Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

Hobgoblin Horde action.

At the start of any of your


By Dave ‘StyrofoamKing’ Joria turns, if 25% of your warband is
taken out of action (making you will
Long ago, Hobgoblins are known solely be forced to take Rout tests), your
as cowardly thieves, with no strength or leader loses the +1 Leadership
ambition… until the first Hobgobla- bonus.
Khan. A lowly Chieftain from a small
tribe, the Khan united the scattered clans
of the Hobgoblins under one banner, and Horde skill table
has passed on the title to his strongest of Com Sho Aca Stre Speed Speci
children. The current Hobgobla is bat otin dem ngth al
particularly adept at leading- he defies g ic
all convention, being extremely generous Chief
to his allies, but merciless to all Maghu
opponents and traitors (of which there Gasher
are many in hobgoblin warriors!) His Arrer
hordes appear from nowhere, sack entire Git
cities, and then disappear before any
opposition can arise. They have no
supplies to cut off, for they carry it on Choice of warriors
their back, leaving them untraceable. A Horde warband must include a
minimum of three models. You have
Distasteful Company. Many Hired 500 gold crowns which you can use
Swords refuse to work for the to recruit and equip your warband.
Horde, as they know that they are The maximum number of warriors
just as likely to eat them as fight in the warband is 20.
alongside them. The Horde may Chieftain: Each Horde warband
only hire the following Hired must have one Chieftain: no more,
Swords: Pit Fighters, Ogre no less!
Bodyguards, Hobgoblin Scouts, or Maghu: Your warband may include
Warlocks. They may also hire any up to one Maghu.
Greenskin Hired Swords approved Great Gits: Your warband may
by your group. include up to three Great Gits. These
will be made up of Gasher Gits
Special Rules: and/or Arrer Gits.
Animosity- All henchmen suffer Hobgoblin Lads: Your warband
from Animosity. See ‘Da Mob’ for may include any number of Lads.
exact rules. Bonecruncha Wolves: Your
warband may include up to five
Strength in Numbers: Each round, Bonecruncha Wolves.
the Leader of a Hobgoblin Horde Sneaky Gits: Your warband may
gains +1 Leadership (Max 10), include up to five Sneaky Gits.
provided that more than 75% of the
Warband has not been taken out of Starting experience
A Chieftain starts with 20
Experience. Missile weapons
A Maghu starts with 10 Experience. Bow . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Gasher Gits and Arrer Gits start Short bow . . . . . . . . . . . . . . . . . . 5 gc
with 8 Experience.
All Henchmen start with 0 Armor
Experience. Light armor . . .. . . . . . . . . . . . . 20 gc
Shield . . . . . . . . . . . . . . . . . . . . . 5 gc
Characteristic increase Helmet . . . . . . . . . . . . . . . . . . . . 10 gc
Hobgoblin characteristics may not be
increased beyond the maximum Miscellaneous
profile limits shown below. If a Giant Wolf Mount . . . . . . . . . 85 gc
characteristic is at its maximum, take (heroes only)
the other option or roll again if you
can only increase one characteristic.
If both are already at their
maximum, you may increase any HEROES
other by +1 instead. Remember that
Henchmen can only add +1 to any 1 Hobgoblin Chieftain
characteristic. 55 Gold Crowns to hire
Profile - Hobgoblin Each warband is lead by a trusted
chieftain, who toils underneath the Great
M WS BS S T W I A Ld Hobgobla Khan himself. A modest
4 6 6 4 4 3 5 4 8 leader of a small tribe, the role of a
Chieftain is hard and unrewarding. No
matter how great his conquest, he may
Horde equipment lists never meet the great Khan- but he knows
The following lists are used by that if he fails or changes sides, it will be
Hobgoblin warbands to pick their the Hobgobla himself that sees to his fate.
equipment.
M WS BS S T W I A Ld
4 4 4 3 3 1 3 1 7*
HOBGOBLIN EQUIPMENT LIST
Hand-to-hand combat weapons
Dagger . . . . . . . . . . . . . . 1st free/2 gc Weapons/Armor: The Chieftain may
Club . . . . . . . . . . . . . . . . . . . . . . 3 gc be equipped with weapons and
Battle axe .. . . . . . . . . . . . . . . 5 gc armor chosen from the Hobgoblin
Leather-whip. . . .. . . . . . . . . . . . 7 gc equipment lists.
Special Rules:
Sword . . . . . . . . . . .. . . . . . . . . . 10 gc
Leader
Double-handed weapon. . . . . 15 gc
Strength in Numbers - +1
Spear . . . . . . . . . . . . . . . . . . . . . 10 gc
Leadership until you are forced to
Halberd . . . . . . . . . . . . . .. . . . . 10 gc
take Rout Tests.
Double-Dirks . . . . . . . . . . . . . . 35 gc
Ride Giant Wolf – Riding Skill
Weeping Blades. . . . . . . . . . . . . 50 gc
0-1 Hobgoblin Maghu bleed…. and they do it well, with great
40 Gold Crowns to hire pride. Arrer gits are rarity in the
Secretly, the Maghu possess no real Hobgoblin race, namely an underling
magic. But he holds a strong bond with that can be trusted at more than an
nature, allowing them to tame wild arm’s length. Of course, it’s
beasts and brew deadly poisons. They understandable why he’d want the job...
are strike fear and awe into normal the best armor is staying out of range.
Hobgoblins, and when a Maghu speaks,
even the great Khans pause to listen. M WS BS S T W I A Ld
Gash 4 3 3 3 3 1 2 1 6
M WS BS S T W I A Ld Arr 4 3 4 3 3 1 2 1 6
4 3 3 3 4 1 2 1 7
Weapons/Armor: Gits may be
Weapons/Armor: A Maghu may be equipped with weapons and armor
armed with weapons from the chosen from the Hobgoblin
Hobgoblin Warrior equipment list. equipment lists.
He may not wear armor. Special: Knows skill ‘Ride Giant
SPECIAL RULES Wolf’
Poisons: At the start of any battle in
which the Maghu is able to fight, the
Maghu has had a chance to lace one HENCHMEN
Hero’s weapon with deadly Black
Lotus poison. Immediately mark Hobgoblin Lads
down which hero and which 20 gold crowns to hire
weapon you have chosen and put The bulk of the Horde consists of
this aside. You may reveal the Hobgoblin Lads too ambitious to run
poisoned weapon at any time (you away but too cowardly to climb higher in
cannot change who & what once life. They are selfish and petty, but
you’ve picked!!!) compared to normal goblins, are skilled
Animal Link: Whenever an animal fighters and archers.
M WS BS S T W I A Ld
within 6” of the Maghu takes a
4 3 3 3 3 1 2 1 6
Leadership test, you may reroll the
result once, accepting the second
Weapons/Armor: Lads may be
result. This may be friendly animal
armed with weapons and armor
leadership tests, Leadership tests for
chosen from the Hobgoblin
controlling mounts, or even enemy
equipment list.
fear checks.
SPECIAL RULES
Animosity
0-3 Hobgoblin Great Gits
30 Gold Crowns to hire
Gasher Gits are only people the
Chieftain trusts, possibly because they’re
too stupid for subterfuge. The Gashers
know one thing: how to make people
0-5 Bonecruncha Wolves Special Rules:
25 gold crowns to hire Sneaky Gits suffer Animosity
“Bonecrunchas” is the name for Wolves SNEAKY: When your Git charges an
too wild and dangerous to ride, even for opponent that is already engaged in
the bravest of gits. You can’t tame them, combat, your warrior gains +1 attack
but sometimes you can point them in the for the first round, and all of his
right direction and watch the fun that hand-to-hand attacks have -1 Armor
develops. Save in the first round of combat.
M WS BS S T W I A Ld
This bonus only applies when
7 3 0 4 3 1 4 1 4
attacking with some form of daggers
(normal daggers, ithilmar daggers,
Weapons/Armor: Fangs and claws!
double dirks, etc.)
Bonecruncha Wolves never use or
need weapons and armor.
SPECIAL RULES
HORDE SPECIAL EQUIPMENT
Animals: Bonecruncha Wolves are
animals and thus do not gain
Double-Dirks (Hobgoblins only)
experience.
Cost: 35gc Availability: Rare 8
Charge: Bonecruncha Wolves fight
(Hobgoblins only)
with 2 attacks instead of 1 during the
The preferred weapon of the sneakiest of
turn they charge.
Gits, the term Double-Dirks is a
nickname for these poisoned daggers.
0-5 Sneaky Gits
There power is strongest when wielded
30 gold crowns to hire
by a swift hand.
When the Hobgobla wants an opponent
Maximum Range: Close Combat;
to be fought on the field of battle, he
Strength: As user;
generally sends in the wolf riders… but
Special Rules: Pair, Venomous, +1
when he wants them KILLED, he
Enemy armor save
dispatches the nastiest group of
SPECIAL RULES
hobgoblin warriors, the Sneaky Gits.
The Gits have employed themselves in Pair: Double-Dirks are traditionally
every corner of the continent, from the used in pairs, one in each hand. A
lowest gutters, to the far off ziggurats of warrior armed with Double-Dirks
the Dark Lands, to the glittering halls of gets an additional attack.
the Khan himself. They attack in droves, Venomous: The venom of Double
and have no comprehension of the term Dirks will enter the blood of the
‘fair fight.’ victim and ravage his organs and
M WS BS S T W I A Ld muscles. The weapons count as
4 4 3 3 3 1 2 1 6 being permanently coated in black
lotus (the poison... see Rulebook,
Weapons/Armor: Sneaky Gits may Equipment section). No additional
be armed with weapons and armor poison may be applied to Double-
chosen from the Hobgoblin Warrior Dirks.
equipment list.
+1 Enemy Armor Save: Double- ‘strike first’. If the wielder is
Dirks count as daggers, and thus an simultaneously charged by two or
enemy wounded by a dagger gains a more opponents they will still only
+1 bonus to his armor save, and a 6+ receive a total of +1A. If the wielder
armor save if he has none normally. is using two whips at the same time
then they get +1A for the additional
Giant Wolf hand weapon, but only the first whip
Cost: 85GC gets the whipcrack +1A.
Availability: Rare 10 (Hobgoblins +1 Enemy Armor Save: Leather
only) whips are not the best at penetrating
While Giant Wolves are commonly armor, and thus any enemy hit with
mounted by Goblins in the Western one receives +1 Armor Save, as if
lands, they have become a regular steed struck by a dagger.
for the Hobgoblin tribes, who depend
upon its speed to carry it across the wide
plains. The wolves, it seems, need the Horde Special Skills
Hobgoblins to find them regular meals of Hobgoblin Heroes may use the
innocent townsfolk. following Skill table instead of any of
Profile the standard Skill tables available to
M WS BS S T W I A Ld them.
9 3 0 33 141 4
Mount: Giant Wolves are Mounts, STRICT LEADER
the rules of which are described in No Hobgoblin within 6” of the
full in the Empire in Flames Leader has to roll for Animosity. If
campaign book. the Leader has ‘Battle Tongue’, the
range is extended to 12”. (Leader
Leather Whip – 7gc Common Only.)
Range: Close Combat Strength: As
User Special rules: Cannot be SNEAKY: When your Git charges an
parried, whipcrack, +1 Enemy Save opponent that is already engaged in
SPECIAL RULES combat, your warrior gains +1 attack
Cannot be parried: Attempts to for the first round, and all of his
parry its strikes are futile. A model hand-to-hand attacks have -1 Armor
attacked by a leather whip may not Save in the first round of combat.
make parries with swords or This bonus only applies when
bucklers. attacking with some form of daggers
Whipcrack: When the wielder (normal daggers, ithilmar daggers,
charges they gain +1A for that turn. double dirks, etc.) May not be
This bonus attack is added after any learned by Sneaky Gits (who already
other modifications. When the have the ability!)
wielder is charged they gain +1A
that they may only use against the
charger. This additional attack will
INFILTRATION the Initiative test once (the second
A Hobgoblin with this skill is always result is taken as normal.) Also, if he
placed on the battlefield after the does detect the obscured model and
opposing warband and can be successfully charges him, he
placed anywhere on the table as long surprises his opponent and receives
as it is out of sight of the opposing a +1 to hit him with all attacks and
warband and more than 12" away +1 on any Injury rolls. This bonus
from any enemy model. If both lasts for the first round of combat
players have models which infiltrate, only, and only on attacks directed
roll a D6 for each, and the lowest roll towards obstructed models.
sets up first.
MYSTIC AURA
DISCRETION Maghu only. The mage adjusts his
Your warrior knows when he’s beat appearance and scent to the point
and may leave combat voluntarily. that it drives his opponents to
When voluntarily Escaping from confusion and apprehension. The
Combat (Optional Rules, Mordheim Maghu now causes Fear.
Rulebook), the Hobgoblin gains +1
Leadership, and should the test fail,
may reroll it once per turn (the
second result must be taken).

SLAVER
At the start of any game, if you have
one or more Hobgoblins with the
Slaver skill, you may deploy 1d3
Goblin warriors (it doesn’t stack if
you have multiple). These goblins do
not count towards your warband
limit for rating, casualties or rout
tests. They are armed with daggers
only. If all heroes with Slaver are
taken out of action, they will
immediately break combat and be
removed from the board.
M WS BS S T W I A Ld
4 2 3 3 3 1 2 1 5

BACKSTABBER
Whenever the assassins attempts to
charge a model than is within 4” but
which he cannot see, if fails the test
to detect the model, he may reroll

You might also like