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Homebrew - Tarokka Wild Magic
Homebrew - Tarokka Wild Magic
Homebrew - Tarokka Wild Magic
The tarokka deck have four minor decks (Stars, Swords, Coins, Glyphs) with 10 cards each and one high deck with 14 cards.
Take half of the tarokka deck and put it inverted/upright, them shuffle the deck. When you enter the table (by your DM rules
or Wild Magic Rule), pull a card and read the effect based on the card orientation. These are some basic concepts that each of
the suits represent. The effects of the cards attempted to try and fit with these themes.
Coins: Materialism. Greed. The power to make change.
HIGH DECK
EXECUTIONER: "Flames burn ever brighter for those able to wield it."
Next attack is critical hit.
BEAST: "The ferosity of the beast lies in the hearts of all beings."
Resistance to Damage and Bonus to Damage
INNOCENT: "The bulwark is strongest for those who seek not the blood of their foes."
End one effect/Disease, or ignore one card
MARIONETE: "The strings of destiny move all exactly where they are meant to be."
You suffer the Dominate Monster spell.
DARK LORD: "The death knight's cold touch caresses instruments of violence."
You cast Summon Fiend
RAVEN: "Those who give the raven its due find reward in the deed."
Recover hp when kill
SEER: "Those who see the wisdom of elders know where best to strike."
True Vision
GHOST: "The tormented souls of the dead take your body to the ethereal."
Etherealnes
1 - TRASMUTER: "Who is to say what true form one might have when the winds of chaos roar."
Polymorph 1D6 creatures for one round. (WIS SAVE)
2 - DIVINER: "The eye of wisdom aims spells not at one's enemy but where that enemy is going to be."
You have advantage in attack, checks and saves for one round.
3 – ENCHANTER: "The gleam of a pink rune infuses charm with the weave."
You cast Charm Monster for one minute. (WIS SAVE)
6 - EVOKER: "Flames burn ever brighter for those able to wield it."
You cast Fireball 3rd Level, choose who takes no damage.
7 - ILLUSIONIST: "Who can say which blade is real and which is but a figment of the imagination?"
You cast Mirror Image for one minute.
9 - CONJURER: "Void servants fill the area, mirroring the violence around them."
You cast Hunger of Hadar centered in yourself. It last for one minute.
SWORDS
0 - WARRIOR: "The way of the warrior is a resolute acceptance of death."
TAROKKA WILD MAGIC MADE BY LAZARVCK
Action Surge.
4 - MERCENARY: "Those who take money for blood find themselves either rich or dead."
You have advantage on your next save, last for one minute.
6 - BERSERKER: "The roar of rage fills eyes with madness and fury."
Advantage on Melee attacks, but hit against you have advantage.
7 - HOODED ONE: "The blade strikes deepest in those who cannot see it coming."
You gain +2 to hit with any melee weapon.
8 – DICTATOR: "After the battle few can remember the shout that changed the tide."
You use Commanding Strike.
COINS
0 - ROGUE: "All become thieves in desperation."
The next attack deals (LV/2)D6 extra damage
3 - TRADER: "A ghostly grinning figure holds a glowing weapon in one hand with his other palm out awaiting
payment."
For 8 hours, you have advantage in Deception Checks.
4 – MERCHANT: "The gleam of the merchant's eyes speak to rewards given at a cost."
For 8 hours, you know the exact value of any object.
5 - GUILD MEMBER: "A payment to the guild returns dividends on the battlefield."
The next time you go to a shop, the owner will have 1d4 magical items of an “Uncommon” nature in stock.
6 - BEGGAR: "The thin form of desperation flows through, sustaining itself on persuasion."
For 8 hours, you have advantage in Persuasion Checks.
8 - TAX COLLECTOR: "All must pay the tax collector in the end."
You can pay 20xLV pieces of Gold or take 5xLV damage.
GLYPHS
0 - PRIEST: "The light of the gods burns in the priest's eyes."
You cast Greater Restoration
4 – SHEPHERD: "The most meager might succeed when guided by a caring hand."
Summon 1D4 creatures.
5 - DRUID: "Barbed vines reach from the earth, seeking the living and the blood within."
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes
difficult terrain for the duration.
6 - ANARCHIST: "The anarchy of battle turns the worst strike into the strongest."
You are under the effect of confusion spell.
7 - CHARLATAN: "All hold within them the recognition that they know nothing."
You cast Otto's Irresistible Dance.