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half ork

krik cg
bear totem

+3 +4 Yours is a path that seeks attunement with the natural world, giving

13 +2 40
you a kinship with beasts. At 3rd level when you adopt this path,
you gain the ability to cast the Beast Sense and Speak with Animals
spells, but only as rituals.while raging you have resitance to all
+4 damage execpt psychic

88
◆ +7

+4
+7

18
+2

+2
+2
+2
2
● +5 you gain the might of a bear. you carrying capicty
(including maximum load and maximum lift) is
15 doubled and you have advantge on strength
checks made to push, pull lift or break objects
water melon smasher +2 2d6 bludgeing
◆ +7

+4
19
-2

-2
-2
-2
-2

6 ● +1

3
-2

+2 +2 At 10th level, you can cast the Commune with


Nature spell, but only as a ritual. When you do so,

+2
+2
a spiritual version of one of the animals you chose
+2
for Totem Spirit or Aspect of the Beast appears to
+2
you to convey the information you seek.
14 ●


+5
+5

-1

-1
-1
● +1
-1

9 -1

hile you're raging, any creature within 5 feet of you that's hostile to
you has disadvantage on attack rolls against targets other than you
Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see or another character with this feature. An enemy is immune to this
in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
effect if it can't see or hear you or if it can't be frightened.

Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1
hit point instead. You can't use this feature again until you finish a long rest.

Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the
weapon's damage dice one additional time and add it to the extra damage of the critical hit

You can speak, read, and


● ●
write Common and Orc


AGE HEIGHT WEIGHT DISTINGUISHING MARKS

CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND

IDEALS

BONDS

ALLIES ENEMIES

FLAWS

CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned


BACKPACK/STORAGE
HEAD bear claw, dungen pack, healing
AMULET potion
CLOAK

ARMOUR

HANDS/ARMS

RING

RING

BELT

BOOTS

45
CP SP EP GP PP

MAGIC ITEMS
Attuned
Name

Attuned
Name

Attuned
Name

Attuned
Name

Attuned
Name

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