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Eric Android Kotlin Unit 5
Eric Android Kotlin Unit 5
Introduction to UI
ANDROID KOTLIN
Android Kotlin Unit 5: Introduction to UI
1. Attractive
2. Simple to use
3. Responsive in a short time
4. Clear to understand
5. Consistent on all interface screens
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Android Kotlin Unit 5: Introduction to UI
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Android Kotlin Unit 5: Introduction to UI
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Android Kotlin Unit 5: Introduction to UI
2. Interface Design:
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Android Kotlin Unit 5: Introduction to UI
4. Interface Validation:
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Android Kotlin Unit 5: Introduction to UI
1. Definition:
2. Scope:
3. Components:
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Android Kotlin Unit 5: Introduction to UI
4. Functionality:
5. Interrelation:
6. Collaboration:
7. Iterative Process:
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Android Kotlin Unit 5: Introduction to UI
1. UI Designer:
2. UX Designer:
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Android Kotlin Unit 5: Introduction to UI
Skills: Proficiency in user research methods, such
as interviews, surveys, and usability testing. Ability to
create wireframes, prototypes, and user flows using
tools like Adobe XD, Sketch, or Figma. Understanding
of usability principles and information architecture.
3. UX Researcher:
4. Interaction Designer:
5. Visual Designer:
6. Usability Analyst:
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Android Kotlin Unit 5: Introduction to UI
7. UI/UX Architect:
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Android Kotlin Unit 5: Introduction to UI
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Android Kotlin Unit 5: Introduction to UI
1. Navigation Patterns:
2. Iconography:
3. Button Design:
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Android Kotlin Unit 5: Introduction to UI
conventions dictate the use of visually distinct buttons with
clear labels or icons to indicate their purpose.
4. Form Design:
Forms are used to collect user input, such as text fields for
entering data, checkboxes for selecting options, and radio
buttons for making choices. Conventions in form design
include grouping related fields, providing clear labels, and
indicating required fields.
5. Typography:
6. Color Usage:
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Android Kotlin Unit 5: Introduction to UI
Interfaces should provide clear feedback to users to
indicate the outcome of their actions. Common feedback
mechanisms include success messages, error alerts, loading
spinners, and hover effects. Interface conventions also dictate
the use of affordances, visual cues that suggest how an
element can be interacted with, such as underlined text for
hyperlinks or raised buttons for clickable elements.
8. Accessibility Guidelines:
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Android Kotlin Unit 5: Introduction to UI
1. Flat Design:
2. Material Design:
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Android Kotlin Unit 5: Introduction to UI
responsive animations, intuitive interactions, and consistent
design elements across platforms.
3. Skeuomorphic Design:
4. Responsive Design:
5. Progressive Disclosure:
6. Gesture-Based Interfaces:
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Android Kotlin Unit 5: Introduction to UI
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Android Kotlin Unit 5: Introduction to UI
1. Template:
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Android Kotlin Unit 5: Introduction to UI
2. Content:
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Android Kotlin Unit 5: Introduction to UI
❖ The relationship between template and content is
symbiotic: while templates provide the container for
content, it's the content that ultimately determines
the effectiveness and value of the communication.
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Android Kotlin Unit 5: Introduction to UI
1. Layout:
2. Typography:
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Android Kotlin Unit 5: Introduction to UI
3. Color:
4. Visual Hierarchy:
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Android Kotlin Unit 5: Introduction to UI
6. Whitespace:
7. Grid Systems:
8. Visual Consistency:
1. Layout:
2. Typography:
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Android Kotlin Unit 5: Introduction to UI
3. Color:
5. Navigation:
6. Interactive Elements:
7. Feedback:
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Android Kotlin Unit 5: Introduction to UI
messages, confirmation dialogs, progress indicators, and
animations.
8. Responsiveness:
9. Accessibility:
11. Consistency:
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Android Kotlin Unit 5: Introduction to UI
12. User Feedback:
Defining Hierarchy:
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Android Kotlin Unit 5: Introduction to UI
Determine the hierarchy of information and actions
within the interface. Important elements should be prioritized
and given more prominence, while secondary or less critical
elements should be de-emphasized. This hierarchy guides
users through the interface and helps them accomplish their
goals efficiently.
Wireframing:
Layout Design:
Navigation Design:
Interactive Elements:
Responsive Design:
Accessibility Considerations:
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Android Kotlin Unit 5: Introduction to UI
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Android Kotlin Unit 5: Introduction to UI
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Android Kotlin Unit 5: Introduction to UI
3. Wireframing:
4. Visual Design:
5. Prototyping:
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Android Kotlin Unit 5: Introduction to UI
- Iterate on prototypes based on user feedback and usability
testing results.
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Android Kotlin Unit 5: Introduction to UI
8. Launch and Post-launch Evaluation:
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Android Kotlin Unit 5: Introduction to UI
1. Typography:
2. Color Scheme:
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Android Kotlin Unit 5: Introduction to UI
3. Iconography:
4. Imagery:
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Android Kotlin Unit 5: Introduction to UI
6. Visual Feedback:
7. Visual Consistency:
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