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FAQ/Walkthrough by azrealhk
Version: 1.1 | Updated: 05/20/07 | Search Guide | Bookmark Guide
==========================================================================
TITAN QUEST GUIDE & WALKTHROUGH
(THQ/Iron Lore)
Version 1.1
==========================================================================
Version History
0.8: 11th of Aug 2006 ¡V The main base information of the guide completed,
some information to be verified. To do : some monsters to be filled in;
quest details for epic and legendary.
0.9: 30th of Aug 2006 ¡V Corrected some mistakes, added comments to skills and
filled in more of the rewards for quests, updated and corrected monster
list. Corrected location of second bag.
1.0: 4th of Sept 2006 - Completed all quest XP. Added some skill
descriptions,and also added some points to types of damage. Added Max stats
for each character class, and max stats for epic/legendary items. Added tiny
section on Sets in item section. Add top bonus for items section.
1.1: 28th Sept 2006 ¡V Corrected some figures in mastery tables. Added some
1.2 patch changes. Finally removed Hermes' Sandals from Charms.
Contents
-----------
1. General Information
1.1 Introduction
1.2 What is Titan Quest
1.3 Differences compared to Diablo
2. Walkthrough
2.1 A troubled village
2.2 Spartans at war
2.3 The words of the Oracle
2.4 The source of the monsters
2.5 The Order of Prometheus
2.6 The Blindness of the Gods
2.7 The Invocation
2.8 A Telkein in Egypt
2.9 The Sickle of Kronos
2.10 Hunt for the Sickle
2.11 Journey to the Jade Palace
2.12 Under Wusao Mountain
3. Items and equipment
3.1 Weapons, armor and rings types
3.2 Relics and charms
3.3 Shrines
4. Monsters
4.1 A troubled village
4.2 Spartans at war
4.3 The words of the Oracle
4.4 The source of the monsters
4.5 The Order of Prometheus
4.6 The Blindness of the Gods
4.7 The Invocation
4.8 A Telkein in Egypt
4.9 The Sickle of Kronos
4.10 Hunt for the Sickle
4.11 Journey to the Jade Palace
4.12 Under Wusao Mountain
UNDER NO CIRCUMSTANCES WILL THE AUTHOR BE LIABLE FOR ANY INDIRECT, SPECIAL,
INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO
THE USE, INABILITY TO USE, LOSS OF TIME, MEDICAL and PSYCHOLOGICAL
DISORDERS, DEATH RESULTING FROM THE USE OF THIS DOCUMENT.
This document is given for free to the community of Titan Quest players and
cannot be used for any commercial or monetary gains. This document is
provided as is, and the author is under no obligation to update or correct
this document.
All statistics in this document is based upon the TQ 1.11 build, Iron Lore
may change the these values to balance the game in later patches, and the
author makes no guarantee to their accuracy.
If you want to post this guide on your site, mail me at azrealhk at bigfoot
dot com. The author is under no obligation to read or reply to any emails.
For those who send thanks and other similar emails to me, I will just say
thanks in advance, but will most likely not return your emails for various
reasons.
==========================================================================
1. General Information
==========================================================================
1.1 Introduction
--------------------
Information from this guide is mainly based on the playing experience of the
author, as well as information given from mod tools and some information
from various gaming forums.
I will use N,E,W,S,NE, etc to mean direction points of the compass where N
is the top of the screen. Since some of the maps are not big open areas, but
winding paths etc. It is difficult to give exact directions. In general the
directions are relative to a certain landmark (which would be described), or
relative to the center of the area (if no relative point described). Since
most maps areas are linear with one entry and one exit, it is hard to get
lost.
Final note, please do not play a pirated or illegal copy. If you like the
game, buy it (even if it is the only one you buy). Then Ironlore will have
more incentive to make an expansion and maybe even a sequel. ļ
That about sums up the story. So here is some information of what to expect
from TQ.
For those who are unfamiliar with the Diablo style "action-RPG", here is a
basic description. It is not a RPG, don't expect amazing story unfolding
before you, or interesting dialogs and conversation trees with NPCs, don't
expect an interesting world, full of guilds, people going about their lives,
don't expect inventing potions etc. TQ is action , which means it
concentrates on pure combat, both melee and ranged. There is no amazing
skills with the mouse or the keyboard, just click to kill ( and click to
talk and click to pick up items), and there is plenty to kill; hence the tag
of "click-feast". So what's so good about just clicking and killing, well,
the answer is you get to build the ultimate killing machine.
Character differences:
The first major difference is that there are NO classes. You are male or
female, and you give them a name, that is all to it in character generation.
This means there does not seem to be any character advantages or
disadvantages to each character.
You class is determined by your skills. On level 2 you will choose one
mastery out of eight, which determines your main class, e.g. fighter, magic
user, etc. Then at level 8 you can choose your secondary mastery, which
fixes your class. Your second mastery can be same as you first (one mastery
character) or different (2 mastery character), giving a total of 36
different classes, each with their own skills that they can master. (See
section 3.1).
Although there are no classes, so to say, when you add skill points to
certain mastery tiers (see next section), you get bonuses on your attributes
e.g. a skill point on Warfare tier will give you attribute points added to
strength, dexterity and health.
The skill section is also slightly different. As well as the standard skill
tree, you will also get mastery "tier". The "tier" is like a special skill
allocation that does not allow you to put points into a higher-level skill
until you have "unlocked" a tier.
For example,
The first tier requires 1 skill point, so you need to invest 1 skill point
into the tier to unlock all first level skills of the mastery. Once unlocked
you will be able to allocate your remaining skill points to skills on the
first tier.
The second tier requires 4 skill points, that means in addition to the first
skill point to unlock the first tier, you need to use three more skill
points to unlock the second tier skills. Of course instead of using three
points to unlock the second tier, you can always spend it on all first level
skills.
Items and equipment is pretty similar to Diablo, all color coded, and
different levels of rarity. There is one nice touch and that is the "ALT"
key only shows "normal" or better items, so broken, cracked, damaged items
are not shown when you use the "ALT". However there are two more keys, one
that shows all items (including damaged), and one to only show special items
only (nice touch).
Equipped items can now be compared with each other. In TQ whenever you mouse
over an item, it will display the properties of that item AS WELL AS the
corresponding item you have equipped. This means you can compare the two
items to see which one is better. This is a great little feature.
Other differences:
No corpse: One thing (which may be a blessing), is that when you die, you
get reborn at a rebirth fountain. But you DON'T loose any of your equipment,
so you DO NOT have to recover your corpses (yippee). However you do loose
experience even at normal level.
No arrows: Actually infinite arrows wow. You do not have to keep on "equip"
arrows because there are no arrows. Once you equip a bow, you can fire as
many arrows as you like.
Potion delay: After you use a potion, there is a delay before you can drink
another potion. When I first read this in the manual I said WTF. But then
realized it is a nice feature; the delay is short and it prevents the
dreaded "potion panic" of Diablo where you drink too many potions at once ¡V
wasting them.
Skills delay: Some skills, like potions have a delay after each use. Slow
skill delays are quite long, so beware.
Portals don't stay around. When you die your last portal is gone. You cannot
open a portal outside a boss screen, and when you die, use your portal to go
back quickly. That is because when you die so does your portal, also you get
reborn at your last activated rebirth fountain and not near a main portal
anyway.
==========================================================================
2. Walkthrough
==========================================================================
Just one note before we start. I think I have seen different amount of XP
awarded, for the main quests. I am not too sure, but I know I have modified
a few figures , maybe that is why main quest XP is not shown in the quest
window . This may mean the XP may be character level related or something,
so the values shown should act as a guideline rather than a true figure.
When you walk up the path you will find a guy (Timaeus) next to a field. He
will say his horse in being attacked by monsters. If you enter the field two
satyrs and a boar will be attacking a black horse. This quest is easy, as
the enemies will just attack the horse (I do not think the horse can die,
but I have never just watched anyway). Kill the enemies and return to the
character to complete the quest. There is no reward, and Timaeus will say
that in the village ahead more people need help etc.
NOTE: Timaeus is name of a text by Greek philosopher Plato, which describes
the formation of the Universe. Appropriate for the start of the game?
Note: In Greek mythology Satyrs are the companions of Dionysus, the god of
wine, and they spent their time drinking, dancing, and chasing nymphs. (so
where are the nymphs???)
Proceed up the path, and you will see some soldiers fighting some satyrs (or
already killed the satyrs, if you were slow in rescuing the horse). If they
are still fighting, you can join in the fight).
Enter the village (Helos), and activate the rebirth fountain. You can go
around taking to people in the village. One will be the village leader
(Diomedes) who will tell you of your next quest, the "satyr shaman". East of
Diomedes in the village is a merchant, take note as you can sell some of
your loot later on and also buy new equipment here. SE of the village is a
portal, which you need to activate, but cannot go anywhere yet (first
portal), and also the way out of the village (which you cannot pass until
you kill the Satyr shaman).
OK so to kill the shaman, proceed N of the village over a bridge and into a
field (Helos farmland). Kill all the beasts and the satyrs you find. There
are also some chests lying around so open them for some goodies; you should
equip the best items and go back and sell the rest for some gold (and maybe
buy some better equipment, if you have enough gold). Continue to proceed
north to the camp. You will also probably gain a level during this trip so,
level up before you proceed into the camp.
The Satyr Shaman (Dark Satyr) cannot be missed; it's a big Satyr that can
throw fireballs. This should be easy, just run around killing the minions as
they get in the way, and then kill the Shaman for the equipment. There is a
also a chest, so open it after you've killed the shaman. Grab the goodies
and return to village and talk to Diomedes for reward.
Reward:
Normal: 1000 Gold and 150 XP (experience points).
Epic: 50000 gold and 30000XP.
Legendary: 650000 gold and 30000XP.
Now trade your stuff for more gold, buy some more equipment before moving to
the next quest, looking for General Leonidas.
Note: Leonidas was a Spartan King who led armies against the Persians lead
by Xeres.
Finally we reach the Spartan camp. Leonidas is to the N but his tent is
guarded, talk to guy (captain Brasidas) just to the E of the entrance to the
guarded tent and he will explain that you are unworthy to see great General
Leonidas, and he is too busy. However, there is one thing you can do to
prove your worthiness, kill the great Centaur Nessus, as they the Spartan
warriors (with a camp full of warriors) cannot spare anyone. So there's your
quest. But before you go, there is a rebirth fountain and a portal to the SE
of the captain, and then further SE a merchant and an archanist (for magical
items), so stock up and buy/sell before you go, but some health potions just
in case.
Note: Nessus, the Centaur of Greek mythology. He kidnapped and tried to rape
Heracles's wife. Heracles killed him, but on his dying breath he trick the
wife to spread his blood mixed with his semen on Heracles (which was
poison). It was this tainted blood poison that killed the great hero
Heracles. Don't you just love Greek mythology?
As you exit the camp (NE from the center of the camp), just past the rebirth
fountain (there is another exit E, but we will not get the side quest), a
soldier (Euthycles) will tell you that he heard a great warrior and mentor
was lost in the valley (lol), this is the "Ancient of War" side quest.
Anyway the Centaur camp is to the NNE of the Spartan camp. You will know you
have found it because you enter a fenced camp with a large Centaur (with
aura) surrounded by his centaur minions. If you kill the minions Nessus will
just call more on his horn. The best technique I have found was to kill the
minions, then lure Nessus away, so when he calls his minions, they will
appear in the camp and not see you. Note: Nessus will throw some "windmill"
traps, which are annoying, destroy them if you have time. Back to Nessus,
once you have lured him away, you can kill him which every way you like;
Nessus will run back to camp if you run too far, so you need to keep running
towards him to attract him and to keep him from running back to camp. Nessus
is quite tough, and I found ranged weapons work best because he does some
mean damage with melee, but this takes time. My melee character did better,
I just bashed until my health was low, then changed to a bow to finish him
off, which was quick and I did not need to use any potions (read the tips
section 7 for hit and run tactic). Kill Nessus, grab the goodies, especially
the armor (which will benefit your melee character at least until you get
the archnos chitin armor) and return to Captain Brasidas.
Leonidas gives a long boring speech that leads to next part of the quest.
Seek the Oracle in Delphi.
Off we go again, (if you have not done the "ancient of war" side quest, you
might as well do it, and return to sell your loot and buy/sell your stuff
before moving on.
Note: Hippias was a cruel ruler, enemy of the Spartans, and was exiled.
Later to be killed in the battle of marathon. Not so great a warrior after
all.
Again the next part is pretty linear. You will find ruins and caves that
have lots of loot, and encounter zombies and skeletons, Lich etc. It is wise
to stock up on your potions. Lich are a pain in the backside at this stage
and it is wise to lure the skeleton warriors away from the lich, and kill
them off first as they are easy, and then get back to the lich and kill it
off.
The map is a bit less linear than the first part but there is only one main
path. The rest will lead to dead ends, ruins or a cave, so you cannot go
wrong. It is worth exploring every part of the map to get the loot, and
experience. You will encounter the Mycenean Ruins to the NE of the camp,
which is good for loot, but this is where you will first meet the skeletons.
Back to the village and everyone is getting better. Leave the village from
one of the other exits, it does not matter, as it will merge into one big
area with one "exit" any way (Megara Bluff). Proceed with your quest
battling through camps and ruins etc.
Back to the main quest; as you continue onwards, you will reach the coast
(Megara coast). Keep on battling until you reach the City of Megara. In the
city you will find merchants and arcanist. You should talk to the people,
one of which is Timon, who will tell you that you need to give an "A proper
offering" to the Oracle (side quest) or she will not grant you an audience;
this will trigger the addition of your first extra bag in your inventory. In
addition you will find a stranded sailor (Anton) who will give you one side
quest, about a shipwreck, and lost treasure ("News of a ship wreck). Also,
you will find a guy near the entrance to the city (Nireus) will talk about
being invaded by skeletons, you will see two guys at a doorway of the house,
just above where Timon stands. Talk to Autolycus first (as he has the ! on
his head) and then to the second guy (Meikiades) and they will say the
source of the undead are in a ruin at "The Old Eleusis". Proceed up the path
from the two guys to find the portal and the rebirth fountain. This is the
"Skeletal raiders" side quest.
Now let's go back to the main quest. After the ruins, to the N is a bridge
(Halcyon Coast). Assuming that you have just killed the three princes and
went back at the city, it is wise to sell your loot, and stock up on
potions, because the next part is hard. You should leave some room in your
inventory, as there will be some good loot. As you cross the bridge after
the ruins, you'll see some soldiers running forwards (N), follow them and
you meet Polyphemus (the original Cyclops). He is one bad mother, and kills
the soldiers with ease. Polyphemus is hard, both for melee and ranged
attackers, but the run and shoot tactic should work. The Cyclops will not
cross the bridge further than the two braziers, so ranged weapons is best.
Shoot it, and run past the braziers, and the Cyclops will turn it back and
walk back towards is original position. Now cross over the bridge attack it
again whilst his back is turned (he will turn around and move towards you),
and when he is approaching, run back pass the braziers and he will not
attack (walk back). This method is slow, but saves potions and works quite
well in quite a few places. When you kill him, go NNE from the bridge to his
cave for loot.
Note: The famous Polyphemus, son of Poseidon the sea god, the original
Cyclops. Tricked by Odysseus in Homer's Ilyad, to poke out his only eye. In
his rage he threw a great rock from the coast of Megara at Odysseus's ship.
(Explains the shipwrecked sailor as well??).
To the N (next to the Polyphemus's cave), is a path that leads down to the
beach (Megara coast). Note the two braziers on the side of the path. At the
bottom, do a U-Turn to find the shipwreck loot.
Proceed back where you can from and up (N-NW) the coast. Keep following the
coast, and there are two exits, both lead to same place (Boetia).
Keep going until you reach the Ambrossos Farmland. At the end to the N is a
small bridge leading to the village of Ambrossos. If you do not cross the
bridge but go due E you will find a centaur NPC (Chiron) next to the field
and in the shade of the trees for a side quest.
From Chiron, go west and you will see a bridge, go across into the village.
Across the bridge until you reach the Village of Ambrossos. You will find a
rebirth fountain, and merchant here. Also there is a guy (Admetus) who tells
you of a blacksmith for the "A master blacksmith" side quest, but we do not
have to worry about this for a while. Near the exit you there is a guy
(Asimidas) who says he lost all his goods when attacked by skeletons, as far
as he is concerned anyone who finds it can have it (Abandoned goods side
quest).
Leave the village and keep going until you reach a bridge at Helicos Pass.
Across the bridge is a rebirth fountain (this area has two rebirth
fountains, one here and one at the "end" of the area).
Talk to the old guy ( Eurytimus) to update a side quest -A Proper Offering.
He says the Olive groove just ahead (to the N), but over run by monsters.
Note: Arachne was a mortal who claimed to be better at weaving than the
Goddess of weaving (Athena). To cut a long story short, the Goddess turned
Arachne into a spider.
Exit the olive groove and proceed W until it turns south, at the bottom, you
have a choice of E or W. Go W for "Goods Abandoned" side quest, otherwise
proceed E
Proceed E until you reach the second rebirth fountain in Helicos Pass, at
the edge of the Phocian Swamp. There is a cave to the N of the rebirth
fountain but you do not need to go there if you do not wish. Go E across the
swamp to Lower Delphi. At lower Delphi you will see a bridge. At this point
you can do the blacksmith side quest or cross the bridge to continue the
main quest.
Cross the bridge and there is a cave to the SW, again you do not need to go
there. Continue along the path (NW), keep going pass Delphi highlands until
you reach the City of Delphi. On the way you will met a lot of Maenads (you
probably met some before, but not as many as here).
Note: Maenads are also minions of Dionysus, the god of wine, just like
Satyrs. They are also known for their wild crazy behaviors. They were the
subject of Euripides's play "The Bacchae"; Bacchae being roman for the
Maenads. They also wear leopard skins, and if you zoom in TQ also skinned
them with leopard skins.
At the city of Delphi, visit the Oracle. If you have the "branch of the
Olive tree" talk to the temple attendant (Astyoche) for reward, but this is
not necessary.
The oracle will give a long speech, but basically saying you need to
continue your journey (Parnassus Caves) etc. Complete.
*****Note: Delphi, city of Apollo (Apollo Delphius), was famous for the
Oracle of Apollo.
Reward:
Normal: 2000XP
Epic: 40000XP
Legendary: 90000XP
In Delphi you will find merchants and archanist, also you will see your
first mystic (Pausanias) who can redistribute your skill points (for a
price). There is a portal, but no rebirth fountain in Delphi. If you wander
around you will meet Iodame for the "Grieving widow" side quest.
Congratulations you are now a quarter of the way through the game.
Leave the City of Delphi, kill the monsters and follow the marker until you
reach the Parnassus Caves, enter and there should be rebirth fountain near
the entrance.
In the Parnassus cave, keep moving eastwards and eventually you will find an
exit to the Parnassus Hinterlands and another rebirth fountain. Near the end
of this area is the "Parnassus" portal, with a Satyr merchant, for all the
loot you will find in the next section. From here just keep going, through
the Lower war camp (which updates your quest) and upper war camp. There in
nothing special in these areas, except a cave due E in Parnassus
Hinterlands, and a cave due NE in the lower war camp.
There are quite a lot of monsters in these areas so stock up with potions
and remember to activate the rebirth fountains.
After battling through the Lower war camp, you will reach some stone steps
and the entrance to the upper war camp. You will see a guy crawl out of the
bushes (Hylas), you can talk to him for a main quest update. There is a
rebirth fountain so activate it. The steps lead to an area mostly populated
by skeletons. Not hard but there are a lot of them. The exit is actually NW
but turns back round to the SE. You basically go up and then back down the
other side where the camp is. The camp is a large ground area, again full of
monsters. Whilst battling in the lower grounds, you will see some statues of