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A Bee To Honey Adventure
A Bee To Honey Adventure
A Bee To Honey Adventure
A bee to honey
“A Bee to Honey” is a CAPERS Cyberpunk developer, began experimenting with a new design
adventure for low to mid-level characters. While it for a cranial implant.
tells its own story, it is also a jumping-off point for The hivemind implant, as she calls it, links all
the mini-campaign outlined at the end. those wearing it via wireless networking. The
implant taps into the users’ brains, connecting them
ADAPTING THE SETTING like a decentralized, broad network computer
This adventure is set in New York City, though system. The users can then work in tandem to
several encounters’ locations are unspecified. Some perform many computations and analyses, sending
are simply set in a local neighborhood or the data and answers developed back to the user
community; these locations should be tailored to the who initiated the system.
group so that the characters are invested in the Dr. Turner implanted several of her assistants
location and its inhabitants. with the device and tested it briefly. Now, some
Some encounters take place in specific locales months later, she has gained authorization from
throughout NYC. Feel free to change these if you Sceptre management to conduct a public alpha test
want to restrict the action to a particular area. of the implant. To that end, Sceptre has recruited
several hundred subjects from all five of New York
City’s boroughs, who have allowed Sceptre to install
THE BASICS its new hivemind implant behind their ears—which
This adventure is designed for four low- to mid-level costs less than intercranial grafting—in exchange
characters. For groups with more or fewer players, for generous payment (and a signed non-disclosure
add or reduce the number of NPCs in encounters as agreement). These prototypes are connected and
necessary. anchored to the subjects’ brains via two long
fiberoptic diodes implanted through small holes
The characters are assumed to be criminals,
drilled in the skull.
allied with criminals, or folks who actively fight the
oppression of the megacorps. As the adventure opens, several of the alpha
test subjects begin experiencing glitches in their
If the characters work for a criminal
implants, resulting in a variety of erratic and
organization, pick one from the setting. A good
dangerous behaviors.
fallback is working for Carla “Lucky” Luciano.
Having access to a criminal organization and
perhaps other factions in the city will help the ADVENTURE OVERVIEW
characters deal with some things, but their contacts The first encounter is Shadow Street Crisis and the
shouldn’t solve their problems for them. last is Get the Word Out, though the ending of your
The first encounter introduces a community that story might be very different, depending on player
the characters should be part of, or at least care choices. All encounters provided here are in an order
about (referred to in the text as the “home that flows for the sake of easy reading, but in your
neighborhood” or “home community”). As the game, these encounters may take place in a
adventure continues, the characters deal with a different order. Some may not be used at all. And
variety of problems while discovering more about you may add additional encounters not described
what’s going on. here.
“A Bee to Honey” centers around Project The following is a breakdown of several goals
Honeycomb, a secret project spearheaded by Sceptre the characters may pursue during the adventure.
Industries, a megacorp headquartered in Brooklyn. They may not complete all of them.
Before the events of this adventure, Dr.
Jacqueline Turner, Sceptre’s rising-star cybertech
14
A Bee to Honey
Complications
If you want to add some complexity to this
encounter, you can choose one or more of the
following:
◆ Reinforcements arrive (NPCs or guard dogs).
◆ The facility begins to lock down, making escape
very difficult.
◆ Ricky begins glitching at the worst possible
time.
Foes
◆ 3–5 Security Guards
A Bee to Honey
When the characters have slipped up, when they’ve The characters may decide to try to help other folks
let their guard down, or when things seem to be burdened with the hivemind implant. This could
coming together, a cleaner crew shows up to take include Romy Willis, others they saw glitch out in
them out. the first encounter, and so on. This could also
Stage this confrontation where the cleaners can become a recurring goal for the characters in future
endanger locals and their businesses and homes, if adventures.
possible. They’re ruthless, and they will do Finding a victim of this program is easiest if
whatever it takes “acquire” anyone with an implant they focus on finding those who are glitching. They
and eliminate all others who oppose them. might use police reports, local gossip, etc. They
might use Ricky’s or Romy’s implant to pinpoint
Complications others.
If you want to add some complexity to this Regardless of the tactics they use, most
encounter, you can incorporate the following: endeavors will take some time and several Trait
Checks to find the host, get them to Dr. Safar, and
◆ The cleaners take hostages or otherwise then escort them to safety.
endanger locals or set nearby buildings on fire to
flush the characters out. Complications
Foes If you want to add some complexity to this
◆ Cleaner encounter, you can choose one or more of the
following:
◆ Pyro
◆ Romy briefly “un-glitches” and seems to be
◆ Brute
motivated against the characters. They then
THE ASSISTANT return to glitching and their obsessive state.
◆ Dr. Safar becomes overwhelmed with the effort
(Roleplaying, Skill)
and demands payment or favors to continue. He
The characters come across Romy Willis, one of Dr. may also require help from locals the characters
Turner’s assistants. have to recruit.
At some point after the characters have called SPREAD THE WORD
attention to themselves and are findable, Romy
Willis locates them. (Roleplaying, Espionage, Skill)
Romy is desperate to help the characters take The characters spread the word about the hivemind
down Project Honeycomb and Dr. Jacqueline Turner. implant as far and as wide as they can.
If questioned, they spill a great many details of
Taking on a megacorp or attempting to quash a
what’s actually going on, coupled with a few choice
major initiative like Project Honeycomb is not done
lies or bits of incomplete information. Getting
easily. The characters can, however, warn the
accurate information from Romy takes some time
populace about what Sceptre Industries is doing.
and some successful social Trait Checks.
They can spread as much or as little information as
If you want to dive into virtual reality, you can they want to get results. The characters have the
have Romy contact the characters remotely and following paths available to them, among others.
insist upon meeting in a VR realm.
◆ Word of mouth
Complications ◆ Community newspapers and bulletin boards
If you want to add some complexity to this ◆ Information embedded in AR news locations
encounter, you can incorporate the following: ◆ Spreading information in protected virtual
◆ Romy briefly “un-glitches” and seems to be realities
motivated against the characters. They then ◆ Motivating street soldiers. or any of several
return to glitching and their obsessive state. other activist factions
A Bee to Honey
Complications Anti-Implant
If you want to add some complexity to this The characters work to develop technology that
encounter, you can choose one or more of the tracks, pinpoint, maybe even nullifies the implant or
following: its signals. This would require finding folks with the
◆ Romy falls back to helping Dr. Turner when expertise, acquiring the resources (money, raw gear,
their implant is removed or stops glitching. etc.), creating the anti-implant tech, and getting it
into the hands of others working to stop the project.
◆ Corp cops come looking for the characters.
◆ Folks who appear helpful want payment or Dance with the Devil
favors in exchange for getting involved.
The characters are approached by one of Sceptre’s
◆ Sceptre learns a great deal more about the rivals to help them take down the program (and
characters, leading to future problems for them. they obviously want to steal it for themselves). The
characters gain access to serious firepower and
EPILOGUE backup, but then have to figure out how they’re
going to betray the rival megacorp planning to
The adventure ends with the characters helping
continue Sceptre’s work.
Ricky and spreading the word about what’s
happening with Project Honeycomb.
Project Terminated
This causes Sceptre Industries to put a hold on
launching the next, wider test phase, and it prompts The characters go after Dr. Turner and members of
executives in Gold Tower to seek out the characters, her team. They destroy the project by whatever
as well as their friends and family. This puts the means they can and erase all the specs for the tech.
characters squarely on the side of criminals, who They find ways to highlight the actions of the
will need the help of other criminals—and those megacorp and deliver several solid blows in the fight
hiding from the megacorps—to get by. against it.
Phase 1 users still have their implants, which
continue to glitch. Sceptre does all it can to cover
NPC STAT BLOCK
this up, going so far as to eliminate any of these Dr. Jacqueline Turner Caper 5
subjects who start to cause problems.
Phase 1 users who don’t experience any glitches Trait Score Defense
become sleeper agents for Sceptre in future Charisma 3 10
adventures. Dr. Turner initiates a limited version of Agility 2 9
Phase 3 as needed to hunt down the characters and Perception 2 9
those helping them. Expertise 3 10
Resilience 2 9
Strength 1 8
EXTENDING THIS ADVENTURE
INTO A CAMPAIGN Skills: Business, Deception, Electronics,
Mechanicals, Sciences
Below are some ideas for extending the plots and
arcs set up in this adventure into a longer Hits: 14 Body: 9 Mind: 9
campaign. Moxie: 3 Speed: 30
Hunting Down the Victims Weapon Damage Range
The characters go looking for other glitching victims Fists Color -
of the Hivemind Uplink implant. This puts them Pistol Suit+1 50/150
even more on Sceptre’s radar, but can gain them
valuable allies. Power/Rank Boosts
Hypnosis 2 Amnesia, Extend,
Sleepers Awaken Extraction, Post-Hypnotic
Influence Emotions 3 Amnesia, Negative
One or more of the characters’ family members,
friends, or contacts turn out to be sleeper agents. Emotion, Positive Emotion,
Sceptre activates them for a limited Phase 3 Soothing, Twin
engagement to get to the characters.
Gear: Wallet, cash, credit cards, smartphone