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The Space Concept Handout 1 1
The Space Concept Handout 1 1
TITLE
The space concept focuses on where the body moves. It has six categories: location,
direction, level, pathway, plane, and extension.
Location
Generally, the location (or area) of where the movement occurs is described as either self-
space or general space. Self-space-also called personal space or, Laban's coined term, the
kine- sphere-is defined by the three planes and refers to the personal bubble that surrounds
and moves with the performer. In contrast, general space is all of the area available for
movement such as the gymnasium, the boundaries of a court or field, or the dance floor. Self-
space is located within the general space.
Direction
Common directional movement elements include forward, or moving toward the direction
one is facing, and backward (S4), or moving in the direction the back of the body is facing.
Sliding to the right or left, as in stepping to the side to receive a volleyball serve, are also
general space examples of sideways (S5) movements of the whole body. Moving toward the
ceiling or sky is up (S6) and moving toward the floor or ground is down (S7). Finally, one
can move in a clockwise (58) or counterclockwise (S9) circle as a member of a group
participating in parachute activities within the general space.
Level
Levels are a description of how high or low the movement occurs. Near the floor or below the
knees is typical of a low movement (S10), whereas a high movement (S12) takes the
performer into the air or includes movements above the shoulders. Medium-level movements
(S11) are those that are generally between the low and high levels or at the height of the
trunk. Doing a bear walk is a low- level movement, doing a defensive slide across the floor is
a medium-level movement, and jumping high into the air or stretching high are examples of
high-level movements.
Plane
The name of the plane (e.g., sagittal) and the term plane have different meanings. While
sagittal describes the actual area of the space, plane is a geometry term meaning a flat or level
surface. This flat surface is what is used to divide the area of the self-space. Some visualize
the plane as a rectangular piece of glass that slices through the body, separating it into two
sections. Others view it like a hard square of cheese sandwiched between two slices of bread,
separating the two pieces of bread. The three plane names (sagittal, frontal, and transverse)
are used to help people communicate about areas of self-space. The idea of planes is also
helpful in describing more specifically where or how a person is moving within self-space,
such as joint movements (flexion).
Sagittal plane - a vertical plane that divides the body into left and right sides. Flexion and
extension types of movement occur in this plane, eg kicking a football, chest pass in netball,
walking, jumping, squatting.
Frontal plane - passes from side to side and divides the body into the front and back.
Abduction and adduction movements occur in this plane, eg jumping jack exercises, raising
and lowering arms and legs sideways, cartwheel.
Transverse plane - passes through the middle of the body and divides the body horizontally
in an upper and lower half. Rotation types of movement occur in this plane, eg hip rotation in
a golf swing, twisting in a discus throw, pivoting in netball, spinning in skating.
Extensions
The extensions category describes the range or size of the movements in space relative to the
body: small (near the body; S19) or large (far from the body; S20). Stretching an arm away
from the body is a large (far) extension, whereas using the hand near or on the hip is a small,
or near, extension. Extensions are often discussed when teaching racket sports and activities.
The Effort Concept- The effort concept describes the quality of movement. It has four
categories: time, force, flow and focus.
Time- The time category addresses how fast the movement is, or its rate.
Fast
Slow
Acceleration
-Running is a fast movement, whereas walking is slow in comparison. Changing from a walk
to a run involves acceleration, and similarly, changing from a run to a walk is also
acceleration.
Force- The force category addresses how much tension there is in the movement.
Hard
Soft
-Striking a balloon lightly uses very little force, whereas striking a balloon really hard might
make it pop!
Flow- The flow category addresses how continuous or fluid the movement is.
Bound
Free
-A child running all over the playground without a specific objective shows freely flowing
activity. Moving like an elephant (strong, powerful movements that are choppy and heavy) is
an example of a bound movement.
The focus of the relationships concept- should be on the types of connections that can occur
when moving.
Above/below
Over/under
-Also suggests on top of or beneath, but the person is not stationary
Inverted
-is upside down or having the head below other body parts.
Mount/dismount
In front of/behind
-are very important, particularly in educational games. For example, understanding the
positional relationships of sending an object ahead of a team member (in front of) to achieve
a successful pass is beneficial for scoring in a game.
-Beside is generally near the side of another person (e.g., classmates spread out across the
gym floor doing aerobic dance).
-Alongside would be very close to, or right next to, a partner as in a dance that requires them
to hold hands.
Through
-Moving from one side of a barrier or plane to the other side, such as moving through a hula
hoop that a partner is holding.
Surround
-Children who are having fun with a parachute would be asked to surround.
Around
-As children are moving in a clockwise or counterclockwise motion with the parachute, they
are moving around.
Support/Supported
-Is a term that describes the person or object that is holding something up, whereas supported
(still) is the one who is being held
-Are very similar to support/supported; however, lift indicates the action of moving the
person or object up.
Meet
-Describes two square dancers coming forward to bow to each other, and part describes the
two dancers moving backward to their original positions.
Timing- The category of timing in the relationships concept has three subcategories:
simultaneous, alternate, and successive.
Mirroring
-Another person’s movement, the person is often facing the other person.
Matching
-Is very similar to mirroring, except that the two people are facing in the same direction so
that when the first person moves his right arm, the other person also moves his right arm (i.e.,
they are the same, or they match).
Contrasting
-Movement is one that is the opposite of, or different from, another; when one moves up, the
other moves down.
Unison
-Refers to movement at the same time, like synchronized swimmers who are perfectly in
unison.
Take turns
-Alternate is the second subcategory of timing; it describes the frequent need in the
movement environment to take turns.
Movement Sequence
-Is a really critical element because most skills are formed by combining several parts in a
specific order, such as swinging a bat or throwing a ball.
Canon
-The canon is successive in that one person begins a movement and another person initiates
movement that is begun prior to the ending of the first person’s movement.
Question/answer
-Is an interesting relationship of timing. The timing relationship for question and answer is
captured in the understanding that there is a conversation occurring.
Act/react
-Act/react is a proportional timing issue. If there is a slow action, then the reaction is slow; if
the action is fast, then the reaction is fast.
Lead/follow
-Lead/ follow timing is about the followers attempting to keep up with the leader.
Goal- The goal of the movement is the next category in the relationships movement concept
and describes how people connect to one another.
Cooperative
-Situations are those in which people are helping each other reach a common goal, such as
assisting a partner in a drill or in a game.
Collaborative
Competitive
Environment- In this final category, the environment can be either static or dynamic.
Static
Dynamic
Definition of movement education terms- Teaching the movement elements is the priority
over teaching any of the other content or terms (ie, mavement concepts or movement
categories). The use of these elements in activities and tasks forms the basis for all movement
endeavors. The more successful and broader a child's movement competency, the more likely
that child is to continue to participate in movement opportunities throughout the life span.
BODY
SPACE
EFFORT
RELATION SHIP
Extending the basics for children- Critical to any child's movement success is the way the
movement challenge is presented.
Central to the movement education framework approach are the following general
objectives:
-These concepts serve as a basis for movement language and content that can be applied
in primary grades or later in middle and high school. The core of the tree represents the
core content areas of movement, which are:
educational games
educational dance
educational gymnastics
-These three areas are combined in various ways to provide more specialized and
complex movement challenges in each of the three core content areas.
-Educational games focus on manipulative skills that help children become skillful game
players. These skills are combined with nonlocomotor skills and locomotor skills as well
as many other movement elements within the space, effort, and relationships concepts.
Games used in this content area include activities such as standing in self-space and
throwing to a spot on a wall or playing One Step with partners.
- Educational Dance
The key to educational dance is movement expression.
What type of mood or feeling is created when children perform a dance?
As implied in figure 2.3, all types of dance forms can be used in the educational dance
area. For example, children can apply elements from each of the movement concepts
when working on folk or square dances. Applying creative movement is a wonderful way
to enhance problem solving. Once learned, movement elements become
part of each core content area.
Presentation for Learning
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The ultimate goal of the physical educator or elementary classroom teacher administering physical
education is to teach children sufficient movement knowledge to help them develop their skill in whatever
movement problem is presented. Children should not only develop a movement word bank, or vocabulary,
but also be able to transfer this knowledge to how their bodies move and the movement print.
The critical categories and elements include the following with the corresponding pocket
chart
card alphanumeric reference in parentheses.
The movement education perspective differs from other teaching approaches in its focus on
problem solving. Although the problem-solving approach has often been employed over the
years in teaching physical education, movement education uses it in a unique way by
incorporating a cognitive body of knowledge.
If you use a process of discovery and the techniques of problem solving, and accept many
answers as correct, you will maximize this dual cognitive and motor approach. In this way of
teaching physical education, you can present
movement problems through a questioning style as follows:
• Show me how you can . . . .
• Can you think of a different way to . . . ?
• How many different ways can you . . . ?
The movement education approach contributes to the total education of the child: physically,
affectively, and cognitively. Along with the cognitive and motor advantage, the movement
education approach enhances the affective domain as well by encouraging learners to build
working relationships with partners and small groups. Learners also acquire working and
applied definitions of cooperation and collaboration, as well as competition.
Summary
This chapter is really the heart of the book. It is in this chapter that the movement education
content of teaching in elementary physical education is given. A tree roots analogy for the
movement concepts is set up early and is expanded upon later to complete the entire MEF
conceptual model.