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CSC 242-1
CSC 242-1
Structures and structuring refer to logically grouping together data elements and
functions that work on those data elements. Good structuring principles allow for
organized, efficient and scalable software systems. Some key considerations in
structuring include abstraction (hiding unnecessary details), encapsulation (packaging
data with functions that operate on it), hierarchy and modularity (breaking large
problems into smaller independent pieces). Following best practices like these enables
manageable complexity as programs grow in size. It also facilitates code reusability,
maintainability, testability and collaboration between programmers.
Primitive (or basic) data types refer to the simplest forms of data that can be processed
by a computer. The most common primitive types are integers, floats, Booleans,
characters and strings. Integers represent whole numbers, floats are for decimal
numbers, Booleans can hold true/false values, characters are single letters/symbols, and
strings are sequences of characters. These types serve as building blocks that more
complex data types like arrays and objects are constructed from. Understanding
primitive types is fundamental as all other data is derived from them, and operators
mostly function based on these basic predefined formats.
Think of the basic materials used in construction. Bricks, wood, cement etc are like
primitive types - their properties and uses are predefined. While a single brick on its
own doesn't make a viable structure, primitive types alone don't provide complex
functionality. However, by combining materials just as primitive types are combined,
you can build arrays, classes and other high-level data types that act as the foundations
for advanced applications, similar to how complex building designs are made from
basic construction materials.
An abstract data type (ADT) refers to a customizable data type which defines a type of
data by its behavior (semantics) rather than structure. An ADT only specifies what
operations can be performed on the data type, not how those operations are
implemented. Examples include stacks, queues and linked lists. Programmers can
define their own ADTs by listing the variables/constants within, and the functions that
can act on them. This allows the same operations on different ADT implementations.
Abstract types form flexible interfaces to define relationships between types without
detailing the underlying representations.
Think of vehicles as an abstract data type. From the outside, all vehicles provide
transportation through features like seating, steering and propulsion, regardless of
internal mechanics. Cars, buses, bikes are all valid implementations of the vehicle
ADT. Similarly, dogs and cats both implement the animal ADT by providing
companionship despite physical differences. Just as different vehicles work according
to a standard definition, abstract data types let programmers treat all implementations
of a type uniformly according to their common interface. This increases code
reusability and interoperability between systems.