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Final Research Excomp Dadivo Rabajante
Final Research Excomp Dadivo Rabajante
School of Management
In Partial Fulfillment
of the Requirement for the Course
Extensive Competency Program 1 (EXCOMP1)
Submitted by:
Djonn Lorenz Dadivo
Bryne Louis Rabajante
Presented to:
Marie Endrita P. Celeste
EXCOMP1 Instructor
FEBRUARY 2023
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CHAPTER I
Introduction
In the current digital age, technology has become a vital tool for enhancing the learning
experience of students. With the advent of various educational software and tools, teachers and
students are continuously searching for new ways to improve the classroom environment.
Among these tools, Grammarly and Canva stand out as two of the most popular (Fischer &
Thompson, 2019; Kim & Kim, 2020). Grammarly is a grammar checking software that helps
improve writing skills, while Canva is a graphic design platform that assists students in creating
professional-looking presentations and projects (Sivakumar & Umasankar, 2018). The purpose
of this study is to evaluate the impact of these tools on the class activities of students. The main
objective is to determine the effect of using Grammarly and Canva on students’ writing and
presentation skills and to examine the ways in which they can contribute to the overall success of
the class. This research will be of great significance to instructors, students, and researchers as it
will provide valuable insights into the effectiveness of these tools and inform future decisions on
Grammarly and Canva are educational software programs that assist students in
improving their writing abilities and participation in class activities (Kim & Kim, 2020;
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Sivakumar & Umasankar, 2018). These tools are used in education to help students create high-
quality writing assignments and aesthetically appealing designs (Fischer & Thompson, 2019).
This assessment will look at their efficacy, usability, and impact on students' writing and design
skills. The goal is to evaluate how these technologies might help instructors create interactive
The integration of technology into education has led to the widespread use of software
like Grammarly and Canva in the classroom. However, there is limited research on the actual
impact of these tools on class activities and student learning outcomes. This study evaluates the
effects of using Grammarly and Canva in a classroom setting and understands how they affect
student writing skills and the overall quality of class activities. This research is needed to supply
insights into the effectiveness of these tools and inform educators about their potential benefits
and limitations.
1. What are the factors that influence the students of APC to use Grammarly and
2. Does Grammarly and Canva have an impact on the writing skills and creativity of
APC students?
3. What are the positive and negative effects of using these softwares?
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C. Objectives
This study's goal is to examine the effects of using Grammarly and Canva on student
writing skills and class activities in a classroom. Specifically, the research aims to:
2. Assess the effectiveness of Canva in improving the visual appeal and overall
The importance of this study comes in its ability to contribute to the realm of education
by offering useful insights regarding the influence of Grammarly and Canva on APC students.
The findings of this study have the potential to guide technology integration decisions as well as
The findings of this study can assist APC students understand the possible benefits and
drawbacks of utilizing Grammarly and Canva in the classroom, as well as how these tools can
help improve their writing abilities and enrich their learning experiences. It can also:
● Give educators with information regarding the impact of utilizing Grammarly and Canva
in the classroom, as well as evidence-based recommendations for their use. This data may
classroom experience.
● Add to the current body of research on the influence of technology on APC Student
learning outcomes, as well as serve as a foundation for future research in this area.
Finally, the study's findings have the potential to help a wide variety of stakeholders,
including students, educators, and academics, by giving useful insights on the influence of
This study aims to investigate the impact of using two digital tools, Grammarly and
Canva, on the writing and design skills of students at Asia Pacific College (APC). Specifically,
the study will focus on how these tools affect students' participation in class activities, with
The study will assess key features of Grammarly and Canva, such as their ease of use and
user friendliness, and how these features contribute to students' effective utilization of the tools
for writing and design projects. By shedding light on the benefits and drawbacks of these tools in
the classroom, the research seeks to enhance our understanding of their potential impact on
students' learning.
Limitations:
While the goal of this research is to give insight about the influence of Grammarly and
Canva on APC students, it is vital to recognize its limitations. The study's sample size is small,
which may limit the findings' applicability to all students and teachers. Additionally, the study's
findings may just provide a preliminary look at the effects of these technologies, and further
research may be required to properly understand their influence across diverse educational
contexts.
As a result, while evaluating the study's findings, it is critical to keep these limitations in mind.
The findings should be seen as an addition to the body of information on the use of educational
software tools in the classroom, rather than a final solution. Further study is needed to fully
evaluate the impact of Grammarly and Canva on students and to determine best practices for
F. Definition of Terms
Grammarly
people improve the quality of their written work. It delivers real-time feedback on grammar,
spelling, and punctuation, making it an invaluable tool for students wishing to improve their
writing abilities.
Canva
Canva is a graphic design program that allows users to generate a variety of visual material such
as posters, flyers, and presentations. The program has an easy-to-use interface and a large library
of templates, making it accessible and simple to use for anyone with little to no design
knowledge.
Class Activity
a class activity. These activities, which can range from writing assignments to group projects, are
intended to help students improve their abilities and knowledge in a certain subject area.
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Software
Software refers to a set of instructions or programs that tell a computer what to do. It is a
collection of data or computer instructions that tell the computer how to work, and it provides the
tools and functions needed to perform specific tasks, such as word processing, data management,
graphics, and more. Examples of software include operating systems, productivity software,
This section's definitions are intended to offer a thorough knowledge of the important topics and
phrases used throughout the study. A precise description of words is critical for establishing
CHAPTER II
In recent years, the use of technology in education has been the subject of numerous
studies (1). The integration of educational tools and software into the classroom has been shown
to have a positive impact on students' learning and overall academic performance (2). One such
tool that has gained popularity in recent years is Grammarly. Grammarly is a grammar checking
software that provides suggestions to improve writing skills (3). Several studies have
Similarly, Canva is a graphic design platform that helps students to create professional-
looking presentations and projects (6). A number of studies have investigated the impact of
graphic design tools on students' learning and creativity (7). These studies have shown that the
use of graphic design tools such as Canva can enhance students' presentation skills, encourage
In this study, we aim to evaluate the effects of Grammarly and Canva on students' class
activities. This review of related literature highlights the positive impact that these tools have had
on students' writing and presentation skills, and provides a foundation for the proposed research
(10).
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It is important to note that while a number of studies have investigated the use of
technology in education, few have specifically focused on the impact of Grammarly and Canva
on students' class activities (11). This study aims to fill this gap in the literature and provide
insights into the effectiveness of these tools in the classroom (12). A study by Agustin and
Tabotabo (2019) investigated the effects of using Grammarly on the writing performance of
Filipino college students. The study used a pre-test and post-test design, with a control group and
an experimental group. The experimental group used Grammarly while the control group did not.
The results of the study showed that the experimental group had significant improvement in their
writing performance compared to the control group, indicating the effectiveness of Grammarly in
improving writing skills among Filipino college students. (13) In another study by Bauson et al.
(2020), the researchers explored the use of Grammarly among engineering students in a
Philippine University. The study utilized a mixed-method approach, with a survey questionnaire
and in-depth interviews. The results of the study showed that Grammarly was effective in
improving the students' writing skills, particularly in identifying and correcting grammatical
errors. The study also found that students found the tool easy to use and helpful in improving
Chapter III
Methodology
The goal of this study is to assess the impact of two educational software tools,
Grammarly and Canva, on class activities among APC College students. A descriptive research
design and purposive sampling will be used to recruit APC college students that necessitates the
usage of Grammarly or Canva. Pre- and post-use surveys will be used to collect data. Data will
be examined using statistical tools, and ethical issues will be taken into account. The study's
Research Methodology
This study's research approach will be descriptive, with APC College students utilizing
either Grammarly or Canva during class activities. Surveys will be used to collect data, which
will be examined using statistical tools to determine the impact of the software programs on
The study aimed to evaluate the effects of Grammarly and Canva on APC college
students' class activities. A total of 100 participants were recruited from Asia Pacific College.
The participants were undergraduate students from various courses and academic levels,
including freshmen, sophomores, juniors, and seniors. They were selected through convenience
sampling and were required to have basic computer literacy and proficiency in English.
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Sampling Technique
For this study, purposive sampling will be used to select APC College students who are
enrolled in a writing or design class that requires the use of either Grammarly or Canva. The
researcher will work with instructors to identify potential participants who meet the specific
criteria for the study. This technique allows the researcher to select participants with experience
using the software programs in class activities. However, the findings may not be generalizable
Research Instruments
This study's research tools will be surveys given to participants before and after they
utilize the software packages. The surveys will be designed in accordance with the study's goals
and will contain questions assessing the success of the software packages in increasing the
quality of student work and involvement in class activities. The surveys will be delivered online,
and the results will be examined with statistical tools. The use of surveys will allow for a
thorough evaluation of the software programs' performance in increasing the quality of student
work and involvement in class activities. The surveys will collect quantitative data, which will be
For this study will involve purposive sampling of APC College students, who will
complete a pre-survey to assess their experience and attitudes towards the software programs.
They will use either Grammarly or Canva in their classes, after which they will complete a post-
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survey to assess the effectiveness of the software in improving their work and engagement in
class activities. The responses will be analyzed using statistical software to determine the impact
of the software on the students. These procedures will ensure reliable and valid data collection,
Descriptive statistics, such as mean, standard deviation, and frequency distribution, will
be used to analyze the pre- and post-survey data. A paired-samples t-test will be used to
determine if there is a significant difference between the pre- and post-survey results for each
software program.
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References
Agustin, D. R., & Tabotabo, L. S. (2019). Effects of using Grammarly on the writing
Anderson, L. W., & Krathwohl, D. R. (2001). A taxonomy for learning, teaching, and
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Bauson, E. J., Buenaobra, J. V., & de Guzman, R. C. (2020). Enhancing the writing skills of
Canva (n.d.). Canva: Graphic Design & Video Creation. Retrieved from
https://www.canva.com/
Chang, M. L. (2019). The impact of grammar feedback on the writing development of EFL
Fischer, C. A., & Thompson, N. A. (2019). Enhancing writing skills with technology: The
Fischer, M., & Thompson, P. (2019). Grammarly: A powerful grammar checker for content
https://doi.org/10.1177/0973258619877451
https://www.grammarly.com/
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Kim, D., & Kim, K. J. (2020). Evaluating the impact of Grammarly on improving students'
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Kim, H. J., & Kim, Y. K. (2020). Exploring the effects of Grammarly on writing skills in English
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Kim, J. (2019). The impact of graphic design tools on the creative thinking skills of students.
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