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Cirrem's Tower - Witch of Underwillow
Cirrem's Tower - Witch of Underwillow
of
Underwillow
by Merric Blackman
A short adventure for 1st to 3rd-level characters
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Cirrem’s
Tower
Katerina also gives the tests to anyone trying to
Introduction ask a boon of her, as she values her privacy.
The Witch of Underwillow is an adventure for That they can be used to weaken adventurers
four to six characters of levels 1-3. The is just a bonus.
expected playing time is about 2 hours.
To lure the adventurers in, she arranged for
The adventure includes a few opportunities for her wolves to steal a prized possession from a
the players to misconstrue what is occurring. It simple-minded woman living on the edge of
is up to you to determine the true motivations town, and instructed the woman’s brother to
of the witch; the basic adventure assumes that hire the adventurers to find it.
she wishes to lure the party into her clutches
to dispose of them, but you might prefer to use Synopsis
her as a potential ally and patron who is The adventurers come to a small village on the
testing the competence of the adventurers. A edge of a great forest, where they learn that the
number of suggestions of alternative ways the baby daughter of the innkeeper’s niece has
adventure could proceed are given in an been stolen. Unbeknownst to them, the baby is
appendix. actually just a doll!
In my campaign, her motivations were never Their investigation of her home reveals that the
revealed, as the characters killed her before she child has been dragged by wolves into the
could even negotiate with them – the perils of forest. The adventurers are attacked by wolves
trigger-happy players. On the other hand, they as they follow the trail, before finally finding
might have just been sick of the trials she’d put that the trail leads under a willow tree on the
them through... edge of a stream.
although both statues animate, they are Exactly how Katerina, the Witch of
treated as one creature – they share hit points
Underwillow, reacts to the adventurers is up to
with the damage that one takes appearing on
you. Her pet worg, Tural, follows her every
the other. Only one of the statues may attack
command, although he will happily act
each round, except in the case of a multiattack
independently to protect his mistress.
when each statue attacks once.
Katerina has lured the adventurers here to
The gold keys the statues are wearing do not fit
dispose of them. She has been observing them
together or with the other half-keys, but they
in a scrying crystal as they’ve explored her
are worth 10 gold pieces each.
lair, thus gaining an understanding of their
The correct key is easily removed from the abilities and tactics. If the adventurers attempt
secret niche; the statues will not attack as this to negotiate with her, she will lure them into a
is done. When examined, it proves to be half a false sense of security, perhaps offering the
key, with protrusions indicating where it can be baby back, before attacking with surprise if she
matched with its other half. If the adventurers succeeds with a Charisma (Deception) check
match both key-halves, they magically merge to against the adventurers’ passive insight scores.
become one key, which can be used to unlock
If Katerina begins to lose the combat, she will
the witch’s door.
warn the adventurers that she serves powerful
spirits who will seek their revenge on them.
The dire wolf follows the party stealthily for a The Doll – The basic plot has the players
while, before leaping out to attack the weakest seeking a doll, although they believe it to be a
adventurer; it makes a Dexterity (Stealth) check baby. The design intention is to keep the
against the adventurers’ Passive Perception players a little off-balance and to get them used
rolls to remain undetected. By now it is night to the idea that not everything is as it seems.
time, so take that into account when Having Marika as delusional also brings in
determining perception scores. some of the horror theme of the Ravenloft
setting.
You may wish to have the dire wolf speak to the
party in a deep, guttural voice, taunting them The more traditional approach would be to
as it tries to tear them apart. make the baby real, and Katerina has stolen it
to raise it as her own (in the way of the
A third-level party could possibly face two dire
witches).
wolves, but given the damaged state the group
is in after the rest of the adventure, you might Katerina could also have taken the doll to give
want to go easy on them! it a voice (so it cries), but the delusional Marika
doesn’t realise that Katerina is doing her a
Ending the Adventure favour; in this case, you have the potential of
If the players return the doll to Marika, she will role-playing with a kind-hearted Katerina at the
be overjoyed, showering the adventurers with adventure’s climax. In this case, perhaps
attention and gratitude, which may be just a Marika’s memories have been tampered with by
bit too much for certain people. Marika does one of Katerina’s rivals; the same one who
cook well, however, and gourmands are likely sends the dire wolf after the adventurers.
to be happy. She will resist any explanations
The “Kindly” Witch - If you would like to use
that her doll is not a real child.
Katerina as a patron of the adventurers, she
Imre, in addition to the 100 (or 150) gold piece could have arranged all of this as a test of their
reward, gives the adventurers free room and competence. Marika and Imre are fully
board at his inn for the next week, as well as complicit in the scheme. In this case, if the
offering them an old map drawn on players kill Katerina, they’ll be very hostile
parchment... said to be to an old treasure
Further Quests – Katarina has a rival named STR DEX CON INT WIS CHA
7 (-2) 11 (+0) 13 (+1) 14 (+2) 11 (+0) 12 (+1)
Charani who is attuned to birds and lives at
Skills Arcana +4, Perception +2
the top of a tree in the deep forest. Katarina Senses darkvision 60 ft., passive Perception 12
wishes Charani destroyed, either by killing her Languages Common
or by having her tree cut down. Challenge 1/2 (100 XP)
Katarina also requires the gathering of strange Spellcasting. Katerina is a 3rd-level spellcaster. Her
ingredients – the tongue of a cockatrice, the spellcasting ability is Intelligence (spell save DC 12, +4
to hit with spell attacks). Katerina has the following
feather of a harpy, and the tooth of a werewolf, wizard spells prepared:
for instance. She may send the characters on a
Cantrips (at will): mage hand, prestidigitation, ray of
quest to gather the ingredients. frost
1st level (4 slots): animal friendship, sleep,
As you can see, there are a number of thunderwave
possibilities as to how you could frame the 2nd level (2 slots): alter self, invisibility
adventure... and likely more I haven’t thought ACTIONS
of. Have fun with it and enjoy!
Claws (Requires Alter Self). Melee Weapon Attack: +3
to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing
Appendix: New Magic Items damage. This attack is magical.
you may change the location of the sensor as This work contains material that is copyright Wizards of the Coast
an action, as long as it follows the normal and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild.
restrictions on its placement.
All other original material in this work is copyright © 2016 Merric
Blackman and published under the Community Content Agreement
for Dungeon Masters Guild.