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GDD 1-Pager
GDD 1-Pager
GDD 1-Pager
Key Pillars
Passive Passive
Visual Style
Core Loop Win condition(s)
Lose condition(s)
Music & sound style
Features
Story
Visual Style
Core Loop Win condition(s)
How will the game look? How will the visuals
make the player feel? Include inspiration/ How can a player win the game?
references & guidance for the artists. What is the core, repeatable gameplay
loop that is central to the entire game?
Audience Platform Team Personal dev goal The most important part of this document:
Who’s involved in the What are you personally trying to achieve through this
Who is this game for? How will the game project? Do you want to develop your art skills, explore
be accessed/played? gamedev team? a certain mechanic or to just finish & release a game?