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Barbarian 8 UncleArkie

CLASS & LEVEL PLAYER NAME


Arnrich
Variant Human Ruined (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +7 Constitution +7 16 126 --
+5 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
20
+1 Charisma
Total 8d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+4 P +5

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


18 P +8 Athletics STR Dice Set
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Giant, Nordmaarian
INTELLIGENCE
+2 Insight WIS
40 ft. (Walking)
+0 P +4 Intimidation CHA
+0 Investigation INT
11 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS === (10 rounds).
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, You gain advantage on STR checks and saving
Help, Hide, Ready, Search, Use an Object, throws (not attacks), +2 melee damage with STR
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, weapons, resistance to bludgeoning, piercing,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object slashing damage. You can't cast or concentrate on
spells while raging.
P +5 Stealth DEX === BONUS ACTIONS ===
CHARISMA Great Weapon Master Attack Your rage ends early if you are knocked unconscious
P +5 Survival WIS
On your turn, when you score a critical hit with a or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
+1 melee weapon or reduce a creature to 0 HP with one,
you can make one melee weapon attack as a bonus
action.
then. You can also end your rage as a bonus action.

13 Rage • 4 / Long Rest


As a bonus action enter a rage for up to 1 minute
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Greataxe +8 1d12+5 Slashing Martial, Heavy, Two-Handed

Handaxe +8 1d6+5 Slashing Simple, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Handaxe +8 1d6+5 Slashing Simple, Light, Thrown, Range (20/60)

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Javelin +8 1d6+5 Piercing Simple, Thrown, Range (30/120)

Unarmed Strike +8 6 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 8 UncleArkie
CLASS & LEVEL PLAYER NAME
Arnrich
Variant Human Ruined (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === extra language.


* Spirit Seeker • PHB
* Hit Points • PHB 47 You can cast beast sense and speak with animals as * Ability Score Increase • BR 31
rituals. Two different ability scores of your choice increase by
* Proficiencies • PHB 47 1.
* Totem Spirit • PHB
* Rage • PHB 48 You have adopted a totem spirit. * Skills • BR 31
As a bonus action enter a rage for up to 1 minute (10 You gain proficiency in one skill of your choice.
rounds). | Tiger • SCAG
While raging, you can add 10 feet to your long jump * Feat • BR 31
You gain advantage on STR checks and saving throws distance and 3 feet to your high jump distance. You gain one feat of your choice.
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Ability Score Improvement • PHB 49
You can't cast or concentrate on spells while raging. === FEATS ===
* Extra Attack • PHB 49
Your rage ends early if you are knocked unconscious You can attack twice, instead of once, whenever you * Alert • PHB 165
or if your turn ends and you haven’t attacked a hostile take the Attack action on your turn. You gain a +5 bonus to initiative, you can't be
creature since your last turn or taken damage since surprised while you are conscious, and other creatures
then. You can also end your rage as a bonus action. * Fast Movement • PHB 49 don’t gain advantage on attack rolls against you as a
Your speed increases by 10 ft. while you aren't result of being unseen by you.
| 4 / Long Rest • 1 Bonus Action wearing heavy armor.
* Great Weapon Master • PHB 167
* Unarmored Defense • PHB 48 * Aspect of the Beast • PHB On your turn, when you score a critical hit with a melee
While not wearing armor, your AC equals 10 + DEX You gain a magical benefit based on the totem animal weapon or reduce a creature to 0 HP with one, you
modifier + CON modifier + any shield bonus. of your choice. can make one melee weapon attack as a bonus
action. Before you make a melee attack with a heavy
* Reckless Attack • PHB 48 | Tiger • SCAG weapon that you are proficient with, you can choose to
When you make your first attack on your turn, you can You gain proficiency in two skills from the following list: take a -5 penalty to the attack roll to add +10 to the
decide to attack recklessly, giving you advantage on Athletics, Acrobatics, Stealth, and Survival. attack's damage.
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your * Feral Instinct • PHB 49 | Great Weapon Master Attack: 1 Bonus Action
next turn. You have advantage on initiative rolls. Also, if you are
surprised at the beginning of combat but not * Tough • PHB 170
* Danger Sense • PHB 48 incapacitated, you can act normally on your first turn if Your HP maximum increases by 16.
You have advantage on DEX saving throws against you enter a rage before doing anything else.
effects that you can see while not blinded, deafened,
or incapacitated.
=== VARIANT HUMAN RACIAL TRAITS ===
* Primal Path • PHB 48
* Languages • BR 31
| Path of the Totem Warrior You can speak, read, and write Common and one

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bracers of Defense 1 -- Rations (1 day) 10 20 lb.

Handaxe 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Handaxe 1 2 lb. Tinderbox 1 1 lb.

Javelin 4 8 lb. Torch 10 10 lb.


EP 0 Greataxe 1 7 lb. Waterskin 1 5 lb.

Backpack 1 5 lb.
GP 13 Bottle, Glass 1 2 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Hourglass 1 1 lb.

Hunting Trap 1 25 lb.


WEIGHT CARRIED

117 lb. Manacles 1 6 lb.

ENCUMBERED Pouch 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Dice Set 1 --

PUSH/DRAG/LIFT Bedroll 1 7 lb.

600 lb. Mess Kit 1 1 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Arnrich
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Speak with Animals Spirit Seeker -- 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL ===

O Beast Sense <C> Spirit Seeker -- 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

SPELLS

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