Professional Documents
Culture Documents
Cognitive Behavior and Human Computer Interaction Based On Machine Learning Algorithms Sandeep Kumar Full Chapter
Cognitive Behavior and Human Computer Interaction Based On Machine Learning Algorithms Sandeep Kumar Full Chapter
Cognitive Behavior and Human Computer Interaction Based On Machine Learning Algorithms Sandeep Kumar Full Chapter
List of Figures
Chapter 1
Figure 1.1 Cognitive behavioral elements of broad view of
human-computer interfa...
Figure 1.2 Decision processing system user interface
device management as extern...
Figure 1.3 Cognitive modeling process in the visualization
decision processing u...
Figure 1.4 Supporting cognitive model for the interaction
of decision supportive...
Figure 1.5 Basic elements of management information
user interactive device syst...
Figure 1.6 Model of memory, information passes through
distinct stages in order ...
Chapter 2
Figure 2.1 The utility of HCI.
Figure 2.2 The basic of HCI and related spaces.
Figure 2.3 The making of intelligent ease of use.
Figure 2.4 The connected fields of HCI and ease of use
designing.
Figure 2.5 Pictured models of smart devices, (a) Model-1
(b) Model-2 (c) Model-3...
Chapter 3
Figure 3.1 Human brain bisected in the sagittal plane.
Figure 3.2 Functional areas of the human brain.
Figure 3.3 Parts of the human ear.
Figure 3.4 Regenerative feedback system of the teaching-
learning process.
Figure 3.5 Conceptual diagram of the teaching-learning
process.
Figure 3.6 Structure of a neuron.
Figure 3.7 Block diagram of a typical neurofeedback
system.
Figure 3.8 BCI architecture.
Chapter 4
Figure 4.1 PDF of Gaussian noise.
Figure 4.2 Single-level decomposition of 2D image.
Figure 4.3 Single-level DWT decomposition.
Figure 4.4 Three-level DWT decomposition.
Figure 4.5 Single-level composition step of four sub-
images.
Figure 4.6 Filter arrangement for the dual-tree complex
wavelet transform.
Figure 4.7 Hard thresholding scheme: (a) original signal
and (b) after hard thre...
Figure 4.8 Soft thresholding scheme: (a) original signal
and (b) after soft thre...
Figure 4.9 Neighborhood window centered at thresholded
wavelet coefficient.
Figure 4.10 2 x 2 block partition for a wavelet sub-band.
Figure 4.11 Image denoising using DTCWT-based
thresholding technique.
Figure 4.12 Flow chart for the wavelet-based thresholding
technique.
Figure 4.13 Standard gray images (512 × 512): (a) lena
image; (b) barbara image;...
Figure 4.14 (a) Noisy image (noise level = 10); (b) Denoise
image (SURE shrink);...
Figure 4.15 PSNR values obtained various thresholding
techniques.
Figure 4.16 SSIM values obtained various thresholding
techniques.
Chapter 6
Figure 6.1 Block diagram of the proposed methodology.
Figure 6.2 (a) Original image. (b) Face detection from the
right angle using Vio...
Figure 6.3 3D wireframe concerning central cell 14.
Figure 6.4 (a) 3 x 3 x 3 size of voxels array. (b) Smallest
possible three-dimen...
Figure 6.5 Comparative analysis of proposed algorithm
with existing technique on...
Figure 6.6 Comparative analysis of error maps for 3D
detailed reconstruction. Th...
Figure 6.7 Reconstruction result of USF dataset. The
numbers under error image r...
Chapter 7
Figure 7.1 Hierarchy of biometric traits [2].
Figure 7.2 Block diagram of the proposed methodology.
Figure 7.3 Proposed framework for expert one.
Figure 7.4 Proposed framework for expert two.
Chapter 8
Figure 8.1 Machine learning framework.
Figure 8.2 Comparison of machine learning structure with
classifiers using accur...
Chapter 9
Figure 9.1 Predictive analytics process.
Figure 9.2 Decision tree.
Figure 9.3 Regression model.
Figure 9.4 Artificial Neural Network.
Figure 9.5 Bayesian statistics.
Figure 9.6 Ensemble classifier.
Figure 9.7 Gradient boosting.
Figure 9.8 Support Vector Machine.
Figure 9.9 Time series analysis.
Figure 9.10 Regression utilizing k-NN.
Figure 9.11 Principle component analysis.
Chapter 10
Figure 10.1 Virtual continuum.
Figure 10.2 Research strategies followed.
Figure 10.3 Advancement of publications.
Figure 10.4 Development of AR and VR advancements in
the cycle of hype.
Figure 10.5 Advancement of games published in STEAM.
Figure 10.6 On the top is the level of nations which made
an exploration on AR o...
Figure 10.7 Examination of papers picked step by step:
Ihe blue line is the rela...
Figure 10.8 Conveyance of developed fields.
Figure 10.9 Publications development, everything being
equal.
Figure 10.10 Publications in R&D by nations.
Figure 10.11 Data about distributions on medical care:
The upper left picture is...
Figure 10.12 Data about educational publications: in the
upper left picture is t...
Figure 10.13 Data about distributions on the industry: The
upper left picture is...
Chapter 11
Figure 11.1 Basic ANN architecture.
Figure 11.2 Vision-based vehicle navigation system.
Figure 11.3 The contadino autonomous implement carrier
can be used for seeding, ...
Figure 11.4 Swarm size agriculture robots [60].
Chapter 12
Figure 12.1 Flowchart of proposed algorithm. Workflow
diagram.
Figure 12.2 (a) Original image (DB1 107_2.tif). (b)
Coherence filter. (c) Gabor ...
Figure 12.3 (a) Original image. (b) Proposed algorithm
using a thinning techniqu...
Chapter 13
Figure 13.1 Diagrammatical view.
Figure 13.2 (a-d) is Performance evaluation on state of art
parameters.
Chapter 14
Figure 14.1 Five tuples used to evaluate sentiment.
Figure 14.2 ttree values of sentiment.
Figure 14.3 Types of sentiments.
Figure 14.4 Architecture of SA system.
Figure 14.5 Challenges of sentiment classifier.
Figure 14.6 Real-life applications of sentiment analysis.
Figure 14.7 Framework for the proposed model.
Figure 14.8 Comparison chart of different classifiers for
different datasets.
Chapter 15
Figure 15.1 Shapes of EBN of grade AA, grade A, and
grade B. Adapted from [4].
Figure 15.2 Block diagram for feature extraction.
Figure 15.3 Histogram of intensities of saturation layer for
various grades.
Figure 15.4 Original images (top row) and the impurities
detected (bottom row) f...
Figure 15.5 Original image (top row) and HSV colour
model (bottom row) of EBNs (...
Figure 15.6 Original images (top row) and the area
detected for each image (bott...
Chapter 16
Figure 16.1 Proposed approach block diagram.
Figure 16.2 Similarity among proposed and existing
techniques.
Figure 16.3 Entropy measured using the proposed
method.
Figure 16.4 Time measured using the proposed method.
Figure 16.5 Investigational datasets.
Figure 16.6 Comparison of outcome between proposed
and existing techniques.
Figure 16.7 The outcome appears utilizing proposed GUI
on picture (h).
Figure 16.8 Outcome appears utilizing proposed GUI on
picture (g).
Figure 16.9 Outcome appears utilizing proposed GUI on
picture (e).
Figure 16.10 Outcome appears utilizing proposed GUI on
picture (f).
List of Table
Chapter 1
Table 1.1 The core artifacts provided at the cognitive
modeling of user interact...
Table 1.2 Representational uses of cognitive modeling for
decision support user ...
Chapter 4
Table 4.1 PSNR values for grayscale images (512×512) for
different values of AWG...
Table 4.2 SSIM values for grayscale images (512×512) for
different values of AWG...
Chapter 6
Table 6.1 Study of existing methodology.
Table 6.2 Sample of possible convex polyhedrons.
Table 6.3 Comparative analysis of mean and standard
deviation of point to point ...
Chapter 7
Table 7.1 LivDet 2015 dataset details.
Table 7.2 LivDet 2015 dataset details.
Chapter 8
Table 8.1 Exhibition correlation of enhanced multilayer
perception by different ...
Chapter 9
Table 9.1 The solid ability sets as controlled by area
specialists.
Table 9.2 The after-effects of the PCA examination. All
highlights aside from Z-...
Table 9.3 The coefficients and noteworthiness estimations
of the summed up segme...
Table 9.4 The models developed from highlights in the
critical summed up parts. ...
Chapter 10
Table 10.1 Search measure synopsis.
Table 10.2 Evolution of publications houses.
Table 10.3 Outline of EU and USA publications by topics.
Chapter 11
Table 11.1 Cameras used in precision agriculture
application.
Table 11.2 Plant and fruit detection techniques.
Table 11.3 Fruit grading and ripeness detection
approaches.
Table 11.4 Fruit counting and yield prediction.
Table 11.5 Weed and disease detection.
Chapter 12
Table 12.1 Texture descriptor results for FVC2004DB1
107_2.tif.
Table 12.2 Texture descriptor results for FVC2004DB2
101_2.tif.
Table 12.3 Texture descriptor results for FVC2004DB3
107_7.tif.
Table 12.4 Texture descriptor results for FVC2004DB4
110_8.tif.
Table 12.5 Minutiae ratio results for the thinning
technique.
Table 12.6 Minutiae ratio results for mindset technique.
Table 12.7 Minutiae ratios obtained for the proposed
algorithm using the thinnin...
Table 12.8 Minutiae ratios obtained for the proposed
algorithm using the mindset...
Chapter 13
Table 13.1 Comparison of performance of applied
classifiers using certain specif...
Table 13.2 Analytical estimation of selected attributes.
Chapter 14
Table 14.1 Dataset statistics.
Table 14.2 Performance comparison of different classifiers
for the IMDB dataset ...
Table 14.3 Performance comparison of different classifiers
for Amazon product re...
Table 14.4 Performance comparison of different classifiers
for news headlines da...
Table 14.5 Performance comparison of different classifiers
for online blogs data...
Table 14.6 Performance comparison of different classifiers
for Wikipedia dataset...
Table 14.7 Accuracy comparison of different classifiers for
different datasets.
Chapter 15
Table 15.1 Features extracted for various grades.
Table 15.2 Classification accuracies for various radii of
subtractive clustering...
Table 15.3 Accuracies for FCM with different clusters.
Table 15.4 Sensitivity of the neural net with different
number of hidden neurons...
Table 15.5 Auto-grading accuracies (%).
Table 15.6 Maximum and minimum classification
accuracies (%).
Table 15.7 Best classification accuracies.
Chapter 16
Table 16.1 Comparative analysis of submerged images.
Table 16.2 Proposed method time and entropy measured
value.
Scrivener Publishing
100 Cummings Center, Suite 541J
Beverly, MA 01915-6106
Publishers at Scrivener
Martin Scrivener (martin@scrivenerpublishing.com)
Phillip Carmical (pcarmical@scrivenerpublishing.com)
Cognitive Behavior and Human
Computer Interaction Based on
Machine Learning Algorithm
Edited by
Sandeep Kumar
Rohit Raja
Shrikant Tiwari
Shilpa Rani
This edition first published 2022 by John Wiley & Sons, Inc., 111 River Street,
Hoboken, NJ 07030, USA and Scrivener Publishing LLC, 100 Cummings Center,
Suite 541J, Beverly, MA 01915, USA
© 2022 Scrivener Publishing LLC
For more information about Scrivener publications please visit
www.scrivenerpublishing.com.
All rights reserved. No part of this publication may be reproduced, stored in a
retrieval system, or transmitted, in any form or by any means, electronic,
mechanical, photocopying, recording, or otherwise, except as permitted by law.
Advice on how to obtain permission to reuse material from this title is available at
http://www.wiley.com/go/permissions.
Wiley Global Headquarters
111 River Street, Hoboken, NJ 07030, USA
For details of our global editorial offices, customer services, and more information
about Wiley products visit us at www.wiley.com.
Limit of Liability/Disclaimer of Warranty
While the publisher and authors have used their best efforts in preparing this
work, they make no representations or warranties with respect to the accuracy or
completeness of the contents of this work and specifically disclaim all warranties,
including without limitation any implied warranties of merchant-ability or fitness
for a particular purpose. No warranty may be created or extended by sales
representatives, written sales materials, or promotional statements for this work.
The fact that an organization, website, or product is referred to in this work as a
citation and/or potential source of further information does not mean that the
publisher and authors endorse the information or services the organization,
website, or product may provide or recommendations it may make. This work is
sold with the understanding that the publisher is not engaged in rendering
professional services. The advice and strategies contained herein may not be
suitable for your situation. You should consult with a specialist where appropriate.
Neither the publisher nor authors shall be liable for any loss of profit or any other
commercial damages, including but not limited to special, incidental,
consequential, or other damages. Further, readers should be aware that websites
listed in this work may have changed or disappeared between when this work was
written and when it is read.
Library of Congress Cataloging-in-Publication Data
ISBN 978-1-119-79160-7
Cover image: Pixabay.Com
Cover design by Russell Richardson
Set in size of 11pt and Minion Pro by Manila Typesetting Company, Makati,
Philippines
Printed in the USA
10 9 8 7 6 5 4 3 2 1
Preface
Human-computer interaction (HCI) is the academic discipline,
which most of us think of as UI design, that focuses on how human
beings and computers interact at ever-increasing levels of both
complexity and simplicity. Because of the importance of the subject,
this book aims to provide more relevant information that will be
useful to students, academics, and researchers in the industry who
wish to know more about its realtime application. In addition to
providing content on theory, cognition, design, evaluation, and user
diversity, this book also explains the underlying causes of the
cognitive, social and organizational problems typically devoted to
descriptions of rehabilitation methods for specific cognitive
processes. Also described are the new modeling algorithms
accessible to cognitive scientists from a variety of different areas.
Advances in HCI involve interdisciplinary research, the results of
which are published in theoretical and applied articles covering a
broad spectrum of interactive systems. Therefore, this book is
inherently interdisciplinary and publishes original research in
computing, engineering, artificial intelligence, psychology,
linguistics, and social and system organization as applied to the
design, implementation, application, analysis, and evaluation of
interactive systems. Since machine learning research has already
been carried out for a decade at the international level in various
applications, the new learning approach is mainly used in machine
learning-based cognitive applications. Since this will direct the future
research of scientists and researchers working in neuroscience,
neuroimaging, machine learning-based brain mapping and
modeling, etc., this book highlights the framework of a novel robust
method for advanced cross-industry HCI technologies. These
implementation strategies and future research directions will meet
the design and application requirements of several modern and real-
time applications for a long time to come. Therefore, this book will
be a better choice than most available books that were published a
long time ago, and hence seldom elaborate on the current
advancements necessary for cognitive behavior and HCI algorithms.
Included in the book are:
Sandeep Kumar
Rohit Raja
Shrikant Tiwari
Shilpa Rani
October 2021
1
Cognitive Behavior: Different Human-
Computer Interaction Types
S. Venkata Achyuth Rao1*, Sandeep Kumar2 and GVRK
Acharyulu3
1CSE, SIET, Hyderabad, Telangana, India
2Computer Science and Engineering Department, Koneru
Lakshmaiah Education Foundation, Vaddeswaram, Andra
Pradesh, India
3Operations & Supply Chain, MBA (Healthcare & Hospital
Management), School of Management Studies, University of
Hyderabad, Telangana, India
*Corresponding author: drsvarao@gmail.com
Abstract
Cognitive behavior plays a significant and strategic role in human-
computer interaction devices that are deployed nowadays, with
artificial intelligence, deep learning, and machine learning
computing techniques. User experience is the crucial factor of any
successful interacting device between machine and human. The
idea of providing a HCUIMS is to create interfaces in terms of the
bottom level of any organization as Decision Processing User
Interacting Device System (DPUIDS), next at middle level
management, Decision Support User Interacting Device Systems
(DSUIDS), lastly at executive level, Management Information
User Interacting Device System (MIUIDS), where decisions can
take at uncertainty at various catastrophic situations. Here are
specific gaps demonstrated in the various user’s processes in
communicating with computers and that cognitive modeling is
useful in the inception phase to evolve the design and provide
training.
This is provided with the fulfillment of various interactive devices
like Individual Intelligences Interactions (I3), Artificial and
Individual Intelligences Interaction (AI3), Brain-Computer
Interaction (BCI), and Individual Interactions through Computers
(I2C) in a playful manner to meet the corporate challenges in all
stakeholders of various domains with better user experience.
Keywords: Cognitive behavior, user experience, interacting
devices, modeling, intelligence