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Chapter 1 Practical Research
Chapter 1 Practical Research
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In the 21st century technology has become an integral part of daily life, dramatically transform
various aspect of society including education with the rapid advancement of digital technology,
educational institutions are increasingly integrating technology into their curriculum to enhance
learning experiences and outcome from online learning platform and digital textbook to
interactive educational games and virtual reality simulations technology offers a plethora of tools
and offers and resources that have the potential to revolutionize traditional and learning
methods
however, the widespread adoption of technology in education has sparked debates and
concerns regarding its actual impact on student while proponents argue that technology can
engage students, personalized learning and improve academic performance, critic's raise
concern about the potential negative effect, such as distration, and reduced critical thinking and
problem solving skills
Furthermore, there is a growing digital divide among students, with disparities in access to
technology and digital resources based on socio - economic status, geographical affect students
ability to leverage technology for learning and may exacerbate existing inequalities in education.
As a researcher addressing these research objectives, this study aims to provide empirical
evidence and touchable recommendations for enhancing the positive effects of technology on
every students and mitigating potential drawbacks.
The term "investigating the effects of technology in every student" can be defined as the
systematic examination and analysis of how technology influences or impacts students in
various aspects of their academic and personal lives. This study would explore the advantages,
disadvantages, opportunities, and challenges posed by the integration of technology in
education for all students.
The scope and delimitation of the study "Investigating the Effects of Technology in Every
Student" could be outlined as follows:
1. Population: The study will focus on students at various educational levels, from elementary to
tertiary education.
2. Technological Tools: The study will cover a range of technological tools used in education,
including computers, tablets, smartphones, educational software, and online platforms.
3. Effects Studied:
- Academic performance and achievement
- Learning engagement and motivation
- Digital literacy and skills development
- Social interaction and communication
- Health and well-being (including screen time and physical health)
4. Geographical Area: The study will be conducted in a specific geographical location, such as a
city, state, or country.
1. Time Frame: The study will focus on the effects of technology within a specific time frame, for
example, the last five years.
2. Types of Schools: The study may focus on public or private educational institutions or specific
types of schools, such as urban or rural schools.
3. Technological Access: The study will consider the effects of technology only on students who
have regular access to technology and internet connectivity.
4. Cultural and Socioeconomic Factors: The study will acknowledge the potential influence of
cultural and socioeconomic factors but will not delve deeply into their specific effects.
5. Limitation to Student Perspective: The study will primarily consider the perceptions and
experiences of students regarding the effects of technology, rather than the perspectives of
teachers, parents, or other stakeholders.
These are the following questions that will be considered in conducting these study:
2. How many hours does our participants frequently use technology in their everyday lives?
A. 1 hour
B. 2 hours
C. 3hours
D. 5hours
E. All Day
A.Cellphone
B.Laptop
C.Play Station
D.Personal Conputer