Arts 10 (Quarter 2)

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ARTS 10

LESSON 1-7 | QUARTER 2

TECHNOLOGY–BASED ART INVENTION OF CAMERA

TECHNOLOGY— Branch of knowledge that NICÉPHORE NIÉPCE— A French inventor who


deals with processing actions, creating tools, and invented the first photographic process known
extracting materials. as heliography.

TECHNOLOGY–BASED ART— Related to Digital HELIOGRAPHY— A method where images are


Art. obtained by using light to draw a picture.

PHOTOGRAPHY NOWADAYS—The basic instinct NIÉPCE'S VIEW FROM THE WINDOW AT LE


to capture to document a moment in time. GRAS— First successful permanent
photograph by Nicéphore Niépce in 1826 or 1827,
PHOTOGRAPHY— Important invention that in Saint-Loup-de-Varennes.
came after the Printing Press.
- Method of recording the image of an LOUIS-LACQUES-MANDÉ DAGUERRE— French
object through the action of light, or artist who helped shorten the exposure time in
related radiation, on a light-sensitive taking a picture. He further enhanced Niépce’s
material. concept of preserving pictures.

CAMERA OBSCURA PHOTOGRAPHY— LOUIS DAGUERRE— took a photo that is believed


Invented during the 1860s. to be the earliest photograph showing a living
person.
CAMERA OBSCURA— Natural optical
phenomenon that occurs when an image of a WILLIAM HENRY FOX TALBOT— Invented early
scene is projected as a reversed and inverted photographic processes
image through a small hole on a surface opposite - Invented Calotype— basic principle of the
to the opening of the enclosed dark space. negative/positive process.
- Invented between the 13th to 14th - Made Latticed Window
centuries and was used by artists in the - TALBOT— Oldest existing negative.
early times to do hyper-realistic drawings.
JAMES CLERK MAXWELL— Scottish Physicist
HAHISSAN IBN HASSAN— Arabian scholar who who took the first ever colored photo named
made a manuscript in the 10th century describing Tartan Ribbon.
the principles of Camera Obscura.
EASTMAN’S KODAK CAMERA— Started mass
GIAMBATTISTA DELLA PORTA— Italian scholar production of cameras, released in 1888 with the
who wrote an essay about how camera obscura slogan “You press the button, we do the rest”.
makes the drawing process easier by projecting
an image of people outside the camera obscura KODAK, FUJIFILM, AND POLAROID
on his canvas. CORPORATION— Forerunner companies:

● KODAK BROWNIE - First commercial


camera released in 1901 that is
budget-friendly.

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LESSON 1-7 | QUARTER 2

FUJIFILM (FUJI PHOTO FILM COMPANY)--- National Geographic magazine is known to


founded in 1934. depend greatly on the quality of their pictures. Its
- Production monster for the photography first issue was published in 1888 but only in July
industry with its specialization in camera 1943 did they have their first published issue with a
and lenses. cover photo.

The Polaroid Corporation - founded in 1937, this Rolling Stone - pioneer in magazines/pop culture
company is known for the popular instant camera founded in 1967 by Jann Wenner and Ralph
they released in 1947. Gleason in San Francisco USA.

Kodachrome - In 1936, the first multi-layered color Jann Wenner and Ralph Gleason - founded
film was developed. rolling stone in 1967.

Exakta camera - was developed that pioneered the Carol Guzy - The first female to win the
single-lens reflex (SLR) system with 35 mm film Newspaper Photographer of the Year, known for
and built-in flash socket activated by the shutter. her strong and compelling photographs. She often
uses black and white filters.
George Smith and Willard Boyle - invented the
Charge Coupled Device (CCD) at Bell Labs on Kevin Carter - was born in 1960 and is widely
October 17, 1969. recognized as a celebrated South African war
photographer, his famous photo was of a famine
Mavica - Sony Corporation in 1981 released this, victim in Sudan.
the prototype of a digital camera. It pioneered the
digital revolution. In the picture, a malnourished little boy named
Kong Nyong was lying face down and said to be
DS-1 P - Fujifilm in 1988 introduced the first resting while trying to reach a UN food aid station.
generation digital camera that utilizes CMOS In his back, a few feet away, is a vulture waiting.
sensors. Carter took a photo of the boy first before chasing
the vulture away. This photo won Carter the 1994
Henri Cartier-Bresson - is the father of Pulitzer Prize for feature photography.
photojournalism. He is a French photographer
famous for creating “street photography”. Felix Laureano - is said to be the very first Filipino
photographer. He depicted the lives of Filipinos who
Dr. Harold Edgerton - perfected the high-speed lived in lloilo.
stroboscopic photography technique through a
photo of a bullet frozen in time as it smashed "Recuerdos de Filipinas" (Memories of the
through an apple. He called this "Flash! Seeing Philippines) - Laureano’s book published in
the Unseen" by Ultra High-Speed Photography. Barcelona, Spain in 1895 featuring his works.

The first photo from space featuring Earth from Xyza Cruz Bacani - a Filipina street and
space was taken from a V-2 launched by US documentary photographer born in 1987 based in
scientists on Oct 24,1946. Hong Kong. She is known for her photos that raise
awareness about under-reported stories and black
and white photos of Hong Kong. Along with her
mother, she used to be a domestic helper.
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LESSON 1-7 | QUARTER 2

sensor and the information coming from the


LESSON 2 controller.

The invention of the computer - considered a Touch screen technology - made a lot of basic
massive technological advancement that is tasks easier and simpler and one of this is drawing
continuously being developed and enhanced. directly to the computer.

Digital Art - It is the practice of using digital Adobe Photoshop - is the most famous editing
technology for the production of art. It is aka software and is set as a standard software to be
computer art and multimedia art but it is placed used by professional artists, but it is a licensed
under a broader umbrella term called New Media software that requires a paid subscription.
Art.
Krita - provides access for free and open source
Digital Drawing - is drawing done using a raster graphics editor that can be easily
computer or a digital tablet. downloaded through the internet.

Graphic Design is the art we see today in the form Lesson 3: The Art of Video Games
of advertisements, magazines, and books as well The Art of Video Games - Every person must
as computer-generated images that involve editing have experienced playing at least one game in their
and enhancing. It is also for visual communication entire lifetime.
that relates an idea, image, or brand to an
audience. William Higinbotham - In 1958, American
physicist who made one of the earliest video games
E.A Johnson - invented touch screen technology made in a computer called “Tennis for Two”
at the Royal Radar Establishment in the United
Kingdom around 1965-1967. Video Game Genres -The basic genre of video
gaming refers to the nature of how the game is
Touch Screen Technology - Invented by E.A played.
Johnson, was further enhanced by different experts
in the field of electronics and engineering. It has 3 ● Target - It is said to be the oldest genre in
components: touch sensor, controller, and the video gaming. It is a derivative of the real
software. world concept of target shooting.
● Adventure - This genre demonstrates
Touch sensor - refers to the panel with the touch gameplay that usually portrays storytelling.
responsive surface. It is built with different types of Involves exploration, discovery, and
sensors. immersion with a storyline.
● Action - Usually a blend of other genres. It
Controller - refers to the hardware that converts may feature a more in-depth story, but it
the voltage changes on the sensor into often relies primarily on testing a player's
signals which are received by the computer or the skills such as speed, coordination, and
device. timing. Sub-genres included in this are
maze, fighting games, racing games, and
Software - interprets these signals to allow the platform.
computer or smartphone to act accordingly with the ● Tactics - A genre that incorporates strategic
planning or structured logic, tactical games
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LESSON 1-7 | QUARTER 2

features direct action that is usually aimed It decreases a gamer's appetite in playing
against an opponent. as well as invite bad reviews. It involves
playing a game multiple times to see bugs
A Crash Course on Video Gaming History - The and things to improve.
first home video game is the Magnavox Odyssey ● The Game Engine - They are tools
created by engineer Ralph Baer. It used to be a available for game designers to plant out
game that allows two players to control dots on a and code a game in an easy and fast
TV screen using controllers. manner without building from scratch. (Unity
● Atari 2600 - regarded as the first widely and Unreal Engine)
successful console
World Video Game Hall - was created by the Lesson 4: The Art of Digital Filming
National Museum of Play, inducting video games The invention of television and film - brought the
that have proven their worth as the best video art of making motion pictures one of the highlighted
games of all time. technological innovations during the 19th century.

Roberta Williams - started her love for video Kinetoscope - Invented in 1891 by William
games when she and her husband purchased an Kennedy Laurie Dickson. It device shows moving
Apple II computer in 1979. Made King’s Quest. pictures to the viewer through an eyepiece at the
● King’s Quest - is the first adventure game top of a machine at the film gate.
to integrate animated graphics in history.
Auguste and Louis Lumière - the ones who first
Important Components in Video Game capitalized on the concept of projected moving
Designing - Making a video game can be pictures in December of 1895 in Paris.
overwhelming but basic knowledge of the essential
components to design one will be a great help to Film - is defined as motion picture or a movie. It
start your video gaming production. also refers to the thin, flexible strip of plastic or
other material coated with a light-sensitive emulsion
● Game Storyline - Storyline serves as the used to produce photographs or motion pictures.
output of the narrative, the nature of the
characters, as well as the events to happen Going Digital - Digital Film is the medium that
upon the choices provided in a game. refers to the storage of images and videos using
● Game characters are developed digital cameras.
characters that are given concrete form and
personality to the ideas presented by video Sony - the first company to introduce the concept
game developers. of electronic cinematography in the late 1980s by
● Music -important component of video game utilizing their analog Sony HDVS professional video
developing that sets the mood of a game is cameras.
its music. ● Rainbow(dir. Bob Hoskins) - first film to
● Visuals - The game design will not be made fully utilize extensive digital post-production
relevant without its visuals. A game with techniques released in 1996.
sharp graphics tends to attract a lot of ● Windhorse(dir. Paul Wagner)- first digitally
gamers since it enhances the gaming film and post-produce their feature film.
experience. ● The Last Broadcast(dir. Stefan Avalos &
● Quality Assurance Defects, bugs, or Lance Weiler)- first feature-length video
glitches are a major no-no in video gaming.
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LESSON 1-7 | QUARTER 2

shot and edited entirely on consumer-level ● Crime and gangsters are developed
digital equipment. around the sinister actions of criminals or
mobsters.
Star Wars: Episode 1- The Phantom Menace - ● Drama said to be the largest film genre with
included footage filmed with high-definition digital many subsets, portrays realistic characters,
cameras. It also pilot tested the use of a digital settings, life situations, and stories that are
projector. plot-driven and involve intense character
● Star Wars Episode I Attack of the Clones development and interaction.
was wholly shot using a Sony HDW-F900 ● Epics/Historical This includes dramas,
camera historical dramas, war films, medieval
romps,or period pictures' that covers a large
Digital Filmmaking Accessible to All The expanse of time set against a panoramic
presence of digital cameras, as well as phones and backdrop.
tablets, have brought not just the art of photography ● Horror designed to scare its viewers, horror
but also video recording accessible to everyone. explores the worst fears using terrifying and
shocking elements to give a cathartic
Lesson 5: Shooting a Short Digital Film experience.
The complexity of the film's rhythm - quite ● Musical/dance cinematic forms that
resembles those of what we can find in music and emphasize full-scale scores or song and
poetry. dance routines.
The advancement in film technology gives ● Science Fiction Sci-Fi are often
filmmakers the ability to create CGI and VFX. quasi-scientific, visionary, and imaginative.
● War and even anti-war films show the horror
The motion picture can be broken down into three and heartbreak of war whether it is by land,
fundamental blocks: sea, or in the air.
● Story- plot, character, and dialogue
● Sound- dialogue, sound effects, and music Lesson 6: Editing and Circulating Digital Film
● Visuals - basic visual components that Filmmaking - involves not just shooting. A large
communicate moods, emotions, ideas, and part of it requires post-production.
gives visual structure in every moving or still
picture (example: actors, location, props, Big film productions involve immense planning,
costumes among others meticulous execution, and rigorous post-production.

Main Film Genres - the term for any category of Anatomy of Film Production - A typical American
forms of art based on some set of stylistic criteria. film made with the intention for local and
● Action usually portray high energy, physical international release undertake the following steps
stunts, and chases. in film production:
● Adventure usually portrayed with exciting
stories that involve new experiences or ● Development This is the first step in
exotic locales. making a film by conceptualizing the story,
● Comedies are deliberately designed to scripts, as well as the theme for the movie.
amuse and provoke laughter by ● Pre-production involves major planning
exaggerating a situation, the language, before the commencement of shooting. This
actions, relationships, and characters IS where the storyboard is made as well as
the concept for the costumes, casting of the
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actors, and even scouting for shooting Lighting/Absence of Light - has always been an
locations are commenced. aesthetic in art exhibitions that project emphasis on
● Production is said to be the most the artwork.
significant chunk as well as the laborious
part of making a film. Equipment In an exhibit where a video will be
● Post-production involves editing of raw shown, it is important to have a monitor, a video
footage as well as adding of musical scoring player, and a sound system
and dubbing in a film.
● Marketing and Distribution is the aspect Artwork - main attraction in an exhibit. Whatever
of bringing the film to the consumers which art medium it is, an art exhibition exists solely for its
are the viewers. artworks.
● Editing Videos means that raw footage will
be cut to use only the essential shots for the Traditional art exhibit tends to preserve art; thus,
film. it implements rules for the conservation and the
● Transition is the aspect of editing where protection of the artworks housed in it.
two shots are joined together.
● Video Editing Software This is essential as Interactive art is a form of art that involves the
it compiles the footage as well as edit them audience to achieve its purpose.
by cutting the important scenes and arrange
them according to the proper sequence. Mori Building Digital Art Museum I teamLab:
● Windows Movie Maker A lot of Microsoft Borderless
Windows computers come with preinstalled Teamlab is an art collective, interdisciplinary group
Windows Movie Maker. In the Windows of ultra technologists who navigate the confluence
Essential 12, it is called as Windows Live of art, design, technology, science, and the natural
Movie Maker. It is easy to use and requires world.
not a lot of complicated task in making and
editing films. The Strong National Museum of Play is located
● iMovie is a video editing software of Apple in Rochester, New York in the United States. It was
Inc. for the Mac and iOS. established in 1969 and is opened to the public in
1982.
Freemium means that it is video editing program
that is the lowest level of a software's paid version. The most famous museum in the Philippines that
features technology-based artworks is the Mind
Lesson 7: Exhibit on Technology-Based Art Museum located in Taguig, Metro Manila. With a
Exhibits and museum features technology based promotional tagline of "Science comes Alive!," this
art have existed all over the world. museum is 1.2 hectares in size

Components in Organizing a Technology-Based Mind Museum - most famous museum in the


Art Exhibit Organizing an exhibit is not that hard Philippines that features technology-based artworks
as long as there are artworks to be exhibited. located in Taguig, Metro Manila.

Components: In 2014, Mind Museum was awarded the THEA


Venue is a place where the exhibit will be set Award for Outstanding Achievement for the
up,can be a small and confined space or a big Science Museum category for the design and the
space. execution of their exhibits.
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LESSON 1-7 | QUARTER 2

THEA Awards are presented by The TEA


(Themed Entertainment Association) to projects
that exemplify the highest standards of excellence
and achievement in the themed entertainment
industry

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