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Profugo Corrected Lesson Plan
Profugo Corrected Lesson Plan
Profugo Corrected Lesson Plan
Mathematics
Grade 7
Quarter 4
Complete header:
Reyellyn A. Profugo
● subject
● grade level
● quarter
● name
● picture
Reyellyn A. Profugo
Performance By the end of the quarter, the learners are able to gather data from experiments
Standard and represent the data in different forms
The learners will collect data from experiments (e.g. number of heads obtained
Learning when tossing a coin a number of times, number of prime numbers obtained when
Competency rolling a die a number of times.)
Objectives At the end of the lesson, the students must be able to:
Paste DLC No. 10 a. Cognitive: Identify outcomes in tossing a coin and rolling a die.
& Statement below:
collect data from
experiments (e.g., b. Affective: shares in collecting data with perseverance; and
number of heads
obtained when c. Psychomotor: collect and record data from tossing a coin and rolling a die.
tossing a coin, a
number of times,
number of prime
numbers obtained
when rolling a die,
a number of
times).
2
Topic
Collecting data from tossing a coin, and by rolling a die a number of times
Paste DLC No.10
& Statement below:
collect data from
experiments (e.g.,
number of heads
obtained when
tossing a coin, a
number of times,
number of prime
numbers obtained
when rolling a die,
a number of
times).
Value
Perseverance/Determination
Paste Affective
objective below:
Shares in collecting
data with
perseverance.
Value Concept: Collecting data or outcomes from experiments such as tossing a coin and rolling
(Explain in 2 to a die requires perseverance and determination because you have to count, gather,
3 short sentences record every result. You will encounter challenges or unexpected results. You
to answer the need to persevere in order to achieve your desired outcome despite the
question: How is
difficulties.
this value related
to the topic?)
Values Experiment
Integration
Strategy
Six (6)
RELATED
References 1. AAMT. (n.d.). Coin toss. Topdrawer / Topdrawer.
(in APA 7th edition https://topdrawer.aamt.edu.au/Statistics/Big-ideas/Randomness/Coin-
format, INDENT
please) toss
2. Fish tank Learning, F. (n.d.). Probability. Fishtank
Learning. https://www.fishtanklearning.org/curriculum/math/7th-
3
grade/probability/
3. Khan Academy. (n.d.). Die rolling probability (video).
https://www.khanacademy.org/math/cc-seventh-grade-math/cc-7th-
probability-statistics/cc-7th-compound-events/v/events-and-outcomes-2
4. Geeks for geeks. (2023, November 17). Rolling a die.
GeeksforGeeks. https://www.geeksforgeeks.org/rolling-a-die/
5. Probability lesson plan. (n.d.). Bytelearn.
https://www.bytelearn.com/math-grade-7/lesson-plan/calculate-
theoretical-probability
6. Theoretical probability | Statistics and probability (video) | Khan
Academy. (n.d.). Khan Academy.
https://www.khanacademy.org/math/cc-seventh-grade-math/cc-7th-
probability-statistics/cc-7th-basic-prob/v/basic-probability
Traditional Materials:
● Laptop
● TV
● Visual Aids
● White board
Materials ● Marker
● Eraser
● Worksheets
Digital Materials:
● Flip Simu
PHASES OF THE
LESSON PLAN
based on the subject
assigned to you
perseverance.
Group 1: 80 heads
Group 2: 60 prime numbers (2, 3, 5, 20 each number)
Materials:
Pen
Paper
Die
Coin
Presentation of Outline:
the Lesson 1. Steps in collecting data from tossing a coin
2. Steps in collecting data from rolling a die
To collect data from experiments involving tossing a coin and rolling a die,
follow these steps:
Tossing a Coin:
1. Start with a fair coin, one that has two distinct sides (heads and tails).
2. Determine the question or hypothesis you want to investigate.
Example, you might want to determine the probability of landing heads or tails.
3. Assign one side of the coin to represent heads and the other side to
represent tails.
4. Toss the coin multiple times, ensuring that each toss is consistent in force
and height.
5. Record the outcome of each toss, noting whether it landed heads or tails.
6. Repeat the tossing process several times to collect a sufficient amount of
data.
7. Analyze the data collected to draw conclusions about the probability of each
outcome.
Rolling a Die:
By following these steps, you can effectively collect data from experiments
involving tossing a coin and rolling a die, allowing you to investigate probability
and other related concepts.
Strategy: Experiment
Direction: The class will be divided into two (2) groups. Using “Flip Simu”,
each group will toss a coin/roll a die and record the results in the table, and
answer the following questions. They will do this in 5 minutes.
Materials:
Gadget
Worksheet
Pen
Application
(Technology
Integration)
7