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Level 1 Human Fighter 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Dexma
Urchin Neutral
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Sharpshooter. Attacking at long range doesn’t


STRENGTH Leather 14 impose disadvantage on your ranged weapon attack
rolls.Your ranged weapon attacks ignore half cover
PROFICIENCY BONUS +2
10
SHIELD
AC and three-quarters cover.Before you make an attack
with a ranged weapon that you are proficient with,
N
CIE C
you can choose to take a - 5 penalty to the attack
+2 Strength roll. If the attack hits, you add +10 to the attack’s
Y
PROFI


+0 damage.
+3 Dexterity
✘ +4 Constitution ARMOR CLASS Fighting Style.
DEXTERITY
+2 Intelligence
Archery. You gain a +2 bonus to attack rolls you
MAXIMUM HIT DICE TEMPORARY make with ranged weapons.
17 +1 Wisdom

+1 Charisma
12 1d10
Second Wind (Bonus Action—1/Short Rest). You
CONDITIONAL
regain 1d10+1 hp.
+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

14 N
CIE C

+5 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI


RT

EXPE

+1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 ✘ +4 Arcana (Int)

+0 Athletics (Str)
INTELLIGENCE +1 Deception (Cha)

14 +2 History (Int)

+1 Insight (Wis)
+1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+2 +2 Investigation (Int)

+1 Medicine (Wis)
WISDOM +2 Nature (Int)

12 +1 Perception (Wis)

+1 Performance (Cha)
+1 Persuasion (Cha)
+1 +2 Religion (Int)
✘ +5 Sleight of Hand (Dex)
CHARISMA ✘ +5 Stealth (Dex)

12 +1 Survival (Wis)
SKILLS

+1 11 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Longbow 150/600 +7 vs AC 1d8+3 piercing
Ammunition, Heavy, Two-Handed
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Disguise kit, Thieves’ tools

Languages. Common, Elvish

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Dexma
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls
who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness
I ask a lot of questions. without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through
I sleep with my back to a wall or tree, with cunning, strength, speed, or some combination of each.
everything I own wrapped in a bundle in my arms.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you
come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
PERSONALITY TRAITS

Change. The low are lifted up, and the high and
mighty are brought down. Change is the nature of
things. (Chaotic)

IDEAL

I sponsor an orphanage to keep others from


enduring what I was forced to endure.

BOND

If I’m outnumbered, I will run away from a fight.

FLAW BACKGROUND STORY

City Secrets
You know the secret patterns and flow to cities and
can find passages through the urban sprawl that
others would miss. When you are not in combat, you
(and companions you lead) can travel between any
two locations in the city twice as fast as your speed
would normally allow.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Longbow] 1 2
[Leather] 1 10
Longsword 1 3
Shield 1 6
Crossbow, Light 1 5
Explorer’s Pack 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

36 lb / 150 lb 300 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Longbow Leather Longsword
Weapons Armor Weapons

The breastplate and shoulder protectors of this armor are


made of leather that has been stiffened by being boiled in
oil. The rest of the armor is made of softer and more
flexible materials.

2 lb. Player’s Handbook 10 lb. Player’s Handbook 3 lb. Player’s Handbook

Shield Crossbow, Light Explorer’s Pack


Armor Weapons Equipment Packs

A shield is made from wood or metal and is carried in one Includes a backpack, a bedroll, a mess kit, a tinderbox, 10
hand. Wielding a shield increases your Armor Class by 2. torches, 10 days of rations, and a waterskin. The pack also
You can benefit from only one shield at a time. has 50 feet of hempen rope strapped to the side of it.

6 lb. Player’s Handbook 5 lb. Player’s Handbook 10 lbs. Player’s Handbook

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