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Rules Ver 2
Rules Ver 2
Contents
1. General
101. Level Caps
102. Format
2. Draft
201. General
202. Order
203. Restrictions
3. Rosters
301. Lineups
304. Trades
4. Pokémon
401. General
402. Abilities
403. Moves
404. Generation
5. Matches
503. Postseason
504. Rankings
6. Comissioner
601. General
603. Responsibilities
1. General
101.8 - Pokémon may not go above Level 100 for the playoffs.
102. Format
102.1 - The Format for all regular season matches is doubles, best of one.
102.2 - The Format for all playoff matches is doubles, best two of three.
103.1 - Each team can consist only of 8 total Pokémon from the draft pool.
103.4 - Eevee and all its evolutions are seperate draft picks.
103.6 - Any Pokémon that has a basic form is pickable only in that generation and all
evolutions from it are also only pickable in that generation. (Example: if Zubat
originated in Generation 1 Crobat will be pickable and useable even if
Generation 4 is not in the pool).
104.2 - The player automatically wins if their pokémon uses selfdestruct or explosion
and knocks out all remaining pokémon.
104.3 - Each player can only have one pokémon asleep at one time (rest
or other self targeting moves does not affect this).
104.4 - No Specialized Items- A specialized item is a held item that only one specific
Pokemon gains a benefit from. These include but may not be limited to: Deep
Sea Scale, Deep Sea Tooth, Light Ball, Lucky Punch, Metal Powder, Quick
Powder, Soul Dew, Stick, and Thick Club.
2. Draft
201. General
201.1 - All rounds except the third round are regular. Round three is the Hidden
Ability round where the Hidden Ability Pokemon are chosen.
201.2 - During draft all specifics that regard to a pokemon being drafted must be stated
when it is drafted. This includes: gender, egg moves, required base moves,
specific abilities, and other criteria required for you to have a workable
pokemon.
202. Order
202.2 - Draft order is serpentine with the draft starting with first pick and working its
way down to last. The second round will begin with the last pick and work its
way up to first. This gives the first and last picks double draft picks on
alternating rounds.
203. Restrictions
3. Rosters
301. Lineups
301.1 - Team Linups must be listed on the Files/Docs League Facebook page. Each
player is expected to edit their roster as they make changes to it so as to keep
everyone who they are facing informed and not misled.
301.2 - Lineups must be updated fully by the end of the week (Saturday at 6pm)
302.1 - Any pokemon not picked during the draft can be picked up as a free agent at the
cost of one active pokemon.
302.2 - Free agent pickups must be posted to the free agent pool document under the
files page on the pokemon league facebook page.
302.3 - Once a pokemon is generated from the free agent pool it is that pokemon forever.
it must be traded back if dropped and it will be kept in the free agent pool on
pokemon home. if picked up that pokemon will be given to the new team.
302.5 - Free agent pickups made during a battle week will be given out at the end of the
week.
303.1 - Once a free agent is dropped it will be attached to the 'Waiver Wire' for 24 hours.
303.2 - Any team may attempt to pick up the free agent during this time, however once
the 24 hours is up the team with the lowest ranking will get the pickup.
303.3 - Before the first week, instead of rankings draft order will be used, so lowest draft
order will get priority pick.
303.4 - If no claim is made on a pokemon after the initial 24 hour period, it will become a
regular free agent and can be picked up at any time.
304. Trades
304.1 - Trades between teams must be posted on the trades page on the pokemon
league facebook group.
304.2 - Trades made during the week will be applied for the following week so each team
can have legal rosters.
304.3 - After Week 6 the last two seeds are trade locked and cannot tade with anyone
but eachother.
4. Pokemon
401. General
402.2 - Based upon new non-national pokedex standards, all available pokemon from
the selected generation's pokedex that are not restricted are legal.
402. Abilities
402.1 - Pokemon can have either of their abilities unless some sort of restriction exists
where it cannot be possible.
402.2 - There will be one available Hidden Ability pokemon during draft and one
available hidden ability free agent pickup per team.
402.3 - There is no limit to how many Hidden Ability pokemon are on one team, they
can be traded and dropped like normal.
403. Moves
403.1 - Any move a pokemon can learn or relearn at its current level is legal.
403.2 - Relearn (egg) moves are available. These must be chosen during draft or free
agent pickup and cannot be rechosen after the pokemon is generated.
404. Generation
404.2 - Natures are chosen by use of a Random Number Generator and assigned to
each individual pokemon at the start of the season. These values cannot be
changed.
404.3 - IVs are chosen at random using PKHex's randomization tool. These values
cannot be changed.
501.2 - There will be three matches for each team during each week of the regular
season.
501.3 - All matches can be held at 30 Chestnut Street every (Monday) starting after
(October 15th).
501.5 - Disconnections: Disconnections have become uncommon but are still there. If a
disconnect occurs, several factors must be considered: Remaining Pokemon,
Remaining Time, and Conscession Factor. If one team has a clear advantage, or
was about to win they should be awarded the match. If the match can be
returned to its previous state by either not brinign knocked out pokemon or
recreating the moves, that may also be done. Otherwise a restart is required.
501.6 - The top two seeds of the regular season are granted a bye in the first round of
the post season.
501.7 - The last two seeds are given an automatic loss in the post season and are put
directly into the losers bracket.
501.8 - The winner of the regular season (team with best record) recieves a cash prize.
1 vs. 2
4 vs. 3
5 vs. 6
7 vs. 8
--------------------
3 vs. 1
2 vs. 4
5 vs. 7
8 vs. 6
---------------------
1 vs. 4
2 vs. 3
5 vs. 8
6 vs. 7
[Week two]
-----------------------
1 vs 6
3 vs 7
4 vs 5
2 vs 8
------------------------
1 vs 5
3 vs 8
7 vs 4
2 vs 6
----------------------
1 vs 8
3 vs 5
7 vs 2
4 vs 6
[Week 3]
-------------------------------
1 vs 7
2 vs 5
8 vs 4
3 vs 6
--------------------------------
1 vs 2
3 vs 4
6 vs 5
8 vs 7
--------------------------------------
1 vs 3
2 vs 4
5 vs 7
8 vs 6
[Week 4]
1 vs 4
2 vs 3
5 vs 8
6 vs. 7
----------------------------
1 vs 6
3 vs 7
4 vs 5
2 vs 8
-------------------------------
1 vs 8
3 vs 5
7 vs 2
4 vs 6
[Week 5]
5 vs 2
6 vs 3
1 vs 7
4 vs 8
-----------------------
3 vs 5
4 vs 6
2 vs 7
1 vs 8
---------------------------
1 vs 5
3 vs 8
4 vs 7
6 vs 2
---------------------------------------
-------------------------------------
[Week 6]
4 vs 1
3 vs 2
5 vs 8
6 vs 7
--------------------------
1 vs 6
3 vs 7
5 vs 4
2 vs 8
-------------------------
1 vs 5
3 vs 8
4 vs 7
6 vs 2
[Week 7]
1 vs 7
2 vs 5
8 vs 4
3 vs 6
----------------------------
1 vs 2
3 vs 4
6 vs 5
8 vs 7
------------------------------
1 vs 3
2 vs 4
5 vs 7
8 vs 6]
502.1 - Once per season after Week 5 a second draft will take place for the all-star game.
This draft is entirly digital and should be done online through discord or similar
means.
503. Postseason
503.1 - Matches are to be held in person during the post season. This is to reduce the
risk of disconnections.
503.2 - All matches must be done on wifi to also further reduce the risk of
disconnection.
503.3 - In between each match there will be a 5 minute rest period where items and
moves can be changed.
503.4 - The postseason is double elimination with a winners and losers bracket.
504. Rankings
504.2 - Ties for rankings will be broken based on difficulty of opponent and win loss
ratio of who you lost to.
504.3 - Each team will fight against each other 3 times, so rankings can also be tie
broken based on who won the best two out of three in the outing.
6. Commissioner
601. General
601.1 - The commissioner is the person responsible for most of the heavily lifting in the
league. He is also the person who is responsible for recruiting new members
and collecting league dues. He pretty much does everything the Dungeon Master
would.
601.2 - Commissioner is also maintainer of the belt. The Pokemon League Belt is the
property of the Pokemon League and must be returned to the commissioner when
asked.
602.1 - If any rules are violated the commissioner is resonsible for hanging out any
Disqualifications deemed necessary.
602.2 - The commissioner can check any team on PKHex for possible hacking.
602.3 - During the postseason a routine check of all pokemon must be done to ensure
that all teams are clean and clear of hacking.
603. Responsibilities
8. Amendments: