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Feyflower Grave
Feyflower Grave
Feyflower Grave
Adventure location
for
by Isaac Williams
part of Mayfield
Fae-
flower d6
1
Why go to the grave?
Carrying a mouse witch’s ashes
Grave
2 To rescue a kidnapped mouse
3 Faerie’s tear is the only cure for your ails
4 To find the way into the fae lands
5 Finding a flower that grows only there
6 Stopping the Child before it’s too late
Locations within the Grave Encounters
Roll on an encounter table each time a new location is entered, instead of every three Turns.
T ravel within the Grave is not predictable. Each time the mice travel to a
new location, roll d8+Depth on the table below for the next location.
If a duplicate is rolled, use the next higher-numbered unvisited location.
d6 Encounters depth 1-3 d6 Encounters depth 4-6
1-3 Cool breeze 1-3 d6 ladybugs, hunting aphids
Depth: is equal to the number of locations already visited. When exploring, the mice 4 d6 bee scouts, searching for delicacies 4 d6 mouse farmers, very lost
can choose to return to a previous location, or proceed deeper into the Grave. 5 Centipede, guarding young 5 Praying mantis, meditating
6 Lone faerie mourner, planting a seed 6 d6 walking fungi, scavenging for dead
Rotting log, populated by 2d6
1 Clay urns, brightly painted. Half
buried in the soil, and arranged in 7 walking fungi. Roll two Treasures d6 Encounters depth 7-9 d6 Encounters depth 10+
a ring. in their trash pile.
1-3 Thick scented smoke 1-3 d6 faerie gardeners, tending to flowers
Grassy glade, ringed by bright Clump of d6 snake’s head 4 d6 faerie mourners, burning petals 4 d6 faerie young, birthing from flowers
2 yellow kingcups. Ancient statue of 8 flowers. A silver needle embedded 5 d6 faerie mourners, slowly dancing 5 d6 faerie nurses, carrying young
a Fae queen at the center. in a stem. Be careful, they bite! 6 Snake, scaled in multicoloured petals 6 Child of Thorns, waking from slumber