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Rixi
Rixi
Actions
Multiattack.The Scoundrel makes two weapon melee attacks or two ranged attacks.
Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage.
Properties: Thrown: range 20/60ft, Finesse, Light,
Light Crossbow. Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage.
Properties: Ammunition: range 80/320ft, Loading, Two-handed,
Special Abilities
Sneak Attack: Once per turn, the scoundrel can deal 10 (3d6) extra damage to one creature he hits with an attack if
the scoundrel has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the
target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.
Cunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide
action.
Tool Pro ciency: The scoundrel is pro cient with the Thieves' Tools.
Racial Features
Ability Modi ers: +2 Cha, +1 to Dex and +1 Int (random choosen).
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Skill Versatility: You gain pro ciency in two skills (random choosen)
Languages: speaks Common, Elvish and one extra.
https://rpgtinker.com/index.php?template=Scoundrel&race=Half+Elf&radioattribute=Random+Array+%284d6+method%29&numberofhitdice=10&hitdic… 1/2
1/10/2020 RPG Tinker - D&D 5e NPC Generator
https://rpgtinker.com/index.php?template=Scoundrel&race=Half+Elf&radioattribute=Random+Array+%284d6+method%29&numberofhitdice=10&hitdic… 2/2