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Muffin Mania Rulebook
Muffin Mania Rulebook
Muffins
Kyler Burson
Special Thanks to
Lorissa Burson
Acknowledgements
Thank you to Lorissa for inspiring and helping with the main ideas for the game.
Thank you to Lorissa for some of the concept art for the game.
Thank you to Laura Numeroff and Felicia Bond for the book If You Give A Cat A Cupcake
for inspiration.
Set-Up
● Every player takes a Baker standee as their play piece. Each player chooses
● Fill all of the Ingredient and Base Ingredient storage spaces with the
provided tokens.
● Each player draws a Muffin card and flips it to the objective side. Keep the
● Deal the top 3 cards from the Muffin deck in a row next to it. These 3
muffin cards and the one on top of the deck from the Orders players can
try to fulfill.
How to Win
Work as a team to meet or exceed the score needed from the combined total of
The first player is the last player who ordered something from a bakery,
play proceeds clockwise from the first player. Every player starts with the Base
1. Order Refill
2. Ingredient Dash
3. End of Turn
Order Refill
During the Order Refill phase the current player takes the top card from the Muffin deck
and puts it in any space where a Muffin Order was completed. Repeat this until there are 3
Ingredient Dash
During the Ingredient Dash phase the current player rolls 2 6-sided dice to see how many
The player may move a number of spaces according to the number on their first die, or
they move less than the total on the die and stop on an Ingredient Space(Blue Spaces).
They lose the leftover movement from that die. They take the dice who’s movement they
just spent and roll it to see how many of the Ingredient of the space they are on they put
in their bowl (roll the 6 sided die and put that many of the current Ingredient in your
Bowl). If the player has stopped on a Base Ingredient Space(Green Spaces) they may only
have 1 of each kind of Base Ingredient (Flour, Eggs, Milk) in their Bowl at a time. If a
player chooses to stop adjacent to another Baker they may give and/or trade as many
Ingredients and Base Ingredients as they want with adjacent Bakers. If a player chooses
to stop adjacent to or on a Trash Space they may discard as many Ingredients in their
Repeat all of the previous step for the second die you rolled to move.
If a player moves through or stops on a Frosting spill they roll 1 six sided die and must
remove that many Ingredients from their Bowl back into their storage spots. This does not
During a players End of Turn phase they may complete one of the potential Orders
available. A player must have ended their turn adjacent to an Oven Space(Red Spaces) and
have the necessary Base Ingredients and Ingredients listed on the Order card.
If a player can complete an Order they may remove the necessary Base Ingredients and
Ingredients from their Bowl back into their storage spots to complete their selected
Order card. The player then takes the Muffin Order card they completed and keeps it in
If a player is the last to go in a round, the last player in the turn order, they must advance
the Round Tracker by one. If this was the end of the 10th round the game ends.
After the end of the 10th round all the players add up how many points they have from
If they have points equal to or greater than the points total from the combined Objective
If players exceed the Objective score by 5 or more points they achieve a Great Victory.
If players exceed the Objective score by 10 or more points they achieve a Superb Victory.
If players exceed the Objective score by 15 or more points they achieve a Grand Muffin
Victory.
Quick Reference and Keywords