Homebrew - Tarokka Wild Magic

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TAROKKA WILD MAGIC

The tarokka deck have four minor decks (Stars, Swords, Coins, Glyphs) with 10 cards each and one high deck with 14 cards.
Take half of the tarokka deck and put it inverted/upright, them shuffle the deck. When you enter the table (by your DM rules
or Wild Magic Rule), pull a card and read the effect based on the card orientation. These are some basic concepts that each of
the suits represent. The effects of the cards attempted to try and fit with these themes.
Coins: Materialism. Greed. The power to make change.

Stars: Power. Personal Growth. Arcane Knowledge.

Swords: Aggression. Violence. Force. Governance.

Glyphs: Faith. Mysticism. The Unknown. Idealism.

HIGH DECK
EXECUTIONER: "Flames burn ever brighter for those able to wield it."
Next attack is critical hit.

ARTIFACT: "The Artifact gives to you even greater strength."


+4 to one attribute for 8 hours

HORSEMAN: "The spectral mount comes for everyone."


You suffer the contagion spell.

BEAST: "The ferosity of the beast lies in the hearts of all beings."
Resistance to Damage and Bonus to Damage

INNOCENT: "The bulwark is strongest for those who seek not the blood of their foes."
End one effect/Disease, or ignore one card

BROKEN ONE: "Weariness fills even the stoutest forms."


-4 one attribute for 8 hours

MARIONETE: "The strings of destiny move all exactly where they are meant to be."
You suffer the Dominate Monster spell.

DARK LORD: "The death knight's cold touch caresses instruments of violence."
You cast Summon Fiend

MISTS: "The mists turn all the shadows into doubt."


Random Spirit, and ???

DONJON: "Fear not death, fear the cage."


Maze spell

RAVEN: "Those who give the raven its due find reward in the deed."
Recover hp when kill

SEER: "Those who see the wisdom of elders know where best to strike."
True Vision

TEMPTER: "The tempter trades blood for blood."


Glibness spell effect

GHOST: "The tormented souls of the dead take your body to the ethereal."
Etherealnes

TAROKKA WILD MAGIC MADE BY LAZARVCK


STARS
0 - WIZARD: "Magic lies deep in all things, binding us to the will of the universe."
Recover Spell Slot (Level/2)

1 - TRASMUTER: "Who is to say what true form one might have when the winds of chaos roar."
Polymorph 1D6 creatures for one round. (WIS SAVE)

2 - DIVINER: "The eye of wisdom aims spells not at one's enemy but where that enemy is going to be."
You have advantage in attack, checks and saves for one round.

3 – ENCHANTER: "The gleam of a pink rune infuses charm with the weave."
You cast Charm Monster for one minute. (WIS SAVE)

4 - ABJURER: “A magical sheild of protection surrounds”


You cast Protection From Energy for one minute.

5 - ELEMENTALIST: "Spells of elemental power blaze with chaotic might."


You cast Chaos Bolt 3rd Level

6 - EVOKER: "Flames burn ever brighter for those able to wield it."
You cast Fireball 3rd Level, choose who takes no damage.

7 - ILLUSIONIST: "Who can say which blade is real and which is but a figment of the imagination?"
You cast Mirror Image for one minute.

8 - NECROMANCER: "The elements of all magics become death in the end."


If you die within one minute, you cast revivify on yourself.

9 - CONJURER: "Void servants fill the area, mirroring the violence around them."
You cast Hunger of Hadar centered in yourself. It last for one minute.

SWORDS
0 - WARRIOR: "The way of the warrior is a resolute acceptance of death."
TAROKKA WILD MAGIC MADE BY LAZARVCK
Action Surge.

1 - AVENGER: "Vengeance fills those who seek to protect their allies."


For 1 minute, you may use your reaction to make a melee weapon attack against anyone who attacks you or your allies within
your range.

2 - PALADIN: "The blade of the righteous burns bright."


Your next attack deals extra 3D8 radiant damage.

3 - SOLDIER: "Iron and wood will never betray you."


You regain 2d10 hit points.

4 - MERCENARY: "Those who take money for blood find themselves either rich or dead."
You have advantage on your next save, last for one minute.

5 - MYRMIDON: "What is steel compared to the hand that wields it?"


You gain +1 to AC for one minute.

6 - BERSERKER: "The roar of rage fills eyes with madness and fury."
Advantage on Melee attacks, but hit against you have advantage.

7 - HOODED ONE: "The blade strikes deepest in those who cannot see it coming."
You gain +2 to hit with any melee weapon.

8 – DICTATOR: "After the battle few can remember the shout that changed the tide."
You use Commanding Strike.

9 – TORTURER: "Pain brings the mightiest ruler to its knees."


You suffer 4D8 Slashing damage.

COINS
0 - ROGUE: "All become thieves in desperation."
The next attack deals (LV/2)D6 extra damage

1 - SWASHBUCKLER: "The swiftest blade draws the brightest blood."


For one minute, you dont trigger opportunity attack.

TAROKKA WILD MAGIC MADE BY LAZARVCK


2 - PHILANTHROPIST: "Selfless souls seek those of greatest potential."
You lose 15 hit points, choose someone to heal 15 hit points.

3 - TRADER: "A ghostly grinning figure holds a glowing weapon in one hand with his other palm out awaiting
payment."
For 8 hours, you have advantage in Deception Checks.

4 – MERCHANT: "The gleam of the merchant's eyes speak to rewards given at a cost."
For 8 hours, you know the exact value of any object.

5 - GUILD MEMBER: "A payment to the guild returns dividends on the battlefield."
The next time you go to a shop, the owner will have 1d4 magical items of an “Uncommon” nature in stock.

6 - BEGGAR: "The thin form of desperation flows through, sustaining itself on persuasion."
For 8 hours, you have advantage in Persuasion Checks.

7 - THIEF: "The swiftest hand returns with the greatest rewards."


For the next minute, you have advantage in checks and save of Dexterity.

8 - TAX COLLECTOR: "All must pay the tax collector in the end."
You can pay 20xLV pieces of Gold or take 5xLV damage.

9 – MISER: "The fear of loss eclipses the rewards of success."


You start to shine like gold, you are under the effects of Faeri Fire

GLYPHS
0 - PRIEST: "The light of the gods burns in the priest's eyes."
You cast Greater Restoration

1 - MONK: "The strongest armor is the alcohool."


You are drunk, you are under the effects of poisoned.

2 – MISSIONARY: "The prayers of the commoner releases a divine light."


You cast the bless spell.

TAROKKA WILD MAGIC MADE BY LAZARVCK


3 – HEALER: "The touch of light burn brighter in the darkest shadows."
You cast Mass Cure Wounds.

4 – SHEPHERD: "The most meager might succeed when guided by a caring hand."
Summon 1D4 creatures.

5 - DRUID: "Barbed vines reach from the earth, seeking the living and the blood within."
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes
difficult terrain for the duration.

6 - ANARCHIST: "The anarchy of battle turns the worst strike into the strongest."
You are under the effect of confusion spell.

7 - CHARLATAN: "All hold within them the recognition that they know nothing."
You cast Otto's Irresistible Dance.

8 - BISHOP: "The blessing of the king's priest touches those worthy."


You cast Spirit Shroud.

9 - TRAITOR: "Treachery lies buried deep in the soul."


Use your action to attack a friendly ally, using melee, ranged or cantrip

TAROKKA WILD MAGIC MADE BY LAZARVCK

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