Professional Documents
Culture Documents
CLO2 Unit 3
CLO2 Unit 3
CLO2 Unit 3
• Team composition
Individual inputs and processes influence individual outcomes which have a direct effect on the
organization’s effectiveness.
Team inputs influence team processes which then affect team performance and other outcomes.
Organizational Inputs and Processes are organizational structure, culture, technology, change and
strategy, as well as human resource practices.
Team, Interpersonal Inputs and Processes include the same as individual ones: personality,
values, competencies, self-concept, perceptions, mindset, emotions, attitudes, self-leadership.
The Individual Outcomes from Individual Inputs and Processes are behavior, performance,
organizational citizenship, well-being (low distress), and decisions or creativity.
The Team or Interpersonal Outcomes from Team or Interpersonal Inputs and Processes are team
performance, team decisions, collaboration or mutual support, and social networks.
Groups
Two or more freely interacting individuals who share norms and goals and have a common
identity. Formal or informal; can overlap.
1. Formal Groups.
1. Organizational functions.
2. Individual functions.
2. Informal Groups.
The size of a group is limited by the potential for mutual interaction and mutual awareness.
People form groups for many reasons, including the fact that groups usually accomplish more
than individuals.
Informal group: the members’ overriding purpose of getting together is friendship or a common
interest.
Norms are the attitudes, opinions, feelings, or actions shared by two or more people that guide
behavior. These are generally unwritten but holds tremendous power to influence others.
For example – Marketing department has a norm that everyone should be present 5 minutes
before the meeting time.
Roles.
Norms.
• Shared phenomena
Norm: shared attitudes, opinions, feelings, or actions that guide social behavior.
• Norms help create order and allow groups to function more efficiently.
• Norms are typically unwritten and seldom discussed openly, but they have a powerful
influence on group and organizational behavior.
• Another way to think about roles and norms is as peer pressure, which is simply the
influence of the group on the individual, and the expectations of associated roles and
norms are the means of this influence.
Group Norms
• Avoidance of embarrassment.
Creation of norms.
Stage 1: Forming.
• “Ice-breaking” stage.
Stage 2: Storming.
• Time of testing.
• Testing leader’s policies and assumptions and how they fit into the power structure.
(In simple words, in Storming stage, group interaction starts, members try to lead or influence
the group, conflict increases, sub-groups are formed, and members play politics to achieve their
objectives.)
Other groups progress in a stable manner for a while, but then respond to an event by radically
changing their approach.
Two models of group development are Tuckman’s five-stage theory of group development and
punctuated equilibrium.
Tuckman’s five-stage theory of group development presented in Figure 8-3 is one oft-cited
model of the group stages.
The stages are not necessarily of the same duration or intensity for each group, and they may be
impacted by the goal clarity and the commitment and maturity of the members.
Stage 1: Forming.
In this ice-breaking stage, group members tend to be uncertain and anxious about such things as
their roles, who is in charge, and the group’s goals.
Mutual trust is low, and there is a good deal of holding back to see who takes charge and how.
Stage 2: Storming.
Individuals test the leader’s policies and assumptions as they try to determine how they fit into
the power structure.
Many groups stall in Stage 2 because power and politics erupt into open rebellion.
Stage 3: Norming.
• Less conflict with increasing team member interactions and interdependence of work tasks.
(In simple words, in Norming stage, group members get to know each other better,
communication increases, conflicts reduces, and group members set some unwritten rules and
expected behaviours).
Groups making it this far usually do so thanks to a respected member, other than the leader,
challenging the group to resolve its power struggles so something can be accomplished.
A feeling of team spirit is sometimes experienced during this stage because members believe
they have found their proper roles.
By-product of this stage is group cohesiveness: a “we feeling” binding group members together.
Stage 4: Performing.
There is a climate of open communication, strong cooperation, and lots of helping behavior.
Conflicts and job boundary disputes are handled constructively and efficiently.
(In simple words, in Performing stage, group focuses on performing the task, trust other
members, focus on solving the problems and helping each other. This is the stage where conflicts
are negligible and performance is at peak.)
Instilled into every U.S. Army soldier and staff member is the deeply held belief that success
occurs through teamwork.
Instilled into every U.S. Army soldier and staff member is the deeply held belief that success
occurs through teamwork.
• Teamwork isn’t just about depending on others; it requires development of shared mental
models (“players must be able to read one another’s every move and intent.”)
What is a team?
• A small number of people with complementary skills who are committed to a common
purpose, performance goals, and approach for which they hold themselves mutually
accountable
Team: a small number of people with complementary skills who are committed to a common
purpose, performance goals, and approach for which they hold themselves collectively
accountable.
• Teams are a central component of the Organizing Framework and a cornerstone of work
life.
• Practically all employees need to develop their skills related to building effective teams,
and leaders need to be able to cultivate the level of trust necessary to foster constructive
teamwork.
It is a mistake to use the terms “group” and “team” interchangeably; a group becomes a team
when the following criteria are met:
Team Players.
Are:
• Committed.
• Collaborative.
• Competent.
They:
• Possess relevant knowledge, skills, and abilities (KSAs) for team’s responsibilities.
Free Riders.
Social loafers, also referred to as free riders, produce not only low-quality work, which causes
others to work harder to compensate, but they also often distract or disrupt the work of other
team members.
To reduce loafing, managers should limit group size, assure equity of effort, and hold people
accountable.
Team Composition
• Task work:
• Teamwork:
• They have the motivation, ability, and role perceptions (MARS model internal elements)
to do their job.
Teamwork — behaviors that support the team — effective team member behaviors (5 Cs):
• Cooperating — willing and able to work together (i.e. sharing resources and being
flexible to accommodate others).
• Comforting — help co-workers maintain a positive and healthy psychological state (i.e.
show empathy, provide psychological comfort, and build co-worker feelings of
confidence and self-worth).
• Types of teams
• Virtual teams
• Group think
Team inputs influence team processes which then affect team performance and other outcomes.
Organizational inputs and processes have macro-level influence on both teams and individuals.
Organizational Inputs and Processes are organizational structure, culture, technology, change and
strategy, as well as human resource practices.
The Individual Outcomes from Individual Inputs and Processes are behavior, performance,
organizational citizenship, well-being (low distress), and decisions or creativity.
The Team or Interpersonal Outcomes from Team or Interpersonal Inputs and Processes are team
performance, team decisions, collaboration or mutual support, and social networks.
Team Types 1
Work teams
• Well-defined purpose, typically permanent, and usually require full commitment from
members.
Project teams
• Members usually divide time between primary job and various project teams.
Types of teams differ with respect to the purpose of the team, the duration of the team's
existence, and the level of member commitment.
• Work teams have a well-defined and common purpose, are more or less permanent, and
require complete commitment of their members.
• Project teams are assembled to tackle a particular problem, task, or project, and their
duration can vary from one meeting to many years.
• Members of project teams most often divide their time between the team and their
primary jobs and responsibilities.
Team Types 2
Self-managed teams.
• Groups of workers who are given administrative oversight for their task domains such as
planning, scheduling, monitoring, and staffing.
• are groups of workers granted administrative oversight for their task domains.
Cross-functional teams.
• Occurs when specialists from different areas are put on the same team.
• teams are created with members from different disciplines within an organization, such
as finance, operations, and R&D.
• Cross-functional teams can be used for any purpose. They can be work or project teams,
and they may have a short or indefinite duration.
Virtual teams.
• Teams that work together over time and distance via electronic media to combine effort
and achieve common goals.
• work together over time and distance via electronic media to combine effort and achieve
common goals.
Pros
• Ability to leverage diverse KSAs (knowledge, skills and abilities) over geography and
time.
Cons
• Cultural differences.
• Communication is limited.
Advantages.
• Diversity in approaches.
• Commitment to decision.
Disadvantage.
• Social pressures.
• Groupthink
• A group possesses more information and knowledge than one individual acting alone.
• Participation and a voice in decision making are more likely to result in commitment to a
decision.
• The desire to look good in front of others leads to conformity and stifles creativity.
• The quality of a group’s decision can be influenced by a few vocal people who dominate
the discussion.
• Goal displacement can occur when the group’s primary goal is overridden by a secondary
goal such as winning an argument, getting back at a rival, or trying to impress the boss.
• Groups can become victims of groupthink when members’ strivings for unanimity
override their motivation to realistically appraise alternative courses of action.
Groupthink
Symptoms
• Inherent morality: a belief that encourages the group to ignore ethical implications.
Brainstorming.
• Defer judgment
• Be visual
Brainstorming: used to help groups generate multiple ideas and alternatives for solving
problems.
• These ideas/alternatives are solicited and shared in writing. It is recommended that this
stage be conducted anonymously if the issue is emotional or political.
Group process that anonymously generates ideas or judgments from physically dispersed experts.
group process that anonymously generates ideas or judgments from physically dispersed experts.
The Delphi technique is useful in several situations, such as when face-to-face discussions are
impractical, when disagreements and conflict are likely to impair communication, when certain
individuals might severely dominate group discussion, and when groupthink is a probable
outcome of the group process.
Use when:
• Groupthink is likely.
Decision support systems (DSS): computer-based interactive systems that help decision makers
to use data and models to solve unstructured problems.
The increased globalization of organizations, the existence of big data, and the advancement of
information technology have led to the development of decision support systems.
• Employees are confident and have psychological safety to provide crazy ideas (whereas
student labs lack these conditions) — i.e. lower evaluation apprehension in professional
firm teams than in student lab teams.
• Brainstorming goal is to produce the most creative ideas, not the largest number of ideas.
Brainstorming limitations:
• Production blocking.
Brainwriting:
• Individuals write down and distribute their ideas to others, who develop further ideas.
Electronic Brainstorming:
• Brainwriting using computer technology (participants often in same room, but may be
dispersed).
• Variation of face-to-face brainwriting but includes a verbal stage for description of ideas.
• Three-stage process:
2. Participants collectively describe these ideas to the other team members (usually
round-robin format) — no criticism or debate, however clarification of ideas is
encouraged.