Professional Documents
Culture Documents
BUNING
BUNING
• It is generally used to refer to certain core • includes body-language, skills of speaking and
competencies such as collaboration, digital writing. It outlines the objectives of communication.
It emphasizes listening as an important aspect of
literacy, critical thinking and problem solving
communication.
that advocates believe schools need to teach to
help students thrive in today’s world Information Literacy
Critical Thinking • is the set of integrated abilities encompassing the
reflective discovery of information, the
• kind of thinking in which you question, analyze,
understanding of how information is produced and
interpret, evaluate and make a judgement about
valued, and the use of information in creating new
what you read, hear, say, or write.
knowledge and participating ethically in communities
• Applying critical thinking does not mean being of learning.
negative or focusing on faults. It means being able to
• is the ability to find, evaluate, organize, use, and
clarify your thinking so that you can break down a
communicate information in all its various formats,
problem or a piece of information, interpret it and
most notably in situations requiring decision making,
use that interpretation to arrive at an informed
problem solving, or the acquisition of knowledge. It
decision or judgement
is a combination of research skills, critical thinking
skills, computer technology skills, and
Creativity
communication skills. Information literacy is essential
• Creativity involves transforming your ideas, for academic success, effective functioning in the
imagination, and dreams into reality. When you’re workplace, and participation in society as
being creative, you can see the hidden patterns, knowledgeable citizens
make connections between things that aren’t
normally related, and come up with new ideas. Media Literacy
Creative ability depends on creative thinking which is
• is the process of systematically teaching students
part hard work but largely creative problem-solving.
to interpret, evaluate, and think critically about
media systems and the content they produce.
Collaboration
• challenges students to think critically about the
•is the process of two or more individuals working
cumulative impact of our media system — especially
together to complete a task or achieve a common
our commercial media system — on the culture. It
objective. Effective collaboration necessitates
moves beyond individual media messages and
teaches students to identify overarching patterns in
media content. And it encourages students to think accomplishments by the quality of the work, the
about how these patterns might reflect and reinforce number of tasks finished, or the amount of product
certain ideas, values, social norms, and power created.
arrangements in the larger culture
Social Skill
Technology Literacy
• are a set of behaviors that allow you to interact and
• is the ability to use, comprehend, manage, and relate to others in an effective and satisfactory way.
analyze technology safely, effectively, and One interesting aspect about them is that they can
responsibly. This literacy includes using technology to be learned, strengthened, and developed day by day
evaluate, create and integrate information with practice
•Technology Literacy
• is built on the premise of constructing and
applying knowledge in ways that make a positive
Life Skills
difference. Through collaboration and
communication, professionals in educational •Flexibility
leadership work with diverse communities and build
partnerships to promote positive outcomes by •Leadership
setting and meeting transformative goals.
•Initiative
Initiative •Productivity
• Reporting
• Showing videos Create
Levels of ICT Integratio DEFINITION:Generating information by adapting,
applying, designing, inventing, or authoring
3. High Integration Technology is the center of
information.
instructional tool.
COMPETENCIES :Adapt, apply, design, or invent
Competencies for Information and information in ICT environments (to describe an
Communication Technology (ICT) event, express an opinion, or support a basic
Literacy argument, viewpoint or position).
Access Communicate
DEFINITION • Knowing about and knowing how to DEFINITION:Communicate information persuasively
collect and/or retrieve information. to meet needs of various audiences through use of
an appropriate medium.
COMPETENCIES • Search, find, and retrieve
information in digital environments COMPETENCIES : Communicate, adapt, and present
information properly in its context (audience, media)
Manage in ICT environments and for a peer audience.
Get students to make their own • Share school events and photos
• Teachers are always looking for new projects to set. • Create a social media crisis strategy
Why not have the next one be for your students to
create their own podcast together? Helping them • Manage our accounts all under one roof
develop lifelong skills like teamwork, research,
writing and speaking will make your students more
employable. This can also be part of that active DEVELOPING PROBLEM-BASED AND
learning that will make sure everyone really
understands the subject. PROJECT-BASED INSTRUCTIONAL
PLANS
Social Media
COMPARISON OF PROJECT-BASED AND PROBLEM-
• is a collective term for websites and applications BASED LEARNING P R O J E C T - B A S E D L E A R N I
that focus on communication, community-based N G Project-based Learning begins with the
input, interaction, content-sharing and collaboration. assignment of tasks that will lead to the creation of a
• People use social media to stay in touch and final product or artefact. The emphasis is on the end
interact with friends, family and various product. • Students work on open-ended
communities. assignments. These could be more than one problem
• Students analyse the problems and generate
• Social media has enormous traction globally.
solutions. • Students design and develop a prototype
Mobile applications make these platforms easily
of the solution • Students refine the solution based
accessible. Some popular examples of general social
on feedback from experts, instructors, and/or peers
media platforms include Twitter, Facebook and
P R O B L E M- B A S E D L E A R N I N G Problem-
LinkedIn.
based Learning begins with a problem that
determines what students study. The problem
12 ways to use social media for
derives from an observable phenomena or event.
education The emphasis is on acquiring new knowledge and the
solution is less important. • Students are presented
• Use a Facebook page to broadcast updates and
with an open-ended, authentic question. • Students
alerts
analyse the question • Students generate hypotheses
• Use a Facebook group to stream live lectures and that explain the phenomena. • Students identify
host discussions further follow-up questions • Students seek
additional data to answer the questions. PROJECT-
• Use Twitter as a class message board BASED LEARNING • is an instructional approach
designed to give students the opportunity to develop
• Use Instagram for photo essays
knowledge and skills through engaging projects set
• Create a class blog for discussions around challenges and problems they may face in
the real world. • is more than just “doing a project,” subject area in isolation (multi-disciplinary
in the way you might remember from your own pedagogical approach) • Engages students in real-
school days. As the Buck Institute for Education (BIE) world learning, giving them a deeper understanding
explains, with PBL, students “investigate and respond of concepts through relevant and authentic
to an authentic, engaging, and complex problem or experiences. This prepares students to accept and
challenge” with deep and sustained attention. meet challenges in the real world, mirroring what
CHARACTERISTICS OF PROJECTBASED LEARNING • professionals do every day • Engages students
Inter-Disciplinary • Rigorous • Student-Centered deeply with the target content, helping to increase
INTER-DISCIPLINARY • Real-world challenges are long-term retention. HOW TO IMPLEMENT
rarely solved using information or skills from a single PROJECTBASED LEARNING IN THE CLASSROOM •
subject area. In PBL, projects require students to use START WITH SMALL, WELL ORCHESTRATED CHANGES
content knowledge and skills from multiple academic • LOOK AT THINGS FROM A STUDENT’S POINT OF
domains to engage in inquiry, solution building, and VIEW • HOLD AN IMMERSIVE, MULTI-DAY
product construction. RIGOROUS • Challenges set WORKSHOP • GENERATE POTENTIAL PROJECT IDEAS
out in PBL often require the application of knowledge • THINK ABOUT ASSESSMENT START WITH SMALL,
and skills, not just recall or recognition. Typically, WELL ORCHESTRATED CHANGES • Select a few
students’ first steps will be to engage in a process of targeted goals you wish to work on this year with
inquiry. This leads to deeper learning, not just of the regards to projectbased learning, and focus on doing
academic content, but also the use of the content in those things well, concentrating on growth. This
real world applications. This then leads to the might mean keeping the scope and duration of a
development of solutions that address the project to a minimum; using or renovating an existing
problem/challenge of the project, and the creation of project and taking the time to get meaningful
products to communicate solutions to an audience. feedback from both students and relevant
STUDENT-CENTERED • In PBL, the role of the teacher professionals. LOOK AT THINGS FROM A STUDENT’S
shifts from content-deliverer to facilitator, coach or POINT OF VIEW • Think about what questions they
project manager. Students work more independently, might have when it comes to this new way of
with the teacher providing support only when learning. Provide them with valuable, easy-to-
needed. BENEFITS OF PROJECT-BASED LEARNING • understand resources to help them make sense of
Presents opportunities for deeper learning in context PBL as a concept and the practical steps once they
and for the development of important skills relating are engaged in the process. • Project-based learning
to college and career readiness • Boosts student often requires many skills that students may not be
engagement and achievement and helps students used to, such as researching, summarizing, problem-
develop the 21stcentury skills they need to succeed solving, working as a team, learning to spot fake
in their future careers. These include critical thinking, news etc. A good idea is to use any early foray into
communication, collaboration, and creativity, among project-based learning to build these skills in a fun
others • Makes room for student choice, allowing way. GENERATE POTENTIAL PROJECT IDEAS • There
students to feel like architects of their own learning are plenty of places online teachers can find
journey • Improves student attitudes toward inspiration for possible project ideas to kick off their
education, thanks to its ability to keep students PBL journey • However, online is not the only place
engaged BENEFITS OF PROJECT-BASED LEARNING • to look to for ideas. Common types of project
Provides plenty of opportunities for feedback and include: • addressing a real-world problem (e.g.
revision of the plan and the project • Encourages climate change); • meeting a design challenge
students to make meaningful connections across (creating a physical or digital artefact, or piece of
content areas, rather than thinking about each writing; developing a plan; producing an event or
providing a service); • exploring an abstract question MULTIMEDIA LEARNING • Core Curriculum • Real-
(e.g. when is violence justified?) • investigating (e.g. World Connection • Extended Time Frame • Student
a historical event or natural phenomenon) • Taking a Decision Making • Collaboration • Assessment •
position on an issue (such as a present day or Multimedia CORE CURRICULUM • At the foundation
historical controversy). THINK ABOUT ASSESSMENT • of any unit of this type is a clear set of learning goals
It’s important to also think about how any project- drawn from whatever curriculum or set of standards
based work will be assessed. Plan and communicate is in use. • Core emphasizes that project-based
the success criteria for students – the most common multimedia learning should address the basic
way in PBL is to give a rubric or success criteria at the knowledge and skills all students are expected to
start. Don’t make it too ‘wordy’ however, or with too acquire • These projects lend themselves well to
many granular checkpoints. PROBLEM-BASED multidisciplinary or cross-curricular approaches.
LEARNING • is a teaching method that allows a group REAL-WORLD CONNECTION • The project seeks to
of people to solve real-world issues through concepts connect students’ work in school with the wider
and scenarios. This differs from how teachers or world in which students live. It is critical that the
mentors usually teach students, which is by students-not only the teacher-perceive what is real
presenting facts for them to memorize. Rather, about the project. The content chosen, the types of
problem-based learning helps people use critical activities of products must be real in life. EXTENDED
thinking and problem-solving skills. • Activities or TIME FRAME • A good project is not one-shot lesson
lessons that use problem-based learning usually • It extends over the significant period of time. One
require a group of people working together, which project may take days or weeks, others may take a
increases communication and interpersonal skills. month or two • And the actual project may vary with
This type of learning can be beneficial for most work the age of the students and the nature of the project
environments that have employees who work STUDENT DECISION MAKING • In project is not-based
together, and employers can implement PBL by multimedia learning, students have a say. But it is
organizing group activities or workshops. clear to them that the teacher is in charge and so the
CHARACTERISTICS OF PROBLEMBASED LEARNING • students understand that there are decisions which
Authentic: use real-world, relevant problems that are only the teacher can make. • Students, however, are
meaningful to learners. • Personalized: Personalize given considerable leeway in determining what
learning, connecting with learner individual styles substantive content would be included in their
and creativity. • Non-linear: Learners work in project as well as the process for producing them.
multiple directions and explore diverse avenues, COLLABORATION • Project-based multimedia
theories, ideas and solutions. • Guide and scaffold: learning demands “collaboration” • Students may
Steer learners in the right direction using prompting work in pairs or in teams of as many as five or six.
questions and provide resources. BENEFITS OF Whole class collaboration are also possible. • The
PROBLEM-BASED LEARNING • Analytical thinking and goal is for each students involved to make a separate
innovation • Active learning and learning strategies • contribution to the final work and for the whole class
Creativity, originality and initiative • Critical thinking to accomplish greater things than what each
and analysis • Complex problem-solving PROJECT- individual can accomplish alone ASSESSMENT •
BASED LEARNING AND MULTIMEDIA • Is a method of There are three (3) Assessment concerns in Project-
teaching in which students acquire new knowledge Based Multimedia Learning, namely: • Activities for
and skills in the course of designing, planning, and Developing Expectations; • Activities for Improving
producing a multimedia product. • Implies the use of the Media Products; and • Activities for Compiling
multimedia and the learning activity includes a and Disseminating Evidence of Learning INQUIRY-
project. 7-KEY DIMENSIONS PROJECTBASED BASED LEARNING • is a student-centered teaching
method that encourages students to ask questions VARIOUS WAYS IN WHICH MOBILE TECHNOLOGY
and investigate real-world problems. In this type of CAN HELP IN INQUIRYBASED LEARNING • Within one
learning environment, students are actively engaged device students can do multiple tasks like conduct
in the learning process and are given the opportunity research, record interviews, gather data, take notes,
to explore their natural curiosities. • This type of document events, collaborate with peers, create
learning is often hands-on and allows students to multimedia projects and share their work. • Mobile
connect what they are learning in the classroom and devices can be used to gather rich data in the form of
the real world. Inquiry-based learning has been text, audio, image, video, etc. • They can support
shown to improve critical thinking skills, problem- real-time interaction for real-time communication
solving skills, and creativity. TYPES OF INQUIRY- and feedback of learners with their instructors and
BASED LEARNING • Structured Inquiry Approach • the larger community. • Student interest is
Open-Ended Inquiry Approach • Problem-Based maintained and engagement is increased, which is
Inquiry Approach • Guided Inquiry Approach much required to perform authentic investigations
STRUCTURED INQUIRY APPROACH • The structured and research to support inquiry-based learning.
inquiry approach is a sequential process that helps VARIOUS WAYS IN WHICH MOBILE TECHNOLOGY
students learn how to ask questions and investigate CAN HELP IN INQUIRYBASED LEARNING • Students
real-world problems. This type of inquiry-based can use multiple data capture methods with
learning is often used in science classes, where annotated photos, GPS coordinates, etc., to gather
students are given a problem to investigate and are and analyze data thoroughly. • Mobile device
taught how to use the scientific process to find a technology reduces the amount of time and work
solution. OPEN-ENDED INQUIRY APPROACH • The required in data entry and research and improves the
open-ended inquiry approach is a more free-form quality of the learning experience. • Having personal
approach to inquiry-based learning. In this type of devices makes students responsible for their own
learning environment, students are given the learning by designing their research projects from
freedom to explore their interests and ask questions developing the question and methods to data
about the topic they are studying. This type of collection and analysis to presenting their research. •
inquiry-based learning is often used in humanities Students can access relevant digital resources such
classes, where students are asked to explore a topic as identification guides, weather records and maps
in-depth and debate different viewpoints. PROBLEM- and specific apps like Twitter, Skype, etc., for
BASED INQUIRY APPROACH • A problem-based communication. • Students can have continuous
inquiry approach is a problem-solving approach to access to research groups to connect with a greater
inquiry-based learning. In this type of approach, scientific community. SAMPLE APPS THEY CAN USE
students are given a real-world problem to solve. FOR INQUIRY BASED LEARNING • For the inquiry
This type of inquiry-based learning is often used in process of tuning in - watching, questioning,
mathematics and engineering classes, where thinking, observing, reading, Safari, YouTube,
students are asked to apply what they have learned BrainPop. • For supporting student - a problem
to solve a realworld problem. GUIDED INQUIRY solver, critical thinker, collaborator, communicator,
APPROACH • The guided inquiry approach is a creator, use Lino, Podcast, Evernote • for collecting,
teacher-led approach to inquiry-based learning. In curating - searching, gathering, identifying a topic,
this type of approach, the teacher guides the and connecting with others, use Skype, Google Earth,
students through the inquiry process and helps them Diigo, Twitter • For synthesizing information - by
to ask questions and find solutions to real-world interpreting, comparing, reviewing, sorting,
problems. This type of inquiry-based learning is often formulating and analyzing use Skitch, Socrative,
used in elementary and middle school classrooms. Dropbox, Calendar, Google Drive, etc. PROJECT-
BASED LEARNING LESSON PLAN • Start with the state the real-world, contextual problem that students will
or national standards you are required to teach • Use use to explore the content. You can either create a
the standards to develop your learning targets for problem or select one from an existing problem
your project-based learning • Focus on the standards bank. Follow the guidelines for both selecting and
that have longevity (learning that is important creating a problem. • Garner’s (2010) suggested PBL
beyond just this school year) • Look closely at the problem elements: • The topic of concern captures
verbs for each standard. Standards that use verbs the attention and interest of participating students. •
such as “create”, “design”, or “demonstrate” lend Students are required to make judgments and
themselves to higher levels of learning and are decisions by analyzing a variety of options in
perfect for PBL. • Create an essential question that choosing their best course of action. • The proposed
the students should try to answer throughout PBL. problem has a level of complexity that involves all
The question should be complex and should be team members in the data gathering and decision-
referred to often. • Develop the criteria that will making phases. • Questions are open-ended and
show evidence of the learning targets. PROJECT- invite group members to participate. • There is a
BASED LEARNING LESSON PLAN • Have a plan in direct connection between the PBL scenario and
place for giving ongoing feedback you provide your course learning outcomes. PBL LESSON PLAN
students. It’s also important to have a place for TEMPLATE • Students should be able to answer the
students to keep track of the feedback from their following four questions when working towards a
peers, as well as a place for self-reflection and problem solution: • What do I know (about the
recording any questions, barriers, or successes they problem or issue) • What do I need to know to solve
encounter along the way. • Have a plan in place for it? • How do I get that information? • How do I apply
delivering important information. • Have a plan for that information to determine a solution? PBL
conferencing with groups and conference often. • LESSON PLAN TEMPLATE 4. Define the procedures for
Make sure students have a way to share their in-Class problem analysis that your students will be
learning and reflect on the process. PBL LESSON completing. Let students know if they need to bring
PLAN TEMPLATE 1. Develop clear and measurable or prepare anything before class. The idea is to
learning objectives (including cognitive and create an active learning environment where
behavioral objectives) – based on Bloom’s Taxonomy students interact with the content and the instructor
• Students will be able to {verb} {noun}. • Students acts as a guide. Activities should scaffold the
will be able to {verb} {noun}. • Students will be able students into the problem solution. • Establish
to {verb} {noun}. Ex. Students will demonstrate the ground rules for participation • Assign discussion
methods of organismal biologists, including groups or roles in the problem-solving process •
observation, phylogenetics, experimentation, and Students define facts and significant information
form/function studies. PBL LESSON PLAN TEMPLATE surrounding the problem • Pose challenging
2. Identify the learning resources students will need questions to further discussion • Students define
to access at home before coming to class. These objectives and possible solutions Activities students
resources are generally what you would normally do will complete analyzing the problem: (enumerate)
in a traditional lecture format class (lecture, videos, Technology resources my students will need to
etc) • Reading materials • Watch instructional videos complete the analysis: (enumerate) PBL LESSON
• Exercise on worksheets • Suggest other learning PLAN TEMPLATE 5. Identify any post-analysis
resources • Reading Resources my lesson will activities that your students will be completing. •
include: (enumerate) • Technology Resources I will Reflection • Shift context – students see problem or
need to create the pre-class learning resources: solution from another point of view • Follow up
(enumerate) PBL LESSON PLAN TEMPLATE 3. Prepare discussion • Shift time frame – “what’s next?”, “How
could this situation be different?” Activities students
will complete post-analysis: (enumerate) Technology
Resources my students will need to complete the
post-analysis activities PBL LESSON PLAN TEMPLATE
6. Create the assessments that you will use for
determining students’ mastery of the learning
objectives. • Formative/Summative • Challenging
questions • Interactive quizzes • Problem solution
presentations Assessment(s) I will use in my
problem-based lesson: (enumerate) Technology
Resources my students will need to complete the
assessment(s): (enumerate)