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Mongo DB
Mongo DB
Mongo DB
Storage Engine: Written in C++, responsible for managing data files, persistence,
and data access. Its efficient use of memory and disk I/O contributes to MongoDB's
performance.
WiredTiger Storage Engine: Optional alternative to the default storage engine, also
written in C++. Offers optimized write performance for specific workloads.
Query Engine: Primarily implemented in JavaScript, handles parsing and execution
of user queries, aggregation pipelines, and indexing operations.
Replication: C++ handles data replication for redundancy and failover capabilities.
Sharding: C++ manages sharding logic to distribute data across multiple servers for
scalability.
Authentication and Authorization: Built-in user authentication and authorization
mechanisms written in C++.
Network Communication: C++ manages communication between servers and
clients through various protocols like TCP/IP.
Additional Components:
MongoDB Shell: JavaScript interpreter provided for interacting with the database and
issuing queries.
Compass: Graphical user interface for managing and querying MongoDB databases.
Developed using web technologies like JavaScript, HTML, and CSS.
Drivers: Language-specific libraries for interacting with MongoDB from various
programming languages like Python, Java, C#, etc. These drivers are implemented in
different languages depending on the specific language they support.
Internal Tools and Utilities: Various auxiliary tools and scripts, some written in
Python, for server administration, monitoring, and diagnostics.
Development Stack:
Operating Systems: Primarily runs on Linux and macOS, although Windows support
is also available.
Build System: Cmake is used for building the C++ components.
Testing: Extensive unit and integration tests written in C++ and JavaScript ensure
quality and stability.
Key Technologies:
Evolution:
MongoDB has been continuously evolving since its inception in 2007.
New features and performance improvements are added with regular releases.
The development team actively engages with the community and welcomes feedback.
Future Directions:
Part II
Key Components:
Header: Define a header structure to store metadata like file version, engine type, and
collection names.
File I/O: Implement functions to open, read, write, and close data files.
Data Serialization/Deserialization: Write code to convert data between its in-
memory representation and on-disk format (e.g., using a binary format or JSON).
C++
#include <fstream>
struct DataFileHeader {
int version;
std::string engineType;
std::vector<std::string> collections;
};
2. Data Structures:
Document Representation: Choose a suitable data structure to model documents in
memory (e.g., trees, hash maps).
Indexing: Implement data structures for indexes (e.g., B-trees, hash tables).
C++
struct Document {
std::string id;
std::map<std::string, std::any> fields;
};
3. CRUD Operations:
C++
void createDocument(const Document& doc) {
// Write document to data file
// Update indexes
}
4. Memory Management: