Slayersofthe Demon Lord Mods

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Slayers of the demon lord

Ancestries —————————————
————————————— Once you have created your character, you then
apply the Revenant template:
Distribute four point pools of +3, +2, +2, and +1 Str +1, Int -1
across each of the four base attributes, at your Def -1, Insanity +1d3
discretion. Each base attribute must receive one of Revenants also gain the following talents: Immune
the attribute pools, and attribute pools cannot be damage from disease and poison, diseased,
combined. All characters can have a single point fatigued, poisoned
taken from one attribute and added to another Darksight You can see in areas obscured by
attribute at character creation. shadows as if those areas were lit. Beyond this
Human: distance, you treat darkness as shadows and
Str 8, Agl 8, Int 8, Will 8; Increase one attribute by 1. shadows as lit.
Health: Str score * 2 Eternal Returns You die instantly when you become
Speed: 10 + Agl modifier incapacitated, and you remain dead for 1d3 hours.
Orc: At the end of this time, if your head is still attached
Str 9, Agl 8, Int 7, Will 7 to your body, you return to life, heal damage equal
Health: Str score * 2 to your healing rate, and gain 1d3 Insanity.
Speed: 12 + Agl modifier Otherwise, you are destroyed.
Dwarf:
Str 8, Agl 7, Int 8, Will 8
Health: Str score * 2 Starting equipment
Speed: 8 + Agl modifier
Faun:
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Str 8, Agl 9, Int 9, Will 7 Characters start with no equipment, money,
Health: Str score * 2 consumables, craftables, or single-use items; gear
Speed: 12 + Agl modifier will be granted according to your character’s
Goblin: starting paths, professions, and at GM discretion.
Str 6, Agl 10, Int 8, Will 7
Health: Str score * 2
Speed: 10 + Agl modifier Levelling UP
Halfling:
Str 7, Agl 9, Int 8, Will 11 —————————————
Health: Str score * 2 Unless otherwise noted, when you would increase
Speed: 10 + Agl modifier your Health on a level up, double the number of
Changeling: Health points you receive.
Str 7, Agl 8, Int 8, Will 8
Health: Str score * 2
Speed: 10 + Agl modifier
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Novice talents Priest
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All characters who choose the Priest path are Priests
of Father Death; they gain +1 Will in addition to their
In addition to their base talents, each Novice Path regular attribute gains.
receives additional talents and benefits as described Consecrated Orison Your Prayer grants all of its
below. benefits to the next attack or challenge roll made by all
——————————————————————————
friendly creatures within short range of you; the
Consecration expires at the end of the round in which
Warrior
it was uttered, and only applies to all allies who were
All characters who choose the Warrior path
within short range of you when you use your Prayer
automatically gain +1 Str in addition to their regular
talent. If you choose to pray for yourself, only you
attribute gains.
receive the Consecration.
Free the Beast When you attack with a weapon, you
Communal Reverence When you use Shared
add your Strength modifier to the damage roll. Recovery, you can choose an additional two creatures
No Rest For the Wicked When you slay a creature, within short range of you to heal.
you can use a triggered action to recover damage ——————————————————————————
equal to 1d6 + your group Level. Magician
—————————————————————————— All characters that choose the Magician path gain +1
Rogue Int in addition to their regular attribute gains.
All characters who choose the Rogue path Push the Boundary If you are out of castings of a
automatically gain +1 Agl in addition to their regular spell, you can make a Will challenge roll to see if you
attribute gains. can cast beyond your limits. On a success, you regain a
casting of a spell and cast it as normal. On a failure,
Pain Motivated When you move to make an attack
you gain 1 Insanity and all further attempts to use this
on an enemy that is not in range, or use an action to talent gain a cumulative bane until you complete a rest.
retreat, free attacks you draw as a result of moving
out of range of enemies are made with 3 banes.
Spry Feat When you would make a roll to climb,
swim, tumble, or perform feats of agility, you make
the roll with a boon.
Bloody Inspiration If a creature you dealt damage
to dies in the same round you dealt damage to it,
you can use a triggered action to heal damage equal
to 1d3 + your group level.

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