Professional Documents
Culture Documents
Virtual Reality in Pain Management
Virtual Reality in Pain Management
Name
Institution
Course
Professor
Date
2
Pain management is one of the major patient care issues faced after surgical
procedures, which could determine patient satisfaction with the care provided. Opioids are
the most commonly used pain management method. Due to the adverse side effects
associated with prolonged use of opioids, which could decrease the efficacy of the treatment
and affect patients’ quality of life, alternative safer and effective pain management solutions
technological solutions to improve patient care. Virtual reality (VR) is one of the recent
technological solutions with potential therapeutic implications that can be used as a non-
person to interact with a three-dimensional (3D) visual virtual environment (Huang, 2021).
reality by using devices that send and receive information. The intervention involves wearing
a VR headset that covers the wearer’s field of view and gives them a 360° view of the 3D
visual virtual computer-generated content. It immerses users into a virtual world, providing
them with a virtual experience and a new reality (Huang, 2021). A trained therapist controls
the experience by guiding the user through the virtual surroundings and redirects thoughts
VR technology has been used in other industries, such as entertainment, gaming, and
al., 2022). Similarly, the technology can be used in post-surgical pain management to divert
the patient’s attention from the pain by immersing patients in a virtual environment. VR-
3
dependence on drugs and reduce risks associated with drugs on patient health. Research has
demonstrated the efficacy of VR in pain management, which has been associated with a
Stakeholders
The stakeholders that this project will impact include the post-operative healthcare
operative care. The post-operative healthcare team is concerned about the welfare of the
patients after surgery. The team monitors the patients to ensure that they receive the care
needed to recover after surgery by monitoring and managing the patient’s physiological
health, where pain management is one of the priority nursing interventions. The change will
also impact patients and their families due to the associated implications of the project on
patient health outcomes. The post-operative pain management outcomes directly impact
patients and their families as it impacts their quality of life and satisfaction with care.
Treatment outcomes directly impact families as they bear the cost and emotional burden
Patient Outcomes
operative pain scores, improving patient satisfaction, and improving patients’ quality of life.
The reduction in post-operative pain scores would occur due to the use of VR in post-
operative pain management, where the immersive technology will make patients feel as if
they are in another world, taking their attention from the pain. The reduced post-operative
pain would lead to increased patient satisfaction with the post-operative care. The patients’
4
quality of life will be improved by the positive treatment outcomes as patients will be able to
live healthy and comfortable lives and enjoy life activities without the stress caused by post-
operative pain. For example, successful pain management would reduce the utilization of
healthcare services and alleviate the need for prolonged drug therapy to manage pain, which
Technologies Required
goggles, a computer, and a mobile device, such as a smartphone (Bai et al., 2021). The
(Sermet & Demir, 2022). The database would store the data that would be required, including
audio content, scenarios, and 3D models that the client application would use. The client
application allows the user to visualize the VR experience and interact with it. The
administration panel is needed to manage the client application and control or modify the data
stored in the database. VR software would be required to create the virtual experience by
combining software and hardware components. The software utilizes advanced technologies
to allow the user to interact with a virtual world by creating a sense of presence that makes
the user feel as if they are physically present in a virtual environment (Huang, 2021). The
software causes immersion by stimulating multiple senses through hearing and vision and
tracking user movements, creating a real-time visual display that aligns with the user’s
Project Team
The project team will consist of specialists with the skills to create immersive
experiences, including a product designer, a visual designer, and a game designer. Other
project team members would include a VR exposure therapist, the administrator, and the
5
nurse informaticist. The product designer will be in charge of creating the architecture of the
system to determine how the various components of the system interact with each other to
create the VR experience. The product designer will lead the project and collaborate with the
other specialists to ensure every aspect of the product converges to create the designed VR
experience. The visual designer will create illustrations showing how the solution will be
employed by creating visual designs, graphics, effects, environments, characters, and other
elements of the simulated experience. The game designer will create a video game that will
finance manager will be involved in the project as there are financial decisions that would
need to be made since there are devices that would need to be purchased and VR technology
specialists who should be involved to design and implement the project. A nurse informaticist
would be incorporated into the project team to link the VR designers with the clinical team
and the patients during the implementation of the project. The nurse informaticist will
facilitate communication between the VR designers and the clinical staff as they understand
both healthcare and technology languages due to their technological and clinical experiences
Conclusion
The technology has successfully been used in other sectors, such as education and
opioids, which have been associated with numerous adverse side effects. Research has
pain scores, improvement in patient satisfaction, and improved patient quality of life.
7
References
Bai, H., Zhang, L., Yang, J., & Billinghurst, M. (2021). Bringing full-featured mobile phone
https://doi.org/10.1016/j.cag.2021.04.004
Haupeltshofer, A., Egerer, V., & Seeling, S. (2020). Promoting health literacy: What
potential does nursing informatics offer to support older adults in the use of
https://doi.org/10.1177/146045822093341
Huang, J. C. (2021). From building information modeling to extended reality. Industry 4.0 for
https://doi.org/10.1007/978-3-030-82430-3_20
Jumani, A. K., Siddique, W. A., Laghari, A. A., Abro, A., & Khan, A. A. (2022). Virtual
reality and augmented reality for education. Multimedia Computing Systems and
Sermet, Y., & Demir, I. (2022). GeospatialVR: A web-based virtual reality framework for
https://doi.org/10.1016/j.cageo.2021.105010
Stamm, O., Dahms, R., Reithinger, N., Ruß, A., & Müller-Werdan, U. (2022). Virtual reality
exergame for supplementing multimodal pain therapy in older adults with chronic
back pain: A randomized controlled pilot study. Virtual Reality, 26(4), 1291-1305.
https://doi.org/10.1007/s10055-022-00629-3