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DND OneShot Anwalt lvl6
DND OneShot Anwalt lvl6
F AC DESCRIPTION
-1 STR +1 INT
PRO
37 +3 15
Set Max HP
STRENGTH +2 DEX ● +5 WIS
Shield
-1 +1 CON
RESISTANCES
● +7 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex Medium Armor Heavy Armor
Magic
Necrotic
8 Misc
Radiant
Temporary Hit Points: Misc
DEXTERITY
+2 ARMOR
+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light
PRO
Medium Heavy Shields
PRO
+1
+4 Deception (Cha) > Radiant Soul (+6 damage) 1 LR Common Calligrapher's Supplies
+1 History (Int) > Abyssal
+2 Insight (Wis) Celestial
12
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CHARISMA +1 Religion (Int) > Radiant Soul (start) Radiant Soul (end) < <
SENSES
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Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH HAIR EYES SKIN
ORGANIZATION
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Aasimar were human-based planetouched, native outsiders that had in their blood some good, otherworldly
characteristics. They were often, but not always, descended from celestials and other creatures of pure good
alignment, but while predisposed to good alignments, aasimar were by no means always good.
Aasimar bore the mark of their celestial touch through many different physical features that often varied from
individual to individual. Most commonly, aasimar were very similar to humans, like tieflings and other
planetouched. Nearly all aasimar were uncommonly beautiful and still, and they were often significantly taller
than humans as well.
Protector Aasimar were tasked by the greater powers of good to protect the weak and innocent of the Realms.
From their youth they were given a divine missive, along with guidance, to smite evil in the defense of those
APPEARANCE unable to fight on their own.
Protector aasimar were often more learned and judicious than others. Around once per day, they could
LIFESTYLE DAILY PRICE channel their inner light to conjure to angelic, incorporeal wings from their back for one minute. They could fly
and unleash radiant energy when they attack.
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Eldritch Blast Spell attack for 2 beam(s), each 1d10+4 Force dmg; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
> Guidance 1 willing creature adds 1d4 to ability check of its choice, after rolling, once during the duration — Div 1a Touch V,S Conc, 1 min P 248
> Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
> Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
> Message 1 crea I point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259
> Minor Illusion 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book — Illus 1a 30 ft S,M 1 min (D) P 260
> Sacred Flame 1 crea that I can see save or 2d8+4 Radiant dmg; no bonus for cover on save Dex Evoc 1a 60 ft V,S Instantaneous P 272
> Spare the Dying 1 living creature with 0 current HP becomes stable — Necro 1a Touch V,S Instantaneous P 277
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Guiding Bolt Spell attack for 4d6+4+1d6/SL Radiant dmg & next attack against target has adv. — Evoc 1a 120 ft V,S 1 rnd P 248
2ND LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Crown of Madness 1 humanoid save or charmed and must melee attack against crea chosen by me; extra save/rnd Wis Ench 1a 120 ft V,S Conc, 1 min P 229
> Flaming Sphere 2.5-ft rad flaming sphere; bns a move 30 ft; all in 5-ft rad 2d6+1d6/SL Fire dmg (1× +4); save half Dex Conj 1a 60 ft V,S,M Conc, 1 min P 242
> Hold Person 1+1/SL humanoids, within 30 ft of each other, save or paralyzed; extra save at end of each turn Wis Ench 1a 60 ft V,S,M Conc, 1 min P 251
> Shatter 10-ft rad all 3d8+1d8/SL Thunder dmg; save halves; nonmagical unattended objects also take dmg Con Evoc 1a 60 ft V,S,M Instantaneous P 275
3RD LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Daylight 60-ft rad bright light + 60-ft dim light on point or object; only magical darkness of SL 4+ works in it — Evoc 1a 60 ft V,S 1h P 230
> Hunger of Hadar 20-ft rad all: blind while in, start turn in 2d6 Cold dmg, end turn in save or 2d6 Acid dmg Dex Conj 1a 150 ft V,S,M Conc, 1 min P 251
CANTRIPS (0 LEVEL)
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
> Illusory Script (R) Write a message that only I, designated crea, and any with truesight can understand (10gp cons.) — Illus 1 min Touch S,M† 10 days P 252
> Speak with Animals (R) Speak verbally with and understand beasts for duration; interaction limited by intelligence of beasts — Div 1a Self V,S 10 min P 277
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly); Spell Sheet 1/1 Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.