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{"name":"Specter","size":"medium","type":"Undead","tag":"","alignment":"chaotic

evil","hitDice":5,"armorName":"none","shieldBonus":0,"natArmorBonus":3,"otherArmorD
esc":"12","speed":0,"burrowSpeed":0,"climbSpeed":0,"flySpeed":50,"hover":true,"swim
Speed":0,"customHP":false,"customSpeed":false,"hpText":"5","speedDesc":"0 ft., fly
50 ft.
(hover)","strPoints":1,"dexPoints":14,"conPoints":11,"intPoints":10,"wisPoints":10,
"chaPoints":11,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesi
ght":0,"telepathy":0,"cr":"1","customCr":"1 (200
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The specter can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The specter regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the specter
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the specter can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The specter can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the specter's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the specter's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the specter dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Incorporeal Movement","desc":"The specter can move through other
creatures and objects as if they were difficult terrain. It takes 5 (1d10) force
damage if it ends its turn inside an object."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the specter has disadvantage on attack
rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"actions":
[{"name":"Life Drain","desc":"_Melee Spell Attack:_ +4 to hit, reach 5 ft., one
creature. _Hit:_ 10 (3d6) necrotic damage. The target must succeed on a DC 10
Constitution saving throw or its hit point maximum is reduced by an amount equal to
the damage taken. This reduction lasts until the creature finishes a long rest. The
target dies if this effect reduces its hit point maximum to 0."}],"bonusActions":
[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[],"skills":[],"damagetypes":[{"name":"acid","note":"
(Resistant)","type":"r"},{"name":"cold","note":" (Resistant)","type":"r"},
{"name":"fire","note":" (Resistant)","type":"r"},{"name":"lightning","note":"
(Resistant)","type":"r"},{"name":"necrotic","note":" (Immune)","type":"i"},
{"name":"poison","note":" (Immune)","type":"i"},{"name":"thunder","note":"
(Resistant)","type":"r"}],"specialdamage":[{"name":"bludgeoning, piercing, and
slashing from nonmagical attacks","note":" (Resistant)","type":"r"}],"conditions":
[{"name":"charmed"},{"name":"exhaustion"},{"name":"grappled"},{"name":"paralyzed"},
{"name":"petrified"},{"name":"poisoned"},{"name":"prone"},{"name":"restrained"},
{"name":"unconscious"}],"languages":[{"name":"all languages it knew in
life","speaks":false}],"understandsBut":"can't
speak","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"da
mage":[]}

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