THESIS REPORT - Pranay

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AMUSEMENT PARK, AMARAVATHI, (A.

P)
Synopsis Submitted for the Award of the Degree of

BACHELOR OF ARCHITECTURE

By

Y. LAVA KUMAR REDDY

Registration Number: 11913430

Supervised By
AR. AKANKSHA SHARMA
(30117)

LOVELY PROFESSIONAL UNIVERSITY, PUNJAB

2024
TABLE OF CONTENTS

CHAPTER 1................................................................................................................2

1 INTRODUCTION............................................................................................2

1.1 PROBLEM STATEMENT........................................................................2

1.2 AIM AND OBJECTIVES..........................................................................3

1.2.1 Aim......................................................................................................3

1.2.2 Objectives............................................................................................3

1.3 VALIDITY OF THE PROJECT................................................................4

1.4 SCOPE/LIMITATIONS OF THE PROJECT............................................5

1.4.1 Scope...................................................................................................5

1.4.2 Limitation:...........................................................................................5

1.5 SOURCES OF BASIC DATA...................................................................5

1.6 SIGNIFICANCE OF THE PROJECT.......................................................6

1.7 METHODOLOGY.....................................................................................7

CHAPTER 2................................................................................................................8

2 LITERATURE STUDY...................................................................................8

2.1 THEME 1...................................................................................................8

2.1.1 PLANET PARK..................................................................................8

2.2 THEME 2.................................................................................................10

2.2.1 AQUA PARK...................................................................................10

2.3 THEME 3.................................................................................................12

2.3.1 FLAKE PARK..................................................................................12

2.4 THEME 3.................................................................................................14

2.4.1 AIR RIDES.......................................................................................14

2.5 THEME 5.................................................................................................16

2.5.1 SPACE PARK...................................................................................16

CHAPTER 3..............................................................................................................17
3 CASE STUDIES.............................................................................................17

3.1 ADVENTURE ISLAND, DELHI............................................................17

3.1.1 INTRODUCTION............................................................................17

3.1.2 MASTER PLAN...............................................................................17

3.1.3 FLOW CHAT OF PARK..................................................................17

3.1.4 INFERENCES..................................................................................18

3.2 WORLDS OF WONDER, NOIDA SECTOR 18....................................18

3.2.1 INTRODUCTION............................................................................18

3.2.2 MATER PLAN OF PARK...............................................................18

3.2.3 RIDES IN THE PARK.....................................................................18

3.2.4 INFERENCES..................................................................................18

3.3 UNIVERSAL STUDIOS.........................................................................18

3.3.1 INTRODUCTION............................................................................18

3.3.2 Mater Plan of Park............................................................................18

3.3.3 INFERENCES..................................................................................18

3.4 DISNEY LAND, PARIS..........................................................................18

3.4.1 INTRODUCTION............................................................................18

3.4.2 INFERENCES..................................................................................18

3.4.3 MASTER PLAN OF PARK.............................................................18

CHAPTER 4..............................................................................................................18

4 SITE ANALYSIS...........................................................................................18

4.1.1 INTRODUCTION............................................................................18

4.1.2 AMARAVATHI MASTER PLAN...................................................18

4.1.3 SITE SURROUNDINGS..................................................................18

4.1.4 LOCATION OF THE SITE..............................................................18

4.1.5 CONNECTIVITY TO AMARAVATHI..........................................18

4.1.6 SITE COUNTOUR LEVELS...........................................................18


4.1.7 SITE SUNPATH...............................................................................18

4.1.8 SITE IMAGES..................................................................................18

CHAPTER 5..............................................................................................................18

5 AREA STATEMENT.....................................................................................18

LIST OF FIGURES

Figure 1 Passengers Riding in Coaster.........................................................................8


Figure 2 Roller Coaster Ride........................................................................................8
Figure 3 Ferris Wheel...................................................................................................8
Figure 4 Train Ride.......................................................................................................9
Figure 5 Terror Zone Entrance.....................................................................................9
Figure 6 Terror zone elevation.....................................................................................9
Figure 7 Indiana Zones Coaster Ride...........................................................................9
Figure 8 Wave Pool....................................................................................................10
Figure 9 Splash Mountain in Disney Land.................................................................10
Figure 10 Water slide area Environment....................................................................11
Figure 11 Water slide..................................................................................................11
Figure 12 Pirates of Caribbean Themed Land............................................................11
Figure 13 Jurassic Park...............................................................................................11
Figure 14 Fire work display........................................................................................12
Figure 15 Fire ball ride...............................................................................................12
Figure 16 Fire pit experience......................................................................................13
Figure 17 Fire themed escape room............................................................................13
Figure 18 Ghost Train.................................................................................................13
Figure 19 Soaring around the world...........................................................................14
Figure 20 Soaring around the world room..................................................................14
Figure 21 Sky Diving simulator.................................................................................14
Figure 22 Observation Tower.....................................................................................15
Figure 23 Air Force room...........................................................................................15
Figure 24 X2 Flags Magic..........................................................................................15
Figure 25 Space Mountain..........................................................................................16
Figure 26 Space World...............................................................................................16
Figure 27 Master Plan of Park....................................................................................17
Figure 28 Flow Chart Of Park....................................................................................17
Figure 29 Surrounding of the Park.............................................................................18
Figure 30 Mater plan of Park......................................................................................18
Figure 31 Deep Sea Adventure...................................................................................18
Figure 32 Wave Pool..................................................................................................18
Figure 33 Master plan of Universal Studios...............................................................18
Figure 34 Disney CastlE.............................................................................................18
Figure 35 Masterplan of Park.....................................................................................18
Figure 36 Amaravati Master Plan...............................................................................18
Figure 37 Site Surroundings.......................................................................................18
Figure 38 Location of the Site....................................................................................18
Figure 39 connectivity to Amaravathi from major cities located around 380km circle
radius...........................................................................................................................18
Figure 40 site Contour levels, 24,26 meters were the min & max countour levels...18
Figure 41 sun path direction of the site & Blue line shows the 40meter district roads
....................................................................................................................................18
Figure 42 Vegetation in Site.......................................................................................18
Figure 43 Roads near Site...........................................................................................18
Figure 44 VIT college near Site..................................................................................18
Figure 45 Water Pond in Site......................................................................................18
CHAPTER 1
1 INTRODUCTION
The proposed project intends to boost Amaravati’s tourism industry. The 30-acre
project includes Water Rides, Land Rides, High Thrill Rides, a Jungle Tour,
Recreational Areas, Local Cultural Platforms, Self-Making Art platforms, and other
amenities with the goal of creating an immersive, stress-relieving, and cultural
experience for visitors.

A primary objective of the project, which is near several colleges and universities, is
to give students a place to unwind, have fun, and relieve stress by offering a variety
of attractions, recreational areas, and food vendors.

The project gives the well-known artisans and craftspeople in and around Amaravati,
such as Kalamkari, Kondapalli toys, and Hand-loom workers, a platform to exhibit
their creations on a worldwide scale, get recognition for their work, and increase
their earnings.

The project will boost tourism in Amaravati because of the Amaravati Stupa, a
UNESCO World Heritage Site, Durga Temple, the Undavalli Caves, and the
Kondapalli Toy Industry. Are located near to the site, which have low footfall
Additionally, as more people visit the park in the city centre, influence's, investors,
and sponsors discover that the city is the best place to make investments, which will
boost the city's economy.

1.1 PROBLEM STATEMENT


There is a potential for tourism to increase because of Andhra Pradesh's natural and
cultural assets, such as its national parks, beaches, and cultural heritage sites. In
response to the absence of adequate resorts at well-liked locations like Maredumalli
hills and Araku, tourism has decreased. Strategic planning can increase the attraction
of resorts and amusement parks to tourists. In addition, highlighting these advantages
in the age of influencers can draw in both domestic and foreign capital, which will
ultimately increase investments, provide employment locally, and improve the
region's standing internationally. Initiatives centered around community-based
tourism, especially in pilot villages, can further support empowerment and
employment creation. In addition to improving infrastructure, the construction of an
amusement park in Amaravati’s capital city also stimulates tourism and generates
economic benefits from increased visitor traffic.

1.2 AIM AND OBJECTIVES


1.2.1 Aim
The project's main goal is to create a world-class entertainment destination that
makes a major contribution to the cultural, economic, and recreational advancement
of the area. It also supports mental relaxation for several kinds of individuals,
including employees, elderly people, and students.

1.2.2 Objectives
 To create an immersive park that involves visitors in a virtual environment and
stimulates present-moment living.
 To establish world’s longest water slide which emphasises the park in the global
level.
 To establish an inviting atmosphere with a wide range of rides and attractions to
provide all ages with a fun-filled, unforgettable experience.
 To Incorporate regional customs, history, and culture into the layout and
concepts of the theme park.
 To provide platform for local arts and crafts people like Kondapalli toys
workers, small scale handloom industry to reach global level.
 To incorporate an immersive landscaping that goes between the park's
interconnected areas and along its side border, with a lake surrounded by themed
zones.
 To make an experience that visitors will cherish by using unique facades and
symbols that may be photographed and preserved as mementos.
1.3 VALIDITY OF THE PROJECT
The Andhra Pradesh Capital Region Development Authority (AP-CRDA) suggested
developing 300 acres of Amaravati Central Park, of which 30 acres is allocated for a
public-private partnership-style amusement park.
1.4 SCOPE/LIMITATIONS OF THE PROJECT
1.4.1 Scope
 Master plan: The 30acres of the site will be used in consideration with byelaws.
Main focus will on detailed master plan, landscaping and Circulation, and
world’s longest water slide will be included.
 Theming: A broad range of themes are incorporated in the project for the rides,
plazas, recreation areas, entrances, and structures. Additionally, a boat/train ride
will pass through the park's perimeter and between it, taking passengers to an
immersive environment with various locations and themed movies on either side
of the track.
 Facade Treatment: Focus will be on Facade treatment for themed zone entrances,
and central avenue which stands as emphasis of the project.
 3D Modelling: For a better understanding of the project's landscaping and
themes, renders and films will be used.

1.4.2 Limitation:
 Due to concerns about noise, traffic, or changes to the surrounding area, some
neighbourhood members can be against the establishment of an amusement park.
Managing public opinion and dealing with possible resistance is a difficult task
that requires considerable thought.

1.5 SOURCES OF BASIC DATA


 Primary Data Site-Based Data Collection: Performing surveys, observations, and
measurements on the spot to get first-hand knowledge about the particular
location, its features, and any other pertinent information.

 Secondary Data Books: Citing relevant books and periodicals to get details,
background knowledge, or historical context from previously published sources.
 Surveys: Adding to and enhancing the research with information gathered from
surveys carried out by others on related or related-purpose subjects.
 Internet Websites: Gathering information from credible sources, government
databases, and academic websites in order to compile statistical data or additional
context.
 Tertiary Data Comparative Analysis: Comparing, identifying trends, and deriving
higher-level insights from the analysis of data gathered from secondary sources
in order to provide a more thorough grasp of the topic.
 Research Outputs: synthesizing prior information to improve understanding by
drawing on findings from other studies or analyses carried out by outside parties.

https://file.lacounty.gov/SDSInter/bos/supdocs/75405.pdf

https://www.universalstudioshollywood.com/web/en/us

https://www.disneylandparis.com/en-usd/maps/

https://wonderlandthemepark.com/

https://crda.ap.gov.in/apcrdav2/views/home.aspx

http://dtcp.ap.gov.in/dtcpweb/uda.html

https://www.wonderla.com/hyderabad-amusement-park/

https://www.wonderla.com/kochi-amusement-park/

https://www.wonderla.com/bengaluru-amusement-park/

1.6 SIGNIFICANCE OF THE PROJECT


 The opening of Amaravati's amusement park will result in a spike in tourism and
improve the city's standing as a popular vacation spot.
 Due to the increase in employment prospects, income, and auxiliary company
growth, this tourist inflow will boost economic growth.
 The park's increased infrastructure needs will probably spur more development in
the neighbourhoods, draw entrepreneurs, and create a vibrant business
environment.
 The park's integration of regional themes, cultural components, educational
programs, and community involvement will enhance the community's awareness
of its history, offer special educational opportunities, and fortify social ties.
 All of these factors will eventually improve Amaravati's overall quality of life
and bring the city international recognition as a diverse entertainment hub.
1.7 METHODOLOGY
CHAPTER 2
2 LITERATURE STUDY
2.1 THEME 1
2.1.1 PLANET PARK
Planet Park contains 5 Rides related to land adventure.

 ROLLER COASTER

An exciting amusement ride that gives passengers a heart-pounding experience with


its track's steep drops, abrupt curves, and fast speeds.

Figure 2 Roller Coaster Ride Figure 1 Passengers Riding in Coaster

 FERRIS WHEEL

A typical amusement park attraction that has a big revolving wheel with covered
cabins or open-air seating that gradually rotates and gives riders breath-taking views
from a great height.

Figure 3 Ferris Wheel

 TRAIN RIDE
A leisurely trip on a locomotive that offers passengers a nostalgic and restful travel
experience, frequently through beautiful scenery or themed locations.

Figure 4 Train Ride


 TERROR ZONE

An immersive experience in an amusement park that promises tourists an


exhilarating and exhilarating journey by using complex sets, special effects, and
extreme scenarios to elicit fear and excitement.

Figure 5 Terror zone elevation Figure 6 Terror Zone Entrance

 INDIANA ZONE COASTER RIDE

Embark on an exhilarating Indiana Jones-themed roller coaster ride through daring


escapades and ancient mysteries.

Figure 7 Indiana Zones Coaster Ride


2.2 THEME 2
2.2.1 AQUA PARK
Aqua Park contains 3 activities and 2 themed zones.

 WAVE POOL

An exciting aquatic attraction that recreates ocean waves in a regulated setting,


giving swimmers a beach-like experience with calm currents and exhilarating waves
for surfing or unwinding.

Figure 8 Wave Pool

 SPLASH MOUNTAIN

A famous water coaster that offers guests a laugh-filled, refreshing experience with
log flume features, quirky animatronics, and an exhilarating drop climax that is
modelled after Disney's Song of the South.

Figure 9 Splash Mountain in Disney Land


 WATER SLIDE

An exciting aquatic attraction that offers riders an adrenaline-fueled voyage through


water-filled channels and spectacular descents. Features include steep, twisting
slides, thrilling drops, and thrilling curves.

Figure 10 Water slide Figure 11 Water slide area Environment

 PIRATES OF THE CARIBBEAN

A Pirates of Caribbean themed ride takes visitors into immersive boat ride
experience through pirate-infested waters, complete with animatronic pirates,
treasure-filled dungeons, and vibrant scenes depicting swashbuckling escapades.

Figure 12 Pirates of Caribbean Themed Land

 JURASSIC PARK WORLD

Lifelike animatronic dinosaurs, and immersive environments that immerse visitors in


a prehistoric world of wonder and danger are among the heart-pounding attractions
that draw inspiration from the Jurassic Park and Jurassic World film franchises.
These attractions promise an unforgettable experience that is full of wonder and
excitement.
2.3 THEME 3
2.3.1 FLAKE PARK
Flake Park contains themes and rides related to fire.

 FIRE WORK DISPLAY

An amazing display of vibrant explosions set to music that light up the night sky and
thrill spectators with their stunning beauty and intensity.

Figure 14 Fire work display

 FIRE BALL

The ride features a roller coaster-type train which rolls along a ring-shaped track,
turning rider’s upside down at the top of the loop.

Figure 15 Fire ball ride


 FIRE PIT EXPERIENCE

Gives a cosy and unforgettable outdoor experience, get together beneath the stars,
toasting marshmallows and enjoying stories around a crackling fire pit.

Figure 16 Fire pit experience

 FIRE THEMED ESCAPE ROOM

Step inside a mysterious and exciting environment where players solve puzzles while
surrounded by flickering torches and a Smokey atmosphere, all while experiencing
the excitement of escape a burning situation.

Figure 17 Fire themed escape room

 GHOST TRAIN FIRE WORK DISPLAY

Ethereal fireworks light up the night sky, combining stunning pyrotechnics with
unsettling effects to create a truly memorable and surreal show.
Figure 18 Ghost Train

2.4 THEME 3
2.4.1 AIR RIDES
This theme contains Immersive them and Rides.

 SOARING AROUND THE WORLD

An incredible cinematic journey through the skies in a state-of-the-art flying theatre.


Dynamic motion and breath-taking sights come together to create a once-in-a-
lifetime flying experience that takes you to previously unthinkable heights.

Figure 19 Soaring around the world Figure 20 Soaring around


the world room

 SKY DIVING SIMULATOR

An authentic skydiving simulator imitates the heart-pounding feeling of falling from


enormous heights, allowing thrill-seekers and adrenaline junkies to experience the
exhilarating rush of freefalling through the sky without ever leaving the ground.
Figure 21 Sky Diving simulator

 OBSERVATION TOWER

Reach new heights and take in expansive views of the surrounding countryside from
the observation tower, which provides a bird's eye viewpoint and a peaceful moment.

Figure 22 Observation Tower

 AIR FORCE ONE

Take a trip through history on a replica of the famous presidential aircraft, where you
can explore the inner workings of the commander-in-chief's aerial domain through
immersive experiences and interactive exhibitions.

Figure 23 Air Force room

 X2- SIX FLAGS MAGIC


A unique roller coaster experience awaits you on X2 at Six Flags Magic Mountain.
This exhilarating journey that defies the boundaries of amusement park excitement
blends cutting-edge 4th-dimensional technology with exhilarating twists, spins, and
drops.

Figure 24 X2 Flags Magic

2.5 THEME 5
2.5.1 SPACE PARK
These Theme contains Space Mountain and Space World Theme.

 SPACE MOUNTAIN

On this legendary indoor roller coaster, blast off on an exciting cosmic trip through
the darkness of space, speeding through star-studded galaxies and experiencing
dizzying twists and turns.

Figure 25 Space Mountain

 SPACE WORLD

An enthralling theme park environment where visitors are transported to worlds


beyond the stars by futuristic attractions, interplanetary vistas, and extraordinary
encounters.
CHAPTER 3
3 CASE STUDIES
3.1 ADVENTURE ISLAND, DELHI
3.1.1 INTRODUCTION
Location – Delhi Area is divides in to two parts

Area – 66Acres Metro walk - (4acres), amusement park (62acres)

ARCHITECTS -
Forrec Canada.
Management resources California
3.1.2 MASTER PLAN

Figure 27 Master Plan of Park


3.1.3 FLOW CHAT OF PARK

Figure 28 Flow Chart Of Park

3.1.4 INFERENCES
 THEMING

Different rides entrances facades are designed on the theme basis.

 OPEN MARKET PLACE

Concept that gives platform to the local Art, Craft and Culture workers to grow their
Business.

 EMPHASIS POINTS

Emphasis points/circles has been planned to diversify to different zones.


 CIRCULATION
 Washrooms are located in different locations.
 Drinking water points are located in between rides.
 Restaurants & food stalls are located in between the rides.
 Fencing have been given in waiting parts of rides.
 Involving paintings are painted to the walls to engage.
 CENTRAL AVENUE
 Greenery is planned in b/n the rides and in the ride zone.
Family & engaging activity are planned adjacent to road.
 FACILITIES
 Rules & regulations boards are installed while entering the road.
 Direction maps are located in the pathways.
 ARTIFICIAL LAKE
 Artificial Lake has been created in the entrance of the park to give Immersive
experience.

3.2 WORLDS OF WONDER, NOIDA SECTOR 18

3.2.1 INTRODUCTION

Location – Noida Concept – Calypso Bay

Area – 50Acres

ARCHITECTS -
FORREC (Canada) and TUV (Germany).

Figure 29 Surrounding of the Park


3.2.2 MATER PLAN OF PARK

Figure 30 Mater plan of Park

3.2.3 RIDES IN THE PARK


 WAVE POOL - cool water, sand like mat under the feet, artificial waves go
up to 6’, Height Criteria - 129 cm and above.

Figure 31 Wave Pool Figure 32 Deep Sea Adventure

 DEEP SEA ADVENTURE - Height - 129 cm and above.


- Weight - 50 kg - 136 kg for 1 person.
- Maximum of 181 kg for two people.

 KIDS PLAY ZONE - Used animal & natural themes.


- No proper seating space for parents.
3.2.4 INFERENCES
 INFRASTRUCTURE AND SUPPORT FACILITIES

Restaurants, gift shops, restrooms, first aid stations, and administrative buildings.

 DISTINTIVE STRUCTURE

Bold, colourful, whimsical, and distinctive landmark attractions

 THEMING & IMMERSION

Elements like themed facades, signage, and landscaping.

 FUNCTIONAL LAYOUT

Wide pathways, efficient queuing areas for popular attractions.

 ICONIC STRUCTURES

Observation towers, themed castles or palaces.

3.3 UNIVERSAL STUDIOS


3.3.1 INTRODUCTION
Location – Orlando Area is divides in to two parts

Area – 415Acres Lower & Upper Lot


3.3.2 Mater Plan of Park

Figure 33 Master plan of Universal Studios

3.3.3 INFERENCES
 Theming: Universal Studios Hollywood is known for its highly themed areas
and attractions, taking inspiration from these themed areas, designers could
create highly immersive environments for buildings, public spaces, or other
areas.
 Lighting: Lighting is a key element of Universal Studios Hollywood's
architecture. The Park uses various lighting techniques to create mood,
atmosphere, and drama. Designers could incorporate creative lighting
schemes into their architecture to create a more dynamic and engaging
environment.
 Structural innovation: Universal Studios Hollywood features several
innovative structural designs. These unique structures add to the park's
immersive experience and could inspire architects to create their own
innovative designs.
 Attention to detail: Universal Studios Hollywood's architecture features a
high level of attention to detail. Designers could adopt a similar approach to
ensure that their buildings or public spaces are visually appealing and
immersive.
 Use of technology: Universal Studios Hollywood incorporates various
technologies into its architecture.

3.4 DISNEY LAND, PARIS


3.4.1 INTRODUCTION
Location – Paris

Area – 5510Acres

Figure 34 Disney CastlE

3.4.2 INFERENCES
 Thematic design: Disneyland Paris is designed to take visitors on a journey
through different lands, each with its unique architectural style, color palette,
and mood. The attention to detail in the theming creates an immersive
experience that transports visitors to a different world.
 Use of colour: The use of color in Disneyland Paris is deliberate and
purposeful. Each land has a specific color palette that reflects its theme, and
the colours are used to create a cohesive and immersive environment.
 Story telling through architecture: The architecture in Disneyland Paris is
used to tell stories and create a narrative. The buildings, facades, and details
all contribute to the overall theme of the land and help to create a sense of
place.
 Mix of architecture styles: Disneyland Paris incorporates various
architectural styles, from Gothic to Art Nouveau, to create a unique and
eclectic look. This mix of styles adds to the theming of each land and creates
a visually interesting environment
3.4.3 MASTER PLAN OF PARK

Figure 35 Masterplan of Park


CHAPTER 4
4 SITE ANALYSIS
4.1.1 INTRODUCTION
 The 30acres site is located in Core of Amaravati, Andhra Pradesh.
Surrounded by natural lake which flows at the boundary of the site gives
natural aesthetic look to the site.
 Vijayawada international airport is 20km from the site and Amaravati Stupa
which is UNESCO world heritage site is located in 5km from the site.

4.1.2 AMARAVATHI MASTER PLAN

Figure 36 Amaravati Master Plan

4.1.3 SITE SURROUNDINGS

Figure 37 Site Surroundings


SITE

4.1.4 LOCATION OF THE SITE


4.1.5 CONNECTIVITY TO AMARAVATHI

Figure 38 Location of the Site

4.1.6 SITE COUNTOUR LEVELS


Figure 40 site Contour levels, 24,26 meters were the min & max countour levels

4.1.7 SITE SUNPATH

Figure 41 sun path direction of the site & Blue line shows the 40meter district roads
4.1.8 SITE IMAGES

Figure 43 Roads near Site Figure 42 Vegetation in Site

Figure 44 Water Pond in Site Figure 45 VIT college near Site

  Topography: The terrain of Amaravati is flat, with some rolling hills


on the outskirts of the town. The soil is predominantly red soil.
 Climate: The climate of Amaravati is tropical, with hot summers and cool
winters.
 Population: The population of Amaravati is around 1 lakh, with a mix of
different castes and communities.
 Economy: The economy of Amaravati is primarily based on agriculture, with
paddy, sugarcane, and cotton being the major crops. The town also has a few
small-scale industries, mainly in the textile and food processing sectors.
 Tourism: Amaravati is a popular tourist destination, primarily because of its
historical significance. The town is famous for the Amaravathi Stupa, which
is a UNESCO World Heritage Site.
 Infrastructure: Amaravati has seen significant development in recent years,
primarily driven by the Andhra Pradesh government's efforts to establish the
town as a significant economic centre.
 Summers in Amaravati: The summer months from March to June are hot
and dry, with temperatures ranging from around 32°C to 45°C. The highest
temperature ever recorded in Amaravati was 48°C in May 2018.
 Monsoons in Amaravati: The monsoon season starts in July and lasts
through September, bringing with it heavy rainfall and cooler temperatures.
The average temperature during this time ranges from 25°C to 30°C,
providing some relief from the scorching summer heat.
 Winters in Amaravati: During the winter months from October to February,
temperatures drop significantly with an average range of 17°C to 28°C,
making it a pleasant time to visit Amaravati. However, occasional chilly
nights may require some warm clothing.

CHAPTER 5
5 AREA STATEMENT
LSAD (Lovely School of Architecture and Design)
AMUSEMENT PARK
Area Calculation
All areas in m2(except if mention)
Total Site Area- 30 acres (121406m2)
Permissible Ground Coverage- 40%= 48562m2
Total FAR- 1.5
Permissible built-up area- 28328m2 x 1.5= 1,82,109m2
Permissible Height- based on the plan
Set Backs
Front - 10m
Side - 1 - 7m
Side - 2 - 7m
Rear - 7m
Area Required for “1” person in Amusement Park - 12m2
Site Area - 30 Acres
Built - Up area - 1,82,000m2
If “1” person - 12m2
? - 1,82,000m2
15,166 = 15000 people

Design Day --- 20-25% less than park capacity


Park Capacity = 15000 people
25% less = 15000X25/100
=3750
Total Capacity = Peak capacity - 25% of peak capacity
= 15000-3750
= 11,250 people

But as considering future expansion, planning to be done for 1000 people


(Source - self derived)
Average Walk is 1.5km in park
Restaurant
“1 “in every “2.8” people take meal
= for 2.8 ------- 1
= 10000 --------?
=10000/2.8 =?
=3571=3500
= 3500 capacities
Area for “1” person in Restaurant is 1.8m2
=1.8m2 ----------- 1 person
=? ------------ 3500 people
= 3500X1.8m2
= 6300m2

Area for restaurants/food stalls = 6300m2


(source - self derived)
Toilets
1: 80
1 Toilet for every 80 Guests
“1” ---------- 80
? -------------10000
= 10000/80
Toilets needed =125
Area Required for “1” toilet is 1.275m2
For 1 toilet ---------1.275m2
=125 toilets-------?
=125X1.275
=160m2
Total area of toilets = 160X2= 320m2
For Disabled Toilets
Area required for “1” toilet is 3.3m2 = 3.3X5 = 16.5m2

Total area of Toilets = 320+16.5


= 350m2
(source - self derived)
Seating/Benches
2% of the Total capacity
=2% of 10000
= 2/100X10000
=200 Benches
Dust Bins
Trash Bins for every 10-20 meters
Parking
4 - Wheeler ---- 13.75m2
2- Wheeler ------- 1.25m2
= “1” car ------ 13.75m2
=1000 cars-----?
= 1000X13.75
= 13750m2 for 4 - Wheeler

= “1” 2-wheeler -----1.25m2


= 1500 2- Wheeler ---?
= 1500X1.25
= 1875m2 for 2- wheeler

Total area for Parking = 13750+1875m2


= 15625m2
(source - self derived)

Area per Area per Users per No.of Total


Program Height
person module module module area
Administration
Administration
Ticket counter 3 0 5 3 45
Admin Block 8 20 160
Technical Block 14 20 160
Service Block 14 10 160
Enquiry Desk 6 10 60
Total 585
Entrance Plaza
Reception
15 4 1 15
Counter
Lobby/ Waiting 100 15 1 100
General
Restaurant 100 80 1 100

Central Kitchen
70 1 70
for Restaurant
Dry Store 10 1 10
Wet Store 10 1 10
Waste Disposal
10 1 10
area
Dish Wash Area 10 1 10
Kitchen Staff
4.5 1 1 4.5
Toilet
Visitors Toilet 4.5 4 4 18
Total 347.5
Office Room
Waiting and
15 5 1 15
Reception
Chair Person's
30 1 1 30
Room
General Manager
30 1 1 30
Room
Deputy Managers
20 1 2 40
Room
HR Manager
15 1 1 15
Room
Engineering
15 1 1 15
Department
Legal Department 15 1 1 15
Administrative
45 6 1 45
Staff room
Accounting Staff
15 1 1 15
Room
Meeting /
50 15 1 15
Presentation Hall
Rest Room 4.5 2 2 9
Utility room/
10 1 10
Store Room
Store Keeper 10 1 10
Total 264
Facilities
Dress Changing
1.1 140 127 1 140
Room
Lockers 140 1 140
Feeding Room 5 1 10 50
First Aid Counter 9.3 9.3 1 10 100
Lost and Found 150 1 150
Total 580
Sea Lagoon
Sea Lagoon 2000 2000
Total 2000
Rides
Land Rides
Roller Coaster 300 1 300
Ferris Wheel 200 1 200
Train Ride 50 1 50
Terror Zone 100 1 100
Indiana Zone
150 150
Coaster Ride
Expedition Forest To the Boundary wall of park
Total 800
Water Rides
Wave Pool 100 100
Splash Mountain 150 150
Water Slide 72 meter in length
Pirates of the
100 100
Caribbean
Jurassic Park
100 100
World
Total 450
Fire Rides
Fire Work Display 50’ Empty space from the launch
Fire Ball 100 1 100
Fire Pit
150 1 150
Experience
Fired themed
50 1 50
Escape Room
Ghost Train Fire
100 1 100
work Display
Total 400
Air Rides
Soaring around
100 1 100
the World
Flying Theater 100 1 100
Sky Diving
90 1 90
Simulator
Observation
225 1 225
Tower
Air Force one 100 1 100
X2- Six Flags
100 1 100
Magic
Total 615
Space Rides
Space Mountain 200 1 200
Space World 400 1 400
Total 600
Total Built-Up area 12800
Note - Areas might vary based on planning.

Source -

https://forrec.com/theme-parks-by-the-numbers/#:~:text=6%2D12%20SQUARE
%20METRES%20(65,or%2012%2D24%20hectares)

https://www.theparkdb.com/blog/how-to-size-an-attraction-of-any-kind/

https://smallbusiness.chron.com/calculate-seating-capacity-restaurant-39808.html

https://frontdesk.co.in/architecture-design/toilets-sanitation-requirements-as-per-
indian-standards/

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