Professional Documents
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Kuisioner Duolingo
Kuisioner Duolingo
A Skripsi
Presented to the Faculty of Education in Partial of the Requirements for the
Degree of S.Pd. (S-1)
Hairunnisa
11180140000055
JAKARTA
2023
APPROVAL SHEET
A Skripsi
Presented to the Faculty of Education in Partial of the Requirements for the
Degree of S.Pd. (S-1)
By:
Hairunnisa
11180140000055
Approved by:
Advisor I Advisor II
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ABSTRACT
Hairunnisa, 11180140000055. “Students' Perception on Using Duolingo
Application in Increasing English Learning Motivation.” A Skripsi of
Department of English Education, Faculty of Educational Sciences, Syarif
Hidayatullah State Islamic University, Jakarta, 2022.
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ABSTRAK
Hairunnisa, 11180140000055. “Students' Perception on Using Duolingo
Application in Increasing English Learning Motivation.” A Skripsi of
Department of English Education, Faculty of Educational Sciences, Syarif
Hidayatullah State Islamic University, Jakarta, 2022.
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ACKNOWLEDGEMENT
Bismillahirrahmanirrahim…
All praise and gratitude belongs to Allah, the Creator of the worlds, who
has given the writer his everlasting mercies and blessings throughout her life and
provided the writer knowledge, guidance, and help that enabled her to finish this
research. Allah's peace and blessings be upon the prophet Muhammad, who
introduced Islam to us as the light that transforms us into better people.
Alhamdulillah, with the strength and blessings from Allah, the writer can
complete her research that presented to English Education Department, Faculty of
Educational Sciences, Syarif Hidayatullah State Islamic University Jakarta as a
partial fulfillment of the requirement for the degree of Strata I (S1). The writer
also admits that the research would have been possible without the support and
assistance of some individuals. Therefore, the writer wholly acknowledges all the
outstanding people who contributed to the accomplishment of this research.
First and formost, the writer would like to express her sincere gratefulness
to her loving family; especially her parents, Bapak Zulkarnain and Ibu Faridawati,
for their unwavering and unrivaled support, prayers, and love. Then she wants to
express her thanks to her beloved brother Ihsan Albarr, who always being a good
brother for the writer. In addition, she also would like to show her appreciation as
well as honour to Mrs. Siti Nurul Azkiyah, Ph.D and Mr. Zaharil Anasy, M.Hum
as her advisors, for the countless support, guidance, patience, and meaningful
feedback upon the writer in completing this research.
Additionally, the writer also wants to show her greatest appreciation and
thanks to:
1. Dr. Sururin, M.Ag., The Dean of Faculty of Educational Science
2. Prof. Didin Nuruddin Hidayat, M.A TESOL., Ph.D., The Head of Department
of English Education
3. Zaharil Anasy, M.Hum., The Secretary of Department of English Education.
4. Dr. Nida Husna, M.Pd., The Academic Advisor in Class B 2018.
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5. All lecturers in the Department of English Education for their insightful
knowledge, motivation, experiences, and inspiration throughout the classes.
Those values and knowledge will be manifested by the writer throughout her
life.
6. Dra. Rahmi Indriani, The Headmaster of MTs Negeri 2 Jakarta for trusting
the writer to conduct the research at her school.
7. Badiah, S.Pd., The English teacher at MTs Negeri 2 Jakarta for his guidance,
inspiration, insight, and encouragement.
8. All cheerful students of class 71 and 74 at MTs Negeri 2 Jakarta for their
kindness and effort to participate in the research.
9. All of the writers beloved friends in the Department of English Education
2018, for all member of B class especially Ani, Husnaini, and Nabila
Khoirunnisa for all helps, laughs, cries which making the writer’s university
life becomes memorable.
10. All of the writer’s family in Ciledug and Ciganjur.
11. Everyone whose name cannot be mentioned one by one for all the
contributions they have given for this study.
Last but not least, the writer acknowledges the limitations and constraints
of her research. For this reason, the writer gratefully accepts constructive criticism
and recommendations to help her write better. The writer hopes that her findings
will be helpful to readers and future studies.
Hairunnisa
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TABLE OF CONTENTS
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CHAPTER III: RESEARCH METHODOLOGY
A. Research Design ................................................................................. 29
B. Population and Sample......................................................................... 29
C. Research Instrument ........................................................................... 30
D. Research Procedure .............................................................................. 31
E. Data Analysis ..................................................................................... 32
CHAPTER 4: RESEARCH FINDING AND DISCUSSION
A. Research Findings ............................................................................... 38
1. Quantitative Findings Using Questionnaire .................................. 38
2. Qualitative Findings Using Interview ........................................... 54
B. Discussion ........................................................................................... 58
CHAPTER 5: CONCLUSION AND SUGGESTION
A. Conclusion............................................................................................ 61
B. Suggestion ............................................................................................ 61
REFERENCES ............................................................................................. 62
APPENDICES ............................................................................................... 67
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LIST OF FIGURES
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LIST OF TABLES
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Table 4.22 Students’ response of Achievement 3 ........................................... 49
Table 4.23 Students’ response of Challenge 1 ................................................ 50
Table 4.24 Students’ response of Challenge 2 ................................................ 50
Table 4.25 Students’ response of Challenge 3 ................................................ 51
Table 4.26 Students’ response of Blending exercise (listening, speaking,
pronunciation, writing, vocabulary) 1 ........................................... 51
Table 4.27 Students’ response of Blending exercise (listening, speaking,
pronunciation, writing, vocabulary) 2 .......................................... 52
Table 4.28 Students’ response of Blending exercise (listening, speaking,
pronunciation, writing, vocabulary) 3 .......................................... 52
Table 4.29 Students’ response about Duolingo in increasing motivation ........ 53
Table 4.30 Students’ response about sustainability in using Duolingo ........... 53
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LIST OF APPENDICES
Appendix 1 Questionnaire................................................................................ 67
Appendix 2 The Result of Questionnaire ........................................................ 79
Appendix 3 Students' Semi-Structured Interview Questions ........................... 83
Appendix 4 Students' Interview Transcript ..................................................... 84
Appendix 5 Surat Bimbingan Skripsi .............................................................. 90
Appendix 6 Surat Izin Penelitian ..................................................................... 92
Appendix 7 Surat Keterangan Penelitian ........................................................ 93
Appendix 8 References Examination Paper .................................................... 94
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CHAPTER I
INTRODUCTION
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D. Research Question
There are two research questions based on the background of the study
above:
a. What is students’ perception toward the use of the Duolingo Application?
b. How do students perceive Duolingo's feature to increase English learning
motivation?
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A. Learning Motivation
1. The Concept of Motivation
The term "motivation" is derived from the word "motive," which,
according to the Cambridge Dictionary, refers to a reason for doing
something. This is related to Arifin (2015), who defines a motive as
everything that drives, stimulates, or urges a person to act in a certain way.
People use these reasons to give their daily actions a purpose and
significance. For instance, if someone wants to get a decent wage, they
must put in a lot of effort, or if someone wants to build their own home,
they must be diligent in working. Everyone must have specific reasons that
encourage him to do something. From some of the meanings of motives
above, it can be seen that motivation is a movement or urge that develops
within to accomplish the desired outcome. This agrees with Uno's (2018)
definition of motivation, which states that a person has the internal and
external urge to change their behavior.
Talking about motivation, there are many theories about motivation.
Examining Abraham Maslow's motivation hierarchy is a place to start
when understanding students' motivation and goals (Juniar, 2016). In
1943, an American psychologist coined this theory. Abraham Maslow
thought humans are fundamentally good and demonstrated that people
have a strong desire that grows with time. In Maslow's theory, five
primary elements become basic needs and are described as a hierarchy or
ladder representing the level of needs. The most basic necessity is at the
bottom of the triangle. Maslow argued that if basic human needs are
addressed, higher-level wants will also be met, creating a spirit that will
motivate humans to meet higher-level requirements. The following is a
more detailed description of Maslow's triangle of The Needs Hierarchy:
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a. Physiological Needs
Physiological need is a basic human requirement for survival. Food,
water, oxygen, sleep, and other physiological demands are examples.
If these needs are not addressed properly, the next level's needs will be
ignored.
b. Safety/Security Needs
Furthermore, physical and psychological security will be required
after these basic needs are addressed. These demands include a sense
of security from crime, sickness, conflict, natural disasters, stress, and
anxiety.
c. Social Needs
If the previous two needs have been addressed, this need will arise.
The emergence of a sense of wanting to be friends with other people,
want to be close to family, want to find a relationship, want to love
and be loved, and so on are examples of this need.
d. Esteem needs
Following the satisfaction of social requirements, the demand for self-
esteem emerges. Some of these wants include the desire for respect
from others, as well as the desire for prestige, celebrity, recognition,
attention, and praise.
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e. Self-actualization Needs
The need for self-actualization takes up the most space at the top the
desire to demonstrate and show oneself to others. At this level, a
person utilizes all of his potential to the fullest extent feasible.
knowledge to prepare for the next world. In addition to these two things, it
is equally important that students feel happy and enjoy their learning
activities inside or outside the classroom. In essence, motivation arises due
to an impulse that affects human movement. Motivation has several types,
according to experts, and will be discussed in detail at the points below.
2. Types of Motivation
There are many classifications of types of motivation according to
experts in various points of view. However, what will be discussed here is
the type of motivation seen from the point of view of the source that gave
rise to it, namely intrinsic and extrinsic motivation. According to Nurjan
(2016), the explanation of intrinsic and extrinsic motivation is as follows.
a. Intrinsic motivation
Intrinsic motivation refers to the internal motives that become active
or whose functioning does not require external stimulation. Everyone
has the desire to take action. As an example, someone who likes to
write does not need external elements that stimulate him to write
diligently because he already has his motivation within himself.
b. Extrinsic motivation
Extrinsic motivation refers to active motivations that operate as a
result of outside factors. For instance, a student would put more effort
into his studies if he knew that his parents would give him a present if
he achieved high grades.
attitudes, and so on, in a more advanced and better direction, based on the
several definitions of learning presented above.
While motivation, as defined by Arianti (2018), is a psychological
state in which someone is encouraged to achieve something. Needs,
desires, and goals are the three basic components of motivation. In line
with Masni (2015), motivation is the basic urge that drives a person to act
in a certain way to achieve a specific goal. Another definition comes from
Uno (2018), who defined motivation as a motivational factor that
stimulates action to fulfill goals and is fueled by distinct human
requirements. From several definitions of motivation above, it can be
concluded that motivation is an impulse or movement that grows within a
person to achieve the desired goal.
Motivation and learning are two things that cannot be separated.
Motivation is what must exist and arise during the learning process.
Without motivation or lack of motivation, the learning process will not run
optimally. In addition, the lack of motivation makes it difficult for teachers
and students to achieve the learning objectives that have been set.
Therefore, learning motivation is the whole or the driving force in students
that cause activities in the learning/lecture process that ensures continuity
and provides direction to learning activities, so that the desired subject of
study can be achieved (Masni, 2015). Learning motivation is defined as
the facilitation of changes in energy, taste, and goal stimulation in the
learning process (Cleopatra, 2015). This is in line with Suroso (2019), who
defined learning motivation as a spirit that arises from within an individual
in opposition to all physical and mental activity, leading to the
encouragement of students in learning activities, the filtering of the types
of activities that students wish to pursue, and the direction of the student's
behavior. It can be concluded from the definitions above that learning
motivation is a movement or encouragement that arises from within
students to follow the learning process to achieve a desire to increase their
understanding and ability of a thing.
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B. Duolingo Application
1. Definition of Duolingo
Duolingo is a language learning game with the slogan "free
language education for the world." It focuses on improving vocabulary.
Luis von Ahn and Severin Hackers conceived and constructed Duolingo as
a smartphone application at the end of 2011. Duolingo began in 2012 for
iPhone users and was followed up in 2013 with an Android app. This
application is currently utilized by more than 100 million people
worldwide and has a rating of 4.7 out of 5 stars from more than eleven
million people.
De Castro et al. (2016) define Duolingo as one of the most well-
known and well-received language learning programs. It has won multiple
accolades, and it is accessible for Android, iOS, Windows Phone, and the
web. It is effortlessto use, and it is highly good for individuals learning
English and other languages including Spanish, Italian, German, and
Turkish. It can be utilized for at least five minutes daily, and users can
choose how they want to practice it.
Duolingo is a skill set of lessons that drills the users on new words,
phrases, and sentences using listening exercises, flashcards, and multiple-
choice questions. This game-based learning application is widely used and
liked by people of all ages, such as children, teenagers, adults, and
especially students who want to learn languages. Currently, Duolingo
provides more than 30 languages and can be used worldwide by
downloading the application. Users will be asked to choose what language
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they will learn before using the application. Then, this application will be
directed to the language previously selected by the user.
The initial appearance of the Duolingo application is very attractive
and easy to understand. It allows users to enjoy their language learning
time well. The exercises presented in this application start from basic
vocabulary or everyday vocabulary. This is one of the reasons why
Duolingo is suitable for beginners who want to learn a language, users
who want to improve their language knowledge, or those who want to
know the extent of their language knowledge. In addition, Duolingo has a
variety of unique, interesting, and fun features to learn English. These
features are also very easy for students to understand and will be discussed
in more detail below.
a. Duolingo’ Story
This feature provides exercises and fun stories emphasizing reading
and listening comprehension. Duolingo Stories are a fun and
interesting way to earn XP.
b. XP
When you learn anything new on Duolingo, you gain experience
points, or XP for short. XP may be earned in a variety of ways:
1. Individual lessons are worth 10 XP (+bonus XP if applicable).
2. 10 XP for skill practice (after completing all five levels in a skill).
3. 10 XP for practicing (through the barbell symbol on the desktop
browser or the Hearts tab in the iOS/Android app).
4. 20 XP for Skill Test-out (when you press the key symbol to level
up a skill).
5. 50 XP for completing the checkpoint quiz
6. 100 XP for the placement test
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Figure 2.3 XP
d. Achievement
Achievement is a collection of student achievements after
practicing with Duolingo.
e. Challenge
The challenge feature contains daily missions you must
accomplish to earn exclusive badges from Duo. Users can see what
they can do to complete Duolingo challenges.
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c. Writing, where students are asked to write a few words after they have
read a word or sentence or after they have listened to a sound that
comes out.
the basic units. Exercises in the basic unit consist of several themes
such as clothes, foods, animals, colors, etc. To be able to proceed to
the next unit, students must complete several exercises on the theme
in that previous unit. To increase the level of student learning, the
next unit level is designed to be more difficult than before to
increase the level of student learning. Some exercises in unit two are
conjunction, preposition, adjective, verb, etc.
D. Student Perception
In essence, the word "perception" is derived from the Latin verb
"percipere," which means to accept or receive. According to KBBI version 5,
perception is defined as a person's direct reaction (acceptance) to something
while learning certain things through his five senses. This result agrees with
Slameto's (2003) claim that information and instructions should access the
human brain for perception to occur. Humans constantly interact with their
surroundings through perception, which is accomplished through their five
senses—sight, hearing, touch, taste, and smell.
Another definition comes from Wijaya (2020), who stated that
perception is the process of perceiving that involves a person becoming one
with the stimuli they are exposed to. The ideas, feelings, and experiences of the
individual actively influence the perception process. Perception sets the
thought stage. Humans see their surroundings through perception. From several
definitions above, it can be summed up that by employing their five senses,
humans choose, organize, and interpret information about the world around
them through perception.
Perception does not occur spontaneously but through various processes.
According to Buchanan and Huczynski (2019), the perception process in
humans is divided into two, namely bottom-up processing and top-down
processing.
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E. Previous Studies
To differentiate this current study from previous study, the researchers
look for other studies that have similarities and gap from this study. The first
study is taken from Fauzan and Kasim (2020. Their study aims to look into the
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The last study comes from Alvons Habibie. His study intends to
investigate students' motivation to learn English using Duolingo as a language
learning tool. The phenomena were investigated and described using a mixed-
technique approach. The participants in this study were 40 English department
students. Questionnaires and interviews were used to collect data. According
to the data, the results show that students are typically excited about using the
programs and like their flexibility and usefulness. Besides that, Duolingo has a
wealth of vocabulary and grammar that can assist students in effectively
constructing an English sentence. Therefore, it can be stated that the Duolingo
App positively impacts students' motivation in learning English.
To conclude, the first study above focuses on the usage of Duolingo as
a media for assignment in learning English and use a case study as the method
while this study focuses on the features that Duolingo has to offer for learning
English. The following study uses experimental as a method and focuses on
the use of Duolingo in general, while this study uses a mixed-method as the
design methodology. The fourth study used a mixed-method. Besides that, the
study not only focuses on Duolingo, but also on Hello English. The last study
used a mixed-method in conducting the study, and the participants were
English department students, while the participants in this current study are
Junior High School. The author proposes to improve the research question
based on the findings of various prior investigations. Although the preceding
four studies share some similarities with this one, they have yet to explore the
features of Duolingo that help students become more motivated to learn
English.
CHAPTER III
RESEARCH METHODOLOGY
A. Research Design
The methodology used in this current study is mixed-method. This
method was chosen since it is suitable to analyze, describe in greater depth,
and give clear information about students' perception of the use of Duolingo
and it features in increasing English learning motivation. According to
Creswell and Plano (2018), the mixed method is a method for rigorously
collecting and analyzing both qualitative and quantitative data in response to
research questions and hypotheses, integrating (or mixing or combining) the
two forms of data and their results, organizing these procedures into specific
research designs that provide the logic and procedures for conducting the
study, and framing these procedures within theory and philosophy.
Since this current study used quantitative and qualitative methods,
there are aims and reasons why the methods were used in this study. In the
quantitative side, this data collection aims to determine students' perceptions
after several times using Duolingo in the English learning process and to find
out the features of Duolingo that influence motivation to learn English by
using questionnaires. While on the qualitative side, this data collection aims to
strengthen the quantitative data taken previously by doing interviews.
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C. Research Instrument
1. Quantitative Instrument
In collecting quantitative data, the instrument used in this study is
questionnaires. A questionnaire is a method of gathering information from
respondents that generally consists of numerous written questions on the
subject (Utami, 2020). The type of questionnaire used in this study is a
closed-ended question. Closed-ended questions also allow for the coding
of replies, the assignment of a numerical value, and the statistical analysis
of the data (Creswell, 2012).
To measure students’ perception of the use of Duolingo in
increasing English learning motivation, Likert scale was used in this study.
According to Joshi et al. (2015) Likert scale is a group of statements
(items) presented in response to a real or hypothetical scenario. On a
metric scale, participants must indicate their degree of agreement (from
strongly disagree to strongly agree) with the supplied statement (items). In
this study, the participants were given the option of using a Likert scale
with five options: strongly agree (5), agree (4), neutral (3), disagree (2),
and strongly disagree (1). The questionnaire consists of 30 questions that
are classified in two parts. Part one (question number 1-10) relates to
students' perceptions of using Duolingo. This part contains several
elements in Duolingo Application (Usability, content, context, control, and
connectivity/mobility). The statements are adapted from the previous
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2. Qualitative Instrument
To get more in-depth and maximum results, after surveying with a
closed-ended question to the participants, the researcher continued the
research by using in-depth interviews with several participants who had
been selected based on their answers. This interview aims to uncover
problems more freely by asking informants for their thoughts and opinions
(Sugiyono, 2015). A semi-structured interview was chosen because it was
suitable to strengthen the quantitative data that had been analyzed. In the
interview section, there are 6 questions divided into 4 points. Points one
deals with using mobile application to learn English while the next is about
using Duolingo to learn English. The third point relates to students’
perceive about using Duolingo to increase learning motivation, while the
last point is related to the top three features in Duolingo that can help them
increase English learning motivation. The questions are adapted from the
previous research conducted by Habibie (2020).
D. Research Procedure
The first stage of collecting research data is to ask permission from the
school, teachers, and students to collect data. Since the face-to-face meeting at
the school has started, the data collection is done offline by coming directly to
the school without ignoring the applicable health protocols. After that, the
writer prepared a questionnaire for data collection and made the questionnaire
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using Google Forms. After the questions are ready, the writer conducts the
first meeting with students, introduces the Duolingo application, teaches how
to use the application, and asks students to download the application. After
that, the researchers make a Duolingo Classroom to monitor students' activity
in using Duolingo. The researchers send the class code and asked all
participants to join the classroom. Then, the author asked students to use the
application for 10 days. There is a schedule and absence for guiding the
students. After 10 days of using the application, students were asked to tell
their experiences using Duolingo by answering the questionnaire that had been
made. After that, the writer made preparations for conducting interviews. Six
interviewees were selected. After the questions and completeness of the
interview are ready, the writer conducts an interview. A recorder is used in
this session to record the process of the interview. Then, the writer analyzed
the data from the questionnaire and interview results. Finally, both
quantitative and qualitative data are interpreted.
E. Data Analysis
1. Instrument Test
The data collection instrument in this study is by distributing
questionnaires in the form of several structured questions that respondents
must answer. The instrument test carried out before using it directly in this
study is the validity and reliability test.
a. Validity Test
In testing the validity of an instrument, the first way is to do
content validity. Several experts have checked this research
instrument. In addition, researchers also use SPSS 24 to find out how
carefully an instrument measures what it wants to measure. Pearson
Product Moment is used in this validity test. Decision-making in this
validity test uses the r table limit with a significance of 0.05. If the
correlation value is above 0.330, so the sample in the study is
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considered sufficient and valid. The results of the validity test of each
research instrument can be presented in the following table:
Table 3.1
The Result of Validity Test
Correlation
Value of
No. Item value Description
r Table
(r-count)
1. Q1 0,330 0,624 Valid
2. Q2 0,330 0,466 Valid
3. Q3 0,330 0,482 Valid
4. Q4 0,330 0,518 Valid
5. Q5 0,330 0,510 Valid
6. Q6 0,330 0,646 Valid
7. Q7 0,330 0,524 Valid
8. Q8 0,330 0,513 Valid
9. Q9 0,330 0,410 Valid
10. Q10 0,330 0,533 Valid
11. Q11 0,330 0,617 Valid
12. Q12 0,330 0,683 Valid
13. Q13 0,330 0,512 Valid
14. Q14 0,330 0,543 Valid
15. Q15 0,330 0,442 Valid
16. Q16 0,330 0,564 Valid
17. Q17 0,330 0,539 Valid
18. Q18 0,330 0.550 Valid
19. Q19 0,330 0,644 Valid
20. Q20 0,330 0,544 Valid
21. Q21 0,330 0,611 Valid
22. Q22 0,330 0,602 Valid
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From the table above, it is known that all question items have a
value of r count bigger than r table. It can be concluded that the 30
items on the questionnaire are valid.
b. Reliability Test
The reliability test is used to see whether the questionnaire has
reliability and consistency if measurements using the questionnaire are
carried out repeatedly. The Cronbach Alpha reliability test was used in
this study. The reliability test criteria are if the alpha value is > 0.60, it
means that the statement is reliable. If the alpha value is 0.60, it
means that the statement is unreliable. The reliability test results will
be displayed in more detail in the table below.
Table 3.2
The Result of Realibility test
Standar
Cronbach’s
No. Item Cronbach’s Description
Alpha
Alpha
1. Q1 0,60 0,921 Reliable
2. Q2 0,60 0,923 Reliable
3. Q3 0,60 0,924 Reliable
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The reliability test results in the table show that the alpha value
is more than 0.60. It can be concluded that all question items in the
questionnaire are reliable.
2. Quantitative Analysis
To analyze quantitative data, this study uses descriptive statistics
analysis. This data shows the percentage of students who agree or
disagree with using of the Duolingo application in increasing their
motivation to learn English. Participants were instructed to pick one of
the Likert scale answers in each section based on the questionnaire. After
collecting responses, the questionnaire was analyzed to determine the
outcome. The percentage of students that picked each point agreement
scale in each statement was computed. According to Suherman &
Sukjaya in Malik (2018), the percentages of each question's frequency
were calculated using the formula below.
Table 3.3
Formula of frequency
𝑓
P= × 100%
𝑁
Description:
P : percentage
F : the frequency of each answer to the questionnaire
N : number of respondents
100 : fixed value
3. Qualitative Analysis
The qualitative data analysis used in this research is the flow model
by Miles and Huberman (1992). This data shows a deeper of students’
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A. Research Findings
1. Quantitative Findings Using Questionnaire
In this session, students were asked to answer 30 questions which
consist of three parts. The first part related to 5 aspects of Duolingo,
namely usability, content, context, control, and connectivity & mobility.
The second part related to features in Duolingo in increasing English
learning motivation. Some of the features that will be described are
Duolingo Story, XP, Crown, Lingot, Heart, Sequence, Achievement,
Challenge, and Blended Exercise. These features are linked to Gardner's
theory which states that motivation consists of three elements, (The effort
to learn the language, the desire to achieve a goal, and enjoying the task of
learning the language). The rest questions are closing statements. The
results of the study will be more clearly illustrated in the following tables.
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• Content in Duolingo
“I like Duolingo because it displays colorful cartoon picture and
funny sounds”
Table 4.3 Students’ response of content in Duolingo 1
Alternatives answer Frequency Percent
Neutral 14 23,3
Agree 20 33,3
Strongly Agree 24 40,0
Total 60 100,0
• Context in Duolingo
“I like Duolingo because it relates to my learning experience”
Table 4.5 Students’ response of context in Duolingo 1
• Control in Duolingo
“I like Duolingo because it has learning reminders”
Table 4.7 Students’ response of control in Duolingo 1
The table shows that there were various answers from the
students. 26.7% of students strongly agreed, and 63.3% agreed
that Duolingo’s Story increases their desire to achieve the goal in
learning English. 6.7% of students chose neutral, while 3.3%
answered disagree.
• XP (Xperiment Point)
“XP increase my effort in learning English”
Table 4.14 Students’ response of XP 1
Alternatives answer Frequency Percent
Agree 33 55,0
Strongly Agree 17 28,3
Total 60 100,0
• Achievement
“Achievement increase my effort in learning English”
Table 4.20 Students’ response of Achievement 1
Alternatives answer Frequency Percent
Agree 33 55,0
Strongly Agree 21 35,0
Total 60 100,0
• Challenge
“Challenge increase my desire to achieve a goal in learning
English”
Table 4.23 Students’ response of Challenge 1
Alternatives Frequency Percent
answer
Agree 36 60,0
Strongly Agree 20 33,3
Total 60 100,0
• Blending Exercise
“Blending exercise (listening, speaking, pronunciation, writing,
vocabulary) increase my effort in learning English”
Table 4.26 Students’ response of Blending Exercise 1
Alternatives answer Frequency Percent
Agree 38 63,3
Strongly Agree 17 28,3
Total 60 100,0
• Closing statement
“Using Duolingo increase my English learning motivation”
Table 4.29 Students’ response about Duolingo
in increasing motivation
Alternatives answer Frequency Percent
Neutral 3 5,0
Agree 28 46,7
Strongly Agree 28 46,7
Total 60 100,0
phones help them improve their English skills and make lessons
less boring.
• What are top three features in Duolingo that makes you feel
motivated to learn English? Why?
The last question is about features in Duolingo that motivate
students to learn English. Most of them said that Duolingo’s story,
XP, and Challenge are the top three features of Duolingo they like.
There are some reasons why students like the features and believe
that feature increase their motivation. Student 6 said she liked
57
B. Discussion
This study was conducted to describe the use of Duolingo in
increasing English learning motivation based on students’ perception. There
are two research questions in this study. The first is to describe students’
perception toward the use of the Duolingo application. The next is to describe
students’ perception toward the features in Duolingo to increase students’
motivation in learning English. Data were gathered from 60 respondents who
had participated for two weeks in November 2022.
For the first research question, the questionnaire results indicated that
most students like and enjoy this application to learn English. This is in line
with Pamuji (2018), who stated that all students agree that they want to
increase their English skills so they like to learn English with Duolingo.
Furthermore, 5 aspects cover all sides of Duolingo including usability,
content, context, control, and connectivity & mobility. Students were asked
10 questions related to these 5 aspects, and almost all agreed that they liked
the Duolingo app because of its various things in it according to these 5
aspects. Students’ responses to the questionnaire in this session indicate that
they like and enjoy Duolingo for some reasons. The reasons are Duolingo is
easy to use, easy to understand, displays colorful cartoon images and makes
funny sounds, the content is packaged like a game, the exercises in the
application were related to their learning experience and daily activities, the
learning reminder system in Duolingo, and the reward system when
completing exercises in Duolingo made them like the app. Besides that, they
like Duolingo because it is flexible, and can be used anytime and anywhere,
and Duolingo access is free and only requires quota. It is supported by
Pramesti and Susanti (2020), who discovered that students' perceptions of
using Duolingo in terms of usability, content, context, control, connection,
and mobility are positive.
In the interview session with student representatives, the researcher
also got some student statements regarding this application. One student said
that he expected Duolingo to have a few features that make learning English
59
fun. Besides that, the pictures are very interesting, and the sounds are funny.
It makes learning more exciting. In addition, another student said that at first,
he thought this app was complicated and uninteresting, but after using it
further, that thought was refuted. This finding corroborated the other
researchers who stated that the Duolingo’s flexibility, practicality, and
usefulness are much appreciated by the students, who use them with a lot of
enthusiasm to learn English (Habibie, 2020; Hidayati & Diana, 2019; Inayah
et al., 2020; Silmi, 2019).
Duolingo is a digital game-based learning which is packaged in an
attractive way to increase student learning motivation. Hyungsung (2012)
stated that games-based learning has many advantages, including improved
academic achievement, self-efficacy, problem-solving, and decision-making.
The English language learning application Duolingo contains several added
features designed by experts to help users feel at ease and joyful. Numerous
features have been added and even deleted. At least 9 features of Duolingo
were identified and investigated in this study, including Duolingo’ story, XP
(Xperiment point), lingot, crown, sequence, heart, achievement, challenge,
and blended exercise. The answer to the second research question using
questionnaire revealed that most students had positive perceptions of the
features of Duolingo that can increase their motivation to learn English. The
researcher adapts Gardner's theory of motivation for use with the Duolingo
feature, which is presented as a set of 18 questions in the second session.
To dig deeper into the role of the Duolingo’s feature on student
motivation, in the interview session, participants were asked to answer 2
related questions. The results show that studefitunts like all the features, but
several features make them feel that their motivation to learn English
increases. This agrees with Yusda et al. (2020) that Duolingo’s features were
interesting, useful, varied, and help students learn English. The first is
Duolingo’s story. All students answer that this feature presents a unique,
exciting, and fun story. They are enthusiastic when accessing this feature that
focuses on reading and listening skills to learn English. The second is XP
60
A. Conclusion
According to the results, the majority of students believe that the
Duolingo application can motivate them to study English further. Students
cited Duolingo's features, usability, content, context, control, connection, and
mobility as reasons why they enjoy using it. In addition, they claimed that
Duolingo's interesting and innovative features had helped them become more
motivated to study English. Students enjoy Duolingo's story, XP, Challenge,
and Heart the best out of all its features. Students think that these features will
make them more motivated to learn. Most students also agreed that Duolingo
may increase their motivation to learn English and said they would keep
using it.
B. Suggestion
After doing research and finding out about students' perceptions on how
Duolingo might increase their motivation to study English, the author would
like to suggest to English teachers to explore and utilize the Duolingo
application as a medium in the classroom to learn English. However, before
implementing Duolingo in the classroom, teachers must learn more about this
program and adapt the material covered in class to the topics and tasks in
Duolingo. Teachers may easily use this application to help students become
more motivated to study English. The second suggestion is addressed to
students to keep utilizing the Duolingo application to practice their English to
advance their language skills. This application, which is designed like a
game, tries to show users that learning English is enjoyable rather than
challenging and tedious. Finally, the writer would like to suggest further
researchers to investigate how teachers feel about using Duolingo for Schools
to teach English.
61
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62
63
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nature and merits of a functional definition of learning. Psychonomic Bulletin
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Djamaluddin, A., & Wardana. (2019). Belajar Dan Pembelajaran. CV. Kaaffah
Learning Center.
Filgona, J., Sakiyo, J., Gwany, D. M., & Okoronka, A. U. (2020). Motivation in
Learning. Asian Journal of Education and Social Studies, 10(4), 16–37.
https://doi.org/10.9734/ajess/2020/v10i430273
13–26. http://dx.doi.org/10.31314/british.9.1.13-26.2020
Hidayati, T., & Diana, S. (2019). Students’ Motivation to Learn English Using
Mobile Applications: The Case of Duolingo and Hello English. Journal of
English Education and Linguistics Studies, 6(2), 189–
213. https://doi.org/10.30762/jeels.v6i2.1233
Inayah, N., Yusuf, Q., & Fibula, N. (2020). Exploring Undergraduate Students’
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Yusda, D. D., Nanda, D. S., Pratiwi, T. L. M., & Haninun. (2020). An Analysis of
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https://doi.org/10.36448/bl.v2i2.1778
Appendix 1 Questionnaire (Adapted from Pramesti & Susanti, 2020)
I like Duolingo
2.
because it is easy to
understand
67
68
dimengerti)
3. • Content
I like Duolingo
because it displays
colorful cartoon
picture and funny
sounds
4.
I like Duolingo
because the content
in it is like a game
5. • Context
I like Duolingo
because it relates to
my learning
experience
belajar saya)
6.
I like Duolingo
because the content
in it relates to my
daily activities
7. • Control
I like Duolingo
because it has
learning reminder
8.
I like Duolingo
because it has
reward system when
I finished the
exercise
hadiah/penghargaan
ketika saya
menyelesaikan
latihan)
9. • Connectivity
I like Duolingo
& mobility
because it is flexible,
it can be used
anytime and
anywhere
10.
I like Duolingo
because it has free
access and only
requires quota
11.
Features of Duolingo’ Story
Gardner’s
Duolingo in increase my effort in
theory:
Increasing learning English
motivation
71
task of meningkatkan
13.
Duolingo’ Story
makes me enjoy the
exercise in learning
English
(Fitur Cerita
Duolingo membuat
saya menikmati
latihan-latihan
dalam belajar
bahasa Inggris)
72
14. • XP
XP increase my
effort in learning
English
(Fitur XP
meningkatkan usaha
saya dalam belajar
bahasa Inggris)
15.
XP increase my
desire to achieve a
goal in learning
English
(Fitur XP
meningkatkan
keinginan saya untuk
mencapai tujuan
dalam belajar
bahasa Inggris)
16.
XP makes me enjoy
the exercise in
learning English
(Fitur XP membuat
saya menikmati
latihan-latihan
dalam belajar
bahasa Inggris)
73
17. • Crown,
Crown, Lingot,
Lingot, Heart
Heart, and Sequence
and Sequence
increase my effort in
learning English
(FiturMahkota,
Lingot, Hati, dan
Tuntutan
meningkatkan usaha
saya dalam belajar
bahasa Inggris)
18.
Crown, Lingot,
Heart, and Sequence
increase my desire to
achieve a goal in
learning English
(Fitur Mahkota,
Lingot, Hati, dan
Tuntutan
meningkatkan
keinginan saya untuk
mencapai tujuan
dalam belajar
bahasa Inggris)
19.
Crown, Lingot,
Heart, and Sequence
makes me enjoy the
74
exercise in learning
English
(Fitur Mahkota,
Lingot, Hati, dan
Tuntutan membuat
saya menikmati
latihan-latihan
dalam belajar
bahasa Inggris)
20. • Achievement
Achievement
increase my effort in
learning English
(Fitur Pencapaian
meningkatkan usaha
saya dalam belajar
bahasa Inggris)
21.
Achievement
increase my desire to
achieve a goal in
learning English
(Fitur Pencapaian
meningkatkan
keinginan saya untuk
mencapai tujuan
dalam belajar
bahasa Inggris)
75
22.
Achievement makes
me enjoy the
exercise in learning
English
(Fitur Pencapaian
membuat saya
menikmati latihan-
latihan dalam
belajar bahasa
Inggris)
23. • Challenge
Challenge increase
my effort in learning
English
(Fitur Tantangan
meningkatkan usaha
saya dalam belajar
bahasa Inggris)
24.
Challenge increase
my desire to achieve
a goal in learning
English
(Fitur Tantangan
meningkatkan
keinginan saya untuk
mencapai tujuan
dalam belajar
76
bahasa Inggris)
25.
Challenge makes me
enjoy the exercise in
learning English
(Fitur Tantangan
membuat saya
menikmati latihan-
latihan dalam
belajar bahasa
Inggris)
26. • Blended
Blending exercise
Exercise
(listening, speaking,
pronunciation,
writing, vocabulary)
increase my effort in
learning English
(Fitur Latihan
Campuran
meningkatkan usaha
saya dalam belajar
bahasa Inggris)
27.
Blending exercise
(listening, speaking,
pronunciation,
77
writing, vocabulary)
increase my desire to
achieve a goal in
learning English
(Fitur Latihan
Campuran
meningkatkan
keinginan saya untuk
mencapai tujuan
dalam belajar
bahasa Inggris)
28.
Blending exercise
(listening, speaking,
pronunciation,
writing, vocabulary)
increase my desire to
achieve a goal in
learning English
(Fitur Latihan
Campuran membuat
saya menikmati
latihan-latihan
dalam belajar
bahasa Inggris)
29.
Using Duolingo
Closing
increase my English
78
(Menggunakan
Duolingo
meningkatkan
motivasi belajar
bahasa Inggris saya)
30.
I will continue to use
Duolingo to learn
English
Frequency Percent
Male 20 33,3
Female 40 66,7
Total 60 100
Frequency Percent
13 5 4 3 4 4 3 4 5 5 4 4 4 3 3 4
14 4 4 5 5 3 3 4 4 3 4 4 3 4 4 4
15 4 5 4 4 5 4 5 5 4 5 5 4 4 5 5
16 5 5 3 5 5 3 4 4 5 3 5 4 5 3 4
17 4 4 4 4 3 3 4 4 5 5 4 4 4 4 4
18 4 3 5 4 4 4 3 4 4 4 5 4 5 3 4
19 5 5 4 4 4 4 5 5 4 4 5 5 5 5 5
20 4 4 3 3 2 2 3 4 3 3 4 2 4 3 4
21 4 4 2 4 4 2 3 4 4 3 4 3 4 5 5
22 4 5 3 5 4 3 3 4 4 5 4 5 5 4 4
23 4 4 5 5 5 5 5 5 5 5 5 4 5 5 4
24 4 4 3 3 3 3 4 4 4 3 4 4 4 3 3
25 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
26 4 4 4 4 4 4 4 4 4 4 4 3 4 4 3
27 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
28 4 4 4 3 4 3 4 3 4 3 4 4 4 4 4
29 5 4 3 4 3 3 4 4 5 3 4 4 5 4 4
30 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
31 4 4 5 5 3 3 4 4 5 3 4 4 5 3 4
32 4 4 4 5 4 4 3 5 4 4 4 4 4 4 4
33 5 5 5 5 5 5 4 4 5 5 5 5 5 4 4
34 5 5 5 4 4 4 5 5 4 5 5 5 4 4 5
35 4 4 2 4 4 3 4 5 4 4 4 4 4 5 5
36 5 4 4 4 5 4 4 4 5 5 4 5 4 4 4
37 5 5 4 5 5 5 4 4 4 4 5 4 4 4 5
38 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
39 3 3 3 4 5 3 3 3 4 4 4 5 4 3 3
40 5 4 5 5 4 5 3 4 4 4 5 4 5 4 4
41 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5
42 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
43 4 4 4 5 3 5 5 3 5 5 4 4 4 4 5
44 5 5 4 4 4 4 5 5 4 4 5 5 4 4 4
45 4 4 3 4 4 3 4 4 3 3 5 4 5 4 4
46 4 4 4 4 1 1 1 4 4 4 4 2 4 4 4
47 5 5 3 4 4 4 4 4 5 3 3 5 5 4 5
48 4 4 5 5 4 5 5 5 4 4 4 4 5 4 4
49 5 5 4 5 4 4 4 4 5 3 4 4 4 4 4
50 4 4 5 5 3 3 3 4 4 3 4 4 4 3 5
51 5 5 5 5 5 4 5 4 5 5 4 4 5 4 4
52 4 4 5 4 4 4 3 3 5 5 4 4 4 3 4
53 5 5 5 4 4 4 5 4 5 4 4 4 4 4 3
81
54 5 5 5 5 5 4 5 4 5 4 5 4 5 5 5
55 5 5 5 5 4 4 4 4 5 3 4 4 4 4 4
56 3 4 3 5 3 3 5 5 5 4 4 4 4 5 5
57 5 5 5 5 4 4 3 5 4 5 5 5 5 4 4
58 5 4 4 4 5 5 4 4 4 5 4 5 4 4 4
59 4 4 5 4 4 4 4 5 5 4 4 4 4 5 4
60 4 4 3 4 4 4 3 4 3 4 4 3 4 5 4
TOTAL 264 258 246 263 235 225 237 254 258 243 258 248 261 247 247
Number of Question/Statement
Res TOTAL
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
1 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 121
2 4 4 4 3 4 4 4 4 4 3 4 4 4 4 3 58
3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 71
4 4 4 3 4 4 4 4 5 4 4 4 4 4 5 5 59
5 4 4 5 5 4 4 4 4 4 5 5 5 5 5 5 67
6 3 5 4 3 5 5 4 5 4 4 4 5 3 4 5 62
7 5 5 5 4 4 5 4 5 5 5 5 5 5 5 5 64
8 3 5 4 4 4 4 4 4 4 4 4 4 4 4 4 62
9 4 5 5 5 4 4 5 4 4 3 3 4 4 5 4 65
10 4 4 4 4 4 4 4 5 5 5 5 5 5 4 3 59
11 3 3 3 3 4 4 5 4 4 4 4 4 4 4 3 55
12 5 4 4 5 5 4 5 5 5 5 5 5 5 4 5 72
13 4 4 4 3 3 4 4 4 5 4 4 5 4 5 4 59
14 3 4 4 3 4 3 3 3 2 3 4 3 3 4 4 58
15 4 5 5 5 4 4 4 4 4 4 4 4 4 4 4 68
16 3 2 3 3 5 5 5 4 5 4 5 5 4 5 5 63
17 4 4 4 5 4 4 4 4 4 4 4 4 4 4 4 60
18 4 4 4 4 5 5 4 4 4 4 4 4 4 4 3 60
19 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 69
20 3 2 3 3 4 3 4 4 3 4 4 3 3 3 3 48
21 5 4 4 4 5 5 5 4 4 4 4 4 4 4 3 55
22 3 5 5 5 5 4 4 5 5 4 5 4 4 5 3 62
23 5 4 4 5 4 5 5 4 5 5 5 5 5 5 5 71
24 4 4 4 4 3 4 4 3 3 4 4 4 3 4 4 53
25 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 60
26 4 4 3 4 3 4 4 4 3 4 4 4 4 4 3 58
27 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 60
28 4 3 3 3 3 4 4 4 3 3 3 5 4 3 4 56
29 3 4 4 4 5 4 4 5 4 4 3 3 3 5 4 59
30 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 60
82
31 5 4 4 4 3 4 4 3 5 4 3 5 4 4 4 60
32 4 4 4 4 5 5 4 4 4 5 4 5 5 4 4 61
33 4 5 5 4 5 4 5 5 4 4 4 4 5 5 5 71
34 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 69
35 5 4 4 4 4 4 4 5 5 5 4 4 4 5 4 60
36 4 4 4 5 4 4 5 4 4 4 4 5 4 5 4 65
37 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 67
38 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 60
39 4 4 5 4 4 3 3 3 3 3 4 3 4 4 3 54
40 5 5 4 5 4 5 5 4 5 5 5 5 4 5 5 65
41 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 74
42 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 75
43 5 4 3 4 5 5 4 4 4 5 4 5 4 5 3 64
44 4 5 5 5 5 4 4 5 5 4 4 4 5 5 4 66
45 5 4 4 5 5 4 4 4 4 4 4 4 4 5 5 58
46 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 49
47 5 4 4 4 4 4 4 4 4 4 4 4 4 5 5 63
48 4 5 4 4 5 4 4 4 4 4 4 4 4 4 4 66
49 4 4 4 4 4 4 4 4 4 5 5 4 5 4 5 63
50 3 4 4 4 4 4 4 4 4 4 3 4 4 5 4 58
51 4 3 3 4 4 4 5 5 4 4 4 4 5 2 5 69
52 3 4 4 4 4 4 5 4 5 4 4 5 4 4 3 60
53 4 4 5 5 5 4 5 5 4 4 5 5 5 5 3 64
54 5 4 4 4 5 4 5 4 5 5 5 5 5 4 4 71
55 4 4 4 4 4 4 4 4 4 4 4 4 4 5 3 64
56 3 4 4 3 4 4 4 5 4 3 4 3 4 3 5 62
57 5 5 4 5 4 4 4 4 5 5 5 5 5 5 4 68
58 4 5 5 3 5 5 4 5 5 4 4 5 4 5 4 65
59 4 5 4 4 4 4 5 5 4 5 4 4 4 5 4 64
60 4 5 4 4 3 3 3 4 4 4 4 3 3 4 4 57
TOTAL 247 254 247 248 255 251 256 256 253 251 252 258 252 263 244 3806
83
2. Student 2
• Question: Apa pendapat Anda tentang belajar bahasa Inggris dengan
menggunakan aplikasi seluler?
Answer: Mudah dipahami, lebih cepat, dan lebih seru saat belajar
menggunakan aplikasi di hanphone.
• Question: Pernahkah Anda mendengar tentang Duolingo sebelumnya?
Answer: Pernah dan sudah pernah pakai untuk belajar Bahasa Inggris.
• Question: Apa kesan pertama Anda saat menggunakan aplikasi Duolingo?
Answer: Pertama aku lihat aplikasi ini, aku fikir ini akan seru dan
menyenangkan jika digunakan untuk belajar bahasa inggris. Selain itu
aplikasi ini terlihat mudah dimengerti.
• Question: Apa kesan Anda selanjutnya setelah menggunakan aplikasi
Duolingo?
Answer: Ternyata lebih mudah saat sudah digunakan berkali-kali. Seru
karena suaranya menyenangkan dan gambarnya berwarna-warni.
• Question: Apakah menurut Anda Duolingo membantu Anda
meningkatkan motivasi belajar bahasa Inggris?
Answer: Menurut aku sih meningkatkan. Saat belajar Duolingo, aku jadi
lebih tahu banyak pengetahuan tentang Bahasa Inggris. Itu didapat dari
mengerjakan beberapa latihan di Duolingo. Aku fikir kayak wah ternyata
banyak yang masih belum aku tahu, jadi aku termotivasi untuk terus
belajar bahasa Inggris karena pengetahuanku masih minim.
• Question: Apa tiga fitur teratas di Duolingo yang membuat Anda merasa
termotivasi untuk belajar bahasa Inggris? Mengapa?
Answer: Aku suka Cerita Duolingo dan XP. Kalau cerita itu seru banget
ceritanya. Kalau XP itu mendorong aku untuk tersu menambah XP ku
setiap hari. Fitur tantangan juga oke. Melihat fitur ini membuat aku merasa
lebih semangat dan tertantang untuk menyelesaikan misi dari Duolingo.
Semakin aku dipacu, semakin aku merasa harus menyesaikannya.
Menyelasikan misi ya tentu dengan mengerakan beberapa latihan.
86
3. Student 3
• Question: Apa pendapat Anda tentang belajar bahasa Inggris dengan
menggunakan aplikasi seluler?
Answer: Suka, mudah dipahami, gampang dicari, praktis dan lebih cepat.
Lebih seru belajar Bahasa Inggris lewat aplikasi di hp.
• Question: Pernahkah Anda mendengar tentang Duolingo sebelumnya?
Answer: Belum pernah
• Question: Apa kesan pertama Anda saat menggunakan aplikasi Duolingo?
Answer: Awalnya sih kayanya seru ya dan gampang dipahami kontennya.
• Question: Apa kesan Anda selanjutnya setelah menggunakan aplikasi
Duolingo?
Answer: Ternyata ini emang menyenangkan sih, sangat membantu
aku belajar Bahasa Inggris
• Question: Apakah menurut Anda Duolingo membantu Anda
meningkatkan motivasi belajar bahasa Inggris?
Answer: Aku juga suka XP, itu ya kayak poin gitu ya. Setiap selesai
latihan, kita akan dapet XP. Semakin sering berlatih, berarti XP kita
semakin banyak. Aku sering main banyak-banyak XP sama temanku. Aku
fikir itu memotivasiku untuk belajar Bahasa Inggris.
• Question: Apa tiga fitur teratas di Duolingo yang membuat Anda merasa
termotivasi untuk belajar bahasa Inggris? Mengapa?
Answer: Aku sih suka cerita Duolingo dan tantangan. Cerita di Duolingo
itu cerita pendek yang seru dan tidak membosankan. Kalau tantangan itu
memacu semangatku untuk terus berlatih. Aku juga suka XP, itu ya kayak
poin gitu ya. Setiap selesai latihan, kita akan dapet XP. Semakin sering
berlatih, berarti XP kita semakin banyak. Aku sering main banyak-banyak
XP sama temanku. Aku fikir itu memotivasiku untuk belajar Bahasa
Inggris.
87
4. Student 4
• Question: Apa pendapat Anda tentang belajar bahasa Inggris dengan
menggunakan aplikasi seluler?
Answer: Lebih menyenangkan saat belajar lewat handphone dibanding
dengan media yang lain dan itu sangat membantu aku juga.
• Question: Pernahkah Anda mendengar tentang Duolingo sebelumnya?
Answer: Belum tau sama sekali. Asing di telinga aku. Aku baru tahu ada
aplikasi ini dari Kakak.
• Question: Apa kesan pertama Anda saat menggunakan aplikasi Duolingo?
Answer: Kayaknya mudah, menyenangkan, dan seru.
• Question: Apa kesan Anda selanjutnya setelah menggunakan aplikasi
Duolingo?
Answer: Saat beberapa kali menggunakan Duolingo, ternyata terdapat
banyak fitur di sini. Ada fitur cerita duolingo, tantangan dan lain
sebagainya yang menarik perhatian saya.
• Question: Apakah menurut Anda Duolingo membantu Anda
meningkatkan motivasi belajar bahasa Inggris?
Answer: Meningkatkan, saya jadi punya banyak kosakata baru setelah
menggunakan Duolingo.
• Question: Apa tiga fitur teratas di Duolingo yang membuat Anda merasa
termotivasi untuk belajar bahasa Inggris? Mengapa?
Answer: Aku suka mengumpulkan XP, kalau XP ku banyak, aku akan
dapat penghargaan dari Duolingo dan itu menyenangkan. Aku jadi merasa
wah aku harus terus latihan agar XP ku meningkat. Aku juga suka fitur
tantangan yang menampilkan hal-hal yang harus aku selesaikan. Duolingo
juga menarik dan seru banget.
5. Student 5
• Question: Apa pendapat Anda tentang belajar bahasa Inggris dengan
menggunakan aplikasi seluler?
88
6. Student 6
• Question: Apa pendapat Anda tentang belajar bahasa Inggris dengan
menggunakan aplikasi seluler?
89
2.
Yin, K. Y., & Fitzgerald, R. (2015). Pocket
learning: A new mobile learning approach
for distance learners. International
Journal of Mobile Learning and
Organisation, 9(3), 271–283.
https://doi.org/10.1504/IJMLO.2015.0742
15
3.
Barakati, D. P. (2013). Dampak Penggunaan
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CHAPTER IV
1.
Pamuji, T. I. (2019). The Use of Duolingo
Application To Increase 8 Th Grade
Student of Kyai Hasyim Junior High
School Motivation in Learning English.
Sunan Ampel State Islamic University.
106
2.
Pramesti, & Susanti, A. (2020). Students’
perception of the use of mobile application
duolingo for learning english.
International Journal of Scientific and
Technology Research, 9(1), 1800–1804.
3.
Habibie, A. (2020). Duolingo as an Educational
Language Tool To Enhance Efl Students ’
Motivation in Learning. Jurnal Bahasa
Dan Sastra Inggris, 9(1), 13–26.
4.
Hidayati, T., & Diana, S. (2019). Students’
Motivation to Learn English Using Mobile
Applications: The Case of Duolingo and
Hello Wnglish. Journal of English
Education and Linguistics Studies, 6(2),
189–213.
5.
Inayah, N., Yusuf, Q., & Fibula, N. (2020).
Exploring Undergraduate Students’
Perception Toward the Use of Duolingo in
Learning English. Humanities & Social
Sciences Reviews, 8(3), 76–85.
https://doi.org/10.18510/hssr.2020.839
107
6.
Silmi, M. R. (2019). Persepsi Mahasiswa
Terhadap Duolingo Sebagai Media Untuk
Belajar Bahasa Inggris. Telaga Bahasa,
7(2), 231–240.
https://doi.org/10.36843/tb.v7i2.59
7.
Hyungsung, P. (2012). Relationship between
Motivation and Student ’ s Activity on
Educational Game. Journal of Grid and
Distributed Computing, 5(1), 101–114.
8.
Yusda, D. D., Nanda, D. S., Pratiwi, T. L. M.,
& Haninun. (2020). An Analysis of Using
Duolingo Application in Improving
Students’ Vocabulary Mastery at 10th
Grade of SMA YADIKA Bandar
Lampung. Beyond Linguistika (Journal of
Linguistics and Language Education),
3(2), 18–23.
https://doi.org/10.36448/bl.v2i2.1778
108
9.
Ajisoko, P. (2020). The use of duolingo apps to
improve English vocabulary learning.
International Journal of Emerging
Technologies in Learning, 15(7), 149–155.
https://doi.org/10.3991/IJET.V15I07.1322
9
10.
Astarilla, L. (2018). University Students’
Perception Towards the Use of Duolingo
Application in Learning English.
CelSciTech-UMRI, 3, 1–9.
http://ejurnal.umri.ac.id/index.php/PCST/ar
ticle/download/985/562
Advisor I Advisor II