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Living in The IT Era Reviewer
Living in The IT Era Reviewer
Reviewer
Lesson 1 : Millenials and Rise of Info Society
Millennials
According to Pew Research: you can only used the label millennial to those who were born between 1981
and 1996. In today's time- 2020- they are the ones who age 24 to 38
2. More diverse in terms of ethical and racial perspective 3. Less religious or spiritual
4. Self-centered
5. Developed their minds all through the electronics field 6. Confidence has fading away due to
narcissism and issues on one's self.
2. The number of the female population who has completed education increased.
Any set of progress in techniques which offers significant help over the created technology for a given
process.
The 69% users of social media were Americans based on the 2018 survey. • Two Asian countries lead in
the list of social media: India and
For business, the role of social media is crucial tool that used some companies as a platform to find and
engage with customers, consumer trends, sales marketing and promoting.
Most Popular Social Media Websites as of January 2018
1. Facebook (2.27 billion users)
6. Instagram (1 billion)
7. QQ (803 million)
• Communication
· Education
Contents
1. How Technology Changed The World
- Educations and learning approaches were changed by the technology for the firstime IBM was
aintroduced as the first personal computer (1981)
- Anyone nowadays can have a degree online just by operating his/her computers with internet.
- 18th Century : Letters and writtern emails were the first kind of communication.
Advantage of doing communication online : constant and fast, easy and known as the quickest way of
communication
- These days, health care services and technologies used in check ups are more developed than the
previous generations .
· ARTIFICIAL INTELLIGENCE
· 3D PRINTING
· GOOGLE GLASS
· OCULUS RIFT
· ARTIFICIAL INTELLIGENCE
- Artificial Intelligence (AI) is the replication of machine's intellect and human intelligence
APPLICATIONS
- Expertise on systems
- Speech recognition
- Machine Vision
2 CATEGORIES
1. Narrow AI - weak; its system is intended and qualified when it comes to an actual task
2. Artificial General Intelligence - strong capable of reacting upon human cognitive abilities.
· 3D PRINTING
- 3D Printing is known as additive manufacturing because printing in 3D does not let it eliminate
materials, in fact it adds more of it sheet after sheet.
· GOOGLE GLASS
- Augmented Reality or also known as AR has made its ways to be included in the lives of people in
terms of virtual experience and even education itself.
· OCULUS RIFT
- 3D headset that will make the users feel the impression of being inside the own video game itself. In the
virtual world of the Rift, with ultra - low latency, you could turn your head around to the sight the inside
world of the game in a high resolution display.
- Cellular Phones
- Email
- Facebook, Skype, Viber
· Bills Payment
- Gcash, Pay Maya, Paypal
- Online Banking
- Online Payment Service
· Entertainment
- There are about 2 million smartphones being sold everyday
- Youtube, Netflix being one of the biggest and most popular platforms
Holmes (2005)
Internet users are not only limited to the use of Information and communication technology but their way
of acting and living their lives are attached to these technology.
Castells (2003)
Internet gave people the idea of the internet being means of communication from many people to many
people in specific time on global scale.
Narrowcasting is a process of people to choose and respond with a certain information according to their
interests and it is formulated to be used with the social media platforms.
· PRINT MEDIA
- Traditional way of knowing information (newspapers, magazines, posters, banners and any form of
printed materials)
Facts:
The art of printing started in China during the Tang Dynasty. It was made of carved woods to print letters
Henry Herman Sr, owner of Electrical Supply Company in Manila, established the AM Radio in the
Philippines in 1924
· MUSIC INDUSTRY
OBJECTIVES:
Evaluate the changes between the old and new media
Analyze the possible solution on the death of new media
Understand the
importance of the media.
...NEW ERA OF COMMUNICATION' WAS MADE SENSE BY THE
FLOW OF INFORMATION THAT IS ONE OF THE MAIN PURPOSE OF
THE INTERNET
TABLE OF CONTENTS
WHAT IS NEWS ?
- News is the information available to its audience about the current events
that are happenning locally or globally.
The Difference Between Baby Boomers and Gen Xers to the Millennials
Baby Boomers
- People who were born from 1946 - 1964
GEN XERS
- People who were born from 1965 - 1980
- How Millennials get-up-to-date? How they perceive news?
Millennials do not rely on the newspapers or the televisions just like the Baby Boomers and Gen Xers do.
They get their news through social media networks.
1. Expert Knowledge - acquired by those who study and read scientific papers, conducted and examined
findings from studies, and those who earned their advance degrees.
2. "Wiki Knowledge - Wikipedia, a website on internet which allows users collaboratively modify the
content of some topic and structure directly from the web browser
- Social Networking
Most popular and casual use of social media users
- Forum
- Microblogging
Consist of small amounts of words posted online to share one's thoughts and opinions for personal
matters.
- Bookmarking
Personalize identifier to easily identify the specified network site specifically for the user.
- Video Site
- Search Engine
Social Connections
Multimedia Sharing
Professional
- Social networks that are created to provide professional usage for users creates a beneficial purpose
career - wise
- Ex. linkedln
Educational
--Provide interaction for students to students, students to teacher or teacher to teacher and create a
working forum where they can collaborate. Ex. Canvas
-Hobbies
- Ex Grow it! And Scrapbook.com
Informational
- Networks that provide assistance and guidance to people in need and answer what the users need to thier
everyday problems. Ex. The Nature Conservancy
Academic
-Ex. Academia.edu
2. Privacy issues
The Anti-Bullying Act of 2013 (RA 10627)-it covers social bullying who experienced
humiliates the sexual orientation and identity, and perceived belittle individual and/or group and/or
gender-based under Section 3,B-1, RA 10627, Implementing Rules In section 2, bullying refers to any
severe or repeated use by one or more students of a written, verbal or electronic expression, or physical
act or gesture or any combination.