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DB Tribes Shardsnake
DB Tribes Shardsnake
ACTIONS
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one
target. Hit: 7 (1d6 + 4) piercing damage plus 5 (1d10)
poison damage, and the target must succeed on a
DC 14 Constitution save or become Poisoned until it
finishes a long or short rest.
Coil Bulwark. The shardsnake becomes a coil
surrounded with sharp crystal shards. It speed
becomes 0, and it gains resistance to bludgeoning,
piercing and slashing damage until its next turn.
Cutting Move. The shardsnake extends its shards and
moves its speed. Every creature within 5 ft. of the
shardsnake during its move must succeed on a DC 14
Dexterity save or take 1d6 slashing damage.
Jeremy Pignat
Dragonbond: Tribes
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This work builds on the OGL v5.1.