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Rogue 2 Katy

CLASS & LEVEL PLAYER NAME


Spike
Half-Orc Folk Hero 560
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 17 --
+1 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
+1 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +4

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools, Thieves' Tools, Vehicles
P +3 Deception CHA
(Land)
+3 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Orc, Thieves’ Cant
+3 P +3 Intimidation CHA
+3 Investigation INT
16 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS ===
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Sneak Attack
Once per turn, you can deal an extra 1d6 damage
Help, Hide, Ready, Search, Use an Object, to one creature you hit with an attack with a finesse or
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, ranged weapon if you have advantage on the attack
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
E +7 Stealth DEX === BONUS ACTIONS === enemy isn’t incapacitated, and you don’t have
CHARISMA Cunning Action disadvantage on the attack roll.
P +4 Survival WIS
You can take a bonus action on each of your turns

+1 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Relentless Endurance • 1 / Long Rest
13 When you are reduced to 0 HP but not killed, you
can drop to 1 HP instead once per long rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Rapier +5 1d8+3 Piercing Martial, Finesse

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 2 colinbunting
CLASS & LEVEL PLAYER NAME
Spike
Half-Orc Folk Hero 560
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Menacing • BR 41


You gain proficiency in the Intimidation skill.
* Hit Points • PHB 95
* Relentless Endurance • BR 41
* Proficiencies • PHB 95 When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.
* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check | 1 / Long Rest • Special
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. * Savage Attacks • BR 41
When you score a critical hit, roll one of the weapon’s
* Sneak Attack • PHB 96 dice one additional time and add it to the extra
Once per turn, you can deal an extra 1d6 damage to damage.
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

=== HALF-ORC RACIAL TRAITS ===

* Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Hammer 1 3 lb.

Dagger 1 1 lb. Lantern, Hooded 1 2 lb.

SP 0 Dagger 1 1 lb. Oil (flask) 2 2 lb.

Shortbow 1 2 lb. Piton 10 2.5 lb.


EP 0 Rapier 1 2 lb. Rations (1 day) 5 10 lb.

Arrows 20 1 lb. Rope, Hempen (50 feet) 1 10 lb.


GP 36 Backpack 1 5 lb. Tinderbox 1 1 lb.

Clothes, Common 1 3 lb. Waterskin 1 5 lb.


PP 0 Pot, Iron 1 10 lb. String 10 --

Shovel 1 5 lb.
WEIGHT CARRIED

84.22 lb. Thieves' Tools 1 1 lb.

ENCUMBERED Ball Bearings (bag of 1,000) 1,000 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Bell 1 --

PUSH/DRAG/LIFT Candle 5 --

390 lb. Crowbar 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Spike
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I have a strong sense of fair play


and always try to find the most
equitable solution to arguments.
If someone is in trouble, I’m always
PERSONALITY TRAITS

Respect. People deserve to be treated with


dignity and respect. (Good)

IDEALS

I worked the land, I love the land, and I will


protect the land.

BONDS

The tyrant who rules my land will stop at


nothing to see me killed.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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