play open animation on all blocks in radius 5 around player on exit of region: if "%region at player%" contains "daily": loop all players: if "%region at loop-players%" contains "daily": stop else: play close animation on all blocks in radius 5 around player on right-click: if %region at player% contains "daily": if target block of player is a chest: cancel event play open animation on target block of player dailychest() function dailychest() set {_dailychest} to a new chest inventory with 3 row named "&7&m &r&7[ <###BC500E>Daily Loot Box &7]&7&m " loop 4 times: set {_i} to a random integer between 0 and 26 set {_a} to a random integer between 1 and "%size of {tier% {droptierlvl}%items::*}%" parsed as number set slot {_i} of {_dailychest} open {_dailychest} to player
set {kitsmenu.%player%} to a new chest inventory with 1 row named "&7&m
&r&7[ &5Kits Menu &7]&7&m " open {kitsmenu.%player%} to player set {kitslooking.%player%} to true while {kitslooking.%player%} is set: kitsmenu(player) wait 0.1 seconds