 4+ while it is more than addition, each time a goaded unit finishes a
6" from all enemy units. move, each friendly unit with this ability within
3" of that unit suffers D6 mortal wounds (roll
Get Goin’, Ya Gitz!: With their shrieky voices separately for each).
and frothing zeal, Rabble-Rowzas can cajole,
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Moonclan Shootas
Moonclan Shootas gather in sizeable skulkmobs that rain black-fletched arrows upon the enemy. They
pincushion their victims with sheer weight of fire, before surrounding any survivors and stabbing them
viciously to death.
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Moonclan Stabbas
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes
bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly at everything in
their path.
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Squig Hoppers
Squig Hoppers bounce madly into battle, wreaking havoc on anything they collide with. Each ill-tempered squig
has a cackling grot clinging to its back, who flails wildly at nearby enemies as he tries vainly to steer his weird
steed.
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Boingrot Bounderz
Squig riders who have managed to survive more than a single, violently, short-lived battle, Boingrot Bounderz
wear loon helms and skewer their enemies with wickedly pointed pokin’ lances.
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Dankhold Troggoths
Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and
wreak havoc. They swat and crush everything within reach, soak up spellcraft like sponges, and are nigh
unkillable in battle.
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Fellwater Troggoths
These slime-slick beasties stink worse than a plague pit full of incontinent Nurglings. They throw up jetting
streams of viciously corrosive vomit, softening their prey up - quite literally - before tearing into them with
wicked talons and tusks.
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Gobbapalooza
A Gobbapalooza is a motley gathering of petty shamans and other wise-grots, each employing a different set of
superstitions, practices and volatile fungus brews that either bolster their fellow greenskins with all sorts of
bizarre effects or cause mayhem amongst the ranks of the enemy.
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Grinkrak’s Looncourt
The motley band of greenskins that make up the Looncourt have entirely bought into Grinkrak’s claims of
knighthood, believing themselves to be holy guardians of the Stinkhorn. The Madcap quests they embark on
never end well for anyone in their way.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, KING’S GITZ, GRINKRAK’S LOONCOURT
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Loonsmasha Fanatics
Armed with massive wrecking balls attached to lengths of chain, Loonsmasha Fanatics are driven loopy with
fungus brew then unleashed upon the enemy in a whirling storm. Though they inevitably come to grief, they are
sure to cause bloody carnage first.
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Rippa’s Snarlfangs
Racing forth on fleet-pawed Snarlfang mounts come Rippa Narkbad and his ladz, whooping and hollering as
they seek out fleeing prey to stick with spears and cruel, barbed arrows.
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Rockgut Troggoths
Rockgut Troggoths have stony hides that are proof against blade, bolt and magical blast alike. Their lumpen
claws pass through stone as though it were water, allowing them to scoop up huge clubs and throwing boulders
at will. Subtle they are not.
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Snarlfang Riders
Snarlfang Riders prowl at the flanks of a Gloomspite horde. These opportunistic cavalry-grots gleefully hunt
down the enemy, loosing volleys of barbed arrows before their ferocious Snarlfang mounts pounce upon the foe
and tear them apart.
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Sneaky Snufflers
Dragged along by their eager Snufflesquigs, Sneaky Snufflers harvest Looncaps and other valuable magic fungi
from the battlefield. They slash up anyone that gets in their way, and dole out mind-altering fungal treats to
nearby grots for the fun of it.
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Spider Riders
Skittermobs of Spider Riders stream across the battlefield, pouring through, over and around even the densest
terrain or most formidable fortifications, They encircle their foes, pelting them with poisoned arrows and
jabbing them with crooked spears.
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Sporesplatta Fanatics
Sporesplatta Fanatics careen towards the foe swinging Thwackwheezer Puffshrooms. The billowing clouds of
spores spewed out by these fungi veil the grot hordes from sight, invigorating the followers of the Bad Moon
whilst choking and blinding the foe.
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Squig Herd
Herds of Cave Squigs race into battle gnashing their huge fangs and sinking them into anything that comes
near. Their tough little grot herders keep the squigs moving in the right direction, using pointy sticks and
noisemakers to really rile them up.
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Zarbag’s Gitz
This dubious bunch of greenskin hooligans have followed Zarbag into countless dangerous and often ludicrous
situations, and have demonstrated a talent for emerging more or less in one piece with heaps of glinting shinies
to show for it.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, KING’S GITZ, ZARBAG’S GITZ
Behemoth
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Aleguzzler Gargant
Aleguzzler Gargants that accompany Gloomspite hordes into battle are often combating raging hangovers from
drinking too much crude fungus brew. They fight for more barrels of the same foul stuff, so that they can get
inebriated all over again.
DAMAGE TABLE
Wounds Suffered Move Massive Club ’Eadbutt
0-5 8" 5 4
6-7 7" 4 3
8-9 6" 3 2
10+ 5" 2 1
Drunken Stagger: Often still inebriated, Stuff’Em In Me Bag: Gargants are known to
PITCHED BATTLE PROFILE
Aleguzzlers can lurch forwards with surprising grab hapless warriors and stuff them screaming
Unit Size: 1 Points: 140 speed -buttheir sozzled clumsiness makes them into their bags ‘for later’...
Battlefield Role: Behemoth just as dangerous to their allies as their
Base size: 90 x 52mm After this unit piles in, you can pick 1 enemy
enemies. model within 3" of it and roll a dice. If the roll
Notes: Single
You can attempt a charge with this unit if it is is at least double that model’s Wounds
within 18" of the enemy instead of 12", In characteristic, it is slain.
An Aleguzzler Gargant is armed with a addition, roll 3D6 instead of 2D6 when making
Massive Club, ’Eadbutt and Mighty Kick. a charge roll for this unit. However, if a charge Timber!: A dying gargant is a weapon of ruin
roll for this unit includes three dice that show in its own right, though it is anyone’s guess
BATTALIONS: This warscroll can be used in the same number before modifiers are applied, where - and on whom - their body will fall.
the following warscroll battalions: this unit cannot make a charge move in that
• Troggherd If this model is slain, before removing the
phase and the players must roll off. The winner model from the battlefield, the players must roll
must pick a point on the battlefield 3" from this off. The winner picks a point on the battlefield
unit. Each unit within 2" of that point suffers D3 3" from the slain model. Each unit within 2" of
mortal wounds. that point that is not a GARGANT or a
MEGA-GARGANT suffers D3 mortal wounds. The
slain model is then removed from the
battlefield.
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WARSCROLL
DAMAGE TABLE
Wounds Suffered Chitinous Legs Monstrous Fangs
0-6 8 2+
7-9 7 3+
10-12 6 3+
13+ 5 4+
Flinger: This crude catapult hurls a heavy hall Spider Venom: An Arachnarok Spider
PITCHED BATTLE PROFILE
of corded spider-silk at the enemy. Any victims monstrous fangs glisten with deadly toxic
Unit Size: 1 Points: 250 not crushed by the missile when it lands are venom.
Battlefield Role: Behemoth engulfed by the mass of sticky webbing as it
Base size: 160mm If the unmodified hit roll for an attack made
explosively unfurls. with this unit’s Monstrous Fangs is 6, that
Notes: Single
The Attacks characteristic of a Flinger is equal attack causes 3 mortal wounds to the target and
to the number of models in the target unit, to a the attack sequence ends (do not make a wound
An Arachnarok Spider with Flinger is armed maximum of 20. In addition, if any attacks roll or save roll).
with a Flinger, Chitinous Legs and Monstrous made with this unit’s Flinger score a hit, after
Fangs. those attacks have been resolved, roll a dice. On Wall Crawler: The Spiderfang’s arachnid
a 2+, the target unit is entangled until the start allies can skitter up and down vertical surfaces
BATTALIONS: This warscroll can be used in of your next hero phase. While a unit is as if they were flat ground.
the following warscroll battalions: entangled, halve its Move characteristic. A unit
• Arachnarok Spider Cluster When this unit makes a move, it can pass across
cannot be entangled more than once at the same terrain features in the same manner as a unit
time. that can fly.
CREW: This unit is accompanied by a
Spiderfang grot crew armed with Spider-bows
and Crooked Spears.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG, MONSTER, ARACHNAROK SPIDER WITH FLINGER
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WARSCROLL
DAMAGE TABLE
Wounds Suffered Chitinous Legs Monstrous Fangs
0-6 8 2+
7-9 7 3+
10-12 6 3+
13+ 5 4+
BATTALIONS: This warscroll can be used in Spider Venom: An Arachnarok Spider’s
PITCHED BATTLE PROFILE
the following warscroll battalions: monstrous fangs glisten with deadly toxic
Unit Size: 1 Points: 200 • Arachnarok Spider Cluster venom.
Battlefield Role: Behemoth
Base size: 160mm If the unmodified hit roll for an attack made
CREW: This unit has a Spiderfang grot crew with this unit’s Monstrous Fangs is 6, that
Notes: Single. Battleline if general is armed with Spider-bows and Crooked Spears.
SPIDERFANG attack causes 3 mortal wounds to the target and
the attack sequence ends (do not make a wound
‘For Da Spider God!’: The chance to ride to roll or save roll).
An Arachnarok Spider with Spiderfang war atop their living deities fills Spiderfang
Warparty is armed with Chitinous Legs and grots with a zealous urge to claim new lands for Wall Crawler: The Spiderfang’s arachnid
Monstrous Fangs. the Spider God’s brood. allies can skitter up and down vertical surfaces
This unit counts as 10 models for the purposes as if they were flat ground.
of contesting objectives. When this unit makes a move, it can pass across
terrain features in the same manner as a unit
that can fly.
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG, MONSTER, ARACHNAROK SPIDER WITH SPIDERFANG
KEYWORDS
WARPARTY
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WARSCROLL
Mangler Squigs
Possibly the most insane living weapons to be unleashed upon the Mortal Realms, Mangler Squigs crash, jump
and roll across the battlefield leaving trails of torn and broken bodies in their wake.
DAMAGE TABLE
Wounds Suffered Move Huge Fang-filled Gobs Balls and Chains
0-6 D6+10" 3+ 7
7-9 D6+7" 4+ 6
10-12 D6+5" 5+ 5
13+ D6+10" 2+ 8
CREW: This unit is accompanied by a grot Watch Out!: Mangler Squigs are capable of
PITCHED BATTLE PROFILE
crew armed with Bashin’ Stikks. great destruction even in their wildly bouncing
Unit Size: 1 Points: 260 death throes.
Battlefield Role: Behemoth FLY: This unit can fly.
Base size: 80mm If this model is slain, before it is removed from
Notes: Single play, roll a dice for each other unit within 3" of
Ker-splat!: Mangler Squigs produce an impact this model. On a 4+, that unit suffers D3 mortal
that is nothing short of spectacular, sending wounds.
Mangler Squigs are armed with Huge Fang- severed body parts and splashes of gore
filled Gobs and Balls and Chains. skywards.
After this unit makes a charge move, pick 1
BATTALIONS: This warscroll can be used in enemy unit within 1" of this unit and roll a dice
the following warscroll battalions: for each model in that unit, to a maximum of 10
• Squigalanche dice. For each 4+, that unit suffers 1 mortal
wound.
KEYWORDS DESTRUCTION, GLOOMSPITE GITZ, GROT, SQUIG, MOONCLAN, MONSTER, MANGLER SQUIGS
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WARSCROLL
Skitterstrand Arachnarok
Creeping out from their web-wreathed Shyishan lairs, Skitterstrand Arachnaroks burst through temporary
realmgates to snatch up their prey, biting off heads, injecting paralysing venom and dragging choice victims
away into the darkness.
DAMAGE TABLE
Wounds Suffered Chitinous Legs Monstrous Fangs
0-6 8 2+
7-9 7 3+
10-12 6 3+
13+ 5 4+
Ambush From Beyond: Skitterstrand Spider Venom: An Arachnarok Spider
PITCHED BATTLE PROFILE
Arachnaroks stalk their prey through the arcane monstrous fangs glisten with deadly toxic
Unit Size: 1 Points: 170 paths that connect the realms. venom.
Battlefield Role: Behemoth
Base size: 160mm During deployment, instead of setting up this If the unmodified hit roll for an attack made
Notes: Single unit on the battlefield, you can place it to one with this unit’s Monstrous Fangs is 6, that
side and say that it is set up in ambush as a attack causes 3 mortal wounds to the target and
reserve unit. At the end of your movement the attack sequence ends (do not make a wound
A Skitterstrand Arachnarok is armed with phase, you can set up any friendly units that are roll or save roll).
Chitinous Legs and Monstrous Fangs. in ambush on the battlefield more than 9" from
all enemy units. In addition, at the end of the Wall Crawler: The Spiderfang’s arachnid
BATTALIONS: This warscroll can be used in combat phase, you can say that this unit will allies can skitter up and down vertical surfaces
the following warscroll battalions: ambush again. If you do so, remove it from the as if they were flat ground.
• Skitterstrand Nest battlefield. It is set up in ambush as a reserve When this unit makes a move, it can pass across
unit once more. terrain features in the same manner as a unit
that can fly.
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features at the same time, they must roll off emerge from these echoing subterranean
PITCHED BATTLE PROFILE
and the winner chooses who sets up their passages.
Unit Size: - Points: 0 faction terrain features first.
Battlefield Role: Faction Terrain Feature At the end of each of your turns, you can
Base size: Use model pick 1 friendly GLOOMSPITE GITZ unit that
IMPASSABLE: You cannot move a model has been destroyed. The unit picked cannot
over this terrain feature unless it can fly, be a HERO, cannot be Unique, and must
FACTION TERRAIN: Only Gloomspite and you cannot move a model onto this have a Wounds characteristic of 5 or less.
Gitz armies can include this faction terrain terrain feature or set up a model on this After you pick a unit that has been
feature. terrain feature (even if it can fly). destroyed, roll a dice. On a 4+, a
replacement unit with half of the models
SET UP: After territories are determined, Effigy of Da Bad Moon: Larger from the unit that was destroyed (rounding
you can set up this faction terrain feature moonstone meteorites are hacked up) is added to your army. Set up that unit
wholly within your territory and more than painstakingly into crude but surprisingly wholly within 12" of a Bad Moon
3" from all objectives and other terrain lifelike effigies of the Bad Moon, and they Loonshrine in your army and more than 3"
features. If these restrictions mean you hold a sliver of its lunar power. from all enemy units. Each destroyed unit
cannot set up this faction terrain feature, GLOOMSPITE GITZ units are affected by the can only be replaced once, and replacement
you can remove 1 terrain feature that is Light of the Bad Moon while they are units cannot themselves be replaced.
wholly or partially within your territory and wholly within 12" of this terrain feature. Replacement MOONCLAN STABBAS and
attempt to set up this faction terrain feature MOONCLAN SHOOTAS can include up to half
again. If it is still impossible to set up this Moonclan Lairs: The Gloomspite Gitz use as many Netters as the destroyed unit
faction terrain feature, then it is not used. If Moonclan-dug tunnels to reach nearby (rounding up).
both players can set up faction terrain Loonshrines. In battle, reinforcements
Endless Spell
Malevolent Moon
The Malevolent Moon is conjured when a shaman raises high a carved loonstone simulacrum of the Bad Moon and jabbers the
right words. The statue swells into a cackling, glowing abomination that sweeps across the battlefield wreaking havoc.
PREDATORY: This endless spell is a Lurid Light: To the maniacal grots of the
PITCHED BATTLE PROFILE
predatory endless spell. It can be moved up Gloomspite Gitz, one cackling lunar entity
Unit Size: - Points: 80 to 12" and can fly. streaking through the sky is much like
Battlefield Role: Endless Spell another.
Base size: 50mm Malevolent Intentions: A Malevolent While this endless spell is controlled by a
Moon crashes through its foes, biting and model in a Gloomspite Gitz army,
SUMMONING: This endless spell is crushing them as it goes. GLOOMSPITE GITZ units in the same army
summoned with a spell that has a casting After this endless spell has moved, roll a are affected by the Light of the Bad Moon
value of 6 and a range of 12". If dice for each unit within 3" of it. On a 2+, while they are wholly within 12" of this
successfully cast, set up this endless spell that unit suffers D3 mortal wounds. endless spell.
wholly within range and visible to the GLOOMSPITE GITZ units are not affected by
caster, and more than 1" from all models, this ability.
other endless spells and invocations. Only
GLOOMSPITE GITZ WIZARDS can attempt to
summon this endless spell.
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Scrapskuttle’s Arachnacauldron
Scrapskuttle’s Arachnacauldron fumes with sorcerous energies, and a shaman who drinks of its foul fluids feels magical
knowledge burn through their brain. Yet the cauldron squeals always with idiot hunger, and there is a price to be paid for the
arcane power it bestows.
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Scuttletide
First comes a weird whispering, a rising scrape and skitter like a wind through dry leaves. Then the Scuttletide spills out onto the
battlefield, sorcerous spiders by the thousand squeezing from cracks in the ground and surging from shadows and undergrowth
to overrun and frenziedly bite everything in their path.
Warscroll Battalion
WARSCROLL BATTALION
ORGANISATION Spreading Loonacy: When Moonclan grots gather into a skrap, the energies of the
Gloomspite surge through them like a tide and send them frothing mad.
• 1-3 LOONBOSS units Add the number of the current battle round to the Bravery characteristic of units in
this battalion.
• 0-3 MOONCLAN WIZARD units
• 0-1 Gobbapalooza units
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WARSCROLL BATTALION
Skulkmob Horde
A Moonclan Skrap consists of every single Moonclan Grot that could be rousted, bullied or lured out of their lurklair and shoved
hastily into some semblance of battle order. Any reluctance for the upcoming fight that this greenskin horde might possess is
swiftly eclipsed as the Bad Moon rises and the Gloomspite seizes hold of them.
WARSCROLL BATTALION
Squiggly Hangerz-on
A Moonclan Skrap consists of every single Moonclan Grot that could be rousted, bullied or lured out of their lurklair and shoved
hastily into some semblance of battle order. Any reluctance for the upcoming fight that this greenskin horde might possess is
swiftly eclipsed as the Bad Moon rises and the Gloomspite seizes hold of them.
ORGANISATION Spreading Loonacy: When Moonclan grots gather into a skrap, the energies of the
Gloomspite surge through them like a tide and send them frothing mad.
• 1 Squigboss with Gnasha-squig Add the number of the current battle round to the Bravery characteristic of units in
this battalion.
• 1-3 Squig Herd units
• 1-3 Sneaky Snufflers units
• 0-4 Squig Hoppers or Boingrot Bounderz
units in any combination
WARSCROLL BATTALION
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WARSCROLL BATTALION
WARSCROLL BATTALION
Skitterstrand Nest
ORGANISATION PITCHED BATTLE PROFILE
Unit Size: - Points: 110
• 2-3 Skitterstrand Arachnarok units
Battlefield Role: Warscroll Battalion
Hunting Broods: Stalktribes hunt their victims in closely coordinated packs, herding
their prey into one another’s clutches to deliver the killing bite.
Add 1 to hit rolls for attacks made with melee weapons by units in this battalion that
target an enemy unit that has been targeted by an attack made by another unit from
this battalion in the same phase.
WARSCROLL BATTALION
Troggherd
A Troggherd could be likened to a slow-moving avalanche, which starts with a lone Dankhold Troggboss setting off to points
unknown and ends with a lumbering mass of violently stupid and single-minded monsters smashing their way through everything
in their path.
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WARSCROLL BATTALION
Squigalanche
The grots of a Squigalanche range nomadically across the Mortal Realms in search of the Bad Moon. Some seek to catch up to it
and sink their mounts’ fangs into its rocky hide, others to bound clean over it or stop it in its tracks just to prove they can.
Whatever their goal, anything that gets between them and the Bad Moon is sure to suffer.
Regiment of Renown
REGIMENT OF RENOWN
Skewer It Again!: There’s no need for him to point; Grikk simply uses his bolts to
indicate which beastie he wants his boyz to bring down.
If any wounds and/or mortal wounds caused by a shooting attack made by this
regiment of renown’s BEAST-SKEWER KILLBOW are allocated to an enemy MONSTER and
not negated, you can pick any number of other models in this regiment of renown and
say that they are focusing fire. If you do so, until the end of the phase, add 1 to the
Attacks characteristic of missile weapons used by those models but all of their attacks
must target that enemy MONSTER.
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