A Bee To Honey Adventure

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A BEE TO HONEY

An adventure for low level cyberpunk characters


By Craig Campbell
A Bee to Honey

A bee to honey

“A Bee to Honey” is a CAPERS Cyberpunk developer, began experimenting with a new design
adventure for low to mid-level characters. While it for a cranial implant.
tells its own story, it is also a jumping-off point for The hivemind implant, as she calls it, links all
the mini-campaign outlined at the end. those wearing it via wireless networking. The
implant taps into the users’ brains, connecting them
ADAPTING THE SETTING like a decentralized, broad network computer
This adventure is set in New York City, though system. The users can then work in tandem to
several encounters’ locations are unspecified. Some perform many computations and analyses, sending
are simply set in a local neighborhood or the data and answers developed back to the user
community; these locations should be tailored to the who initiated the system.
group so that the characters are invested in the Dr. Turner implanted several of her assistants
location and its inhabitants. with the device and tested it briefly. Now, some
Some encounters take place in specific locales months later, she has gained authorization from
throughout NYC. Feel free to change these if you Sceptre management to conduct a public alpha test
want to restrict the action to a particular area. of the implant. To that end, Sceptre has recruited
several hundred subjects from all five of New York
City’s boroughs, who have allowed Sceptre to install
THE BASICS its new hivemind implant behind their ears—which
This adventure is designed for four low- to mid-level costs less than intercranial grafting—in exchange
characters. For groups with more or fewer players, for generous payment (and a signed non-disclosure
add or reduce the number of NPCs in encounters as agreement). These prototypes are connected and
necessary. anchored to the subjects’ brains via two long
fiberoptic diodes implanted through small holes
The characters are assumed to be criminals,
drilled in the skull.
allied with criminals, or folks who actively fight the
oppression of the megacorps. As the adventure opens, several of the alpha
test subjects begin experiencing glitches in their
If the characters work for a criminal
implants, resulting in a variety of erratic and
organization, pick one from the setting. A good
dangerous behaviors.
fallback is working for Carla “Lucky” Luciano.
Having access to a criminal organization and
perhaps other factions in the city will help the ADVENTURE OVERVIEW
characters deal with some things, but their contacts The first encounter is Shadow Street Crisis and the
shouldn’t solve their problems for them. last is Get the Word Out, though the ending of your
The first encounter introduces a community that story might be very different, depending on player
the characters should be part of, or at least care choices. All encounters provided here are in an order
about (referred to in the text as the “home that flows for the sake of easy reading, but in your
neighborhood” or “home community”). As the game, these encounters may take place in a
adventure continues, the characters deal with a different order. Some may not be used at all. And
variety of problems while discovering more about you may add additional encounters not described
what’s going on. here.
“A Bee to Honey” centers around Project The following is a breakdown of several goals
Honeycomb, a secret project spearheaded by Sceptre the characters may pursue during the adventure.
Industries, a megacorp headquartered in Brooklyn. They may not complete all of them.
Before the events of this adventure, Dr.
Jacqueline Turner, Sceptre’s rising-star cybertech

14
A Bee to Honey

Goals Dr. Jacqueline Turner


◆ Help those in immediate need in the first Dr. Turner is a rising star at Sceptre Industries.
encounter. After a rocky start with a few failed programs, she
◆ Discover all they can about the hivemind has finally hit on her ticket to fame and wealth.
implant, what it’s capable of, how widespread it Project Honeycomb has paved the way to hubris
is, how it might be removed, and the side-effects for Turner. She’s always been egotistical, but is now
associated with its implantation. frightfully so. She demands perfection from those
◆ Remove the implant from as many NPCs as around her and is harsh and dominating. She will
possible, or at least render it harmless. defend her project, and her own interests, to the
◆ Reveal the implant’s existence to the greater death.
population. While Turner is very adept with electronics and
business, she is also a Caper specializing in
The adventure concludes with the characters
emotional and mental manipulation, which has
(hopefully) mitigating the immediate threats they’ve
helped her rise through the ranks.
encountered. But the actions of the megacorps
involved have deeper implications, which can be
Ricky Gomez
played out as a longer campaign. An outline of what
this might look like is provided at the end of this Ricky is a handyman in Cobble Hill. He mostly
adventure. works on a barter basis, but has a little money. He
and his wife, Elena, have a young son, Ricky Jr. He
NPCs is dependable, if a bit excitable. He loves his
community and family.
Three basic types of NPCs are present in this
adventure. First, there are the members of the Use the Store Owner stat block for Ricky.
communities the characters visit. They are mostly
downtrodden and just getting by. They flee from
conflict unless people they care about are involved.
Second, you have the corp cops and megacorp
operatives that oppress the people and pursue the
characters. They are mostly loyal and efficient.
Finally, there are corporate executives. The
characters might meet the NPCs behind Project
Honeycomb.

Dr. Hasan Safar


A former colleague of Dr. Turner’s while they were
at college, Dr. Safar worked for Prophecy in
Manhattan for several years, developing cybertech.
A rival there stole his work and he escaped to
Sceptre with a few trade secrets. His willingness to
bring another megacorp’s secrets with him earned
him a place in his new job, but also made others
distrust him. When Jacqueline jumped up the
corporate ladder before him, she threw him under
the bus as potential competition. He was framed for
corporate crimes and his accounts were frozen. He
escaped to the streets and lives on the run.
Hasan is knowledgeable and inventive, but
often surly over the hand life has dealt him. He’d
like nothing more than to get back at Turner and
Sceptre.
Use the Doctor/Scientist stat block for Dr. Safar.
A Bee to Honey

Romy Willis Glitch Table


Mx. Willis is one of Dr. Turner’s assistants whose Suit Glitch
implant has been glitching worse and worse of late. Flip again and refer to the suit for
They’ve taken some sick days in an attempt to self- glitch effect; additionally, flip a
diagnose and not subject themselves to whatever Bad Joker second card and take Suit Hits
testing Turner would want to do. damage based on that card.
By the time this adventure takes place, their Violence: The subject believes the
malfunctioning implant has caused them to become first person they see is out to kill
obsessed with taking Turner down, and they are Clubs them, and the subject tries to kill
seeking others who are glitching. This leads them to them first.
the characters eventually. Loss of Empathy: Subject doesn’t
However, if their implant is removed or take others’ feelings or lives into
deactivated, their implant-induced obsession ends. Diamonds account when making any
They may turn on the characters and try to win decisions.
favor with Dr. Turner.
Hallucinations: Subject experiences
Use the Techie stat block for Romy. Hearts vivid sensory hallucinations
described by the GM.
THE IMPLANT Obsessions: Subject becomes
The following section addresses the rules for the obsessed with something they can
Hivemind Uplink cybertech implant. Spades never truly understand or find, or a
task that they can likely never
Hivemind Uplink Cyber complete.
Good Joker No glitch.
An external cranial implant turns your brain into
part of a decentralized, networking computer along The glitches are actually not a malfunction; they are
with all others with the same implant. A wireless part of the end goal of the project, which is to create
transmitter connects you to all other members of your sleeper agents the megacorp can puppeteer in
hive. violation of the implant host’s consent. a propensity
for violence, a loss of empathy, hallucinations, and
Effect: You can perform complex computations and obsessions will help Sceptre control these sleeper
analyses by sending information to the rest of the agents.
hivemind, who then help complete the work faster.
Any information you glean from this is also gleaned Three Phase Deployment
by others in the hivemind. (You may choose to send
such information only to specific members of the The test subjects at the heart of this story are part
hive. Doing so causes the work to be done more of Phase 1. The characters have the chance to slow
slowly, but only those members also glean the Project Honeycomb, but Dr. Turner and executives
information that is processed.) at Sceptre Industries will still have access to
An individual with the hivemind implant can implant volunteers they can use for the real goal of
channel others’ sensory input (vision, hearing, etc.) this implant, as described in Phase 3 below.
to their own mind and send it to others in the
hivemind. If they have a data core or skulltop
Project Honeycomb Phases
computer, they can store the information there. If ◆ Phase 1: Initial testing on a few hundred paid
they have a neurolink, they can send the volunteers.
information to the web or a connected computer.
◆ Phase 2: Refined testing on a few hundred
Cost: Not for sale ($30,000) more paid volunteers as well as corp cops and
other Sceptre operatives.
◆ Phase 3: Testing of “directed action” protocols
for the implant, awaking sleeper agents for the
megacorp who will carry out actions fed to them
by Dr. Turner.
A Bee to Honey

ENCOUNTERS attempting to remove or even touch it. He’s been


having headaches and recently started
SHADOW STREET CRISIS sleepwalking. He doesn’t know any of the implant’s
(Roleplaying, Combat, Skill) tech specs.
The characters run into trouble at a black-market Some choice Trait Checks might reveal more
street fair. information, but be careful how much you give away
now. There are opportunities to gain more details
The characters are enjoying an evening perusing a about the implant later.
street fair secretly put on by Shadow Street, a
covert, mobile black-market organization. It’s come Complications
to Cobble Hill, formerly a well-to-do neighborhood
now populated by those with nowhere else to go. If you want to add some complexity to this
encounter, you can choose one or more of the
Let the characters conduct some business and following:
enjoy the fair entertainments while establishing the
close-knit, if poor, community. ◆ Ricky, in his confused state, distrusts the
characters.
Suddenly, violence breaks out in several areas
as some fair attendees begin attacking their friends ◆ Someone happens upon the discussion and
and family members. The characters spy a middle- overhears it, perhaps threatening to tell a
aged Latino man named Ricky Gomez, who is person of authority.
swinging wild punches while screaming for someone
to stop him. AMBUSHED
Ricky is overcome by glitches from the hivemind (Combat)
implant and needs help. The characters deal with corp cops.

Complications During the discussion with Ricky, several corp cops


show up to “pacify” the characters and detain Ricky.
If you want to add some complexity to this
They were dispatched by Sceptre as soon as
encounter, you can choose one or more of the
Turner realized some of the test subjects were
following:
glitching. They know nothing about the program,
◆ Corp cops show up. but know they were dispatched to address a Code
◆ A passerby tries to steal something from a 111, meaning they had to drop everything and take
character or pick a fight. this call, no questions asked.
◆ Ricky attacks one of the characters. As long as the implant in Ricky Gomez’s head is
fully operational, corp cops may show up to seize
Foes him.
◆ Various NPCs (Goon stat block)
Complications
◆ Ricky, to a degree
If you want to add some complexity to this
THE IMPLANT encounter, you can choose one or more of the
following:
(Roleplaying, Investigation)
◆ Ricky fights the corp cops, endangering himself.
The characters figure out what is wrong with Ricky.
◆ A third corp cop arrives as backup.
Assuming the characters save Ricky and get him to
safety, it takes a bit of work to calm him down. He’s Foes
guilt-ridden over his behavior and hyperventilating. ◆ 2 Corp Cops
If the characters question him, they eventually
discover a bit about what what’s wrong with him.
Ricky knows he volunteered for implant testing, but
was only told a little about the implant, as the docs
said, “We don’t want to skew our test results by
having you know too much.”
He can show the characters the implant behind
his left ear, but he’s very wary about them
A Bee to Honey

ACCIDENTAL TRAITOR A SAFE PLACE


(Investigation, Skill) (Roleplaying, Exploration, Stealth)
The characters become aware something is amiss and The characters seek a safe place to consider their
try to disable part of the implant. options.
At some point, the characters may try to disable or Given the possibility of corp cops being on the
learn more about the implant. If they don’t catch on group’s trail—and the willingness of other folks to
quickly, have Ricky start complaining about “seeing rat them out for some money or food—finding a safe
things that aren’t there” as he sees through eyes of place will be a challenge.
other glitching test subjects being hauled away by The players’ characters might reach out to
corp cops. One of these subjects is Romy Willis, one contacts or trusted friends/family. They might seek
of Dr. Turner’s assistants. Ricky might talk about out a completely abandoned location. Whatever
how he’s seeing Romy in a mirror, or seeing them their course of action, make it take a little work and
going through data on a screen concerning build the tension of them being on the run.
something called Project Honeycomb.
Savvy, technologically minded characters can GUINEA PIG
examine the implant through a variety of methods.
(Skill)
The following information is available to them, if
they succeed vs. TSs listed with appropriate One of the characters volunteers to have Ricky’s
capabilities. implant placed in their own head to learn more about
it.
◆ TS 10: The implant is transmitting to a variety
of other locations. Depending on the characters’ capabilities, they
might be able to try this on their own.
◆ TS J: The implant accesses Ricky’s senses,
particularly his vision, and transmits data Getting the implant out of Ricky requires a TS J
collected by the senses. Expertise/Sciences Check, TS K for it to not harm
Ricky at all. The players may come up with other
◆ TS J: Some of the data is being transmitted to methods. You may also call for multiple checks and
Gold Tower, Sceptre Industries’ headquarters in create complications to go with them.
Brooklyn.
Safely drilling holes in a skull requires a TS Q
◆ TS Q: This TS disables the transmissions. Agility/Sciences Check. Implanting the device
requires a TS J Expertise/Sciences Check. You may
If the characters are unable to disable the implant, also call for multiple checks and create
they can stay ahead of corp cop pursuit by keeping complications to go with them.
on the move and denying Ricky use of his senses,
though he may require some convincing as this Attuning/activating the implant in a new host
leaves him helpless. requires a TS J Expertise/Electronics Check.
Once the implant is active, the host and their
Complications friends can attempt to learn more, but the host risks
glitching if they or anyone else gets a Botch on a
If you want to add some complexity to this
Trait Check. The following can be learned with
encounter, you can choose one or more of the
successively higher TS Trait Checks.
following:
◆ TS 9: Some of the data is being transmitted to
◆ A corp cop shows up in the middle of the testing/
Gold Tower, Sceptre Industries’ headquarters in
investigation/procedure.
Brooklyn.
◆ Ricky freaks out or goes catatonic from fear.
◆ TS 10: The implant can glitch, causing the host
to become violent or hallucinate.
◆ TS J: There are several hundred other people on
this interconnected network of signals. With
some work, the characters can locate other
victims of this tech.
A Bee to Honey

THE EXPERT BREAK-IN


(Roleplaying, Investigation, Exploration) (Stealth, Espionage)
The characters seek out a renowned street doc to help The characters infiltrate a megacorp facility to
them. continue their investigation.
Dr. Hasan Safar is a well-known local street doc. He At some point, the characters might need additional
moves his lab every few months, so the characters information, or to get their hands on some high-end
will have to ask around to find him, thus exposing gear to untangle the adventure’s web.
their own whereabouts. To do this, they can break into a secure
Once they find him, he can help them learn megacorp facility. The following are examples of
more about the implant as well as implant it into avenues they might pursue and how you can use
one of the characters, if this has not already been them to further the story.
done.
◆ Tech scanner, implantation tools, etc.: The
He also suspects the implant is the work of
characters steal gear that will help them discern
Jacqueline Turner, a former coworker of his at
the nature of the implant, transplant/remove it,
Sceptre. He doesn’t know where she lives, but can
etc.
help the characters get into Gold Tower (or one of
Sceptre’s other facilities) as needed, using a stolen ◆ Clean copy: The characters steal a clean copy of
keycard he pays to have continually updated by a the implant from a Sceptre facility to study
mole inside the megacorp. further or implant and test.
◆ Data storage: The characters discover a linked
Complications data storage facility that is recording signals
from all the implants. They can use this
If you want to add some complexity to this
information to find additional hosts or disrupt it
encounter, you can incorporate the following:
to sabotage Sceptre.
◆ Dr. Safar demands money or favors for his help.
If the characters are not incredibly careful and
successful in their Trait Checks, Sceptre Industries
(or another involved megacorp) will learn of their
break-in. This may happen even if the characters
steal what they were looking for and get away.

Complications
If you want to add some complexity to this
encounter, you can choose one or more of the
following:
◆ Reinforcements arrive (NPCs or guard dogs).
◆ The facility begins to lock down, making escape
very difficult.
◆ Ricky begins glitching at the worst possible
time.
Foes
◆ 3–5 Security Guards
A Bee to Honey

CLEANER CREW FREE THE MIND


(Combat) (Roleplaying, Exploration, Skill, Stealth)
The characters run into high-level “cleaner” The characters help some hosts get their implants
operatives dispatched by Sceptre Industries. removed.

When the characters have slipped up, when they’ve The characters may decide to try to help other folks
let their guard down, or when things seem to be burdened with the hivemind implant. This could
coming together, a cleaner crew shows up to take include Romy Willis, others they saw glitch out in
them out. the first encounter, and so on. This could also
Stage this confrontation where the cleaners can become a recurring goal for the characters in future
endanger locals and their businesses and homes, if adventures.
possible. They’re ruthless, and they will do Finding a victim of this program is easiest if
whatever it takes “acquire” anyone with an implant they focus on finding those who are glitching. They
and eliminate all others who oppose them. might use police reports, local gossip, etc. They
might use Ricky’s or Romy’s implant to pinpoint
Complications others.
If you want to add some complexity to this Regardless of the tactics they use, most
encounter, you can incorporate the following: endeavors will take some time and several Trait
Checks to find the host, get them to Dr. Safar, and
◆ The cleaners take hostages or otherwise then escort them to safety.
endanger locals or set nearby buildings on fire to
flush the characters out. Complications
Foes If you want to add some complexity to this
◆ Cleaner encounter, you can choose one or more of the
following:
◆ Pyro
◆ Romy briefly “un-glitches” and seems to be
◆ Brute
motivated against the characters. They then
THE ASSISTANT return to glitching and their obsessive state.
◆ Dr. Safar becomes overwhelmed with the effort
(Roleplaying, Skill)
and demands payment or favors to continue. He
The characters come across Romy Willis, one of Dr. may also require help from locals the characters
Turner’s assistants. have to recruit.
At some point after the characters have called SPREAD THE WORD
attention to themselves and are findable, Romy
Willis locates them. (Roleplaying, Espionage, Skill)
Romy is desperate to help the characters take The characters spread the word about the hivemind
down Project Honeycomb and Dr. Jacqueline Turner. implant as far and as wide as they can.
If questioned, they spill a great many details of
Taking on a megacorp or attempting to quash a
what’s actually going on, coupled with a few choice
major initiative like Project Honeycomb is not done
lies or bits of incomplete information. Getting
easily. The characters can, however, warn the
accurate information from Romy takes some time
populace about what Sceptre Industries is doing.
and some successful social Trait Checks.
They can spread as much or as little information as
If you want to dive into virtual reality, you can they want to get results. The characters have the
have Romy contact the characters remotely and following paths available to them, among others.
insist upon meeting in a VR realm.
◆ Word of mouth
Complications ◆ Community newspapers and bulletin boards
If you want to add some complexity to this ◆ Information embedded in AR news locations
encounter, you can incorporate the following: ◆ Spreading information in protected virtual
◆ Romy briefly “un-glitches” and seems to be realities
motivated against the characters. They then ◆ Motivating street soldiers. or any of several
return to glitching and their obsessive state. other activist factions
A Bee to Honey

Complications Anti-Implant
If you want to add some complexity to this The characters work to develop technology that
encounter, you can choose one or more of the tracks, pinpoint, maybe even nullifies the implant or
following: its signals. This would require finding folks with the
◆ Romy falls back to helping Dr. Turner when expertise, acquiring the resources (money, raw gear,
their implant is removed or stops glitching. etc.), creating the anti-implant tech, and getting it
into the hands of others working to stop the project.
◆ Corp cops come looking for the characters.
◆ Folks who appear helpful want payment or Dance with the Devil
favors in exchange for getting involved.
The characters are approached by one of Sceptre’s
◆ Sceptre learns a great deal more about the rivals to help them take down the program (and
characters, leading to future problems for them. they obviously want to steal it for themselves). The
characters gain access to serious firepower and
EPILOGUE backup, but then have to figure out how they’re
going to betray the rival megacorp planning to
The adventure ends with the characters helping
continue Sceptre’s work.
Ricky and spreading the word about what’s
happening with Project Honeycomb.
Project Terminated
This causes Sceptre Industries to put a hold on
launching the next, wider test phase, and it prompts The characters go after Dr. Turner and members of
executives in Gold Tower to seek out the characters, her team. They destroy the project by whatever
as well as their friends and family. This puts the means they can and erase all the specs for the tech.
characters squarely on the side of criminals, who They find ways to highlight the actions of the
will need the help of other criminals—and those megacorp and deliver several solid blows in the fight
hiding from the megacorps—to get by. against it.
Phase 1 users still have their implants, which
continue to glitch. Sceptre does all it can to cover
NPC STAT BLOCK
this up, going so far as to eliminate any of these Dr. Jacqueline Turner Caper 5
subjects who start to cause problems.
Phase 1 users who don’t experience any glitches Trait Score Defense
become sleeper agents for Sceptre in future Charisma 3 10
adventures. Dr. Turner initiates a limited version of Agility 2 9
Phase 3 as needed to hunt down the characters and Perception 2 9
those helping them. Expertise 3 10
Resilience 2 9
Strength 1 8
EXTENDING THIS ADVENTURE
INTO A CAMPAIGN Skills: Business, Deception, Electronics,
Mechanicals, Sciences
Below are some ideas for extending the plots and
arcs set up in this adventure into a longer Hits: 14 Body: 9 Mind: 9
campaign. Moxie: 3 Speed: 30
Hunting Down the Victims Weapon Damage Range
The characters go looking for other glitching victims Fists Color -
of the Hivemind Uplink implant. This puts them Pistol Suit+1 50/150
even more on Sceptre’s radar, but can gain them
valuable allies. Power/Rank Boosts
Hypnosis 2 Amnesia, Extend,
Sleepers Awaken Extraction, Post-Hypnotic
Influence Emotions 3 Amnesia, Negative
One or more of the characters’ family members,
friends, or contacts turn out to be sleeper agents. Emotion, Positive Emotion,
Sceptre activates them for a limited Phase 3 Soothing, Twin
engagement to get to the characters.
Gear: Wallet, cash, credit cards, smartphone

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