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6 Warlock (the Celestial)


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LEVEL & CLASS PLAYER NAME
WITH DIMENSIONS

Plaintiff Aasimar, Protector 14.000 Add: 23.000


CHARACTER NAME BACKGROUND RACE EXPERIENCE Next Level

F AC DESCRIPTION
-1 STR +1 INT
PRO

13 Armor Mage Armor

37 +3 15
Set Max HP
STRENGTH +2 DEX ● +5 WIS
Shield

-1 +1 CON
RESISTANCES
● +7 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex Medium Armor Heavy Armor

Magic
Necrotic
8 Misc
Radiant
Temporary Hit Points: Misc
DEXTERITY
+2 ARMOR

+2 CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

14 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
6 d8+1 20 ft

CONSTITUTION SAVING THROWS FAILURES


30 ft 15 ABILITY
SAVE DC
CHARISMA

+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light

PRO
Medium Heavy Shields
PRO

12 +2 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple Martial Other Weapons:
● +4 Arcana (Int) > Healing Light 7d6 LR
INTELLIGENCE -1 Athletics (Str) > Healing Hands (6 HP) 1 LR LANGUAGES TOOLS & OTHERS

+1
+4 Deception (Cha) > Radiant Soul (+6 damage) 1 LR Common Calligrapher's Supplies
+1 History (Int) > Abyssal
+2 Insight (Wis) Celestial
12
>

+4 Intimidation (Cha) >


● +4 Investigation (Int) >
WISDOM
● +5 Medicine (Wis) >

+2 +1 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


+2 Perception (Wis)
14 +4 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

● +7 Persuasion (Cha) > Healing Hands Healing Light < <

CHARISMA +1 Religion (Int) > Radiant Soul (start) Radiant Soul (end) < <

+4 +2 Sleight of Hand (Dex) > < <

+2 Stealth (Dex) > < <

+2 Survival (Wis) > < <


18 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION) Sacred Flame ✔ Cha 60 ft DC 15 2d8+4 Radiant


>
Dex save, no bonus from cover, success - no damage; 1 creature
DESCRIPTION
Darkvision 60 ft
>

SENSES
>

NAME TOTAL NAME TOTAL

>
Reload Reload

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
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Warlock (the Celestial), level 6:
◆ Pact Magic (Warlock 1, PHB 107) [3 cantrips & 7 spells known; 2× 3rd-level spell slot] I can't believe I have a chance to join Acquisitions Incorporated!
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability The fun I'm going to have!
I can use an arcane focus as a spellcasting focus for my warlock spells
I regain these spell slots on a short rest
◆ Bonus Cantrips (the Celestial 1, XGtE 54) PERSONALITY TRAITS
I learn the Light and Sacred Flame cantrips, not counting for the number I can know
◆ Healing Light (the Celestial 1, XGtE 54) [7d6 per long rest] Justice. Those who break the law need to answer for their
As a bonus action, I can heal a creature I can see within 60 ft by expending dice crimes. (Lawful)
I can expend up to my Charisma modifier (min 1) of dice from my pool at a time
The target heals HP equal to the roll of the dice; I regain all expended dice on a long rest IDEALS
◆ Eldritch Invocations (Warlock 2, PHB 107) [3 invocations known]
◆ Book of Ancient Secrets (Eldritch Invocation, PHB 110) The other new hires at Acquisitions Incorporated are my allies.
I can add any two 1st-level spells that have the ritual tag to my Book of Shadows We have each other's backs.
If I come across spells with the ritual tag, I can transcribe them into my book, as well
I can cast any of these spells in my Book of Shadows as rituals, but not as normal spells
BONDS
I can cast my known warlock spells as rituals if they have the ritual tag
◆ Armor of Shadows (Eldritch Invocation, PHB 110)
If people find me unpleasant, that's their problem.
I can cast Mage Armor on myself at will, without using a spell slot or material components
◆ Eldritch Sight (Eldritch Invocation, PHB 110)
I can cast Detect Magic at will, without using a spell slot
FLAWS

◆ Pact of the Tome (Warlock 3, PHB 108)


I have a Book of Shadows with any three cantrips of my choosing
I can cast these cantrips as long as I have the book on my person Feature Name: Legalese
Regardless of the lists they come from, these count as warlock cantrips to me
My experience with the local legal system has given me a firm
I can get a replacement book with a 1-hour ceremony during a short or long rest
knowledge of its ins and outs. Even when the law is not on my side, I
◆ Radiant Soul (the Celestial 6, XGtE 55)
can use complex terms like "ex injuria jus non oritur" to frighten
I add my Cha modifier once to the fire or radiant damage of cantrips and spells I cast
people into thinking I know what I'm talking about. I might be able
This bonus only applies to one target; Also, I have resistance to radiant damage
to intimidate or deceive folks who don't know any better to get
favors or special treatment.
BACKGROUND FEATURE

Protector Aasimar (+1 Wisdom, +2 Charisma)


Light Bearer: I know the Light cantrip.
Healing Hands: As an action, once per long rest, I can touch to heal
for my level in HP.
Radiant Soul: Once per long rest when I'm 3rd level, I can use an
action to transform, gaining glimmer in my eyes and two
incorporeal wings. For 1 minute or until I end it as a bonus action, I
have 30 ft fly speed; once on my turn I can have one of my attacks
or spells deal my level in extra radiant damage to one target.

CLASS FEATURES RACIAL TRAITS

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> Briefcase, with: 5 > > Fine clothes 6 CP

> - Book of lore 5 > > Belt pouch (with coins) 1


> - Ink, 1 ounce bottle of > > Calligrapher's Supplies 5 SP
> - Ink pen > >
> - Parchment, sheets of 10 > >
> - Little bag of sand 1 > > EP

> - Small knife 0,25 > >


>
>
>
>
>
>
20 GP

> > >


> > > PP

> > >


WEIGHT CARRIED
> > >
23,7 lb
> > >
ENCUMBERED
> > >
41 - 80 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
120 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 11,3 SUBTOTAL SUBTOTAL 12 121 - 240 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Male 94 Medium 180 cm 84 kg
GENDER AGE SIZE HEIGHT WEIGHT

Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH HAIR EYES SKIN

ORGANIZATION

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CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Aasimar were human-based planetouched, native outsiders that had in their blood some good, otherworldly
characteristics. They were often, but not always, descended from celestials and other creatures of pure good
alignment, but while predisposed to good alignments, aasimar were by no means always good.

Aasimar bore the mark of their celestial touch through many different physical features that often varied from
individual to individual. Most commonly, aasimar were very similar to humans, like tieflings and other
planetouched. Nearly all aasimar were uncommonly beautiful and still, and they were often significantly taller
than humans as well.

Protector Aasimar were tasked by the greater powers of good to protect the weak and innocent of the Realms.
From their youth they were given a divine missive, along with guidance, to smite evil in the defense of those
APPEARANCE unable to fight on their own.

Protector aasimar were often more learned and judicious than others. Around once per day, they could
LIFESTYLE DAILY PRICE channel their inner light to conjure to angelic, incorporeal wings from their back for one minute. They could fly
and unleash radiant energy when they attack.

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

CHARACTER NAME SPELL SLOTS

WARLOCK SPELLS Charisma +7 DC 15


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Eldritch Blast Spell attack for 2 beam(s), each 1d10+4 Force dmg; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
> Guidance 1 willing creature adds 1d4 to ability check of its choice, after rolling, once during the duration — Div 1a Touch V,S Conc, 1 min P 248
> Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
> Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
> Message 1 crea I point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259
> Minor Illusion 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book — Illus 1a 30 ft S,M 1 min (D) P 260
> Sacred Flame 1 crea that I can see save or 2d8+4 Radiant dmg; no bonus for cover on save Dex Evoc 1a 60 ft V,S Instantaneous P 272
> Spare the Dying 1 living creature with 0 current HP becomes stable — Necro 1a Touch V,S Instantaneous P 277

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Guiding Bolt Spell attack for 4d6+4+1d6/SL Radiant dmg & next attack against target has adv. — Evoc 1a 120 ft V,S 1 rnd P 248

2ND LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Crown of Madness 1 humanoid save or charmed and must melee attack against crea chosen by me; extra save/rnd Wis Ench 1a 120 ft V,S Conc, 1 min P 229
> Flaming Sphere 2.5-ft rad flaming sphere; bns a move 30 ft; all in 5-ft rad 2d6+1d6/SL Fire dmg (1× +4); save half Dex Conj 1a 60 ft V,S,M Conc, 1 min P 242
> Hold Person 1+1/SL humanoids, within 30 ft of each other, save or paralyzed; extra save at end of each turn Wis Ench 1a 60 ft V,S,M Conc, 1 min P 251
> Shatter 10-ft rad all 3d8+1d8/SL Thunder dmg; save halves; nonmagical unattended objects also take dmg Con Evoc 1a 60 ft V,S,M Instantaneous P 275

3RD LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Daylight 60-ft rad bright light + 60-ft dim light on point or object; only magical darkness of SL 4+ works in it — Evoc 1a 60 ft V,S 1h P 230
> Hunger of Hadar 20-ft rad all: blind while in, start turn in 2d6 Cold dmg, end turn in save or 2d6 Acid dmg Dex Conj 1a 150 ft V,S,M Conc, 1 min P 251

PROTECTOR AASIMAR SPELLS Charisma +7 DC 15


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255

ANCIENT SECRETS SPELLS Charisma +7 DC 15


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
> Illusory Script (R) Write a message that only I, designated crea, and any with truesight can understand (10gp cons.) — Illus 1 min Touch S,M† 10 days P 252
> Speak with Animals (R) Speak verbally with and understand beasts for duration; interaction limited by intelligence of beasts — Div 1a Self V,S 10 min P 277
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly); Spell Sheet 1/1 Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.

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