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Introduction To Graphics Communications For Engineers 5Th Edition Gary Robert Bertoline Full Chapter
Introduction To Graphics Communications For Engineers 5Th Edition Gary Robert Bertoline Full Chapter
Gary R. Bertoline
FIFTH EDITION
Introduction to
Graphics Communications
for Engineers
ISTUDY
Introduction to
Graphics Communications
for Engineers
Fifth Edition
Introduction to
Graphics Communications (Courtesy of Nathan Hartman)
for Engineers
Fifth Edition
Gary R. Bertoline
Purdue University
Published by McGraw Hill LLC, 1325 Avenue of the Americas, New York, NY 10121. Copyright
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1 2 3 4 5 6 7 8 9 LWI 24 23 22 21 20
ISBN 978-1-264-50015-4
MHID 1-264-50015-7
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The Internet addresses listed in the text were accurate at the time of publication. The inclusion of a
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mheducation.com/highered
About the Author
vi
Preface
Introduction to Graphics Communications for Engineers, Modeling,” is an overview of 3-D modeling techniques
Fifth Edition, introduces engineering and technology stu- and the engineering design process.
dents to various topics and skills important to their educa- A few features of the fifth edition include:
tion. This workbook is an introduction to the standard
practices used by engineers and technologists to commu- ∙ Design Problems to provide students an opportunity to
nicate graphically. The primary goal of this text is to assist exercise the various stages of the design process. The
students in learning the techniques and standards of com- problems provide an ideation stage, a decision-making
municating graphically so that design ideas can be clearly stage, design creation stage, and the documentation
communicated and produced. stage. Each problem includes provisions for sketching,
The text concentrates on the concepts and skills needed 3-D modeling, and documentation of the student’s final
to sketch and create 2-D drawings and 3-D CAD models. solution to the problem.
Engineers still find it necessary to communicate and inter- ∙ Practice Problems are included throughout each chap-
pret design ideas through the use of graphical methods ter in the fourth edition. These problems give students
such as sketches and CAD drawings and models. As pow- an opportunity to get drawing practice as they work
erful as today’s computers and CAD software have be- through concepts.
come, they are of little use to engineers who do not fully ∙ End-of-Chapter Sketching Problems reinforce what
understand fundamental graphics communications princi- students are learning in the chapter.
ples and 3-D modeling strategies, or who lack high-level ∙ Student-Friendly Pedagogy includes a list of objec-
visualization skills. tives at the beginning of chapters, step-by-step instruc-
The workbook is divided into six chapters with multi- tions on how to draw, and a wide assortment of p roblems
ple units of instruction. Chapter 1, “Introduction to that can be assigned to reinforce concepts.
Graphics Communications,” is an introduction to graph-
ics communications as a language for engineers and de- Sketching worksheets have been integrated into the
scribes the tools used and some of the techniques for end of each chapter. These worksheets can be used for
communicating graphically. Chapter 2, “Sketching and sketching assignments to augment assignments using
Text,” is an introduction to sketching technique, projec- CAD. After completing the workbook, the student will
tion theory, visualization, and the use of text on draw- be able to create design sketches using various projec-
ings. Chapter 3, “Section and Auxiliary Views,” tion techniques, create and read 2-D standard engineer-
introduces the student to the use of and technique for ing drawings, and create and visualize 3-D computer
creating sectioned drawings and models and auxiliary models.
views. Chapter 4, “Dimensioning and Tolerancing Prac- Thanks to James Mohler and Amy Fleck for their
tices,” describes how to create and read dimensional work on the illustrations, Jim Leach for some of the
drawings. Chapter 5, “Reading and Constructing Work- drawing problems added in the second edition and
ing Drawings,” describes how to read and produce Robert Geenlee, University of New Mexico, and Hodge
working drawings. Finally, Chapter 6, “Design and 3-D E. Jenkins, Mercer University, for their feedback on the
viii Preface
For Ada, Bryan, Kevin, and Carolyn, who are my motivation and inspiration for all my books.
Chapter
Introduction to
Graphics Communications
1 (Courtesy of Nathan Hartman)
OBJECTIVES
1.1 INTRODUCTION
162Y259
PART NUMBER SYM-
BOL
GROUP QUAN- PIECE
TITY DRAWING NO. OF
NAME OF PART MATERIAL
GROUP
1 126257 20 U - BOLT A
1 2 3Y104 K FRAME BABBITED B
2 HEX NUT C
A 2 LOCK WASHER D
1 PIPE NIPPLE E
1 1041Y33 FRAME F
1 PIPE COUPLING G
342 44
300 ∅12 26
G .25—18 NPT
24
C
D
E
152
F
A
B
38 50
R W R L R N R C
DIMENSION TOLERANCES EXCEPT AS SPECIFIED R J C BRONZE CAP NOTE ADDED E.F.C.
162Y259
DATE
1.2 TECHNICAL DRAWING TOOLS that replaces traditional hand tools for creating models and
technical drawings (Figure 1.5).
Just as the graphics language has evolved over the years Traditional tools are used for sketching, which is one of
into a sophisticated set of standards and conventions, so the most effective methods available to represent design
have the tools used to graphically communicate technical ideas quickly.
ideas. Tools are used to produce three basic types of draw-
ings: freehand sketches, instrument drawings, and com- 1.3 COMPUTER-AIDED DRAWING TOOLS
puter drawings and models. The tools have evolved from
pencils, triangles, scales, and compasses to CAD systems. Traditional tools will continue to be useful for sketching
CAD is computer software and related computer hardware and rough layout work; however, good CAD software can
4 Introduction to Graphics Communications for Engineers
Paragraph
Line Type Line Style Reference
Thick
Visible line 1 4.3
Thick
Cutting-plane line 9 4.10 Cutting-plane line
A Visible line
Thick
or 10 4.10
A Center line
Viewing-plane line Thick (path of motion)
11 4.10
Leader
Thick
12 4.11
Break line
Thin Phantom line
13 4.11
Phantom line Thin
14 4.12 Chain line
Reference line
Thin
15 4.13 Section lining
Stitch line
Thin
16 4.13
Thick
Chain line 17 4.14 SECTION A–A
VIEW B–B
GENERAL NOTE:
(a) Line and Space Lengths - Because of variances in drawing size and scale used, specifying the length and
blank spaces for these line conventions is not practical. It is advisable to select the line and blank space
length which depict the appropriate line convention commensurate with the drawing size and scale required.
4.14 4.13 4.12 4.11 4.10 4.9.3 4.9.2 4.9.1 4.8 4.7 4.6 4.5 4.3 4.1 3 4.14 4.12 4.10 4.9.3 4.9.2 4.9.1 4.7 4.6 4.5 4.3
Stitch lines are used to indicate a sewing or stitching 1.7 WHAT YOU WILL LEARN
process.
Chain lines are used to indicate that a surface is to In this text, you will learn the six important areas in tech-
receive additional treatment. nical graphics:
Symmetry lines are used as an axis of symmetry for a
particular view. Visualization—the ability to mentally control visual
information.
It is important that you understand and remember these Graphics theory—geometry and projection techniques.
different linetypes and their definitions and uses, because they Standards—sets of rules that govern how parts are
are referred to routinely throughout the rest of this book. made and technical drawings are represented.
CHAPTER 1 Introduction to Graphics Communications 7
1.8.2 Communication
The second phase in the graphics produced to support the
design process is communication models and drawings.
In this phase, your goal is to refine your initial sketches
so your design solution can be communicated to others
without ambiguity. In other words, you must be able to
improve the clarity of your graphics to such an extent that
others can visualize your design. This is done by adding Figure 1.13 A Refined 3-D Model of the Digitizing System
Used to Communicate the Design without Ambiguity
more detail to your sketches, then creating a 3-D model
With a CAD model, it is possible to test fit parts, analyze
using CAD software (Figure 1.13). The 3-D model is mod- tolerances, and check interferences before making the actual
ified and changed as the design is refined. In the past, real components. It is also possible to locate the center of gravity
models of the design were created for activities like prod- and distribute the internal components to achieve perfect
uct testing or production planning; however, many indus- ergonomic weight and balance. (Courtesy of Priority Designs
(www.prioritydesigns.com))
tries now use 3-D digital models to replace real models.
Sometimes it is necessary to have real models, which can
be produced from the 3-D model through a process called moving toward the use of the 3-D model as the primary com-
rapid prototyping, which will be explained later. munication and documentation artifact of the design process,
and drawings (when not used during production) are being
used for things like meeting contractual obligations for legal
1.8.3 Documentation
and archival purposes (Figure 1.14). 2-D documentation
After the design solution is finalized, graphics is the most drawings follow very strict standard practices so everyone
effective way to permanently record that solution. Before 3-D in the engineering field can “read” the drawing, and as 3-D
modeling, documentation drawings were 2-D detail draw- modeling tools and processes have evolved, they are begin-
ings that were copied through a process called blueprinting. ning to follow strict standard practices and techniques as
Although many companies still create drawings, the trend is well. These standards are the “language” used to communi-
for companies to refine the 3-D model, which then is used cate graphically. Advances in networking computer tools and
directly by machine tools to create the design; measuring storage, and the distribution of manufacturing organizations
machines to inspect the design; and by sophisticated robots across the globe, means that electronic copies of 3-D models
to help with the assembly of the design. Detail drawings still and 2-D drawings are increasingly being stored and accessed
may be created, but the emphasis placed on their creation over the Internet to design, produce, and maintain products,
and use is shifting. Modern manufacturing organizations are processes, and structures.
10 Introduction to Graphics Communications for Engineers
Problems
Use the worksheets provided at the end of this section to 1.4 Identify three new products that have appeared on the
complete the problems. market in the last five years.
1.1 Research and report on an important figure in engi- 1.5 Research and report on an important historical figure
neering design, such as Henry Ford, Thomas Edison, in graphics, such as Gaspard Monge, M. C. Escher,
the Wright brothers, Elon Musk, Steve Jobs, or Thomas Edison, Leonardo da Vinci, Albrecht Durer,
Alexander Graham Bell. or Frank Lloyd Wright.
1.2 Identify at least five other individuals who worked as 1.6 To demonstrate the effectiveness of graphics communi-
engineers and had an impact on society. cations, write a description of the object shown in
1.3 Research and report on an important historical engi- Figure 1.15. Test your written description by having
neering achievement, such as airplanes, space flight, someone attempt to make a sketch from your description.
computers, or television.
.38
1.12 2.50
.38 1.25 .50
Title Block for D and E. SIZE FSCM NO DWG NO REV
.50
SCALE SHEET
.25
1.50 1.75
2.00 4.25
.38 1.25
.50
.25
SIZE FSCM NO DWG NO REV
1.00
Continuation Sheet Title Block DRAWN .75
ISSUED SCALE SHEET
for D and E.
Figure 1.16 Problem 1.12 ANSI Standard Title Blocks and Border Lines
12 Introduction to Graphics Communications for Engineers
1.7 Make a sketch of a common device, such as a cell 1.15 See Figure 1.19. Construct the irregular polygon
phone, automobile, computer mouse, or coffee cup. shown in the figure, using the given dimensions, on
1.8 Get a clear mental picture of a television, then sketch an A- or A4-size sheet. Do not add dimensions to
what you see in your mind. Is this mental image 2-D your sketches.
or 3-D? Try to put words to each feature of the TV
you are drawing. In this problem, you will experience
the difficulty in trying to verbally describe an object 90°
AB = .94 EF = .66
with enough detail for it to be manufactured. G BC = .90 FG = .40
F
1.9 Interview a practicing engineer or technologist and CD = .46 GH = 1.06
105°
ask how graphics are used in his or her daily work. DE = .34 HI = .68
C
1.10 Ask the practicing engineer or technologist what IJ = 1.30
4X ø .375
120°
ø 3.00
4
2.25"
135°
1.50" 5X ø .25
3X
4" A/3
Figure 1.18 Problem 1.14 Angle Polygon Figure 1.20 Problem 1.16 Centering Plate
CHAPTER 1 Introduction to Graphics Communications 13
1.17 See Figure 1.21. Construct the retaining ring shown 1.19 See Figure 1.23. Construct the pump gasket shown
in the figure. Use an A-size sheet and triple the size in the figure, using a B-size sheet.
of all radii.
2X 75° 2X 21°
2X 60° R 3.88
4X R .37
ø 6.00
2X 15°
3.992
R .330 37°
2X R .060 19°
R .390
R .410 FILLETS & ROUNDS R .020 U.O.S. 16°
.0625 THICK 26°
8Xø .340
2X 29°
R 3.88
FILLETS & ROUNDS R .13 U.O.S.
1.18 See Figure 1.22. A laser beam directed from source .0625 THICK
A is reflected at a 45-degree angle from mirror B to
mirror C, then onto the horizontal machine surface. Figure 1.23 Problem 1.19 Pump Gasket
Draw the mirrors, machine surface, and light path.
Determine angle X for mirror C. [Hint: Angle Y
must equal angle Z (angle of incidence equals angle
of reflection).] Use a scale of 1∕4″ equals 1′–0″ and
draw on an A-size sheet. 1.20 See Figure 1.24. Construct the chamber clip shown
in the figure, using a B-size sheet.
A 2.00 4X R .88
Z X 75°
7.76
7.38 .88
Y .75
10'-0" 6.88 4X ø .50
45° 5.88
3.13 .75
2.75 1.88
B
8'-0" 1.88 .38
D 3.25
FILLETS & ROUNDS
Horizontal machine surface 3.61 R .38 U .O.S.
Figure 1.22 Problem 1.18 Reflector Figure 1.24 Problem 1.20 Chamber Clip
14 Introduction to Graphics Communications for Engineers
Problem Worksheet
OBJECTIVES
tc
hi
Modeling Servicing
Financing range will give you acceptable lines. If the lead is much
Design Marketing
Analysis REFINEMENT IMPLEMENTATION
Producing
harder, the lines will be too light and hard to see. In addi-
Planning tion, hard lead has a tendency to puncture and tear some of
Design
Documenting the lighter-weight papers used in sketching. On the other
Visualization S
ke
tc hin
g
hand, if the lead is too soft, too much graphite is deposited
on the paper and can be smudged easily. Leads in the mid-
Figure 2.5 The Importance of Sketching in the Design Process dle range allow for a dark, relatively crisp line.
Sketching is used throughout the design process to communi-
cate information. Eraser Erasing should only be used to correct mistakes in
a line, not to make changes in a design. Such changes should
be recorded on a separate sketch, and the original sketch
often graphic in nature. Sketching helps capture these
should be preserved. Still, most people find that a small
mental images in a permanent form. Each sketch is used as
amount of erasing is helpful. Usually, the eraser on the end
a stepping stone to the next sketch or drawing, where ideas
of the pencil is sufficient. However, if you are going to do a
are refined, detail is added, and new ideas are formed.
lot of sketching, you may need a separate eraser, and one of
On a large project, hundreds of sketches are created,
any size or shape will do. You might consider a gum eraser,
detailing both the successful and unsuccessful approaches
since they leave less residue when used.
considered for solving the design problem. Since all but the
smallest of design projects are collaborative efforts, sketches Paper There is a wide range of paper choices for sketch-
become important tools for communicating with other mem- ing (including a napkin you could draw on during lunch).
bers of the design team. The most accessible and easiest to use is notebook-size
At the early stages of the design process, highly refined, (8-½″ × 11″) paper. Because of the difficulty of drawing
detailed drawings can actually impede the exploration of alter- long lines freehand, paper much larger than that is nor-
native ideas. What is needed are informal, nonrestrictive mally not useful for a single sketch. On the other hand,
sketches that can communicate both g eometric and nonge- larger paper is useful for drawing multiple sketches that
ometric information and can be produced quickly and changed should be visually grouped together.
20 Introduction to Graphics Communications for Engineers
(A) (B)
(C)
Figure 2.6 Square (A), Isometric (B), and Perspective (C) Grids Used for Sketching
The grid lines are used as an aid in proportioning the drawing and sketching straight lines freehand.
Plain bond paper with no lines offers the highest degree achieved is to sketch on thin, plain, semitransparent trac-
of flexibility; lined paper tends to lock you in visually to ing paper laid over the grid paper and taped down so
drawing along the lines. However, when you want the guid- that the grid lines show through. When the sketch is
ance of existing lines on the paper, it is most useful to have done, it is untaped from the grid paper and viewed
the lines running along both dimensions, forming a grid. without the grid lines behind it. This technique is also
Two of the most common grid papers used in sketching are a money saver because grid paper is more expensive than
square grid (Figure 2.6A) and isometric grid (Figure tracing paper (often called trash paper), which can be
2.6B) for use in certain types of pictorial sketches. Common bought in bulk on rolls. The other advantage to tracing
grid densities run from 4 to 10 lines per inch. A less com- paper is that it can be laid over other sketches, photos, or
mon type of grid paper is perspective, which is used to cre- finished technical drawings. A light table can be used to
ate another type of pictorial sketch (Figure 2.6C). improve the tracing process. Tracing is a fast, accurate
Often, it would be useful to have grid lines for the method for refining a design idea in progress or for u sing
sketch, but not for the final drawing. One way this can be an existing design as the starting point for a new one.
CHAPTER 2 Sketching and Text 21
Shaded Object
1st Pass
Mechanical
2nd Pass
Keep this
distance from
edge
Strip of paper
Finger rigid—
slide along edge
(A) (B)
The following summarizes the techniques used to Step 3. Comfortably and in a relaxed manner, position your
sketch straight lines: hand so that the pencil is close to one of the marked endpoints
of the first line to be sketched. Sketch the top line first, to avoid
∙ Orient the paper to a comfortable position. Do not fix
smearing newly sketched lines with your hand.
the paper to the surface.
Step 4. Quickly scan the two endpoints of the first line to de-
∙ Mark the endpoints of the lines to be sketched. termine the general direction in which you will be sketching.
∙ Determine the most comfortable method of creating Step 5. Lightly sketch a short line, approximately 1″ long, by
lines, such as drawing from left to right, or drawing moving your hand and the pencil in the general direction of
either away from or toward your body. the other end of the line.
∙ Relax your hand and the rest of your body. Step 6. Repeat steps 4 and 5 until the other end of the line is
∙ Use the edge of the paper as a guide for making straight reached.
lines. Step 7. Return to the starting point of the line and overdraw
∙ Draw long lines by sketching a series of connected the line segments with a slightly longer, heavier stroke, to
produce a thick, dark, more continuous straight line.
short lines.
Step 8. Repeat steps 3 through 7 to sketch the remaining
∙ If necessary, draw on grid paper or on tracing paper
straight lines.
that is overlaid on grid paper.
Sketching Straight Lines Curved lines need multiple guide points. The most com-
mon curve is a circle or circular arc. Although very small
In this exercise, you are to create a series of 5″ long parallel
circles and arcs can be drawn in one or two strokes and
lines equally spaced at 0.5″. Refer to Figures 2.16 and 2.17.
with no guide points, larger circles need some preliminary
Step 1. Lightly mark the endpoints of the lines to be sketched points. The minimum number of points for a circle is 4,
on 8-½″ × 11″ paper. marked on the p erimeter at equal 90-degree intervals. For
Step 2. Orient the paper in a comfortable position for an arc, use at least one guide point for every 90 degrees
sketching. and one at each end.
CHAPTER 2 Sketching and Text 27
2
us
di
ra
2
3
3 1
2.3 PROPORTIONS AND CONSTRUCTION LINES represents the outer dimensional limits of the feature being
drawn. If the object is rectangular in shape, the final linework
Frequently, in the sketch of an object, the relative propor- will follow the perimeter of the bounding box. In most cases,
tions of its primary dimensions—width, height, and however, the final linework will only touch on a portion of the
depth—are more important than their actual physical boxʼs edges.
sizes. A proportion is the ratio between any two dimensions Step 2. Inside the first bounding box, draw other boxes to rep-
of an object. These proportions are represented in the sketch resent the larger features of the object, and within those
by a series of preliminary lines, which are drawn light and boxes draw still others to represent the smaller features of
fast, and which may or may not represent the locations of the the object. Often, a construction line can be used for more
final lines in the sketch. Their purpose is to form a backbone, than one box. The final boxes each show the proportions of
a structure inside which the final linework can be drawn. one feature of the object.
The first step in a sketch involves drawing the construc- Step 3. Continue to draw bounding boxes until the smallest
tion lines, which guide a sketch’s overall shape and pro- features of the object have been represented. As you gain
portion. Construction lines are very light, thin lines used experience, you may find that some of these smaller fea-
to roughly lay out some of the details of sketches or draw- tures need not be boxed; instead, their final lines can be
ings. Do not try to draw the construction lines to exact sketched directly.
lengths since lengths are marked later, either by intersect- Step 4. When all of the features of the object have been
ing lines or short tick marks. boxed, begin sketching the final linework, which is done
Construction lines have two primary features: the lines significantly darker than the construction lines.
themselves and the intersections created where two lines
cross. For example, the construction lines become the
paths for the final straight lines. Points marked by the inter-
sections of construction lines guide the drawing of circles.
Usually, both of these features are used in creating sketches.
Since all the dimensions of a sketch are estimated, groups of Height Height
construction lines forming boxes and other shapes are an
important tool for preserving the shape and proportion of the
object and its features as the sketch is developed.
Grid paper can be used as a guide in creating construc- Width Width
tion lines but should not be thought of as a substitute, Object Step 1
Final sketch
Creating a Proportioned Sketch
Step 4
Step 1. Refer to Figure 2.20. Gage the proportion of the
overall size of the object. For the first sketch, use two overall Figure 2.20 Creating a Proportioned Sketch
dimensions of the object: width and height. Lightly sketch a To create a well-proportioned sketch, use multiple steps to
box that represents the ratio of these two dimensions (Figure create lightly sketched rectangles and squares that are then
2.20, step 1). This box is called a bounding box because it used as guides for the final sketch.
CHAPTER 2 Sketching and Text 29
Hint: Buy a roll of tracing paper from your art supply store. Itʼs
cheaper than individual sheets, and you wonʼt run out as often.
Figure 2.21 Good and Poor Proportions Both ideation and document sketches can represent the ob-
One well and one poorly proportioned sketch of a computer jects being designed in a number of different ways. We live
display. The poorly proportioned display looks too wide. in a three-dimensional (3-D) world, and representing that
world for artistic or technical purposes is largely done on
two-dimensional (2-D) media. Although a sheet of paper is
The goal is, if you hold the drawing at arm’s length, the technically 3-D, the thickness of the paper (the third dimen-
construction lines are hard to see, and the final linework is sion) is useless to us. It should be noted that the computer
clear and sharp. If there is not enough contrast between the screen is a form of 2-D medium, and images projected on it
construction lines and the final linework, then the con- are governed by the same limitations as projections on paper.
struction lines become a distraction. Make the final lines Modern techniques, such as holograms, stereograms, and
darker, or the construction lines lighter, or both; however, virtual reality devices, are attempts to communicate 3-D
do not erase your construction lines. ideas as 3-D forms. However, drawings are still the primary
One of the most difficult sketching techniques to learn tool used for representing 3-D objects.
is making a sketch look well proportioned. For example, Most projection methods were developed to address the
Figure 2.21 shows a well-proportioned and a poorly pro- problem of trying to represent 3-D images on 2-D media
portioned sketch of a computer display. Proportioning (Figure 2.22). Projection theory and methods have taken
skills will improve with practice. A good rule of thumb is, hundreds of years to evolve, and engineering and technical
if the drawing does not look or feel right, it probably is not. graphics is heavily dependent on projection theory.
In the poorly proportioned display in Figure 2.21, the ratio
of the height to the width is incorrect.
Sketching Objects
Step 1. Collect magazine photographs or clippings that show 2-D Paper
2-D images or patterns. These can range from pictures of
faces, to company logos, to fronts of buildings, etc. Stick with
images that look flat; that is, images that donʼt show a depth
dimension.
Step 2. Lay tracing paper over an image and tape the paper
down.
Step 3. Lightly sketch an overall bounding box of the object.
Look at the image contained in the bounding box. Mentally
identify as many features on the object as you can. The fea-
tures may be small and self-contained or a collection of sev-
eral smaller features.
Step 4. Refine the drawing by sketching a series of progres- 3-D Part
sively smaller bounding boxes. Start with the larger features
and work downward. Figure 2.22 3-D Object on 2-D Medium
Step 5. If desired, you can then darken some of the lines repre- For centuries, graphicians have struggled with representing
senting the image, to highlight the most important lines of a 3-D objects on 2-D paper. Various projection techniques have
feature. What are the most important lines of a feature? evolved to solve this problem.
30 Introduction to Graphics Communications for Engineers
120°
135°
CHAPTER 2 Sketching and Text 31
VP L VP R
The corner of the axis is labeled point 1; the end of the width
line is labeled point 2; the end of the depth line is labeled point 4;
and the top of the height line is labeled point 3. The lengths of
30° 30° these lines are not important, since they will be treated as con-
struction lines, but they should be more than long enough to rep-
resent the overall dimensions of the object. Estimate the overall
Figure 2.25 Isometric Sketch width, height, and depth of the object using the estimating tech-
For this isometric sketch, the width and depth dimensions are niques described earlier in this chapter. Use these dimensions to
sketched 30 degrees above the horizontal. sketch a block that would completely enclose the object.
3 3
2 4
4 2
Wi
dth 1 pth
30° 30° De
1
7 7
12 12
17
5 6
16 6
10 10
3 13 9 22 13 15
9
21 23 14
2 2 11 2 11
4 19 4
20 8
8
18
1 1 1
Step 7
Figure 2.26 The Basic Steps Used to Create an Isometric Sketch of an Object
Adding details to the isometric block 9–10 and 8–11. Now sketch a line from point 10 to point 11.
Sketch vertical lines from points 10 and 11 and label the new
Step 5. Begin by estimating the dimensions to cut out the
lines 10–12 and 11–13. Sketch a line from point 12 to point 13 to
upper front corner of the block, and mark these points as
complete the front cutout of the block.
shown in Step 4. Sketch the height along the front face by
creating a line parallel to line 1–2; label it 8–9. Sketch With a simple sketch, you can often lay out all of your con-
30-degree lines from points 8 and 9 and label these lines struction lines before having to darken in your final linework.
34 Introduction to Graphics Communications for Engineers
45° 45°
Z
X
H Z
W
Y
D X
Center Midpoints
point
B Minor
diameter
Dia
me
ter D
Major
Dia C diameter
me
ter
A A
B B
D D
C C
Step 4 Step 5
Sketch Arcs Finish the Ellipse