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Dexma
Dexma
STEALTH DISADVANTAGE
✘
+0 damage.
+3 Dexterity
✘ +4 Constitution ARMOR CLASS Fighting Style.
DEXTERITY
+2 Intelligence
Archery. You gain a +2 bonus to attack rolls you
MAXIMUM HIT DICE TEMPORARY make with ranged weapons.
17 +1 Wisdom
+1 Charisma
12 1d10
Second Wind (Bonus Action—1/Short Rest). You
CONDITIONAL
regain 1d10+1 hp.
+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
14 N
CIE C
+5 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI
✘
RT
EXPE
+0 Athletics (Str)
INTELLIGENCE +1 Deception (Cha)
14 +2 History (Int)
+1 Insight (Wis)
+1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+2 +2 Investigation (Int)
+1 Medicine (Wis)
WISDOM +2 Nature (Int)
12 +1 Perception (Wis)
+1 Performance (Cha)
+1 Persuasion (Cha)
+1 +2 Religion (Int)
✘ +5 Sleight of Hand (Dex)
CHARISMA ✘ +5 Stealth (Dex)
12 +1 Survival (Wis)
SKILLS
+1 11 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls
who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness
I ask a lot of questions. without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through
I sleep with my back to a wall or tree, with cunning, strength, speed, or some combination of each.
everything I own wrapped in a bundle in my arms.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you
come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
PERSONALITY TRAITS
Change. The low are lifted up, and the high and
mighty are brought down. Change is the nature of
things. (Chaotic)
IDEAL
BOND
City Secrets
You know the secret patterns and flow to cities and
can find passages through the urban sprawl that
others would miss. When you are not in combat, you
(and companions you lead) can travel between any
two locations in the city twice as fast as your speed
would normally allow.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Longbow] 1 2
[Leather] 1 10
Longsword 1 3
Shield 1 6
Crossbow, Light 1 5
Explorer’s Pack 1 10
0 0 0 0 0
36 lb / 150 lb 300 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Longbow Leather Longsword
Weapons Armor Weapons
A shield is made from wood or metal and is carried in one Includes a backpack, a bedroll, a mess kit, a tinderbox, 10
hand. Wielding a shield increases your Armor Class by 2. torches, 10 days of rations, and a waterskin. The pack also
You can benefit from only one shield at a time. has 50 feet of hempen rope strapped to the side of it.