Broken Stars

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Characters

All characters have a series of attributes that indicate their


capabilities:
Body: Your physical endurance. How much damage you can take
until you are downed. Being downed means losing your next turn and
receiving a wound until the end of the scenario.
Mind: Your mental acuity. How much fatigue you can accumulate
when executing maneuvers. Maneuvers are special modifications to
common actions that give you flexibility in combat.
Spirit: Your courage and bravery. How much stress you can withstand
until you are frightened. When you are frightened you suffer a general
penalty on your rolls and may even flee from the scenario.
Speed: How many steps your character can move when performing a
movement action.
The step is the standard Kandar unit of measurement. Equivalent to
1 inch (about 25mm).
Perception: The range in steps to which your character can detect
hidden targets.
Reaction: At what point in the round you can take your turn. There
are three types of reaction; fast, standard and slow and some special
abilities or equipment items can modify them.
Knowledges: These are the character’s abilities to be able to perform
different interactions. When a character receives his first rank in
a skill he becomes a novice in that skill and with successive ranks
he increases to expert, veteran and master in that order. The rank
determines the amount of action dice the character throws in his
related rolls and can suppose a minimum limit to be able to use
certain equipment items.
Talents: These are the special abilities of the characters. A talent
improves or modifies the way certain objects are used or certain
actions are performed.
Maneuvers: These are modifications to a character’s actions. Generally
each of them can only be used once per turn and their use implies
that the character receives fatigue counters.
Fatigue is slowly eliminated at the end of each turn so it is necessary
to control its use.

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