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The Game of Innovation Gamify Challenges Level Up Your Team and Play To Win 1St Edition David Cutler Full Chapter
The Game of Innovation Gamify Challenges Level Up Your Team and Play To Win 1St Edition David Cutler Full Chapter
The Game of Innovation Gamify Challenges Level Up Your Team and Play To Win 1St Edition David Cutler Full Chapter
By David Cutler
Contributions by Lance LaDuke
Illustrations by Patti Dobrowolski
Design by Cara Belloso Pinto
Testimonials
My Challenge:
Build a robot that emulates the movement My Challenge:
of an ant. How might we reignite our national
cultural sector following the disruptive
On Our Approach to Gamifying Covid pandemic?
Challenges
I may just have discovered the secret sauce On Our Approach to GAMEs
to innovation! This book showed me how Updating cultural policy is hard and
Zeynep Temel “a-ha moments” result from focused Felipe Buitrago time consuming. Cutler’s powerful
Assistant Professor, efforts that set the stage ambitiously. Restrepo approach to designing problem-solving
Robotics Institute, I look forward to witnessing my own Minister of Culture, GAMEs (Guidelines, Arena, Materials,
Carnegie Mellon University team’s transformation, achievements, and Colombia Experience) has helped my team develop
unforgettable experience after following innovative ideas that rapidly adapt and
guidelines presented here. We are playing expand existing support mechanisms for
INVENTION this GAME to win. GOVERNMENT the “new normal.”
My Challenge:
My Challenge:
How do we build, engage, and sustain
Develop a strategy to ignite long-term
diverse communities when promoting
curiosity such that students truly become
projects and products?
lifelong learners.
On Our Approach to Building
On Our Approach to Training
Teams
Teams
Donna Walker-Kuhne Cutler and his team have a distinctly
Dr. Dilhani J. Uswatte This book made me realize that as
Founder, dynamic approach to training and
Principal, a principal, I need to foster the right
Walker International providing entrepreneurial experiences
Rocky Ridge Elementary conditions for innovative thinking. It will
Communications Group to multicultural participants. Doing so
not just happen magically. Efforts must
ensures that important assumptions
be made to proactively train the team
get challenged, new perspectives are
MARKETING EDUCATION and create an energizing space where
considered, and ultimate solutions are
“WOW” thinking happens NOW.
significantly richer.
My Challenge: My Challenge:
Envision an initiative that brings historically If we were 20 times bigger, how would
marginalized groups into the leadership our business model look?
circle of at least 10 companies.
On Chapter 2 & Innovation
On Chapter 1 & Defining Problems Conditions
John Simpkins Think big AND get to the point. Through Ramone Dickerson Since reading this, my thinking has evolved
President & Chief the timeless wisdom of Mother Goose Executive Chef and regarding what it means to build a
Executive Officer, and beyond, this chapter offers practical, Co-Owner,
MDC actionable advice on how to frame 2 Fat 2 Fly
creative challenges, surface ideas from the
team, and motivate change.
LEADERSHIP RESTAURANTS
problem-solving approach!
My Challenge: My Challenge:
When pitching to new donors, how Design a connected digital work
can we make a compelling case without environment that fosters flexibility, well-
creating information overload? being, collaboration, and productivity.
My Challenge: My Challenge:
Revamp professional military curriculum What if we visualized an exhilarating
to focus on leadership experience and amusement park region based upon a
best practices. popular video game franchise?
My Challenge: My Challenge:
Form a partnership that draws traditionally Imagine an engaging new experience
excluded communities of color to public wrapped around our product for current/
beaches. future customers.
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Contents
INTRODUCTION START HERE
Got Innovation??? 5 Problems, Pitfalls, & 17
Play
• It’s All Problems 19
• 12 Puzzling Pitfalls 27
• The GAME of Innovation 34
CHAPTER 2 CHAPTER 4
ARENA 61 Experience 119
What conditions? What process?
• Puzzlers 64 • Sorts 121
• Period 76 • Structure 124
• Place 82 • Samples 135
2
PART B: Color Your Perspective
CHAPTER 5 CHAPTER 8
Improve Your 149 Blue/Boost & Red/Rip 221
Vision What works? What’s wrong?
What perspective?
• Problem Solving Blindfolded 151 • The Challenge of Feedback 224
• Great Gaming Goggles 156 • 6 Approaches to Critique 234
CHAPTER 6 CHAPTER 9
Green/Gather 163 Orange/Own 243
What can be What decision?
learned? • The Hardest Choice of All 245
• Hunt for Clues 165 • 9 Techniques to Choose From 252
• LEARN Before Solving 170
• Interpret the Data 188
CHAPTER 7
Purple/Propose 193
What can be imagined?
• Brainstorming Rules 195
• 10 Creative Catalysts 197
• Prototyping Innovation 216
3
PART C: Playing to Win
CHAPTER 10 CHAPTER 12
Facilitationing 265 Getting to WOW 309
What does it take to lead? What does it take to
• The Facilitation Gig 267
win?
• 18 Facilitation Techniques 272
• Dreams First 311
• Powerhouse Proposals 318
CHAPTER 11
Happy Teams 283
What does it take to
collaborate?
• Team Tenets 285
• Particularly Prickly Personalities 292
• Champion Collaboration 305
Gratitudes 323
Index 324
4
5
INTRODUCTION
GOT INNOVATION???
6 The GAME of Innovation
GOT INNOVATION???
It’s almost cliché. the room. She convenes her community for an important
conversation.
Leigh Durr maintains a position of prominence in a
celebrated organization. She is good at what she does and “We have so much to be proud of. Each of you has contributed
widely respected. significantly to our purpose-driven history. Sadly, the old way no
longer works,” Leigh conveys with a weak, empathetic smile.
Unfortunately, following many years of prosperity, the future “Though change is always hard, we must reimagine the future.
looks precarious. Profits are down. New competitors have
emerged. Fresh alternatives render their operational model INNOVATION is our only hope.”
antiquated.
The team knows she is right.
Following months of denial and hand-wringing, Leigh
recognizes an urgent need to address the elephant in But what that entails is anybody’s guess.
Got Innovation??? 7
Defining Innovation
Few buzzwords today are as pervasive as
INNOVATION.
Job descriptions stress the need for innovative leadership.
Organizations strive to promote an innovative culture.
Continuous innovation represents the best chance for sustainable
business success.
Nonprofits seek innovative solutions to eradicate social ills like poverty
and inequity.
Cities compete to attract the innovation sector.
Educators aim to nurture innovative thinkers.
Gig economy workers must design innovative career paths.
Here’s my definition:
LEADER
CREATIVE ntially every
. . . confront esse
CHALLENGES . . . and every TEAM
Many people mistakenly believe innovators are born, My consulting firm, The Puzzler Company, features a
not made. It’s as if the great heavens above opened for team of artist-leaders known for innovating the field of
some mythological god to decree: innovation.
(And the rest of you uninspired folk? Go forth, Engagements emphasize process and technique
chase the obvious, and be average.) at least as much as getting to the solution. More
important than conquering a particular issue
is cultivating transferable skills and an aligned,
entrepreneurial environment equipped to tackle
In truth, innovation can change and challenge, whatever the future may hold.
and must be cultivated.
Over the years, The Puzzler Company has designed,
Achievement requires adequate time, team, tools, tweaked, and amplified an arsenal of tactics that help
techniques, tenacity . . . and tons of practice. communities of all stripes conquer challenges, level
up their team, and play to win.
Extraordinary problem solving is part art, part science.
It’s a skill that improves with experience and an The resulting methodology, unveiled in this book, will
experience that requires skills. help you and your community thrive when playing
The GAME of Innovation.
10 The GAME of Innovation
/adopt
Team “captains” of all types and levels must motivate stakeholders to invent
Leaders measures that propel aspirations.
ctivity, and
Managers These administrators are charged with coordinating projects, increasing produ
getting things done—complex challenges in themselves.
little time for
Instigators Ironically, many appointed leaders have so many responsibilities, there is
actual leading. Change agents must emerge from within the ranks.
Collaborators Problem-solving chops pay dividends for team members who confront creativ
e dilemmas.
concepts to
Entrepreneurs Beyond inventing unique products or services, entrepreneurs must bring
prominence by claiming market share.
Got Innovation??? 11
Aspirants The sooner students, rising leaders, and other ambitious contr
innovation skills, the better off they—and the world—will
ibutors develop
be.
“We cannot solve our problems with the same level of thinking that created them.”
—Albert Einstein, German physicist
12 The GAME of Innovation
Most w
V
h
A
o
T
a
I
INNO n action.
d
O
v
N
Warning
ocate
haven’t
1
2
seen it i nely as uti
rd to s s e d around as ro y people—
For a wo w man
shocking ho neurs, and
a tio n , it is
innov ntrepre
c lu d in g e v en artists, e re d it firsthand. Warning
in c o u n te
e not en
CEOs—hav ce more likely centers
en nces,
Their experi osite: lectures, confere ,
around the
opp sting
dardized te
top-down m the lines.
an d a te s, s ta n
Your WORLDVIEW
coloring wit
h in
pes
may never again look
e p a r ti cip ants in the ty the same.
first-tim ften
As a result, ri b e d in this book o
de s c n.
of activities m in d s p le asantly blow Engaging with a true innovation pro
cess—
h their being
emerge wit is w h o ll y foreign, as if how it looks, sounds, feels—cha
nges
nc e
The experie nother planet. people. Deeply held assumptions
long taken
to a for granted start to be questioned
teleported .
Suddenly, opportunities are everyw
here, as
well as fresh ways to get there.
Warning
3
Warning
This is not an ANSW
5 13
4
ER key.
Your TEAM If you hope flipping to
page 137 will reveal th
never again bmay elusive fix that ’s esca
ped your imagination
e
6
the creative genius of er,
rich, addictive
g offers a deep,
experience. Your MEETING S be engaged.
you and your team m
us t
may never again
be the same.
Beyond solving
the
can amplify com challenge, it
Warnin
mitment, teach
ded
g
skills, emphasiz
e values, build Ah, the infamous, drea There
magic is no
consensus, and fo r passive
elevate morale meeting. Renowned
. d long-
information sharing an FORM
Previously risk-a
verse groups winded diatribes of qu
estionable
Inno vatio
ULA .
begin leaning in in dumps” are cookie n does not re
to change rathe relevance, these “bra
than fleeing the r fortunate but cu
Univer tter process. ult from a
s
scene. Collabo widely considered un sity ’s b
tion becomes an ra- Even St
anticipated, necessary evils. which r ran
eprese d of design t nford
a
empowering ad proble n ts a po h inking,
venture. Silos ar m w
abandoned. Am e ur class/ suited -solving appro erful
bition is enhan Why not transform yo to ever
ced. artment/ y situat ach, is not
conference/board/dep ion.
an exhilarating
company session into Consid
er
rience? as uniq each experie
problem-solving expe ue as th n
The me e challe ce to be
t n g
Doing so can advanc
e goals, specific hodology unv e itself.
and and tra eiled he
increase productivity, malleab nsferab
le
re is
ity. But beware le
employ . Rather than , yet highly
strengthen commun in d
that participants may
soon lose what is g rigid practic ogmatically
l, mind- meanin es, app
patience for traditiona gful in c
ontext
ly
numbing alternatives. .
14 The GAME of Innovation
OCESSES
This book Design powerhouse PR
will help you: Successfully tackle each PHASE
BILITIES
Maximize personal A
Discover WOW innovation
Lead and manage TEA
MS
Far from a “one point book,” these pages burst with strategy. But the
most important lesson might be this:
This book is a visual guide. Combining text and images Contrary to popular belief:
throughout, it doesn’t just talk about innovation. It looks
like innovation. Anybody and everybody can draw.
Doing so serves several aims. I sincerely hope this graphic To that end, The GAME of Innovation serves as a tutorial.
approach stimulates your imagination while enhancing Conjure some courage and imitate what you see. Most
enjoyment throughout the journey. doodles here combine simple shapes, lines, and scribbles.
This is often true even when conveying complex ideas.
But there is also a pedagogical goal. Pictures are better
than words alone at clarifying concepts and reinforcing Consider which image types most powerfully suggest
details. This is but one reason so many problem-solving various messages. Next time you brainstorm or share a
communities prioritize visual communication. proposal, how might lessons learned be integrated?
16 The GAME of Innovation
INNOVATE.
Why not
turn it
into a
GAME?
17
START HERE
PROBLEMS,
PITFALLS, & PLAY
Many teams fail to solve problems adequately,
let alone reach their innovation potential.
Here are common pitfalls, plus a bold proposal.
This is not the kind of problem resolved with an abacus, computer algorithm,
or simple prescribed formula. There is no single “correct” answer, secured
by rote knowledge and committed persistence alone.
Innovation is key.
Problem solving is often considered a soft skill. And there is indeed an art to
cracking life’s complex puzzles. No book can offer a guaranteed, universal
formula. Each problem is special, requiring unique consideration
and committed care.
But there are concrete strategies transferable to just about any challenge.
Like great mathematicians and musicians, innovation champions have chops.
FTDs are not necessarily easy. Some are inherently tricky, de-
spite foolproof guidelines. The process becomes exasperating
when instructions involve incoherent language or skipped essen-
tials. At this point, your primary challenge becomes deciphering
what the heck to do.
Your challenge is not the same as your neighbor’s. A more nuanced, personalized puzzle may be preferable.
Problems, Pitfalls, & Play 23
A Puzzling Secret
Obvious solutions are often the least You can seek a
likely to pay off. different approach.
Picture the world as a high-rise. The Maybe you crawl up the fire escape.
goal—success—is located on the top Perhaps a friend’s helicopter can make
floor. There is no elevator, only a a rooftop drop, or you work out an
narrow staircase. agreement with the window washer.
Puzzle Type 3:
Paint Your Own
When an artist meets a canvas, the realm
of possibility is truly infinite. With the full “Life is art.
permission, responsibility, and opportunity to
Paint Your Own (PYO), puzzlers choose their Art is life.
dyes, brushes, colors, textures, techniques,
and approach. No two depictions are quite I never
the same.
separate them.”
PYOs are the most common type of puzzle,
and often the most meaningful. After all, you
are the artist assigned to your own life.
PYOs sometimes Painters typically begin with a “blank” canvas. Yet even this
object imposes real constraints. Perhaps it is 24" × 36" and
made of linen. Though any approach or image type may
masquerade as FTDs be fair game, size and material play an outsized role
in shaping the ultimate vision.
or GTAs, but don’t Most puzzlers face a BIG challenge. Rather than starting
be fooled. from scratch, the background is prescribed. To succeed,
their team must paint atop an institution’s culture, history,
inefficiencies, proud traditions, systemic ugliness.
If what you do isn’t working, no matter how hard you push, try
something else. The potential to innovate is vast.
27
12
Puzzling
Pitfalls
Pitfall
1 Faulty Framing
2
There are many reasons individuals
and organizations fail to acknowl- Inadequ Pitfall
edge, let alone tackle, the most sig-
Conditaiote
nificant problems they face. Beware ns
of urgent, less important issues that Problem-
divert energy, imagination, and ac- solving eff
before th orts can b
tion from what matters most. ey begin. e doome
d
A team m
ay
While problem solving, too many perspectiv be inadequate. Th
puzzlers dive in without clearly de- es is insuffi e mix of
pertise, q c
fined parameters. ualificatio ient, lacking ex-
ethic, or d ns, permis
iversity o sio
f worldvie n, work
Success is a vague, fuzzy poof, with ws.
In a world
o
no tangible guideposts. Limits are commitm f busyness and ove
too restrictive or nonexistent. As a ent, impo r-
frequently rtant puz
deprived z les are
result, the wheels turn mightily, but deserve. o
journeyers short-circuit while spin- Yet other f the time they
fate, with s su
ning in circles. no urgenc ffer the opposite
y in sight.
Some ven
ue
Addressed: Chapter 1 to collabo s just aren’t condu
ration or c
creativity. feel antith ive
etical to
Address
ed: Chap
ter 2
3 4
29
Pitfall
Pitfall
Mismat esses
Toolsched e Pro c
Ineff ectiv i-
There’s a
reason in e u n li ke ly to mag
ar des-
Post-its, n
flip chart ovators stockpile olutions desirable
Brilliant s c h in g a
yarn, LEG s, Sh
Os. Mate arpies, dice, ear. Rea y when
rials mat cally app uires intentionalit h stop
tination r
eq eac
ter. r n e y. While
The wro th e jo u ration,
ng
slows act tool for a given t planning le room for explo ch
p ea
sults. Pro
ion and c
omprom k
as allows am e and content of nce.
e n c ta
too diffic
mising pr
op
is e s re- the sequ paramount impor
ult to sor osals get buried, phase is o
f
details ar t or locat lve
ec
small fon amouflaged than ritical
e. C
a m s a t t e mpt to so ess
te roc
ts,
many wo bland colors, and to
ks Yet many ith no apparent p t
s w ha
discourag
rds. Ineff
ect too problem ere’s the issue. W out a
e precise ive mechanisms beyond,
“H with
Jumping in ting with
tactical p e d o ? ”
Address
lanning. should w ive strategy is flir
es
ed: Cha
pter 3 clear, coh
failure.
pter 4
d d re s s ed: Cha
A
6
30 The GAME of Innovation
Pitfall
c t A ss u mptions
Incorre
e
s o ften mask th
Pitfall sted assu m p ti o n
5
Faulty, unte u rc e s a re deemed off
. Re s o wrong
real problem yone investigates. The
an sition is
Even grou
ps limits before eadline, or value propo
along ofte that genuinely get customer, o
rd
t.
n feel like d sacrosanc
at every s th
tep. As on ey ’re fighting presuppose
e tand
examines
th
person
o n ’t even unders
else brain e past, someone In most cas
e s, w e d
With
ssumptions. believe that’s
t Issues
storms, w s a re a
critiques. hil in g
A well-int e another these th
earch, we n
aïvely
l be.
it always wil
leader wo entioned ffi cie n t re s
rk insu th a t’s h ow
behind on s to build consensu just the way
it is ;
e s
teammate idea—any idea—w 6
se
possibility xpand the roster
hile : Chapter
Addressed
n
. of
Alignme
As a resu
lt, c
builds mo onversation neve
mentum. r
don’t gel. Perspectiv
Th es
a sloth-lik e team moves at
e pace, o
altogethe rg
r. So muc ets stuck
little gets h is said, ye
done. t so
Address
ed: Chap
ter 5
7 9
Problems, Pitfalls, & Play 31
Pitfall
Pitfall
Lack of Crea
tivity Inability to Decide
Not everyone Rather than committ
8
feels creative. So ing to one thing
puzzlers believe me at the expense of man
they simply we y others,
wired that way ren’t solutions are hoarded.
. Unable to imag
alternatives to ine
the status quo,
bow out. they
Can’t we do them all?
Others believe
They are the ch
the exact oppo
ange, at least in
site. Pitfall Making hard decisions
with opportunity is to
in a world ripe
Poor Feedback
own minds. So their ugh for the
please understa ambitious. That challen
the reluctance nd ge amplifies
to tinker furthe when competing agen
r. s honest feed- das must reach
And then there Improvement require consensus.
tiptoe on
perhaps the larg
’s a third group, back. Yet some groups
rrified to rock
sincerely comm
est. Though eggshells. Whether te Addressed: Chapt
er 9
alytical depth,
of exploration,
itted to the no
tion the boat or lacking an
res that no con-
for catapulting
they lack a too
lkit shallow analysis ensu
d.
terrain.
into uncharted cept is properly vette
e, they zap
Addressed: C Others are so negativ
il is too small to
hapter 7 enthusiasm. No deta
stant critique
be torn to shreds. Con
ngful progress
guarantees that meani
when perpet-
cannot be made. Even
ices, puzzlers
uated by just a few vo
it hole.
get caught in this rabb
er 8
Addressed: Chapt
32 The GAME of Innovation
11
Weak Leadership Pitfall
eams
Someone must shape th
Unhappy T
e conversa-
tion, excite the tribe, keep
trains
running, and focus geniu inded
s.
a r e x p e c ta tions, long-w nd
Uncle ation, a
Yet facilitators routinely , u n e qual particip
make rookie a n sw e rs omen-
mistakes. They contribut a c tions slow m ckly
listen too little, provide va
e too much, anno y in g
ile
d is
d
tr
e railing progre
ss. Pri Anemic Solutions
gue in- tu m w h le as
structions. In an instant,
the schedule o n a lit ie s to rpedo mora atus Despite sincere intentions
pers b , cling to the st and a
or focus can swerve off b a c k st a well-planned process, co
track. puzzlers
t fo r p e rs o n al ambitions nclusions
quo, and figh nal priorities. frequently underwhelm.
Without the right kind of Fear or
atio insecurity triggers a retre
your game is surely lost.
guidance, over organiz at to safety.
lly
is d e m a n d in g, both menta A lack of skills, the wrong
Puzzling
10
an turn puzzlers,
Addressed: Chapter
10 p h y si c a ll y. The mood c or turf wars obstruct the
and remarkable.
south.
Yes, a solution emerges.
1 But it’s far
Pitfall : Chapter 1
Addressed from a WOW.
Addressed: Chapter1
2
Pitfall
12
Problems, Pitfalls, & Play 33
Suppose you’re the new boss, It’s possible your ideas stink. No What leaders can and should do is:
community director, head honcho. kingpin has all the answers. But I’d
• Set the narrative.
As you look around, one point place money on another culprit.
• Ask big questions.
becomes clear.
• Shape the culture.
The notion of a fresh face shaking
• Design meaningful experiences.
This place has things up is almost always met with
resistance. The merits of your vision
problems. or positive personal intent are deemed
Meticulously create the puzzle, while
empowering stakeholders to become
irrelevant. People dig in and push back.
Luckily, you see opportunity where innovation champions.
others find roadblocks. After Here’s some advice for leaders,
tweaking, shuffling, and reorganizing, particularly within historically Turn it into a GAME.
things are finally headed in the right rooted organizations. It may sound
direction thanks to your astute counterintuitive: Beyond expanding the pool of wisdom,
wisdom! such an approach is exponentially
Don’t be the more likely to generate enthusiasm.
Until one day, you get reprimanded. Tapping into a community’s collective
Or fired. Or face a mutiny. What
idea person. genius builds buy-in and pays dividends,
happened? That’s not the gig! big time.
34 The GAME of Innovation
The GAME of
Innovation
What if you approached important
challenges as if they were games of What framework?
profound consequence? Why not treat
them with the discipline, tactics, and
resolve of a skilled Olympian? Which What conditions?
problem will you confront? Who forms
the team? What will they do? How is
victory defined?
What tools?
Problem solving isn’t
just about SOLUTIONS. What process?
Innovation champions begin by
building a great process. Their GAMEs are
governed by clear rules that all sides must
accept to commence play. No deviation
permitted.
Implying more than an activity type, I refer to any well-planned problem-solving experience as a GAME,
GAME describes a strategically designed whether or not it involves dice, cards, or other “game-y” features.
structure.
While playful elements offer benefits, this book helps teams of all
stripes tackle even the most serious creative problems.
Problems, Pitfalls, & Play 35
Accountability
Purpose Strategy
Fun
Creativity Motivation
Culture is a game.
Work is a game.
Money is a game.
Adversity is a game.
Success is a game.
If it truly matters,
play to WIN . . .
PART A
GAMIFY CHALLENGES
Well before exploring solutions,
design your innovation GAME.
38 The GAME of Innovation
GAMIFY CHALLENGES
Part A OVERVIEW Establishing a framework for innovation,
Chapter 1
GUIDELINES pinpoint a clearly defined problem
When confronting creative challenges, people too (Challenge), nonnegotiables (Constraints), and
often jump impatiently to answers. This approach success metrics (Criteria).
is unlikely to work. Innovation rarely erupts in
a flash. True, there may be bursts of sudden
inspiration, but with few exceptions:
Addressing the conditions you have to work with,
Chapter 2
Extraordinary solutions an ARENA defines your mix of problem solvers
(Puzzlers), time frame (Period), and physical/
result from carefully virtual environment (Place).
architected PROCESSES.
Chapter 3
designing “innovation GAMEs.” Though scenarios MATERIALS, the tools of innovation, include
are supplied throughout to contextualize, the a variety of supplies (Gatherables), specialty
problems themselves are not solved at this game items (Gear), and mapping canvases
point, for good reason. Effective problem solving (Gameboards).
begins by building deeply meaningful experiences,
rather than considering results. That’s up to your
puzzlers, during play. (Sample solutions appear
beginning in Part B.) When building an EXPERIENCE, determine
Chapter 4
Tzŭ Hsi lived in these Apartments for some time after the death of T’ung-Chih.
“In spite of the arduous duties of the State, which have fully
occupied my time, I was naturally of robust constitution and
had therefore fully expected to attain to a good old age and to
enjoy the Emperor’s dutiful ministrations. Yesterday, however,
I was suddenly stricken with a slight illness and His Majesty
thereupon commanded his physician to attend me; later His
Majesty came in person to enquire as to my health. And now,
most unexpectedly, I have had a most dangerous relapse. At
7 p.m. this evening I became completely confused in mind and
now all hope of my recovery appears to be vain. I am forty-
five years of age and for close on twenty years have held the
high position of a Regent of the Empire. Many honorific titles
and ceremonies of congratulation have been bestowed upon
me: what cause have I therefore for regret?”
“Our country has not yet returned to its wonted stability, and
its affairs are still in a critical state. There is chaos in the
Government and a feeling of insecurity amongst the people. It
is, therefore, of the utmost importance that there should be
competent statesmen at the head of affairs, and that our
Grand Council should be an efficient pivot and centre of
administration.
“Prince Kung, at the outset of his career, was wont to
render us most zealous assistance; but this attitude became
modified, as time went by, to one of self-confident and callous
contentment with the sweets of office, and of late he has
become unduly inflated with his pride of place, displaying
nepotism and slothful inefficiency. On occasions when we
have urged the Grand Council to display zeal and single-
hearted devotion to the State, he and his colleagues have
ruthlessly stuck to their preconceived ideas, and have failed
to carry out our orders, for which reason they have more than
once been impeached, either on grounds of obstructiveness
or general uselessness. It has even been said of them that
their private lives are disreputable, and that they have dared
to recommend persons for high office from improper and
corrupt motives.
“The House-laws of our Dynasty are most severe, and if
there were any truth in the accusations of treason that have
been made against Prince Kung, we should not hesitate for a
single moment to inflict upon him the extreme penalty of the
law. We do not believe, however, that he can have dared to
act in the manner suggested. We set these aside, therefore,
and will deal only with the other charges to which we have
referred, and for which there would appear to be good
foundation. They are in themselves more than sufficient to
cause the gravest injury to the State, and if we continue to
treat the Prince with leniency, how shall we justify ourselves
hereafter in the eyes of our glorious ancestors? We shall incur
no small blame in the eyes of posterity, and when the day
comes for the Emperor to take over charge of the
Government there can be no doubt that he would be likely to
fail, under such conditions, to shed lustre, by his reign, on the
Dynasty.
“If we were to make public even one or two of the accusing
Memorials that have reached us, it would be impossible for
us, on grounds of privilege, to extenuate the Prince’s faults,
and we should be forced to cashier several of our senior
advisers. In the magnanimity of our heart we shrink, however,
from any such drastic steps, being moved to deep
compassion at the thought that Prince Kung and his
colleague, the Grand Secretary, Pao Yün, should have served
us so long and now have come to deserve our stern censure
and severe punishment. We are prompted to leniency by
remembrance of the fact that Prince Kung suffers from a
complication of diseases, while Pao Yün has reached an
advanced old age. In recognition of their past merits we have,
therefore, decided that their good fame may be left to them,
and remain unsullied for the rest of their days. As a mark of
our Imperial clemency we have decided to permit Prince Kung
to retain his hereditary Princedom, together with all the
emoluments thereof, but he is hereby deprived of all his
offices, and the double salary which he has hitherto enjoyed
is withdrawn. He is permitted to retire into private life and
attend to the care of his health.
“As regards the Grand Secretary, Pao Yün, he also is
allowed to retire from public life, retaining his present rank
and titles. As for Li Hung-tsao,[42] who has been a member of
the Council for many years, his narrow views and lack of
practical experience have caused him to fail completely in his
duties. Finally, Ching Lien, the President of the Board of War,
seems to think that his duties are satisfactorily performed by
adherence to a routine of procrastination, the man being
devoid of the first elements of knowledge. Both these officials
are hereby relieved of their posts, to be employed in lower
positions hereafter. Weng T’ung-ho, the President of the
Board of Works, has only recently been appointed a member
of the Council, at a time of serious complications, and has, so
far, taken no active part in its proceedings. He therefore
escapes censure or penalty. As a mark of our consideration
we hereby remove him from his post on the Grand Council,
but permit him to retain his position on the Board of Works,
and he will continue his services as Tutor to the Emperor.”
“For a long time past we have been quietly observing the
behaviour and general tendencies of Prince Kung and his
colleagues, and we are quite convinced in our mind that it is
useless to look to them for any activity or awakening of their
petrified energies. If they were retained in office, we firmly
believe that they would end by incurring severe punishment
by causing some really serious disaster to the State. For this
reason we now content ourselves with mild censure from a
sense of pity, as a measure of precaution. It is not because of
any trivial misdemeanour, or because of the impeachment by
Censors that we thus dismiss from office a Prince of the
Blood and these high Ministers of our Government, nor is our
action taken on any sudden impulse and without full
consideration.”
As the result of this Decree, Prince Kung retired from the scene, to
remain in unemployed obscurity until 1894, when, after the first
disasters of the war with Japan, Tzŭ Hsi, older and wiser, turned to
him once more for assistance. He never completely regained the
influence with the Empress which he had enjoyed in the earlier days
of the first Regency, but after his return to office until his death in
1898, his prestige, especially among foreigners, was great. Tzŭ Hsi,
though she loved him not, was forced to admit that he had accepted
and borne his degradation with dignity.
After the issue of the above Decree, Prince Kung was succeeded
in office by Prince Li, the head of the eight Princely families and a
descendant of a younger son of Nurhachu. With him were
associated on the Grand Council, amongst others, the elder brother
of Chang Chih-tung and Sun Yu-wen.[43] The latter was a bitter
enemy of the Imperial Tutor, Weng T’ung-ho. In appointing him to the
Council, Tzŭ Hsi followed her favourite tactics of creating dissension
among her advisers and maintaining the equilibrium of her own
authority as the resultant of their conflicting forces.
Her Majesty’s next step aroused a storm of opposition and
criticism. She decreed that in all matters of urgency, the Grand
Council, before advising the Throne, should confer with the
Emperor’s father, Prince Ch’un, but added that upon the Emperor’s
attaining his majority, she would issue further instructions on this
subject. This was not only an entirely new and irregular departure,
since it made the Emperor’s father de facto head of the executive,
but it implied the possibility of violation of the solemn pledges given
to the nation in 1875, as to the provision of an heir to the Emperor
T’ung-Chih. Fears were once more aroused in an acute form that
Prince Ch’un might hereafter persuade his son to ignore the
ancestral claims of the late Emperor, and thus constitute the house
of Ch’un founders of a new line. The Prince would have great
inducement to adopt this policy, as it would confer upon him and
upon his wife (Tzŭ Hsi’s sister) Imperial rank during their lives and
Imperial honours after their death. The reign of T’ung-Chih would in
that case be practically expunged, going down to posterity
dishonoured as the ignominious end of the senior branch of the Ta
Ching Dynasty, and the Yehonala clan would become of paramount
influence. A wide field would thus be left for future dissensions,
treasons, stratagems and Court intrigues. In fact the position thus
created would be somewhat similar to that which arose from the
rivalry of the Houses of York and Lancaster in English history.
An Imperial Clansman, named Sheng Yü, and other scholars,
memorialised in the most urgent terms praying the Empress to
cancel this appointment and suggesting that if Prince Ch’un’s advice
were really needed, it should be given to herself direct and not to the
Grand Council. The writers advanced numerous arguments, all
calculated to save the face of Prince Ch’un while preventing him
from accepting the position. They doubted whether his health would
stand the strain, and whether the duties of the post were consistent
with his high calling; at the same time they foresaw that a post which
practically conferred the powers of a Dictator must undoubtedly
make him unpopular, a result which Her Majesty herself would be the
first to deplore.
Besides, had not the Emperor Chia-Ch’ing declared (in 1799) that
Princes of the Blood were not eligible for service on the Grand
Council, except in cases of urgent and exceptional emergency?