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Living in The It Era - Reviewer
Living in The It Era - Reviewer
1.EXTERNAL PARTS
- Computer devices and peripherals that are
connected to but are outside the system unit.
2.INTERNAL PARTS
- Computer parts and peripherals that are
inside the system unit
- Common components of the System Unit
Abacus
- Originated in Asia and was the first
counting device.
Pascaline
- The first mechanical digital calculator with
gears was invented in 1642 by Blaise Pascal, who
performed addition and subtraction on whole
numbers.
Weaving Loom
- It was invented by Joseph Marie Jacquard
in 1804 on the idea of punched cards used in
musical boxes to control the looms.
Difference Engine
- It was invented in 1812 by Charles P.
Babbage. He is known as the “Father of the
computer,” who discovered that many long
calculations involved a large number of similar,
repeated operations.
UNIVAC I
- Mauchly and Eckert built the
COMPUTER SYSTEM COMPUTER SYSTEM
WEEK – 3 WEEK – 3
ENIAC (Electrical Numerical Integrator and Intel 4004 microprocessor (G) chip
Calculator) - It was created by Dr. Ted Hoff.
- John W. Mauchly and J. Presper Eckert
Jr of the University of Pennsylvania. Ed Roberts
- “Father of the Microcomputer”
Transistor
- At Bell Labs in 1947, John Bardeen, Altair 8800
Walter Brattain, and William Shockley invented - It was produced by Micro Instrumentation
the transistor. and Telemetry Systems.
Systems software: Byte – eight bits and are used to represent one
Includes the operating system and all the character
utilities that enable the computer to function.
Character – may be a letter, number, or
Applications software: punctuation mark
Includes programs that do real work for
users. File – a named collection of data that exists on a
storage medium, such as a hard disk, floppy disk, or
3.Data CD
Data File – files that are regarded as passive, the Entertainment
data does not instruct the computer to do anything – interactive games and virtual simulations,
computer-generated effects.
COMPUTER SYSTEM SOFTWARE AND ITS TYPES SYSTEM
WEEK – 3 SOFTWARE AND OPERATING SYSTEM
WEEK – 4
Executable file – files that are considered active,
the instructions stored in the file cause the computer SOFTWARE
to carry out some action • comprises of computer programs, support
modules, and data modules
INFORMATION SIZE MEASUREMENT • provides a computer with the instructions and
Kilobyte (KB) data to carry out a specific type of task.
1KB = 1,024 bytes
1KB = 140 words PROGRAMS
Megabyte (MB) • a set of instructions that solves a problem or
1MB = 1,000KB carries out a task
1MB = 1,000,000 bytes
1MB = 500 pages of the text or one large SUPPORT MODULE
book • provides an auxiliary set of instructions used in
Gigabyte (GB) conjunction with the main software program
1GB = 1,000MB • not designed to be run by the computer user
1GB = 1,000,000 KB
1GB = 1,000,000,000 bytes TYPES OF SOFTWARE
1GB = 1,000 books of text 1. Systems software or System programs
2. Application software or Application programs
Software Generation
BASIC PRINCIPLE OF AN OPERATING
1. First generation: Machine language. SYSTEM
2. Second generation: Low-level programming • An operating system is a collection of software
languages such as that coordinates the working of the different
Assembly language. components of the system and gets the user’s
3. Third generation: Structured high-level job done.
programming languages such • The operating system provides the user with all
as C, COBOL and the basic things necessary to do his job.
FORTRAN.
4. Fourth generation: Domain-specific high-level WHAT DOES AN OPERATING SYSTEM DO?
programming languages such • A computer’s software acts similarly with the
as SQL (for database access) chain of command in an army
and TeX (for textformatting) – Using application software, you issue a
command
COMPUTER APPLICATIONS – Application software tells the operating
Business system what to do
– They use computers to store information, easily • The Operating System instructs the device drivers,
interface with customers, and facilitate the device
processing and presentation of data. drivers instruct the hardware and the hardware
actually does the
Mathematics and Science work
– Watson and Cricks discovery of the structure of • The Operating System interacts with the
the DNA. application software, device drivers, and hardware
to manage a computer’s resources.
Engineering • While interacting with application software,
– degrees of miniaturization and integration have operating system is
multiplied n-fold. busy behind the scenes with other tasks
• Kernel – The core of the operating system. It uses • Server software, including: Web applications,
the hardware to do the jobs required by the user or which usually run on the web server and output
the system. It coordinates among the hardware and dynamically generated web pages to web browsers,
interfaces it with the above layers. using e.g. PHP, Java, ASP.NET, or even
JavaScript that runs on the server.
• System Software – Software that can access the
hardware directly and generally provides various • Plugins and extensions are software that extends
system services. (E.g..The kernel itself, device or modifies the functionality of another piece of
drivers etc.). software, and require that software be used in order
to function;
• Hardware – The set of electronic devices that
work together to ultimately do the job required by • Embedded software resides as firmware within
all the upper levels embedded systems, devices dedicated to a single
use or a few uses such as cars and televisions
TYPES OF OPERATING SYSTEM (although some embedded devices such as wireless
• Single-user Operating System chipsets can themselves be part of an ordinary,
– Deals with one set of input devices, those that can nonembedded computer system such as a PC or
be manipulated by one user at a time. smartphone).
Ex. Windows, Linux & Mac OS X logos
• Microcode is a special, relatively obscure type of
• Multi-user Operating System embedded software which tells the processor itself
– Deals with input, output, and processing requests how to execute machine code, so it is actually a
from many users, all at the same time lower level than machine code. It is typically
proprietary to the processor manufacturer, and any
• Network Operating System necessary correctional microcode software updates
– Provides communications and routing services are supplied by them to users. Thus, an ordinary
that allow computers to share data, programs and programmer would not expect to ever have to deal
peripheral devices with it.
USES OF NETWORK FOR PEOPLE 4. Tree topology - (a.k.a. hierarchical topology) can
• Access to remote information be viewed as a collection of star networks
• Person-to-person communication arranged in a hierarchy. This tree has
• Interactive entertainment
individual peripheral nodes (e.g. leaves) which are -spans a large physical distance (geographically -
required to transmit to and receive from one other dispersed collections of LANs)
node only and are not required to act as repeaters or -not owned by any one organization but rather exist
regenerators. Unlike the star network, the under collective or distributed ownership and
functionality of the central node may be distributed. management; 256Kbps-2Mbps
5. Mesh topology - The fully connected mesh 4. Personal Area Network (PAN)
topology is generally too costly and complex for -a network arranged within an individual person,
practical networks. It has been used on networks typically within a range of 10 meters.
with only a small number of nodes. n most practical -Personal computer devices that are used to develop
networks that are based upon the partially connected the personal area network are the laptop, mobile
mesh topology, all of the data that is transmitted phones, media player and play stations.
between nodes in the network takes the shortest
path between nodes.
DISTRIBUTED SYSTEM
Centralized Data Processing (CDP)
-The conventional way of doing all the processing
and control on centralized computers.
Client/Server
-an extension of distributed data processing wherein
it provides the best of both centralized and
distributed data processing
TYPES OF NETWORK
1. Local Area Network (LAN)
-connects network devices over relatively short
distances usually owned by an individual or
corporation, 10-100Mbps