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AS2209

Laboratory Activity
Wall-piece Model
Objectives:

At the end of the exercise, the students should be able to:

 Produce a 3D model from curves and NURBS; and


 Apply materials and texture to the 3D model.

Materials:
 Desktop computer
 Blender software

Basic Principles:

This activity requires the student to produce 3D models using curves and NURBS and apply materials and
textures. Through this activity, the student would be able to demonstrate their understanding of curves,
materials, and textures.

Procedures:

Creating a Project Folder

Before starting a new scene, it is recommended to create a project folder to keep all project files
organized. Open File Explorer and browse to the Documents folder. In this folder, create a new folder with
the name “LastName_02LabAct1” (Ex. DelaCruz_02LabAct1). This folder will serve as the main folder and
will contain all the project folders that you will create in this activity.

Adding Reference Image

1. Choose View > Area > Toggle Quad View from the 3D Viewport menu bar or press CTRL + ALT
+ Q; the quad view is displayed.
2. Add your reference background image by navigating to Add > Image > Reference from the 3D
Viewport menu bar. Choose the design.png image, which will be included along with this exercise.
3. Select your reference image from the Outliner and navigate to Object Data Properties. Toggle
the Opacity checkbox and change the value to 0.4.

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AS2209

Creating the Curve

1. Delete the default cube object from the view. Make sure that Object Mode is chosen from the 3D
Viewport menu bar, then navigate to Add > Curve > Bezier; a Bezier curve will be created at the
center of the grid with the name BezierCurve.
2. Move BezierCurve towards the top of the image. Switch to Edit Mode and zoom in on the top part
of the image. Next, move the two control points and their handles to change the curvature of
BezierCurve.

3. Select the end control point of BezierCurve. Next, select the Curve Pen Tool and add your
succeeding curve control points while following the reference image. Make sure that you are using
an orthographic when placing your points to have an accurate view.
4. Once you are done creating the first curve, select all by pressing A. Then, duplicate your curve
with Shift + D.

5. Align your duplicated curves according to the reference image using Move, Rotate, and Scale
Tool as needed. Do the same with the remaining curves.

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AS2209

Creating the Center Part

1. While in Object Mode, create a NURBS Sphere by navigating to Add > Surface > NURBS Sphere.
A NURBS sphere will be created with the name SurfSphere.
2. Switch to Edit Mode and the control points of SurfSphere will be displayed. Select the top vertices
of the sphere using the Select Box Tool.

3. Delete the selected top vertices by navigating to Surface > Delete > Vertices or by pressing X
and then clicking vertices.
4. Once the top vertices are deleted, press A to select your sphere. Scale and rotate your selected
sphere according to the reference image.

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AS2209

Converting 2D Curve to 3D Shapes

1. Switch to Object Mode and select your BezierCurve from the Outliner.
2. Navigate to Object Data Properties of your curve and apply Bevel by navigating to Geometry >
Bevel > Round.
3. In the Bevel panel, set the depth to 0.07m and resolution to 20.

4. Once the bevel is applied, your curve should now be converted into a 3D shape.

Adding Material and Texture

1. Switch to Shading Workspace by clicking Shading on the Top Bar.

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AS2209

2. Click on your BezierCurve in the Outliner. Then, create a new material by clicking New in the
Texture Node Editor. Material.001 should be created containing a Principled BSDF Node Material.

3. Apply the following values to your Principled BSDF Node Material:


Base Color: Hex: 151515
Metallic: 1.000
Specular: 0.000
Roughness: 0.000
4. Click on your SurfSphere object and apply the same material by clicking Material.001 on Browse
Material Dropdown.

When you are on creating your objects, save your project in the folder you created earlier by File > Save
As with the file name “LastName_CurvesNURBS” (ex. DelaCruz_CurvesNURBS). You will be graded with
the following rubric:

CRITERIA PERFORMANCE INDICATORS POINTS


Technical Difficulty The 3D models demonstrate appropriate and excellent
and Editing editing techniques. The models are also placed in an 30
Techniques appropriate background.
All required elements are present, and the guidelines are
Project Guidelines 20
followed accordingly.
TOTAL 50

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