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Paladin 3 nil66666

CLASS & LEVEL PLAYER NAME


WAROL DHEN
Custom Lineage Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+4 Constitution +0 18 36 --
+5 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
20
• +6 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+4 +0

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

18 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Forgery Kit, Vehicles (Water)
P +6 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Orc

-1 P +6 Intimidation CHA
30 ft. (Walking)

-1 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+0 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a

+4 Divinity, you choose which option to use. You must


then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 14).
18 === BONUS ACTIONS ===
Divine Sense • 5 / Long Rest Channel Divinity: Vow of Enmity
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +7 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Greatsword +7 2d6+5 Slashing Martial, Heavy, Two-Handed


10 PASSIVE WISDOM (INSIGHT)

Halberd +7 1d10+5 Slashing Martial, Heavy, Reach, Two-Handed

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Longbow +2 1d8 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Darkvision 60 ft. Pike +7 1d10+5 Piercing Martial, Heavy, Reach, Two-Handed

Unarmed Strike +7 6 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 nil66666
CLASS & LEVEL PLAYER NAME
WAROL DHEN
Custom Lineage Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === <strong>Vow of Enmity.</strong> As a bonus action,


* Divine Smite • PHB 85 you can choose a creature you can see within 10 ft. of
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can you and gain advantage on attack rolls against it for 1
expend one spell slot to deal 2d8 extra radiant damage minute or until it drops to 0 HP or falls unconscious.
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends | Channel Divinity: Abjure Enemy: 1 Action
* Divine Sense • PHB 84 (max 6d8 total).
As an action, you can detect good and evil. Until the | Channel Divinity: Vow of Enmity: 1 Bonus Action
end of your next turn, you can sense anything affected | Special
by the hallow spell or know the location of any * Oath Spells • PHB 88
celestial, fiend, undead within 60 ft. that is not behind * Harness Divine Power • TCoE 53 You gain oath spells based on your level that are
total cover. You can use this feature 5 times per long You can expend a use of your Channel Divinity to fuel always prepared and don't count against your daily
rest. your spells. As a bonus action, you touch your holy number of prepared spells.
symbol, utter a prayer, and regain one expended spell
| 5 / Long Rest • 1 Action slot, which can be no higher than level 1. You regain
all expended uses when you finish a long rest. === CUSTOM LINEAGE RACIAL TRAITS ===
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 15 | 1 / Long Rest • 1 Bonus Action * Creature Type • TCoE 9
HP per long rest. As an action, you can touch a You are a humanoid. You determine your appearance
creature to restore any number of HP remaining in the * Divine Health • PHB 85 and whether you resemble any of your kin.
pool, or 5 HP to either cure a disease or neutralize a You are immune to disease.
poison affecting the creature. * Size • TCoE 8
* Sacred Oath • PHB 85 You are Small or Medium (your choice).
| Lay on Hands Pool: 15 / Long Rest • 1 Action
| Oath of Vengeance * Feat • TCoE 8
* Additional Paladin Spells • TCoE 52
Your Paladin has additional spells available to them, | Channel Divinity: 1 / Short Rest • 1 Action * Variable Trait • TCoE 8
as designated in Tasha's Cauldron of Everything.
* Channel Divinity • PHB 88 | Darkvision •
* Fighting Style • PHB 84 You gain two Channel Divinity options: Darkvision with a range of 60 ft.
You adopt a style of fighting as your specialty.
<strong>Abjure Enemy.</strong> As an action, you
| Great Weapon Fighting • PHB can choose one creature within 60 ft. of you that you === FEATS ===
You can reroll a 1 or 2 on damage dice with melee can see to make a WIS saving throw (14). Fiends and
weapons wielded with two hands. undead have disadvantage on this saving throw. On * Polearm Master • PHB 168
failure, the creature is frightened and its speed is When you take the Attack action with only a glaive,
* Spellcasting • PHB 84 reduced to 0 (and it can't benefit from bonuses to halberd, quarterstaff, or spear, you can use a bonus
You can cast prepared paladin spells using CHA as speed) for 1 minute or until it takes any damage. On action to make a melee attack with the opposite end of
your spellcasting modifier (Spell DC 14, Spell Attack success, the creature’s speed is halved for 1 minute or the weapon that uses the same ability modifier as the
+6). You can use a holy symbol as a spellcasting until the creature takes any damage. primary attack and has a damage die of d4
focus. (bludgeoning). While you are wielding a glaive,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Tinderbox 1 1 lb.

Chain Mail 1 55 lb. Torch 10 10 lb.

SP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Greatsword 1 6 lb.
EP 0 Halberd 1 6 lb.

Pike 1 18 lb.
GP 0 Longbow 1 2 lb.

Backpack 1 5 lb.
PP 0 Sack 1 0.5 lb.

Sack 1 0.5 lb.


WEIGHT CARRIED

156 lb. Reliquary 1 2 lb.

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Mess Kit 1 1 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

600 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Paladin 3 nil66666
CLASS & LEVEL PLAYER NAME
WAROL DHEN
Custom Lineage Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

halberd, pike, quarterstaff, or spear, other creatures


provoke an opportunity attack from you when they
enter your reach.

| Polearm Master - Bonus Attack: 1 Bonus Action

| Polearm Master - Opportunity Attack: 1 Reaction

ADDITI NAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITI NAL EQUIPMENT

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Male 22 Medium 6,5 245
GENDER AGE SIZE HEIGHT WEIGHT
WAROL DHEN Lawful Evil Green Charcoal
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

Mastery. I’m a predator, and the other ships on the sea are my prey.
(Evil)
Fairness. We all do the work, so we all share in the rewards. (Lawful)
Aspiration. Someday I’ll own my own ship and chart my own destiny.
(Any)

IDEALS

I’ll always remember my first


ship.
BONDS

I follow orders, even if I think they’re


wrong.
Once someone questions my courage, I
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP PE A E R E A EA E RA GE P RA PAGE REF E

=== 1st LEVEL === 3 Slots OOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Thunderous Smite <C> Paladin STR 14 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 14 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Compelled Duel <C> Paladin WIS 14 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Bane <C> Paladin (Always Prepared) CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

P Hunter's Mark <C> Paladin (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Command Paladin WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Searing Smite <C> Paladin CON 14 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

SPELLS

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