4 Longbows Order 1 Campaign (M) Action 13 Tinker's Fair Hearth 2 Site Action 1 Wrestlers Order 3 Campaign (D) Action 23 Ancient Binding Nomad 4 Action =≠ 37 Taming Charm Arcane 5 Action = 33 Spirit Snare Arcane 6 Action = 39 Wolves Beast 7 Action = 47 Wayside Inn Hearth 8 Site Action O 26 Elders Nomad 9 Action OO 2 Battle Honors Order 10 Campaign (M) Site - Action 5 Keep Order 11 Campaign (D) LOCKED Action 17 Sleight of Hand Discord 12 Adviser Action O 18 Key to the City Discord 13 Site Immediate 24 Horse Archers Nomad 14 Campaign (M) Action 43 Forest Paths Beast 15 Travel Action O 40 Animal Playmates Beast 16 Muster Adviser Action 21 Naysayers Discord 17 Adviser Adviser - Action 15 A Small Favor Discord 18 LOCKED Immediate 7 Garrison Order 19 Site Adviser - Immediate 28 Faithful Friend Nomad 20 LOCKED Immediate 31 Fire Talkers Arcane 21 Campaign (M) Action = 11 Errand Boy Beast 22 Search Action 42 The Old Oak Beast 23 Trade Site Action 38 Inquisitor Arcane 24 Action O 9 Alchemist Arcane 25 Action =≠ Vision of Conquest Vision 26 Adviser - Vision 44 Long-Lost Heir Beast 27 LOCKED Immediate 46 Roving Terror Beast 28 Site Action = Vision of Sanctuary Vision 29 Vision 29 Tents Nomad 30 Travel Action O 3 Bear Traps Order 31 Campaign (D) Action 41 True Names Beast 32 Campaign (M) Adviser Persistent 25 Warning Signals Nomad 33 Campaign (D) Action 30 Great Herd Nomad 34 Site Immediate Vision of Faith Vision 35 Vision 22 Book Burning Discord 36 Campaign (A) Action 50 Welcoming Party Hearth 37 Search Site Action 45 Rangers Beast 38 Campaign (A) Action O Vision of Rebellion Vision 39 Vision 8 Scouts Order 40 Campaign (A) Action 27 The Gathering Nomad 41 Site Immediate Conspiracy Vision 42 Vision 6 Pressgangs Order 43 Muster Action 16 Second Wind Discord 44 Campaign (A) Action =Ø 35 Dazzle Arcane 45 Immediate 49 Memory of Home Hearth 46 Action ≠ 20 Disgraced Captain Discord 47 Campaign (A) Action OØ 52 Storyteller Hearth 48 Action O 32 Magician's Code Arcane 49 Recover Action OO 53 Armed Mob Hearth 50 Site Action O 12 Mercenaries Discord 51 Campaign (M) Action O 54 Tavern Songs Hearth 52 Action 19 Scryer Discord 53 Action = 36 Acting Troupe Arcane 54 Trade Adviser Action 48 Extra Provisions Hearth 55 Campaign (D) Action O 51 Traveling Doctor Hearth 56 Campaign (M) Action 14 Rain Boots Nomad 57 Campaign (A) Action 10 Martial Culture Order 58 Campaign (M) Site Action 34 Wizard School Arcane 59 Site Action O 55 Secret Signal Arcane Trade Adviser Action 56 Augury Arcane Search Action 57 Rusting Ray Arcane Campaign (D) Action = 58 Portal Arcane Travel Site Action = 59 Billowing Fog Arcane Campaign (M) Action = 60 Kindred Warriors Arcane Campaign (M) Action = 61 Terror Spells Arcane Action = 62 Blood Pact Arcane Action = 63 Revelation Arcane Immediate 64 Observatory Arcane Search Site Action 65 Plague Engines Arcane Action =≠ 66 Gleaming Armor Arcane Campaign (M) Adviser Persistent 67 Bewitch Arcane Immediate 68 Jinx Arcane Persistent = 69 Tutor Arcane Adviser Action O= 70 Dream Thief Arcane Action OO 71 Cracking Ground Arcane Campaign (M) Adviser - Action ≠ 72 Sealing Ward Arcane Campaign (M) LOCKED Adviser - Persistent 73 Initiation Rite Arcane Muster LOCKED Adviser - Action 74 Vow of Silence Arcane Recover LOCKED Persistent 75 Forgotten Vault Arcane Site Action O 76 Map Library Arcane Trade Site Action 77 Witch's Bargain Arcane Adviser - Action = 78 Master of Disguise Arcane - Arcane Trade LOCKED Site - Action = 207 Great Spire EDIFICE Search LOCKED Action = 175 Nature Worship Beast Campaign (M) Action = 176 Birdsong Beast Trade Adviser Action 177 Small Friends Beast Trade Adviser Action 178 Grasping Vines Beast Travel Site Persistent 179 Threatening Roar Beast Immediate 180 Fae Merchant Beast Action = 181 Second Chance Beast Action = 182 Pied Piper Beast Adviser Action = 183 Mushrooms Beast Search Site Action = 184 Insect Swarm Beast Campaign (M) Adviser Adviser - Persistent 185 Vow of Union Beast LOCKED Persistent 186 Giant Python Beast Campaign (M) Adviser Persistent 187 War Tortoise Beast Campaign (M) Action O 188 New Growth Beast Search Action 189 Wild Cry Beast Search Action 190 Animal Host Beast Immediate 191 Memory of Nature Beast Action = 192 Marsh Spirit Beast Campaign (M) Site Adviser - Persistent 193 Vow of Poverty Beast LOCKED Site - Action 194 Forest Council Beast LOCKED Persistent 195 Walled Garden Beast Campaign (D) Site Adviser - Action 196 Vow of Beastkin Beast Muster LOCKED Action 197 Bracken Beast Search Action 198 Wild Allies Beast - Beast Site - Action = 203 Forest Temple EDIFICE LOCKED Persistent 79 Charlatan Discord Adviser - Immediate 80 Assassin Discord LOCKED Action O 81 Downtrodden Discord Muster Action 82 Blackmail Discord Immediate 83 Cracked Sage Discord Campaign (M) Action =Ø 84 Dissent Discord Adviser - Immediate 85 False Prophet Discord LOCKED Adviser - Immediate 86 Vow of Renewal Discord LOCKED Persistent 87 Zealots Discord Adviser - Action O 88 Royal Ambitions Discord LOCKED Site - Immediate 89 Salt the Earth Discord LOCKED Immediate 90 Beast Tamer Discord Campaign (A) Adviser Persistent 91 Riots Discord Immediate Adviser - 92 Silver Tongue Discord LOCKED Action 93 Gambling Hall Discord Site Site - Action OO 94 Boiling Lake Discord Travel LOCKED Persistent 95 Relic Thief Discord Adviser Persistent 96 Enchantress Discord Adviser Adviser - Action O= 97 Insomnia Discord LOCKED Action ≠ 98 Sneak Attack Discord Campaign (M) Adviser Persistent 99 Gossip Discord Site Persistent 100 Bandit Chief Discord Site Immediate 101 Chaos Cult Discord Adviser Persistent 102 Slander Discord - Discord Campaign (A) Site - Action O 205 Festival District EDIFICE LOCKED Action 127 Homesteaders Hearth Action 128 Crop Rotation Hearth Search Site - Action 129 A Round of Ale Hearth LOCKED Action O 130 Land Warden Hearth Search Action O 131 Charming Friend Hearth Adviser Action = 132 Village Constable Hearth Campaign (M) Site Adviser - Action 133 Family Heirloom Hearth LOCKED Immediate 134 News from Afar Hearth Search Action OO 135 Levelers Hearth Action = 136 Fabled Feast Hearth Immediate 137 The Great Levy Hearth Campaign (M) Action OO 138 Hearts and Minds Hearth Campaign (D) Site Action OOO 139 Relic Breaker Hearth Action O 140 Book Binders Hearth Search Adviser Persistent 141 Ballot Box Hearth Site Action 142 Saddler Makers Hearth Search Adviser Persistent 143 Herald Hearth Campaign (M) Adviser Persistent 144 Rowdy Pub Hearth Muster Site Adviser - Action 145 Vow of Peace Hearth Campaign (M) LOCKED Persistent 146 Deed Writer Hearth Action 147 Salad Days Hearth Adviser - Immediate 148 Marriage Hearth LOCKED Persistent 149 Hospital Hearth Campaign (M) Site Action 150 Awaited Return Hearth - Hearth Trade Site - Action 201 Hall of Debate EDIFICE Campaign (M) LOCKED Persistent 151 Convoys Nomad Site Adviser - Action O 152 Vow of Kinship Nomad LOCKED Action 153 Wild Mounts Nomad Campaign (M) Action 154 Lancers Nomad Campaign (A) Action 155 Mountain Giant Nomad Campaign (M) Action = 156 Rival Khan Nomad Campaign (M) Action 157 Lost Tongue Nomad Adviser Persistent 158 Special Envoy Nomad Travel Action 159 Resettle Nomad Site Action 160 Oracle Nomad Site Action == 161 Pilgrimage Nomad Adviser Immediate 162 Spell Breaker Nomad Site Persistent 163 Mounted Patrol Nomad Campaign (D) Action 164 Great Crusade Nomad Campaign (M) Action 165 Ancient Bloodline Nomad Adviser Adviser - Persistent 166 Ancient Pact Nomad LOCKED Immediate 167 Storm Caller Nomad Campaign (D) Action 168 Family Wagon Nomad Adviser Action 169 Way Station Nomad Travel Site Persistent 170 Twin Brother Nomad Adviser Immediate 171 Hospitality Nomad Travel Adviser Action 172 A Fast Steed Nomad Travel Action O 173 Relic Worship Nomad Recover Site - Action 174 Sacred Ground Nomad - Nomad Search LOCKED Site - Persistent 209 Ancient Forge EDIFICE LOCKED Action OO≠ 103 Code of Honor Order Campaign (M) Action 104 Outriders Order Campaign (A) Action 105 Messenger Order Action O 106 Field Promotion Order Campaign (M) Action O 107 Palanquin Order Adviser Action O 108 Shield Wall Order Campaign (D) Action O 109 Military Parade Order Campaign (M) Action 110 Tome Guardians Order Site Adviser - Persistent 111 Tyrant Order Travel LOCKED Action 112 Forced Labor Order Search Site Persistent 113 Secret Police Order Site Persistent 114 Specialist Order Campaign (A) Action OO 115 Captains Order Site Action O 116 Siege Engines Order Action O 117 Royal Tax Order Immediate 118 Toll Roads Order Travel Site Persistent 119 Curfew Order Trade Site Persistent 120 Knights Errant Order Muster Adviser - Action 121 Vow of Obedience Order LOCKED Action 122 Hunting Party Order Search Action Adviser - 123 Council Seat Order LOCKED Persistent 124 Encirclement Order Campaign (M) Action O 125 Peace Envoy Order Campaign (M) Action O 126 Relic Hunter Order - Order Campaign (A) Site - Action 199 Sprawling Rampart EDIFICE Ruin - Campaign (M) LOCKED Site - Persistent 200 Bandit Rampart EDIFICE Ruin - Campaign (D) LOCKED Site - Action 202 Hall of Mockery EDIFICE Ruin - Recover LOCKED Site - Persistent 204 Ruined Temple EDIFICE Ruin - Search LOCKED Site - Persistent 206 Squalid District EDIFICE Ruin - LOCKED Site - Persistent 208 Fallen Spire EDIFICE Ruin - LOCKED Site - Action =≠ 210 Broken Forge EDIFICE LOCKED Action OO== Text (+/- A) Negotiate a binding exchange of O, =, and relics with any player. (+ D) if you sacrifice one warband in your force. Each player burns all = from their board and cards except their last = (Keep only your = here). Discard a Beast or Nomad card at your site to gain OO from the matching favor bank. Take O from any one favor bank. Kill one warband (even yours) on any one board. Gain 2 Supply. Gain =. If you're victorious, gain OO from the Order Bank (+2 D) if this site is targeted. Take =played, When from a ifplayer whose the ruler's pawn pawn is is atat not your thissite. site,You cannot kill any take their warbands lastsite, at this =. then gain a warband and place it here. (+/-3 A) At end, discard Horse Archers. Spend no Supply and ignore the powers of sites if you're traveling to a site with a Beast card. Spend no Supply if you're mustering on a Beast card. Rest: If any Exile is the Oathkeeper or Usurper, take O from the Chancellor. When played, When played, gain gain one four warband warbands. per site you rule, and put one warband from your board on each site you rule. When played, gain 4 supply. (+/-3 A) if you hold the Darkest Secret. You may draw from a discard pile in a different region instead of yours. If trading Peek at anwith The Old adviser of aOak for=, player gain one whose pawnmoreis at=your if you have site. If itany Beast is the advisers.you play it or discard it. If it Conspiracy, is not, give them the O here. Gain OOOO from any favor bank or banks. Wake: played, When You winif ifyou're you rule the most an Exile, yousites mayand at least become three visions a citizen–take nohave relic,been drawn end your from Act the deck. Phase, and refresh Supply to full (leftmost). DiscardYou Wake: a denzien win if youcard at any hold other relics the most site and andmove bannersthis and cardatthere. least three visions have been drawn from the deck. Spend no Supply if you're traveling to a site in your region. (- A) Kill one warband on the attacker's board. Your enemy Move cannot use any warbands battle to and plans from yourthat match board andanyanyofsites youryouadvisers againstthe rule (except you. last warband from a site). At end, discard Warning Signals. When played, you may swap Great Herd with a Nomad card at any site. Wake: If you'reYou win if you victorious andhold the Darkest targeted Secret and the defender's pawn,at least they three visions also burn have all of the been drawn = on their fromexcept board the deck. their last. If you play a denzien card that was not a facedown adviser, gain O from the Hearth bank. Ignore all skulls you roll. (+2 A) if the defense pool has (+4 D) Wake: You win if you hold the People's Favor and at least three visions have been drawn from the deck. Gain 1 Supply. When played, any players in turn order may put their pawn on this site. Then, players with pawns here may negotiate To do so, binding you must exchanges of O,two have at least = relics, andwhose advisers advisers. suits match any of their advisers. Return this card to the box. You can muster on cards that already have O or = on them. After you're victorious, you may travel and then may campaign, spending no Supply for either. When played, discard all Hearth and Order cards at sites in your region. Move all O from any one favor bank to the Hearth bank. (+4 A) if targeting a site that has an order card. Place If = from the recovering the Darkest shared bank on gain Secret, the Darkest == and Secret. add them to any other = you're paying to recover it (even none). Discard a faceup adviser from a player who holds the Darkest Secret but not the People's Favor. (+/- 3A) If you're defeated while using this power, discard Mercenaries. Peek at the top three cards of your region's discard pile. Peek at any one discard pile. Act as if Acting Troupe is a Beast or Order card instead. (+you're If D) defeated, kill no warbands in your force and discard Traveling Doctor. Ignore powers that kill all of your force. Ignore If you'reall anyour Exileenemy's rollsanother and defeat of singleExile, shields. youAt end, may discarda Rain become Boots. no relic, end your Act Phase, Citizen–take and refresh Supply to full (leftmost). Gain =, then end your Act Phase. If you gain only one O, gain one more O. Draw one more card. (Stop after a Vision as normal). If you hold the Darkest Secret, ignore all your enemy's rolls of hollow swords. Spend no Supply and ignore the powers of sites if you're traveling to or from this site. If you're defeated, kill no warbands in your force. Ignore powers that kill all of your force. Ignore all skulls you roll. (+/- XA) up to the number of other suits you rule. Kill any two warbands in your region (at sites or on boards, even yours) if you hold the Darkest Secret. Sacrifice an even number of warbands on your board. For every two you sacrifice, gain =. When played, each player, following turn order, may burn any number of O to gain an equal number of =. While your pawn is here, you may draw from any one discard pile. Each player (even you) places one O per site they rule into the Arcane bank. Your enemy's When played, battle if you'replans each and an Exile havehave an added more =cost of =. (even on cards) than the Chancellor, you may become a Citizen–take If you rule Jinx, after you roll (A) or (D) for any reason, you maytouse no relic, end your Act Phase, and refresh Supply full.this power to reroll all those dice once. (This is not a battle plan!) Gain =. Swap any two facedown advisers. (+/- A) per site targeted. Your relics each add one more (D) when targeted. To muster, You cannotyou mustthe recover place = instead Darkest of or Secret O. give anyone =. Whenever a player recovers it, you gain X= equal to the number of = they placed. Place = from the shared bank on the Darkest Secret, or burn = from the Darkest Secret (not last =). While your pawn is at this site, you may trade with a card at any site in your region. Give = to a player whose pawn is at your site to take OO from them, or give OO for =, any number of times. Act as if your had another player's advisers instead. (You can't use your other advisers.) You may swap any number of denizens you draw with random cards from the Dispossessed. (+/-1 A) per Beast adviser you have. Spend no Supply if you're trading with a Beast or Nomad card. Act as if your pawn is at any site with a Beast card. (You may use Trade modifiers there). Enemies traeling from any site ruled by Grasping Vines' ruler must kill one warband on their board if able. When played, discard all Nomad and other Beast cards at sites in your region. Draw a relic and take it. Put any relic you hold except the Grand Scepter on the bottom of the relic deck. Kill one warband on the board of a player who has an Order or Discord adviser to gain one warband. This card ignores the adviser limit. Move this card to any other player's advisers. Take OO from them. Spend no Supply, but draw only one card (not three) from the bottom of your region's discard pile. Your In enemy's battle campaigns, plansateach warbands siteshave an added you rule add tocost yourofattacking Ø force. You cannot travel from a site you rule ifWhenever any warbands are on your board. a player attacks you, they must declare targets that add an even total (2, 4, etc.) of (D) to your defense pool. Ignore all attack or defense added by your enemy's rolls of (x2 swords skulls) or (x2 shields). (Any Skulls they roll still kill their warbands.) You may play Beast and Hearth cards to any site (that has space). If you play When a Beast played, gain card, warbandsgain equal 1 Supply andtotal to the 2 warbands. number of Beast cards (including Animal Host) at any sites (regardless of rule). Move a total of XO from any favor banks to the Beast bank. X is the number of Beast cards on the map. Players who target this site cannot use battle plans. You cannot gain O from trade. Rest: If you have no O, take OO from any one favor bank. Enemies of Forest Council's ruler cannot trade with or muster from Beast cards. (+ D) per Beast card at any sites if this site is targeted. You must muster on a card matching any of your advisers, but you gain one more warband. You may put Campaign at all anythe cards site with you discard a Beast card.onActtheas topif or bottom your pawnofisany oneSpend there. discardnopile (even Supply and your addregion's). your warbands there to your force. In the Chronicle, do not discard sites with any Beast cards. When played, burn all = but one from the Darkest Secret. You can only have two advisers. Discard a faceup adviser of a player whose pawn is at your site. Gain two When morechoose played, warbands if mustering a relic held by aon a card player whose whose favor pawn is bank at yourhas theYou site. least O (not take tied).unless they give the relic you OOO. (+/-4 A)played, When if youreach enemy has an player, Arcane except theadviser. holder of the People's Favor, places one O on this card for each suit of card they rule. When played, if you're an Exile, gain one warband and put it on any revealed Vision. You now also have it revealed. If it is ever discarded, kill the warband and play or discard the Vision as if you searched. You If thecannot recover defending forcetheis People's larger thanFavor. your Whenever force, eachany player you warband burns O, youwill sacrifice take thethree add O instead. (not one) to your attack. When played, if you're an Exile and rule more sites than the Chancellor, you may become a Citizen–take any You one Reliquary cannot play Salt relic thewithout Earth topeeking, end any a site with yourlocked Act Phase, cards.and When refresh Supply played, to full. ignore this site's capacity. Discard all other denizens at this site. This site's capacity is now 1. Enemies When cannot played, usePeople's if the Beast orFavorNomad battle is on the plans against Mob side, you. all other cards of the most common suit on discard the map. If there is a tie, you choose among the tied suits. You can only have two advisers. Rest: Take O from a favor bank matching a card at your site. Roll (4D) and take XO equal to the total shield result from any one favor bank. If youatravel After playertotakes this site anyand do and relics not rule theirthis pawncard, is inyou must your kill two region, youwarbands may use on thisyour powerboard if able. to roll one (D) per relic taken. If you roll no shields, take the relics. Swap this card with any one faceup adviser. You can After only have another twocampaign, player's advisers. Rest: you mayGain =. campaign, spending no Supply, if you declare them as the defender. Enemies of Gossip's ruler cannot play cards as facedown advisers. When played, kill one warband at each site. While Bandit Chief is faceup, each site has two more bandits. After another player takes the Oathkeep title, you take O from them. If you're victorious and targeted the defender's pawn, they burn all of the O on their board (not half). Negotiate a binding exchange of O, =, and advisers with any player. Move one of your faceup advisers to your site. If playing to a site, you may discard a denizen there first. Return all O and =, and flip your =, as in the Rest Phase, except for the O here. You may play two cards you draw (instead of one) if you play at least one card to a site. Take O from a player whose pawn is at your site. (+/-2 A) unless your enemy has the People's Favor. When played, draw a relic. Take it or put it on the bottom of the relic deck. Spend no Supply. Move OO When fromtake played, the favor XO equal banktowith the the most of number O Hearth to that with cardsthe you least ruleO. You decide (including ties.Feast), from any one Fabled favor bank. (+/-3 A) and ignore all skulls you roll, unless your enemy has the People's Favor. As defender, you're victorious now. At end, discard Hearts and Minds unless you hold the People's Favor. Put a facedown relic at your site on the bottom of the relic deck to gain three warbands. After If another you're player an Exile andplays haveVision faceup,Favor, the People's you gain OO from become any one favor a Citizen–take bank.end your Act Phase, and no relic, refresh Supply to full. After another player plays a Nomad or Order card, you gain OO from the matching favor bank. After another player campaigns against a player (not bandits), you gain O from any favor bank. Gain one more warband if mustering from Rowdy Pub. You cannot Negotiate a campaign. Attackers binding exchange cannot of O, sacrifice =, and warbands ruled sites to increase with any player. Old their attack ruler against moves you. to board, warbands and new ruler moves warbands from board. When played, gain OOO–one each from three different favor banks. Marriage counts as two Hearth advisers, but only counts as one toward your adviser limit. If any of your warbands would be killed, place them on Hospital's site instead if you still rule it. Spend no Supply if you sacrifice one warband on your board. Players cannot target the People's Favor. Take another Move region's all of your O to thediscard Nomad pilebank. and put Anyit O onyoutopgain of your region's or take is putdiscard pile (even in the Nomad if empty). bank. You can use O in the Nomad bank as if it is on your board. If you would discard any number of Nomad battple plans, you may instead discard any one Beast card you rule. Double your total attack roll. At end, discard Lancers. (+/-1 A) or (+/-3 A: At end, discard). (+/-4 A) if your enemy has a Nomad adviser. At end, discard Rival Khan. Other players cannot target or take your relics or banners in any way unless they rule a Nomad card. Spend no Supply. After traveling, end your Act Phase. Move a faceup Nomad card from any player's advisers to any site. Draw the When Vision played, closest move to the topatofyour all denizens the world site todeck. Play or discardShuffle the Dispossessed. it as ifand you draw searched. denizens from the Dispossessed equal to the number you moved. Peek at them and put them on your region's discard pile. Enemies of Spell Breaker's ruler cannot use powers that cost any = or ≠ The attacker rolls only half the (A) in their attack pool, rounded down. At end, discard Mounted Patrol. (+/-1 A) per Nomad card you rule. At end, discard Great Crusade. Your enemies When played, you act asmay if denizens and relics at give the Chancellor thesites you rule Darkest are to Secret LOCKED. become a Citizen–take any one reliquary relic without peeking, end your Act Phase, and refresh Supply to full. (+2 D) You canAtonly end,havediscard oneStorm adviser Caller. that is not a Nomad. You can have any number of Nomad advisers–they ignore your adviser limit. Spend no supply if you're traveling to this site and either rule Way Station or choose to give O to its ruler. (Give it to Chancellor if Empire, burn it if bandits). When played, you may swap this card with a faceup Nomad adviser of another player. After traveling, gain O from one favor bank that matches both a card at your site and one of your advisers. Spend no supply if you have three or fewer warbands on your board. After you recover a relic, gain 3 Supply. Players cannot play Visions, except the Conspiracy, faceup unless their pawn is at this site. Draw a relic. Take it or put it on the bottom of the relic deck. (+/-2 D) but you cannot use other battle plans. Ignore all skulls you roll. Move any warbands to and from your board and any sites you rule (except the last warband from a site). If you're avictorious, Choose player whosegain pawn three warbands. is at your site. Put your pawn on a site that they can travel to. Make them travel to that site, spending no Supply. (+2 If D) If victorious, you're you're defeated, gain Okill fromall of theyour favor force. banks matching each adviser of your enemy (including Imperial Allies). Enemies of Tome Guardians' ruler cannot target or take the Darkest Secret in any way. You mustcannot Enemies kill a warband search if(even their your pawnown) is at at any thesite siteruled you by travel to, ifLabor's Forced able. ruler unless they give O to its ruler. (Give it to Chancellor if Empire, burn it if bandits). Enemies cannot play Visions faceup while their pawn is at any site ruled by Secret Police's ruler. The defender Campaign cannot at any site use you battle rule. Act plans. as if your pawn is there. Spend no Supply and add your warbands there to your force. Kill two warbands (even yours) at any one site in your region. When played, Enemies cannot take OO to travel from siteseachruledplayer by Tollwhose Roads' pawn is unless ruler at a sitethey yougive rule O in to your pawn's(Give its ruler. region. it to Chancellor if Empire, burn it if bandits). Enemies cannot trade with cards ruled by Curfew's ruler unless they give O to its ruler. (Give it to Chancellor if Empire, burn it if bandits). After mustering, you may campaign, spending no Supply. You cannot play Visions faceup. Rest: Take O from any one favor bank. After searching the world deck, you may campaign, spending no Supply. If you're a Citizen, you cannot be exiled, even by yourself. (+/-2cannot You A) if your useforce otherisbattle largerplans. than your enemy's. If your enemy's pawn is at your site, give them one O per (D) in the pool. You're victorious now. Ignore killing warbands. You may target facedown relics at targeted sites, adding (1D) per relic. You may put any relics you take on the bottom of the relic deck. Each site ruled by Sprawling Rampart's Ruler adds one more (D) when targeted. (-2 A) if this site is targeted. Recovering the People's Favor always flips it to the Mob side. Enemies ofthe Whenever Ruined Temple's Chancellor die ruler cannot is rolled playthe to end Beast cards game, faceup Squalid District's ruler may increase or decrease this roll bu one. Citizens cannot use this power. Swap up to five denizens from the top of your region's discard pile (skipping Visions) with random cards from the Dispossessed. Flip this card over. Dispossesed Action ### Name Modifier Type Cost 1 The Grand Scepter Action 2 Ivory Eye Action = 3 Ring of Devotion Action 4 Whistle Action = 5 Cracked Horn Search Action 6 Obsidian Cage Campaign (M) Action Bandit Crown Persistent Book of Records Search Action Brass Horse Action = Circlet of Command Persistent Cup of Plenty Trade Action Cursed Cauldron Campaign (M) Action Dowsing Sticks Action =ØØ Dragonskin Drum Travel Action Grand Mask Persistent Horned Mask Action = Map Action Oracular Pig Action Skeleton Key Action =≠ Sticky Fire Campaign (M) Action Truthful Harp Search Action Reliquary. Offer Citizenship to any Text Exile, or exile a Citizen except Dispossesed yourself. Peekcannot You at any place facedown site, adviser, warbands at sites.or relic mustering When at a site. you gain two more Choose warbands. a pawn at another site. They must travel to your site if able, spending no Supply. If they do, give them the = here. You may Cage. Obsidian put all Move the cards any you number discard on the bottom of warbands from of the world Obsidian deck. Cage to any board of the same color. Act as if bandits are your warbands except at sites ruled by enemies. (you rule empty sites). They cannot bemkilled, moved, or sacrificed. You must Reveal thegain top = instead card of O of your when pile. discard you play to to Travel a site. a site with a card of this suit. If unable, travel as normal. In either Players cannot target or take your banners or your other case, spendrelics. no Supply. In campaigns, banishing your pawn and favor adds one Spend no Supply if you're trading with a card that matches any of yourmore (D) advisers. If you're victorious, gain one warband per enemy warband killed in this campaign. Draw a relic. Take it or put it on the bottom of the relic deck. After If traveling, you're an Exile, gain one warband. during your turn you rule cards except battle plans at Imperial sites, and Imperial players do not. Swap one of your faceup advisers with a card at your site. Put this relic on the bottom of the relic deck to gain 4 Supply. Peek If at the top three the Chancellor rulescards of thepeek your site, world at deck. any one relic in the Imperial Reliquary and you may take it. If you're victorious, you may kill all the warbands in your enemy's force. If Youyoumay do, draw you must give them two more cards.OIfifyou able. do, you must reveal every card you draw and the card you keep. ### Denizens Setup Recover Cost 1 Plains 3 2 Mountain 2 R ØØ 3 Rocky Coast 2 4 Lush Coast 3 5 Buried Giant 2 R ≠ 6 Wastes 1 R ≠≠ 7 Salt Flats 2 OO= 8 Great Slum 3 9 Mine 1 O O O R OOO -> Discord 10 Fertile Valley 3 11 Barren Coast 1 R OOO -> Nomad 12 River 2 13 Steppe 2 R OOO -> Nomad 14 Marshes 2 R ≠ 15 Narrow Pass 1 R OOO -> Arcane 16 Charming Valley 3 17 Deep Woods 2 R ≠≠ 18 Standing Stones 2 R OOO -> Arcane 19 Ancient City 2 R OOO -> Order 20 Drowned City 0 ===RR ØØ 21 The Tribunal 2 R OOO -> Order 22 Shrouded Wood 2 R ≠ 23 The Hidden Place 2 R ≠ Reference Attack Mod. (+) Attack Mod. (-) Coast Coast May flip secret to travel free Homeland - Discord Opportunity Replace Site Cards Opportunity Homeland - Hearth Coast Add Muster if Rule Homeland - Nomad Decrease Must Card Draw from foreign Travel/Campaign Region Increase Travel Cost Homeland - Beast Homeland - Arcane Homeland - Order Opportunity Binding Exhange Travel chosen by ruler Must flip Secret to Travel/Campaign