Battletech - Scenario - Nova Cat Insurrection (Unofficial)

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Nova Cat Insurrection

Unit Availability
For this scenario pack, draw from the following faction lists to construct forces. Total force size can
be any number of units, but base unit size should follow traditional standards (lances for most Inner
Sphere forces, Stars for Clan, etc.). Players can choose any variant or Omni configuration of the listed
units, but pay the standard Chaos campaign SP cost to reconfigure Omni-equipment between tracks.

Clan Nova Cat


Anubis Gambit Nova Cat Shadow Cat
Avalanche Gossamer Night Stalker Shamash Reconnaissance
Bishop Transport VTOL Griffin Oni Battle Armor Vehicle
Black Knight Kite Reconnaissance Vehicle Partisan AA Vehicle Thunderbird Battle Armor
Cizin Laser Foot Infantry Phoenix Hawk I Thor
Clan Battle Armor Marauder IIC Savior Repair Vehicle Vixen
Coolant Truck Morrigan Scourge Wendigo
Enyo Strike Tank Motorized Laser Infantry Scout ATV

Draconis Combine
Avalanche Jackalope Phoenix Hawk I Solitaire
Cizin Kite Reconnaissance Vehicle Raiden Battle Armor Stalking Spider
Coolant Truck Dragonsbane Foot Infantry Ravager Battle Armor Support Machine Gun
Crimson Hawk Mad Cat Mk IV Rokurokubi Motorized Infantry
Enyo Strike Tank MHI Amphibious APC Raven Sylph Battle Armor
Goshawk Morningstar Mobile HQ Scourge Thunderbird Battle Armor
Hitotsune Ko Nova Cat Scout ATV Tokugawa Heavy Tank
Hellion Night Stalker Shiro Vulture Mk IV
Huitzilopochtli Oni Battle Armor Shamash Reconnaissance Vixen
Inner Sphere Battle Armor Osiris Vehicle Yasha VTOL
JES III Missile Carrie Partisan AA Vehicle Skadi Swift Attack VTOL Zeus

Federated Suns
Atlas II Griffin Mad Cat Mk IV Scout ATV
Bellona Tank Hadur Fast Support Vehicle MHI Amphibious APC Shamash Reconnaissance
Bishop Transport VTOL Hanse MBT Mjolnir Vehicle
Centaur Battle Armor Hellion Monocycle Simian Battle Armor
Coolant Truck Hellstar Morningstar Mobile HQ Skanda Light Tank
Enforcer III Havoc Night Stalker Stalking Spider
Gambit JES III Missile Carrier Osiris Tokugawa Heavy Tank
Goshawk Jaguar Padilla Anti-Missile Tank Towed Gauss Rifle
Gnome Battle Armor Kelswa Assault Tank PAL Suit Towed Thunder Launcher
Gossamer Kinnol MBT Purifier Battle Armor Undine Battle Armor
Gray Death Battle Armor Loki Ravager Battle Armor Vixen
Gray Death Scout Battle LRM Battery Raven Zeus
Armor Mantueffel Attack Tank Savior Repair Vehicle Zibler Fast Strike Tank
Nova Cat Insurrection
Unit Availability
Republic of the Sphere
Achileus Battle Armor Glory Fire Support Tank MHI Amphibious APC Skanda Light Tank
Angerona Battle Armor Gray Death Battle Armor MHI Crane Heavy Transport Solitaire
Atlas II Griffin MHI Hawk Moth Gunship SM1 Tank Destroyer
Balac Strike VTOL Camo Sneak Suit Rifle Support Machine Gun Sniper Artillery
Bishop Transport VTOL Infantry Motorized Infantry Spider
Black Hawk Hadur Fast Support Vehicle MiningMech MkII Sprint Scout Helicopter
Black Knight Havoc Mjolnir Stalking Spider
Blade Hellion Mobile HQ Sylph Battle Armor
Cavalier Battle Armor Hellstar Nacon Armored Scout Technical Team
Centaur Battle Armor Infiltrator Mk II Battle Armor Nova Cat Thunderbolt
Centurion Inner Sphere Battle Armor Night Stalker Tokugawa Heavy Tank
Cizin Jackalope Nyx Tundra Wolf
Clan Battle Armor JES III Missile Carrier Ocelot Uller
ConstructionMech Mk II MOD Kelswa Assault Tank Oni Battle Armor Undine Battle Armor
Coolant Truck Kinnol MBT Padilla Artillery Tank Valiant
Cougar Koshi Partisan AA Vehicle Violator
Crimson Hawk Lamprey Transport Helicopter Phoenix Hawk I Vulture
Cyclops Locust Po II Heavy Tank Vulture Mk IV
Danai Support Vehicle Loki Regulator II Wasp
DI Towed Field Artillery Longinus Battle Armor Raptor II Wolfhound
Elemental Battle Armor Mad Cat III SalvageMech MOD Wraith Battle Armor
Enyo Strike Tank Malice Savior Repair Vehicle Yasha VTOL
Fa Shih Battle Armor Mangonel Scourge Zahn Heavy Transport
Flamer Team Mantueffel Attack Tank Scout ATV Zibler Fast Strike Tank
Gambit Marauder IIC Shamash Reconnaissance
Ghost Mars Assault Tank Vehicle

If playing as a Clan Nova Cat force, begin with the “Look Before you Leap” scenario and end with
‘Weather Permitting.” If playing as House Kurita, begin with “Land, Ho” and continue through the rest of
the scenarios.
Nova Cat Insurrection
LOOK BEFORE YOU Leap
The first step in the Nova Cat vision quest to place +100 Unforgiving Sun: Apply the effects of a
Emi Kurita on the throne of the Draconis Combine 70˚ C extreme temperature as described on p. 62,
begins here. Before they assault their former al- Tactical Operations.
lies, the Nova Cats will first strike at Ozawa, now
outside the Fortress Republic. Victory Bonuses (bonuses not cumulative)
The first Clan incursion will attempt to gauge +100 Partial Victory: Completing two objective
the technology level of the remnant Republic mili- +200 Complete Victory: Completing all objectives
tia, and—if possible—take some for themselves.
Objectives
Game Set-up 1. What are you packing? Scan each unit and
Choose mapsheets from the Badlands Terrain building. Scanning may be completed by either
table. Use the appropriate number of mapsheets spending one complete turn with the target in the
for the number of units used in the scenario. Place range of an operating probe (any equipment with
two level 2 medium buildings on each mapsheet, “probe” in the title) or spending two turns within
no less than five hexes away from each other. a four-hex radius of a BattleMech or Vehicle unit. A
unit that is scanning without a probe may not fire
Attacker any weapons during the time it takes to complete
The attacker consists of a raiding party from a scan; multiple buildings may be scanned at the
the Nova Cats. Players representing the Draconis same time. Line of sight is not required.
Combine begin the Nova Cat Insurrection track 2. Finder’s keepers. Grab technology and sup-
pack with the Land, Ho! track. The attacker may use plies by inhabiting at least 75% of the buildings for
up to 25% of its total force. two turns in a row each.
3. A good start. Destroy or cripple the entire
Defender defending force.
The defender consists of an impromptu militia
made up of military elements left behind when Special Rules
the Republic contracted its borders. The defender The following rules are in effect for this track:
should equal 75% of the deployed attacking force.
The militia has Regular skill levels. Forced Withdrawal
The militia is taken by surprise and is disor-
Warchest ganized. The Republic forces follow the Forced
Track Cost: 200 WP Withdrawal rules.
Optional Bonuses (all bonuses cumulative)
+100 Sand: Per the rules on p. 39, Tactical Op- Next Track
erations. This Land Is My Land

This Land is My Land


After taking measure of the opposition, Clan Nova Game Set-up
Cat moves in to shatter the army that stands in Choose mapsheets from the Mountain Terrain
their way and take the planet for their own. table. Use the appropriate number of mapsheets
for the number units used in the scenario.
Nova Cat Insurrection

Attacker +100 Electromagnetic Interference: Per the rules


The Nova Cat player can use up to 50% of his on p. 55, Tactical Operations.
total force for the attack. Victory Bonuses (bonuses not cumulative)
-150 Total Defeat: Completing no objectives
Defender +300 Partial Victory: Completing two objective
The militia has mustered all its men and women +450 Complete Victory: Completing all objectives
on the planet to meet the Nova Cats, equaling
100% of the deployed attacking force. Objectives
1. Victory means nothing without honor. Defeat
Warchest more than half of the defending force while under
Track Cost: 400 WP the rules of zellbringen.
Optional Bonuses (all bonuses cumulative) 2. Easy does it. Minimize casualties and keep
+100 Full Moon Night: Per the rules on p. 58, casualties to only 25% of the player’s force.
Tactical Operations. 3. Plant the flag. Destroy or cripple the entire
+125 Caustic Atmosphere: Apply the effects of a defending force.
tainted caustic atmosphere as described on p. 56,
Tactical Operations. Next Track
Land, Ho!

Land, ho!
** Players choosing House Kurita as a faction begin with this track.
With their battle readiness tested, the Nova Cats within the middle mapsheet. If an even number of
begin operations against the Draconis Combine. mapsheets are used, choose the middle mapsheet
However, the Coordinator has no intention to let closer to the Box Canyon map. The player can use
the Clans dictate the future of the realm. The initial up to 25% of the total force.
clash is a struggle to control the landing zone for
the assault. Warchest
Track Cost: 200 WP
Game Set-up Optional Bonuses (all bonuses cumulative)
Choose mapsheets from the Hill Terrain table. +100 Lightning Storm: Per the rules on p. 59,
Set the mapsheets up for a Breakthrough scenario. Tactical Operations.
The end mapsheet on at least on side should be a +100 Earthquake: Per the rules on p. 55, Tactical
Box Canyon map. Operations.
+50 Late to the Party: Half of the defenders start
Attacker within six hexes of their home edge.
The attacking force equals 75% of the defender.
The attacker enters from the edge opposite the Victory Bonuses (bonuses not cumulative)
Box Canyon map. +100 Partial Victory: Completing one objective
+150 Complete Victory: Completing all objec-
Defender tives
The player’s home edge is opposite the attack-
er’s, but the defending force deploys anywhere
Nova Cat Insurrection

Objectives Special Rules


1. On the cheap. Minimize casualties. Keep ca- The following rules are in effect for this track:
sualties to only 50% of the player’s force.
2. None shall pass. Prevent at least 50% of the Forced Withdrawal
attackers from exiting through the canyon. Without immediate reinforcements, the defend-
3. Clear the field. Destroy or cripple the entire ing forces follow the Forced Withdrawal rules.
defending force. Next Track
Clash of the Titans

Clash of The Titans


The risky flanking maneuver worked, but now the +100 Blowing Snow: Fierce winds stir up loose
battle is taking place on a chilly icy plain. Although snow causing conditions similar to Blowing Sand
the ice is thick, currents underneath still cause the per the rules on p. 50, Tactical Operations.
ground to shift and crack. The plan is to hit the Victory Bonuses (bonuses not cumulative)
enemy where it will hurt the most: a concentration +200 Partial Victory: Completing two objective
of valuable BattleMechs, and since it takes fire to +450 Complete Victory: Completing all objectives
fight fire…
Objectives
Game Set-up 1. ‘Mechs are expensive! Minimize casualties
Choose mapsheets from the Flatlands Terrain and keep casualties to only 25% of the player’s
table. force.
2. Hurry up already. Destroy or cripple at least
Attacker 75% of the defending force by the end of turn 8.
The player can use up to 50% of his force, but 3. Save for later. Capture one enemy unit for
the units must all be BattleMechs. interrogation. A captured unit is destroyed or
crippled but still has an intact cockpit.
Defender
The defending force equals 100% of the de- Special Rules
ployed attacking force. All units must be BattleMechs. The following rules are in effect for this track:

Warchest Forced Withdrawal


Track Cost: 400 WP The defending forces follow the Forced With-
Optional Bonuses (all bonuses cumulative) drawal rules.
+100 Watch Your Step: The ice is unstable and
shifts, causing effects like an Earthquake per the Next Track
rules on p. 55, Tactical Operations. The Final Countdown
+100 Ice: Consider all clear terrain as frozen
solid ice per the rules on p. 50, Tactical Operations.
Nova Cat Insurrection
FINAL COUNTDOWN
Clan Nova Cat and the Combine both realize that Optional Bonuses (all bonuses cumulative)
the fight for Al Na’ir is reaching its end. Deter- +150 Overwhelming Force: The defenders force
mined to win the day, each side knows that their is 150% of the attacker’s.
best hope is an aggressive strategy. +100 Tip of the Iceberg: The buildings are mostly
underground. Roll on the basement table anytime
Game Set-up a unit enters a hex adjacent to a building in addi-
Choose mapsheets from the Flatlands and tion to when a unit is in the building hex itself.
Wooded Terrain tables. Place four CF 40 level 1 Victory Bonuses (bonuses not cumulative)
buildings on each map, at least 5 hexes from any -600 Total Defeat: Completing no objectives
map edge. These represent the defender’s camp. +400 Partial Victory: Completing one objective
The defender should secretly designate half of the +900 Complete Victory: Completing all objectives
buildings as supply depots.
Objectives
Attacker 1. Last man standing. Keep the least valuable
The player can use up to 100% of his force. The member of the attacking force—determined by the
attacker may choose which map edge will serve as method used for force creation—alive.
his home edge. The defender’s home edge is op- 2. Scorched Earth. Destroy all of the defender’s
posite the attacker’s home edge. supply depots.
3. Seize the day. Destroy the entire defending
Defender force. Because Forced Withdrawal is not in effect
The attacking force equals 110% of the deployed for this track, consider immobilized units that can-
defending force. Half of the defending force may not fire on other units as destroyed.
deploy in any hex within 3 hexes of a building.
Next Track
Warchest Clan Nova Cat—Weather Permitting
Track Cost: 800 WP House Kurita—Whoopsy Daisy!

Weather Permitting
The conquest of Al Na’ir by the Nova Cats was Attacker
far from easy. Even though emboldened by their The player can use up to 50% of his force.
Vision Quest, the House Kurita defenders fought Choose the attacker’s home edge randomly.
with tenacity. Small pockets of resistance remain.
On a far corner of Al Na’ir, Kurita guerilla forces Defender
still harass the victorious Nova Cats. However, The attacking force equals 80% of the deployed
both sides are soon to learn that the term‚ “Force defending force. Up to 50% of the defender may
of Nature‚“ is more than just a pretty colloquialism. start on the board per the Hidden Units rules, with
one exception. When one hidden unit voluntarily
Game Set-up reveals itself, all hidden units must do so as well.
Choose mapsheets from the Badlands Terrain
tables. Use one mapsheet more than normal for Warchest
the number of units participating in the battle. Track Cost: 600 WP
Optional Bonuses (all bonuses cumulative)
Nova Cat Insurrection

+150 Heavy Fog: Per the rules on p. 57, Tactical end of turn 10.
Operations. 2. Just Desserts. Destroy or cripple the entire
+150 Blowing Sand: Per the rules on p. 62, Tacti- defending force.
cal Operations. 3. Send a Message. Destroy all crippled units
+250 Storms A’Comin’: The weather over the before they can withdraw.
battlefield progressively gets worse and worse as
the fight goes on. At the beginning of turn 8, the Special Rules
player should roll 1d6. On a 1–3, use the Storm The following rules are in effect for this track:
rules on p. 61, Tactical Operations. On a 4–6, use
the Tornado F1-F3 rules on p. 61, Tactical Operations. Forced Withdrawal
At the beginning of turn 15, the player should The defending forces follow the Forced With-
roll 1d6. On a 1–3, use the Blizzard rules on p. 61, drawal rules.
Tactical Operations. On a 4–6, use the Torrential
Downpour rules on p. 59, Tactical Operations. Aftermath
After following their vision quest, the Nova Cats
Victory Bonuses (bonuses not cumulative) have sent a clear message to House Kurita: The
-100 Partial Defeat: Completing one objective Dragon throne has been corrupted, and only they
+400 Partial Victory: Completing two objective can help the true heir ascend and take her rightful
+700 Complete Victory: Completing all objectives place. Emi Kurita will return with the Nova Cats,
and the false Dragon will fall. Only with the Nova
Objectives Cats at their side can the Dragon be whole and
1. Root ‘em Out. Reveal all hidden units by the pure once more!

** This is the last track for players who chose Clan Nova Cat as their faction.

Whoopsy Daisy!
With the Kuritans distracted by the Nova Cat upris- Warchest
ing, House Davion decides to use the opportunity Track Cost: 600 WP
to strike at Galatia III. Optional Bonuses (all bonuses cumulative)
+100 Your Intel is Wrong!: Each of the player’s
Game Set-up units must enter from a randomly chosen map edge.
Choose mapsheets from the Badlands Terrain +150 Your Intel is Still Wrong!: The attacking
table. Use one mapsheet more than normal for the force equals 125% of the defending force.
number of units participating in the battle. +150 What Intel?!: Light Woods terrain becomes
Heavy Woods, and Heavy Woods terrain becomes
Attacker Ultra-Heavy Woods per the rules on p. 40, Tactical
The attacking force equals 100% of the deployed Operations.
defender’s force. One unit should be designated Victory Bonuses (bonuses not cumulative)
the force commander at the start of the scenario. +300 Partial Victory: Completing one objective
+550 Complete Victory: Completing all objectives
Defender
The player can use up to 50% of his total force.
Nova Cat Insurrection

Objectives Forced Withdrawal


1. That’ll teach them!. Destroy or cripple 75% of The attacking force follows the Forced With-
the attacking force. drawal rules.
2. Oh no you don’t. Destroy the force com-
manders’ unit. Next Track
Itsy-Bitsy Spider
Special Rules
The following rules are in effect for this track:

Itsy-Bitsy Spider
Slogging through marshy woods the Davion con- Victory Bonuses (bonuses not cumulative)
tingent on Galatia III is surprised to find the DCMS -200 Total Defeat: Completing no objectives
waiting for them at the treeline. Taking advantage +300 Partial Victory: Completing two
of their mobility, the Federated soldiers retreat objectives
quickly into the woods to make a stand. +800 Complete Victory: Completing all objectives

Game Set-up Objectives


Choose mapsheets from the Wooded Terrain 1. You’re Grounded. Destroy or cripple all jump-
table. ing or flying units.
2. Takes a Beating. Keep at least 75% of the
Attacker player’s force operational by turn 8.
The player may use up to 75% of his force. The 3. This is It. Destroy or cripple the entire defend-
attacker may not use any jumping or flying units. ing force.

Defender Special Rules


The defending force equals 75% of the de- The following rules are in effect for this track:
ployed attacking force. Up to 50% of the defending
force may equip jump jets or use VTOL or WiGE Forced Withdrawal
movement. The defending force follows the Forced With-
drawal rules.
Warchest
Track Cost: 800 WP Next Track
Optional Bonuses (all bonuses cumulative) Brother Can You Spare a ‘Mech?
+100 Swamp: All woods hexes become Swamp
terrain, per the rules on p. 51, Tactical Operations.
+100 Light Rainfall: Per the rules on p. 59, Tacti-
cal Operations.
+150 Mud: All clear hexes become Mud terrain,
per the rules on p. 50, Tactical Operations.
Nova Cat Insurrection
Brother Can You Spare a ‘Mech?
Emboldened by their taking of Galatia III, House tacking units are destroyed, reinforcements can be
Davion presses their luck as House Kurita and Clan brought on a one-to-one basis from the attacker’s
Nova Cat continue to be at odds with each other. home edge.
Planet Murchison is not very far away and Davion +150 Where are they coming from?: The attacker
musters its forces and reserves and prepares to has reinforcements equaling 25% of his initial
plunge the Davion sword into the planet, claiming force. As attacking units are destroyed, reinforce-
it for their own. ments can be brought in on a one-to-one basis
from any map edge.
Game Set-up Victory Bonuses (bonuses not cumulative)
Choose mapsheets from the Flatlands and Light +300 Partial Victory: Completing one objective
Urban Terrain tables. +850 Complete Victory: Completing all objectives

Attacker Objectives
The attacking force equals 100% of the entire 1. I Got This One. Win the scenario without us-
defending force, including reinforcements. Choose ing any reinforcements.
one mapside to be the attacker’s home edge. 2. Siddown! Destroy a reinforcement unit within
three turns of its entrance onto the map.
Defender 3. You’re Not Getting This One. Destroy or
The player can use up to 100% of his total force. cripple the entire attacking force.
25% of these units are held in reserve as reinforce-
ments. As the player loses units, reinforcements Special Rules
units may enter from his home edge on a one-to- The following rules are in effect for this track:
one basis. The player is not required to use rein-
forcements. Forced Withdrawal
The attacking force follows the Forced With-
Warchest drawal rules.
Track Cost: 700 WP
Optional Bonuses (all bonuses cumulative)
+100 Wait, there’s more?: The attacker has rein-
forcements equaling 25% of his initial force. As at-

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