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UTOPIA PLANITIA
STARFLEET SOURCEBOOK
ODYSSEY CROSSFIELD

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0.202 1061 0.130 750

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INQUIRY VESTA
0.194 630 0.190 672

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AMBASSADOR SHEPARD
0.148 526 0.108 505
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AKIRA NEBUL A LUNA


0.168 464 0.164 440 0.186 453

PROMETHEUS CHALLENGER NIMITZ


0.188 414 0.160 390 0.120 383

STARSHIP CLASSES 2150 — 2410 1/2 LCARS LEGACY INTERFACE // SD 87322.8 // HOLOGRAPHI
SOVEREIGN ROSS

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0.184 685 0.192 663

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SUTHERL AND GAL AXY
0.198 652 0.158 642

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GAGARIN EXCELSIOR
0.200 492 0.142 468
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CARDENAS FREEDOM WALKER


0.112 441 0.162 430 0.106 423

CHEYENNE HOOVER NEW


0.150 362 0.114 356 ORLEANS

07.22
0.166 345

IC INPUT UNAVAILABLE // ARCHIVAL ACCESS


CREDITS
2D20 SYSTEM DESIGNER FINANCIAL CONTROLLER SENIOR PRODUCTION
NATHAN DOWDELL LUC WOOLFENDEN OPERATIVES
DREW COX & WARWICK VOYZEY
STAR TREK ADVENTURES LOGISTICS AND
PRODUCTION MANAGER LEAD PRODUCTION OPERATIVE
PROJECT MANAGER PETER GROCHULSKI ANTHONY MORRIS
JIM JOHNSON
ART DIRECTORS PRODUCTION OPERATIVES
WRITING KRIS AUBIN & LOUIS PAUL HARTLE,
MICHAEL DISMUKE, ROCÍO MARTÍN PÉREZ JAKE PINK, MILES TURNER &
JIM JOHNSON, JOHN KENNEDY, THOMAS BULL
THOMAS MARRONE, STUDIO COORDINATOR

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A ARON M. POLLYEA & ROCÍO MARTÍN PÉREZ TOOL MAKERS
AL SPADER ALEX TAYLOR, LUKE GILL & DAVID
PHOTOGRAPHER HEXTALL
EDITING FÁTIMA MARTÍN PÉREZ
JIM JOHNSON & CUSTOMER SERVICE AND
KEITH GARRETT LEAD 3D DESIGNER ACCOUNTS MANAGER
JONATHAN L A TROBE-LEWIS LLOYD GYAN
CANON EDITING
SCOTT PEARSON SENIOR 3D DESIGNERS EVENTS MANAGER

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COLIN GRAYSON, GREGOIRE BOISBEL AUD
GRAPHIC DESIGN CHRISTOPHER PEACEY &
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MICHAL E. CROSS APRIL HILL
3D DESIGNERS
ART DIRECTION BEN DE BOSDARI, JOANA TRANSL ATIONS AND PUBLISHING
ARIEL OREA & JIM JOHNSON ABBOTT & SEAN BULLOUGH MANAGER
MATT TIMM
STANDARD ART COVER ARTIST LEAD GRAPHIC DESIGNER
TOBIAS RICHTER MICHAL E. CROSS DISTRIBUTION AND
KEY ACCOUNTS MANAGER
COLLECTOR EDITIONS COVER GRAPHIC DESIGNERS GARY MOORE
DESIGN CHRISTOPHER WEBB,
STEPHANIE TORO GURUMENDI LEIGH WOOSEY, MARKETING MANAGER
MARK WHITTINGTON & BEN O’BRIEN
INTERIOR ART WORK ARTISTS STEPHANIE TORO GURUMENDI
TADEO D’ORIA, DANIEL MARKETING COORDINATOR
KORICAN, BILL KRAUSE, AUDIO AND VIDEO PRODUCER SHAUN HOCKING
THOMAS MARRONE, MARK STEVE DALDRY
CUSTOMER SUPPORT

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EAGLEMOSS LTD., MODIPHIUS
ENTERTAINMENT & CBS STUDIOS
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BRYCE JOHNSTON
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HEAD OF DEVELOPMENT ASSISTANT PROJECT MANAGER


SOPHIE WILLIAMS HARAL AMPOS TSAKIRIS IN MEMORY OF
HEAD OF CREATIVE SERVICES OPERATIONS MANAGER GREG JEIN,
JON WEBB JOHN WILSON DAVID WARNER,
AND
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0.00
ISBN: 978-1-80281-051-6

UTOPIA PLANITIA STARFLEET SOURCEBOOK

CREDITS
CONTENTS
FOREWORD..................................2 CONSTITUTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
ANTARES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
INTRODUCTION 3 CROSSFIELD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
ARCHER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
00.10 TO BOLDLY GO. . ...................... 4
MIRANDA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
OBERTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
CHAPTER 1 9
SOYUZ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

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STARFLEET’S LEGACY...............9 SYDNEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
01.10 STARFLEET’S ORIGINS.. ......10 EXCELSIOR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
CENTAUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
CHAPTER 2 23 CONSTELLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

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AMBASSADOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
STARFLEET OPERATIONS...... 23
CHEYENNE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
02.10 LIFE IN STARFLEET............. 24
SPRINGFIELD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
02.20 RESOURCE COLLECTION... 42
RAVEN TYPE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
02.30 SALVAGE
NIAGARA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
AND RETRIEVAL. . ................ 49
GALAXY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
CHALLENGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
CHAPTER 3 51
FREEDOM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
DESIGN BUREAU...................... 51 NEBULA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
03.10 THE STARSHIP’S ROLE.. ..... 52 NEW ORLEANS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
03.20
03.30

03.40
CREATING STARSHIPS.. .....
CREATING
SMALL CRAFT.....................
CREATING A
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AKIRA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
NOVA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
OLYMPIC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
STEAMRUNNER. . . . . . . . . . . . . . . . . . . . . . . . . . . .
168
170
172
174
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SPACE STATION.................. 66 DEFIANT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
03.50 SPACEFRAME NORWAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
MISSION PROFILES............. 68 INTREPID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
03.60 STATION COMPONENTS . . .. 73 SABER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
03.70 WEAPONS. . .......................... 77 SOVEREIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
03.80 TALENTS.............................. 84 LUNA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
PROMETHEUS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
CHAPTER 4 93 VESTA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
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ROSS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
FEDERATION
INQUIRY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
SPACEFRAMES........................ 93
RELIANT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
04.10 INTRODUCTION................... 94
SUTHERLAND. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
J-CLASS/Y-CLASS. . . . . . . . . . . . . . . . . . . . . . . . . . 96
GAGARIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
DELTA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
ODYSSEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
DAEDALUS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
PATHFINDER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
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NX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
04.20 SMALL CRAFT................... 206
INTREPID TYPE (22ND CENTURY) . . . . . . . . . . . 104
04.30 SPACE STATIONS . . ............ 218
WALKER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
SHEPARD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
CHAPTER 5 229
MAGEE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
CARDENAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 GAMEMASTERING................ 229
HOOVER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 05.10 OPTIONAL RULES............. 230
MALACHOWSKI. . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 05.20 MISSION BRIEFS . . .............. 239
ENGLE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
NIMITZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 INDEX 250
HIAWATHA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
HERMES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

UTOPIA PLANITIA TABLE OF CONTENTS 01.00


CONTENTS
FOREWORD
THOMAS MARRONE, ASSOCIATE ART DIRECTOR, STAR TREK ONLINE

There’s an infamous scene in Star Trek: The Motion Picture Star Trek Online, including those featured in season 2
where Admiral Kirk takes a shuttle to board the U.S.S. of Star Trek: Picard, to an official Star Trek Adventures
Enterprise before she sorties to intercept the looming V’Ger release for the very first time.

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menace. The scene is languidly paced and almost five
minutes long – five minutes of swelling orchestral music In many ways, Star Trek Online and Star Trek Adventures
and slow pans across an exquisitely detailed miniature are kindred spirits. In both games, players act out their
of the redesigned Starship Enterprise. The sequence is own Star Trek series, starring themselves and featuring a

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emblematic of the film’s reputation: it is meandering and starship that they create. In both games, choosing your
self-indulgent, light on plot or dialogue, and relies solely on starship is a key part of character creation, and your ship’s
spectacle to carry itself forward. story is tightly interwoven with the story of your crew. In
both games, players can pick from a wide variety of ships
About halfway through the trip, the shuttle pivots to face and then customize their appearance and abilities to match
the front of the ship and Kirk gets his first good look at the their own specific Star Trek fantasy.
refitted Enterprise. Next to him, Scotty beams with pride,
and as we zoom in to Kirk’s face, we see a reflection of If you’re reading this book, you probably have something
the ship in the window. Kirk stares, enraptured. William in common with the starship-obsessed Star Trek Online
Shatner plays Kirk as someone who is seeing their beloved players that clamor for every new ship we build. I can say

over again.
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for the first time in a long time, and he is falling in love all

It is one of my favorite scenes in all of cinema.


that these pages are a gold mine for ship nerds like me.
They include easily digestible statistics for the casual Star
Trek Adventures player as well as new special rules for
the miracle workers among you. You’ll also find reams
pl
of lore and world-building information for your favorite
If you’re like me, you can relate to Admiral Kirk in that Starfleet ships, which will appeal to anyone who likes to
scene. You fell in love with the Enterprise the same moment shoot the ship, even if they aren’t quite ready for the center
he did. And then later you would fall in love with the next chair themselves.
Enterprise and the next, and then the Defiant, and then
Voyager, and Discovery, and Stargazer, and, and, and... I hope that as you flip through these pages, you’ll have your
own Enterprise moment, where you find the ship you were
As Associate Art Director for the massively multiplayer destined to command and invite it to be another starring
m

game Star Trek Online, I have been blessed to be able character in your own Star Trek adventure. I wish you
to channel my passion for starships into my work. I’ve clear skies as you boldly go where only your imagination
personally managed the creation of nearly two hundred can take you.
ships inspired by the breadth of the Star Trek universe. With
this Utopia Planitia Starfleet Sourcebook, I am honored See you out there, thataway.
to have now contributed starships originally created for
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PORT WARP BRIDGE


NACELLE MODULE

PHASER
BANK
IMPULSE DRIVE
SHUTTLE BAY
DEFLECTOR
GRID
STARBOARD
WARP NACELLE
RCS
THRUSTER
DOCKING PORT

CONSTITUTION CLASS DORSAL SYSTEMS (REFIT) 002.7

FOREWORD
CHAPTER 01
00.00
INTRODUCTION

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00.10 To Boldly Go 4

INTRODUCTION 3
INTRODUCTION
00.10

TO BOLDLY GO
“Risk… Risk is our business. That’s what this starship is all about.
That’s why we’re aboard her.”

– CAPTAIN JAMES T. KIRK

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THE EVER-EXPANDING  A HOME AMONG

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STAR TREK CANON THE STARS

This sourcebook was developed and released while several Star By the early 25th century, thousands of species across
Trek series were in active production. As a result, the details our Galaxy and beyond have achieved warp speed
contained within this guide may be contradicted or amended based capabilities and roam established space lanes and
on future episodes and seasons of the various television series. uncharted expanses alike in a bewildering array of
vessels, including elegant solar sailors, sleek optimized
While Star Trek canon consists only of what appears on screen, starships, bulky utilitarian cargo haulers, and a myriad of
your group’s game canon is whatever you choose to make it. Feel other vessels that beggar description.

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free to use as much or as little of this sourcebook as you see fit,
whether it remains adherent to official Star Trek canon or not. Among the more mature organizations constructing,
commissioning, and improving their spaceframes and
vessels is Starfleet, the exploratory and defensive
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organization of the United Federation of Planets. Bold
crews of Starfleet officers, enlisted personnel, and civilians
hailing from hundreds of worlds staff vessels designed to
survey, research, defend, and provide aid wherever and
whenever they are needed.

Even with all the technological advances available to the


Federation and other polities, the Galaxy of the early 25th
m

century is still largely uncharted and unexplored. The major


governments of the Alpha and Beta Quadrants may be at
relative peace, but there are always pockets of discord and
unrest all around. Even with an ever-expanding collection
of active and potential threats, exploration and discovery
remain key components of Starfleet’s primary mission.
The crews of Federation vessels reach out toward the
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uncharted regions of space and investigate them to push


the boundaries of knowledge, one sector at a time.

Within this sourcebook, you’ll discover a wealth of


information regarding Starfleet, Starfleet operations, and
Federation starships, space stations, and small craft,
building on what’s already available in the game’s core
rulebooks and supplemental materials. The information in
this sourcebook should help you plan and tell evocative
Star Trek stories with your game group.

4 INTRODUCTION
CHAPTER 01
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 STRETCHING YESTERDAY’S
THE KNOWN
BOUNDARIES e
Welcome to the Star Trek Adventures Utopia Planitia
ENTERPRISE
When Star Trek Adventures launched in 2017, the default year for
the game was 2371 (stardates 48000–48999), though other eras of
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play were available for play as well. Since then, additional products
Starfleet Sourcebook, a guide to Starfleet focused squarely
expanded the timeline into the 2370s and 2380s. With the release
on Earth and Federation/Starfleet vessels and space stations
of Star Trek: Picard and the inclusion of Star Trek Online content in
from the late 20th century to the early 25th century. This
this sourcebook, the 2390s and the early 2400s are now available
sourcebook builds on the existing Star Trek Adventures
as playable eras as well.
sandbox setting and populates that sandbox with additional
spaceframes, stations, and small craft that you and your
You may choose to set your game at the dawn of Earth’s tentative
fellow players can use to enhance your missions and
steps to exploring space in the 2100s; during the “Five Year
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campaigns, no matter what era of play you choose to use.


Mission” period in the 2200s when illustrious captains such as
In addition, this sourcebook provides you with a complete
Georgiou, Pike, and Kirk commanded starships and pushed
toolkit to construct your own spaceframes, whether they are
the boundaries of known space; during the 2300s where the
a beloved vessel from one of the many secondary sources
Federation and the Klingon Empire forged peace and navigated
available, or something entirely new from your imagination.
the challenges of their alliance; or even in the time period following
the events of Star Trek: Nemesis, Star Trek: Lower Decks, and Star
Star Trek as an expansive intellectual property, spanning
Trek: Picard. Whatever era you choose to play in, Federation and
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over 55 years of content, can support virtually any genre of


Starfleet vessels explore the Galaxy throughout the expansive Star
story, and the vessels contained in this sourcebook enable
Trek timeline, from the early 2100s to 2410 and beyond.
you to carry on that tradition to your game experience. No
matter what genre of story you want to collaboratively tell
Gamemasters wishing to run missions during various Star Trek
with your players – whether it is mystery, horror, exploration,
time periods will have no trouble using the materials presented in
romance, intrigue, or some other – they can all fit within the
this sourcebook. If a spaceframe, technological advance, or thread
expanded Star Trek universe.
from the Star Trek tapestry should be unavailable in a certain era,
there will be a note within the text or in a sidebar such as this one.

INTRODUCTION 5
 SUPPLEMENT  USING THIS
STRUCTURE SOURCEBOOK

This sourcebook provides all the information you’ll need to You are encouraged to use as much or as little of this
customize existing spaceframes for use in your missions and sourcebook as you desire for the needs of your group and
campaigns. It also provides you with a full toolkit for creating campaign. Most of the spaceframes, stations, and small
custom spaceframes, so that you and your players can craft contained in this book could appear in nearly any
create any type of Federation or Starfleet vessel, whether it’s era of play (especially when you consider how prevalent
something seen on screen; in a Star Trek product such as a time travel is in the Star Trek universe). The lore regarding

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novel, comic book, game, or other authorized resource; or Starfleet’s legacy and operations is usable in all eras of
from the heights of your imagination. play as well.

Chapter 1: Starfleet’s Legacy discusses the history Every character role presented in the core rulebooks and
of Starfleet from the 2100s to the early 2400s, from its the optional roles presented in the Player’s Guide can find

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beginning as an Earth-centric organization to its becoming things to do aboard even the most humble of spacecraft.
the dedicated exploratory and defensive organization of the Commanding officers manage and lead their crews to
United Federation of Planets. fulfill their missions and goals, and utilize diplomatic skills
and defensive tactics as needed. Engineers and scientists
Chapter 2: Starfleet Operations provides details on discover and study wondrous ancient technologies and
various aspects of life within Starfleet and a variety of keep the ship in good functioning order. Security personnel
operations any Starfleet officer would be aware of, all defend their fellow crewmembers and investigate crimes,
tailored to be relevant to a character at the game table. The and are ever vigilant for hidden dangers. Conn officers
chapter covers day-to-day life aboard a Starfleet vessel or navigate established space lanes and uncharted space,

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station, a description of key locations and how they may
be used in missions and scenes, and a brief discussion on
some key technologies present in all Starfleet postings.
This chapter also includes information on mining operations
and salvage and retrieval operations, details on how these
piloting their vessels though the vastness of space with
steady hands and clear eyes. Medical personnel and
counselors, meanwhile, keep their crewmates healthy
and sane through all the challenges presented by space
exploration and interaction with alien species. And civilian
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are relevant to Starfleet operations, and how you might use personnel, from ambassadors to experts to bureaucrats
them in your missions and campaigns. and merchants, provide valuable services and critical skills
to tackle any unknown situation or challenging task. No
Chapter 3: Design Bureau discusses the importance of matter the composition of your crew of player characters,
a starship or space station in the game and what you and everyone will have the opportunity to contribute to a
your fellow players should consider when constructing meaningful life aboard a starship or space station.
your characters’ home among the stars. This chapter also
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provides step-by-step guidance on how to create a “hero” You and your crew are members of a fellowship of highly
starship or space station, as well as advice on creating your talented and curious beings, dedicated to working together
own original spaceframes. Further, this chapter includes to expand their knowledge for the betterment of all, to
comprehensive lists of starship and space station mission seek out new life, new civilizations, and to have a little fun
profiles, talents, weapons, and other special rules you may along the way.
use to fully realize your vessel.
And now, pipe your crew aboard, grab some dice and
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Chapter 4: Spacecraft and Space Stations contains snacks, and assume your stations. Let’s see what’s out
the most comprehensive collection of Federation and there. Engage!
Starfleet vessels and space stations to date for use in the
Star Trek Adventures roleplaying game. This chapter HELM
provides revised game statistics, spaceframe templates,
and representative vessels for over 70 Federation
spaceframes, space stations, and small craft.

Chapter 5: Gamemastering provides a collection of


optional rules related to starships and starship operations,
ready to drop into your missions and campaigns as you
and your players see fit. This chapter also includes 10
one-page mission briefs for use as outlines for creating
missions revolving around starships exploring the Galaxy. 108

6 INTRODUCTION
CHAPTER 01

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