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Stuff You Must Know Cold
Stuff You Must Know Cold
Basic Derivatives
𝑑𝑑 𝑛𝑛
(𝑥𝑥 ) =
𝑑𝑑𝑑𝑑
𝑑𝑑
(sin 𝑥𝑥) =
𝑑𝑑𝑑𝑑
𝑑𝑑
(cos 𝑥𝑥) = Mean Value Theorem
𝑑𝑑𝑑𝑑
𝑑𝑑 If the function 𝑓𝑓(𝑥𝑥) is continuous on [𝑎𝑎, 𝑏𝑏], AND the
(tan 𝑥𝑥) = first derivative exists on the interval (𝑎𝑎, 𝑏𝑏) then there
𝑑𝑑𝑑𝑑
is at least one number 𝑥𝑥 = 𝑐𝑐 in (𝑎𝑎, 𝑏𝑏) such that
𝑑𝑑 𝑓𝑓(𝑏𝑏)− 𝑓𝑓(𝑎𝑎)
(cot 𝑥𝑥) = 𝑓𝑓 ′ (𝑐𝑐) = .
𝑑𝑑𝑑𝑑 𝑏𝑏−𝑎𝑎
𝑑𝑑
(sec 𝑥𝑥) =
𝑑𝑑𝑑𝑑
𝑑𝑑
(csc 𝑥𝑥) =
𝑑𝑑𝑑𝑑
𝑑𝑑
(ln 𝑢𝑢) =
𝑑𝑑𝑑𝑑
𝑑𝑑 𝑢𝑢 Rolle’s Theorem
(𝑒𝑒 ) =
𝑑𝑑𝑑𝑑
If the function 𝑓𝑓(𝑥𝑥) is continuous on [𝑎𝑎, 𝑏𝑏], AND the
Where u is a function of x,
first derivative exists on the interval (𝑎𝑎, 𝑏𝑏) AND
and a is a constant.
𝑓𝑓(𝑎𝑎) = 𝑓𝑓(𝑏𝑏), then there is at least one number 𝑥𝑥 = 𝑐𝑐
in (𝑎𝑎, 𝑏𝑏) such that 𝑓𝑓 ′ (𝑐𝑐) = 0 .
Differentiation Rules
Chain Rule: Extreme Value Theorem
𝑑𝑑
[𝑓𝑓(𝑢𝑢)] = If the function 𝑓𝑓(𝑥𝑥) is
𝑑𝑑𝑑𝑑
Product Rule: continuous on [𝑎𝑎, 𝑏𝑏],
𝑑𝑑 then the function is
(𝑢𝑢𝑢𝑢) = guaranteed to have
𝑑𝑑𝑑𝑑 an absolute maximum
Quotient Rule: and an absolute
𝑑𝑑 𝑢𝑢 minimum on the
� �=
𝑑𝑑𝑑𝑑 𝑣𝑣 interval.
Derivative of an Inverse Function: First Derivative:
If f has an inverse function g then:
𝑓𝑓 ′ (𝑥𝑥) > 0
𝑔𝑔′ (𝑥𝑥) = 𝑓𝑓 ′ (𝑥𝑥) < 0
𝑚𝑚𝑡𝑡𝑡𝑡𝑡𝑡 =
Critical point:
LOOK OUT FOR ENDPOINTS
Local minimum: Horizontal Asymptotes:
𝑑𝑑𝑑𝑑
𝑑𝑑𝑑𝑑
goes 1.
Local maximum:
𝑑𝑑𝑑𝑑
𝑑𝑑𝑑𝑑
goes 2.
Point of inflection:
3.
ONLY FOUR THINGS YOU CAN DO ON A LOGARITHMS
CALCULATOR THAT NEEDS NO WORK SHOWN: Definition:
𝑙𝑙𝑙𝑙 𝑁𝑁 = 𝑝𝑝 ↔ 𝑒𝑒 𝑝𝑝 = 𝑁𝑁
1. Graphing a function within an arbitrary view
window. 𝑙𝑙𝑙𝑙 𝑒𝑒 =
2. Finding the zeros of a function.
ln 1 =
3. Computing the derivative of a function numerically.
4. Computing the definite integral of a function ln(𝑀𝑀𝑀𝑀) =
numerically.
𝑀𝑀
ln � � =
𝑁𝑁
Distance, Velocity, and Acceleration
𝑝𝑝 ∙ ln 𝑀𝑀 =
𝑥𝑥(𝑡𝑡) =
𝑣𝑣(𝑡𝑡) = EXPONENTIAL GROWTH and DECAY:
𝑎𝑎(𝑡𝑡) = When you see these words use: 𝑦𝑦 = 𝐶𝐶𝑒𝑒 𝑘𝑘𝑘𝑘
Total Distance
Average Velocity
Corollary to FTC
Accumulation
Mean Value Theorem for Integrals: Riemann Sums
The Average Value
A Riemann Sum means a rectangular
If the function 𝑓𝑓(𝑥𝑥) is continuous on [𝑎𝑎, 𝑏𝑏] and the approximation. Approximation means that
first derivative exists on the interval (𝑎𝑎, 𝑏𝑏), then you DO NOT EVALUATE THE INTEGRAL;
there exists a number 𝑥𝑥 = 𝑐𝑐 on (𝑎𝑎, 𝑏𝑏) such that you add up the areas of the rectangles.
� 𝑓𝑓(𝑥𝑥) 𝑑𝑑𝑑𝑑 =
𝑎𝑎
sin(−𝑥𝑥) = (odd)
𝑠𝑠𝑠𝑠𝑠𝑠 𝑥𝑥 = or cos 𝑥𝑥 sec 𝑥𝑥 =
cos(−𝑥𝑥) = (even)
Basic Integrals Area and Solids of Revolution:
Slices ⊥ to y-axis:
𝑑𝑑𝑑𝑑
� = Volume By Disk Method:
𝑢𝑢
About x-axis:
𝑢𝑢
� 𝑒𝑒 𝑑𝑑𝑑𝑑 =
About y-axis:
� cot 𝑢𝑢 𝑑𝑑𝑑𝑑 =
General Equations for Known Cross Sections−
where base is the distance between the two
� sec 𝑢𝑢 𝑑𝑑𝑑𝑑 = curves and a and b are the limits of
integration.
� csc 𝑢𝑢 𝑑𝑑𝑑𝑑 = SQUARES:
TRIANGLES
� sec 2 𝑢𝑢 𝑑𝑑𝑑𝑑 = EQUILATERAL:
ISOSCELES RIGHT:
� csc 2 𝑢𝑢 𝑑𝑑𝑑𝑑 =
RECTANGLES:
𝑑𝑑𝑑𝑑
𝑑𝑑 𝑢𝑢 𝑑𝑑 � =
�sin−1 � = (𝑎𝑎𝑢𝑢 ) = √𝑎𝑎2 − 𝑢𝑢2
𝑑𝑑𝑑𝑑 𝑎𝑎 𝑑𝑑𝑑𝑑
𝑑𝑑𝑑𝑑
� =
𝑑𝑑 𝑎𝑎2 + 𝑢𝑢2
[cos−1 𝑥𝑥] =
𝑑𝑑𝑑𝑑
𝑑𝑑 𝑑𝑑𝑑𝑑
[log 𝑎𝑎 𝑥𝑥] = � =
𝑑𝑑𝑑𝑑
𝑑𝑑 𝑢𝑢 𝑢𝑢 √𝑢𝑢2 − 𝑎𝑎2
�tan−1 � =
𝑑𝑑𝑑𝑑 𝑎𝑎
−1 1
−1
𝟏𝟏
𝒚𝒚 = √𝒙𝒙 𝒚𝒚 = 𝒚𝒚 = 𝒔𝒔𝒔𝒔𝒔𝒔 𝒙𝒙 𝒚𝒚 = 𝒄𝒄𝒄𝒄𝒄𝒄 𝒙𝒙
𝒙𝒙
𝟏𝟏
𝒚𝒚 = 𝒆𝒆𝒙𝒙 𝒚𝒚 = 𝒍𝒍𝒍𝒍 𝒙𝒙 𝒚𝒚 = 𝒚𝒚 = �𝒂𝒂𝟐𝟐 − 𝒙𝒙𝟐𝟐
𝒙𝒙𝟐𝟐