Oath Cards

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Walk Action

### Name Suit Thru Modifier Restriction Type Cost


4 Longbows Order 1 Campaign (M) Action
13 Tinker's Fair Hearth 2 Site Action
1 Wrestlers Order 3 Campaign (D) Action
23 Ancient Binding Nomad 4 Action =≠
37 Taming Charm Arcane 5 Action =
33 Spirit Snare Arcane 6 Action =
39 Wolves Beast 7 Action =
47 Wayside Inn Hearth 8 Site Action O
26 Elders Nomad 9 Action OO
2 Battle Honors Order 10 Campaign (M) Site - Action
5 Keep Order 11 Campaign (D) LOCKED Action
17 Sleight of Hand Discord 12 Adviser Action O
18 Key to the City Discord 13 Site Immediate
24 Horse Archers Nomad 14 Campaign (M) Action
43 Forest Paths Beast 15 Travel Action O
40 Animal Playmates Beast 16 Muster Adviser Action
21 Naysayers Discord 17 Adviser
Adviser - Action
15 A Small Favor Discord 18 LOCKED Immediate
7 Garrison Order 19 Site
Adviser - Immediate
28 Faithful Friend Nomad 20 LOCKED Immediate
31 Fire Talkers Arcane 21 Campaign (M) Action =
11 Errand Boy Beast 22 Search Action
42 The Old Oak Beast 23 Trade Site Action
38 Inquisitor Arcane 24 Action O
9 Alchemist Arcane 25 Action =≠
Vision of Conquest Vision 26 Adviser - Vision
44 Long-Lost Heir Beast 27 LOCKED Immediate
46 Roving Terror Beast 28 Site Action =
Vision of Sanctuary Vision 29 Vision
29 Tents Nomad 30 Travel Action O
3 Bear Traps Order 31 Campaign (D) Action
41 True Names Beast 32 Campaign (M) Adviser Persistent
25 Warning Signals Nomad 33 Campaign (D) Action
30 Great Herd Nomad 34 Site Immediate
Vision of Faith Vision 35 Vision
22 Book Burning Discord 36 Campaign (A) Action
50 Welcoming Party Hearth 37 Search Site Action
45 Rangers Beast 38 Campaign (A) Action O
Vision of Rebellion Vision 39 Vision
8 Scouts Order 40 Campaign (A) Action
27 The Gathering Nomad 41 Site Immediate
Conspiracy Vision 42 Vision
6 Pressgangs Order 43 Muster Action
16 Second Wind Discord 44 Campaign (A) Action =Ø
35 Dazzle Arcane 45 Immediate
49 Memory of Home Hearth 46 Action ≠
20 Disgraced Captain Discord 47 Campaign (A) Action OØ
52 Storyteller Hearth 48 Action O
32 Magician's Code Arcane 49 Recover Action OO
53 Armed Mob Hearth 50 Site Action O
12 Mercenaries Discord 51 Campaign (M) Action O
54 Tavern Songs Hearth 52 Action
19 Scryer Discord 53 Action =
36 Acting Troupe Arcane 54 Trade Adviser Action
48 Extra Provisions Hearth 55 Campaign (D) Action O
51 Traveling Doctor Hearth 56 Campaign (M) Action
14 Rain Boots Nomad 57 Campaign (A) Action
10 Martial Culture Order 58 Campaign (M) Site Action
34 Wizard School Arcane 59 Site Action O
55 Secret Signal Arcane Trade Adviser Action
56 Augury Arcane Search Action
57 Rusting Ray Arcane Campaign (D) Action =
58 Portal Arcane Travel Site Action =
59 Billowing Fog Arcane Campaign (M) Action =
60 Kindred Warriors Arcane Campaign (M) Action =
61 Terror Spells Arcane Action =
62 Blood Pact Arcane Action =
63 Revelation Arcane Immediate
64 Observatory Arcane Search Site Action
65 Plague Engines Arcane Action =≠
66 Gleaming Armor Arcane Campaign (M) Adviser Persistent
67 Bewitch Arcane Immediate
68 Jinx Arcane Persistent =
69 Tutor Arcane Adviser Action O=
70 Dream Thief Arcane Action OO
71 Cracking Ground Arcane Campaign (M) Adviser - Action ≠
72 Sealing Ward Arcane Campaign (M) LOCKED
Adviser - Persistent
73 Initiation Rite Arcane Muster LOCKED
Adviser - Action
74 Vow of Silence Arcane Recover LOCKED Persistent
75 Forgotten Vault Arcane Site Action O
76 Map Library Arcane Trade Site Action
77 Witch's Bargain Arcane Adviser - Action =
78 Master of Disguise Arcane -
Arcane Trade LOCKED
Site - Action =
207 Great Spire EDIFICE Search LOCKED Action =
175 Nature Worship Beast Campaign (M) Action =
176 Birdsong Beast Trade Adviser Action
177 Small Friends Beast Trade Adviser Action
178 Grasping Vines Beast Travel Site Persistent
179 Threatening Roar Beast Immediate
180 Fae Merchant Beast Action =
181 Second Chance Beast Action =
182 Pied Piper Beast Adviser Action =
183 Mushrooms Beast Search Site Action =
184 Insect Swarm Beast Campaign (M) Adviser
Adviser - Persistent
185 Vow of Union Beast LOCKED Persistent
186 Giant Python Beast Campaign (M) Adviser Persistent
187 War Tortoise Beast Campaign (M) Action O
188 New Growth Beast Search Action
189 Wild Cry Beast Search Action
190 Animal Host Beast Immediate
191 Memory of Nature Beast Action =
192 Marsh Spirit Beast Campaign (M) Site
Adviser - Persistent
193 Vow of Poverty Beast LOCKED
Site - Action
194 Forest Council Beast LOCKED Persistent
195 Walled Garden Beast Campaign (D) Site
Adviser - Action
196 Vow of Beastkin Beast Muster LOCKED Action
197 Bracken Beast Search Action
198 Wild Allies Beast -
Beast Site - Action =
203 Forest Temple EDIFICE LOCKED Persistent
79 Charlatan Discord Adviser - Immediate
80 Assassin Discord LOCKED Action O
81 Downtrodden Discord Muster Action
82 Blackmail Discord Immediate
83 Cracked Sage Discord Campaign (M) Action =Ø
84 Dissent Discord Adviser - Immediate
85 False Prophet Discord LOCKED
Adviser - Immediate
86 Vow of Renewal Discord LOCKED Persistent
87 Zealots Discord Adviser - Action O
88 Royal Ambitions Discord LOCKED
Site - Immediate
89 Salt the Earth Discord LOCKED Immediate
90 Beast Tamer Discord Campaign (A) Adviser Persistent
91 Riots Discord Immediate
Adviser -
92 Silver Tongue Discord LOCKED Action
93 Gambling Hall Discord Site
Site - Action OO
94 Boiling Lake Discord Travel LOCKED Persistent
95 Relic Thief Discord Adviser Persistent
96 Enchantress Discord Adviser
Adviser - Action O=
97 Insomnia Discord LOCKED Action ≠
98 Sneak Attack Discord Campaign (M) Adviser Persistent
99 Gossip Discord Site Persistent
100 Bandit Chief Discord Site Immediate
101 Chaos Cult Discord Adviser Persistent
102 Slander Discord -
Discord Campaign (A) Site - Action O
205 Festival District EDIFICE LOCKED Action
127 Homesteaders Hearth Action
128 Crop Rotation Hearth Search Site - Action
129 A Round of Ale Hearth LOCKED Action O
130 Land Warden Hearth Search Action O
131 Charming Friend Hearth Adviser Action =
132 Village Constable Hearth Campaign (M) Site
Adviser - Action
133 Family Heirloom Hearth LOCKED Immediate
134 News from Afar Hearth Search Action OO
135 Levelers Hearth Action =
136 Fabled Feast Hearth Immediate
137 The Great Levy Hearth Campaign (M) Action OO
138 Hearts and Minds Hearth Campaign (D) Site Action OOO
139 Relic Breaker Hearth Action O
140 Book Binders Hearth Search Adviser Persistent
141 Ballot Box Hearth Site Action
142 Saddler Makers Hearth Search Adviser Persistent
143 Herald Hearth Campaign (M) Adviser Persistent
144 Rowdy Pub Hearth Muster Site
Adviser - Action
145 Vow of Peace Hearth Campaign (M) LOCKED Persistent
146 Deed Writer Hearth Action
147 Salad Days Hearth Adviser - Immediate
148 Marriage Hearth LOCKED Persistent
149 Hospital Hearth Campaign (M) Site Action
150 Awaited Return Hearth -
Hearth Trade Site - Action
201 Hall of Debate EDIFICE Campaign (M) LOCKED Persistent
151 Convoys Nomad Site
Adviser - Action O
152 Vow of Kinship Nomad LOCKED Action
153 Wild Mounts Nomad Campaign (M) Action
154 Lancers Nomad Campaign (A) Action
155 Mountain Giant Nomad Campaign (M) Action =
156 Rival Khan Nomad Campaign (M) Action
157 Lost Tongue Nomad Adviser Persistent
158 Special Envoy Nomad Travel Action
159 Resettle Nomad Site Action
160 Oracle Nomad Site Action ==
161 Pilgrimage Nomad Adviser Immediate
162 Spell Breaker Nomad Site Persistent
163 Mounted Patrol Nomad Campaign (D) Action
164 Great Crusade Nomad Campaign (M) Action
165 Ancient Bloodline Nomad Adviser
Adviser - Persistent
166 Ancient Pact Nomad LOCKED Immediate
167 Storm Caller Nomad Campaign (D) Action
168 Family Wagon Nomad Adviser Action
169 Way Station Nomad Travel Site Persistent
170 Twin Brother Nomad Adviser Immediate
171 Hospitality Nomad Travel Adviser Action
172 A Fast Steed Nomad Travel Action O
173 Relic Worship Nomad Recover Site - Action
174 Sacred Ground Nomad -
Nomad Search LOCKED
Site - Persistent
209 Ancient Forge EDIFICE LOCKED Action OO≠
103 Code of Honor Order Campaign (M) Action
104 Outriders Order Campaign (A) Action
105 Messenger Order Action O
106 Field Promotion Order Campaign (M) Action O
107 Palanquin Order Adviser Action O
108 Shield Wall Order Campaign (D) Action O
109 Military Parade Order Campaign (M) Action
110 Tome Guardians Order Site
Adviser - Persistent
111 Tyrant Order Travel LOCKED Action
112 Forced Labor Order Search Site Persistent
113 Secret Police Order Site Persistent
114 Specialist Order Campaign (A) Action OO
115 Captains Order Site Action O
116 Siege Engines Order Action O
117 Royal Tax Order Immediate
118 Toll Roads Order Travel Site Persistent
119 Curfew Order Trade Site Persistent
120 Knights Errant Order Muster Adviser - Action
121 Vow of Obedience Order LOCKED Action
122 Hunting Party Order Search Action
Adviser -
123 Council Seat Order LOCKED Persistent
124 Encirclement Order Campaign (M) Action O
125 Peace Envoy Order Campaign (M) Action O
126 Relic Hunter Order -
Order Campaign (A) Site - Action
199 Sprawling Rampart EDIFICE
Ruin - Campaign (M) LOCKED
Site - Persistent
200 Bandit Rampart EDIFICE
Ruin - Campaign (D) LOCKED
Site - Action
202 Hall of Mockery EDIFICE
Ruin - Recover LOCKED
Site - Persistent
204 Ruined Temple EDIFICE
Ruin - Search LOCKED
Site - Persistent
206 Squalid District EDIFICE
Ruin - LOCKED
Site - Persistent
208 Fallen Spire EDIFICE
Ruin - LOCKED
Site - Action =≠
210 Broken Forge EDIFICE LOCKED Action OO==
Text
(+/- A)
Negotiate a binding exchange of O, =, and relics with any player.
(+ D) if you sacrifice one warband in your force.
Each player burns all = from their board and cards except their last = (Keep only your = here).
Discard a Beast or Nomad card at your site to gain OO from the matching favor bank.
Take O from any one favor bank.
Kill one warband (even yours) on any one board.
Gain 2 Supply.
Gain =.
If you're victorious, gain OO from the Order Bank
(+2 D) if this site is targeted.
Take =played,
When from a ifplayer whose
the ruler's pawn
pawn is is atat
not your
thissite.
site,You cannot
kill any take their
warbands lastsite,
at this =. then gain a warband and
place it here.
(+/-3 A) At end, discard Horse Archers.
Spend no Supply and ignore the powers of sites if you're traveling to a site with a Beast card.
Spend no Supply if you're mustering on a Beast card.
Rest: If any Exile is the Oathkeeper or Usurper, take O from the Chancellor.
When played,
When played, gain
gain one
four warband
warbands. per site you rule, and put one warband from your board on each site you
rule.
When played, gain 4 supply.
(+/-3 A) if you hold the Darkest Secret.
You may draw from a discard pile in a different region instead of yours.
If trading
Peek at anwith The Old
adviser of aOak for=,
player gain one
whose pawnmoreis at=your
if you have
site. If itany Beast
is the advisers.you play it or discard it. If it
Conspiracy,
is not, give them the O here.
Gain OOOO from any favor bank or banks.
Wake: played,
When You winif ifyou're
you rule the most
an Exile, yousites
mayand at least
become three visions
a citizen–take nohave
relic,been drawn
end your from
Act the deck.
Phase, and refresh
Supply to full (leftmost).
DiscardYou
Wake: a denzien
win if youcard at any
hold other relics
the most site and
andmove
bannersthis and
cardatthere.
least three visions have been drawn from the
deck.
Spend no Supply if you're traveling to a site in your region.
(- A) Kill one warband on the attacker's board.
Your enemy
Move cannot use
any warbands battle
to and plans
from yourthat match
board andanyanyofsites
youryouadvisers againstthe
rule (except you.
last warband from a site). At
end, discard Warning Signals.
When played, you may swap Great Herd with a Nomad card at any site.
Wake:
If you'reYou win if you
victorious andhold the Darkest
targeted Secret and
the defender's pawn,at least
they three visions
also burn have
all of the been drawn
= on their fromexcept
board the deck.
their
last.
If you play a denzien card that was not a facedown adviser, gain O from the Hearth bank.
Ignore all skulls you roll. (+2 A) if the defense pool has (+4 D)
Wake: You win if you hold the People's Favor and at least three visions have been drawn from the deck.
Gain 1 Supply.
When played, any players in turn order may put their pawn on this site. Then, players with pawns here may
negotiate
To do so, binding
you must exchanges of O,two
have at least = relics, andwhose
advisers advisers.
suits match any of their advisers.
Return this card to the box.
You can muster on cards that already have O or = on them.
After you're victorious, you may travel and then may campaign, spending no Supply for either.
When played, discard all Hearth and Order cards at sites in your region.
Move all O from any one favor bank to the Hearth bank.
(+4 A) if targeting a site that has an order card.
Place
If = from the
recovering the Darkest
shared bank on gain
Secret, the Darkest
== and Secret.
add them to any other = you're paying to recover it (even
none).
Discard a faceup adviser from a player who holds the Darkest Secret but not the People's Favor.
(+/- 3A) If you're defeated while using this power, discard Mercenaries.
Peek at the top three cards of your region's discard pile.
Peek at any one discard pile.
Act as if Acting Troupe is a Beast or Order card instead.
(+you're
If D) defeated, kill no warbands in your force and discard Traveling Doctor. Ignore powers that kill all of
your force.
Ignore
If you'reall
anyour
Exileenemy's rollsanother
and defeat of singleExile,
shields.
youAt end,
may discarda Rain
become Boots. no relic, end your Act Phase,
Citizen–take
and refresh Supply to full (leftmost).
Gain =, then end your Act Phase.
If you gain only one O, gain one more O.
Draw one more card. (Stop after a Vision as normal).
If you hold the Darkest Secret, ignore all your enemy's rolls of hollow swords.
Spend no Supply and ignore the powers of sites if you're traveling to or from this site.
If you're defeated, kill no warbands in your force. Ignore powers that kill all of your force.
Ignore all skulls you roll. (+/- XA) up to the number of other suits you rule.
Kill any two warbands in your region (at sites or on boards, even yours) if you hold the Darkest Secret.
Sacrifice an even number of warbands on your board. For every two you sacrifice, gain =.
When played, each player, following turn order, may burn any number of O to gain an equal number of =.
While your pawn is here, you may draw from any one discard pile.
Each player (even you) places one O per site they rule into the Arcane bank.
Your enemy's
When played, battle
if you'replans each and
an Exile havehave
an added
more =cost of =.
(even on cards) than the Chancellor, you may become a
Citizen–take
If you rule Jinx, after you roll (A) or (D) for any reason, you maytouse
no relic, end your Act Phase, and refresh Supply full.this power to reroll all those dice once.
(This is not a battle plan!)
Gain =.
Swap any two facedown advisers.
(+/- A) per site targeted.
Your relics each add one more (D) when targeted.
To muster,
You cannotyou mustthe
recover place = instead
Darkest of or
Secret O. give anyone =. Whenever a player recovers it, you gain X= equal
to the number of = they placed.
Place = from the shared bank on the Darkest Secret, or burn = from the Darkest Secret (not last =).
While your pawn is at this site, you may trade with a card at any site in your region.
Give = to a player whose pawn is at your site to take OO from them, or give OO for =, any number of times.
Act as if your had another player's advisers instead. (You can't use your other advisers.)
You may swap any number of denizens you draw with random cards from the Dispossessed.
(+/-1 A) per Beast adviser you have.
Spend no Supply if you're trading with a Beast or Nomad card.
Act as if your pawn is at any site with a Beast card. (You may use Trade modifiers there).
Enemies traeling from any site ruled by Grasping Vines' ruler must kill one warband on their board if able.
When played, discard all Nomad and other Beast cards at sites in your region.
Draw a relic and take it. Put any relic you hold except the Grand Scepter on the bottom of the relic deck.
Kill one warband on the board of a player who has an Order or Discord adviser to gain one warband.
This card ignores the adviser limit. Move this card to any other player's advisers. Take OO from them.
Spend no Supply, but draw only one card (not three) from the bottom of your region's discard pile.
Your
In enemy's battle
campaigns, plansateach
warbands siteshave an added
you rule add tocost
yourofattacking
Ø force. You cannot travel from a site you rule
ifWhenever
any warbands are on your board.
a player attacks you, they must declare targets that add an even total (2, 4, etc.) of (D) to your
defense pool.
Ignore all attack or defense added by your enemy's rolls of (x2 swords skulls) or (x2 shields). (Any Skulls
they roll still kill their warbands.)
You may play Beast and Hearth cards to any site (that has space).
If you play
When a Beast
played, gain card,
warbandsgain equal
1 Supply andtotal
to the 2 warbands.
number of Beast cards (including Animal Host) at any sites
(regardless of rule).
Move a total of XO from any favor banks to the Beast bank. X is the number of Beast cards on the map.
Players who target this site cannot use battle plans.
You cannot gain O from trade. Rest: If you have no O, take OO from any one favor bank.
Enemies of Forest Council's ruler cannot trade with or muster from Beast cards.
(+ D) per Beast card at any sites if this site is targeted.
You must muster on a card matching any of your advisers, but you gain one more warband.
You may put
Campaign at all
anythe cards
site with you discard
a Beast card.onActtheas
topif or bottom
your pawnofisany oneSpend
there. discardnopile (even
Supply and your
addregion's).
your
warbands there to your force.
In the Chronicle, do not discard sites with any Beast cards.
When played, burn all = but one from the Darkest Secret.
You can only have two advisers. Discard a faceup adviser of a player whose pawn is at your site.
Gain two
When morechoose
played, warbands if mustering
a relic held by aon a card
player whose
whose favor
pawn is bank
at yourhas theYou
site. least O (not
take tied).unless they give
the relic
you OOO.
(+/-4 A)played,
When if youreach
enemy has an
player, Arcane
except theadviser.
holder of the People's Favor, places one O on this card for each suit
of card they rule.
When played, if you're an Exile, gain one warband and put it on any revealed Vision. You now also have it
revealed. If it is ever discarded, kill the warband and play or discard the Vision as if you searched.
You
If thecannot recover
defending forcetheis People's
larger thanFavor.
your Whenever
force, eachany player you
warband burns O, youwill
sacrifice take thethree
add O instead.
(not one) to your
attack.
When played, if you're an Exile and rule more sites than the Chancellor, you may become a Citizen–take
any
You one Reliquary
cannot play Salt relic
thewithout
Earth topeeking, end any
a site with yourlocked
Act Phase,
cards.and
When refresh Supply
played, to full.
ignore this site's capacity.
Discard all other denizens at this site. This site's capacity is now 1.
Enemies
When cannot
played, usePeople's
if the Beast orFavorNomad battle
is on the plans against
Mob side, you. all other cards of the most common suit on
discard
the map. If there is a tie, you choose among the tied suits.
You can only have two advisers. Rest: Take O from a favor bank matching a card at your site.
Roll (4D) and take XO equal to the total shield result from any one favor bank.
If youatravel
After playertotakes
this site
anyand do and
relics not rule
theirthis
pawncard,
is inyou must
your kill two
region, youwarbands
may use on thisyour
powerboard if able.
to roll one (D) per
relic taken. If you roll no shields, take the relics.
Swap this card with any one faceup adviser.
You can
After only have
another twocampaign,
player's advisers. Rest:
you mayGain =.
campaign, spending no Supply, if you declare them as the
defender.
Enemies of Gossip's ruler cannot play cards as facedown advisers.
When played, kill one warband at each site. While Bandit Chief is faceup, each site has two more bandits.
After another player takes the Oathkeep title, you take O from them.
If you're victorious and targeted the defender's pawn, they burn all of the O on their board (not half).
Negotiate a binding exchange of O, =, and advisers with any player.
Move one of your faceup advisers to your site.
If playing to a site, you may discard a denizen there first.
Return all O and =, and flip your =, as in the Rest Phase, except for the O here.
You may play two cards you draw (instead of one) if you play at least one card to a site.
Take O from a player whose pawn is at your site.
(+/-2 A) unless your enemy has the People's Favor.
When played, draw a relic. Take it or put it on the bottom of the relic deck.
Spend no Supply.
Move OO
When fromtake
played, the favor
XO equal banktowith
the the most of
number O Hearth
to that with
cardsthe
you least
ruleO. You decide
(including ties.Feast), from any one
Fabled
favor bank.
(+/-3 A) and ignore all skulls you roll, unless your enemy has the People's Favor.
As defender, you're victorious now. At end, discard Hearts and Minds unless you hold the People's Favor.
Put a facedown relic at your site on the bottom of the relic deck to gain three warbands.
After
If another
you're player
an Exile andplays
haveVision faceup,Favor,
the People's you gain OO from
become any one favor
a Citizen–take bank.end your Act Phase, and
no relic,
refresh Supply to full.
After another player plays a Nomad or Order card, you gain OO from the matching favor bank.
After another player campaigns against a player (not bandits), you gain O from any favor bank.
Gain one more warband if mustering from Rowdy Pub.
You cannot
Negotiate a campaign. Attackers
binding exchange cannot
of O, sacrifice
=, and warbands
ruled sites to increase
with any player. Old their attack
ruler against
moves you. to board,
warbands
and new ruler moves warbands from board.
When played, gain OOO–one each from three different favor banks.
Marriage counts as two Hearth advisers, but only counts as one toward your adviser limit.
If any of your warbands would be killed, place them on Hospital's site instead if you still rule it.
Spend no Supply if you sacrifice one warband on your board.
Players cannot target the People's Favor.
Take another
Move region's
all of your O to thediscard
Nomad pilebank.
and put
Anyit O
onyoutopgain
of your region's
or take is putdiscard pile (even
in the Nomad if empty).
bank. You can use O in
the Nomad bank as if it is on your board.
If you would discard any number of Nomad battple plans, you may instead discard any one Beast card you
rule.
Double your total attack roll. At end, discard Lancers.
(+/-1 A) or (+/-3 A: At end, discard).
(+/-4 A) if your enemy has a Nomad adviser. At end, discard Rival Khan.
Other players cannot target or take your relics or banners in any way unless they rule a Nomad card.
Spend no Supply. After traveling, end your Act Phase.
Move a faceup Nomad card from any player's advisers to any site.
Draw the
When Vision
played, closest
move to the topatofyour
all denizens the world
site todeck. Play or discardShuffle
the Dispossessed. it as ifand
you draw
searched.
denizens from the
Dispossessed equal to the number you moved. Peek at them and put them on your region's discard pile.
Enemies of Spell Breaker's ruler cannot use powers that cost any = or ≠
The attacker rolls only half the (A) in their attack pool, rounded down. At end, discard Mounted Patrol.
(+/-1 A) per Nomad card you rule. At end, discard Great Crusade.
Your enemies
When played, you act asmay if denizens and relics at
give the Chancellor thesites you rule
Darkest are to
Secret LOCKED.
become a Citizen–take any one reliquary
relic without peeking, end your Act Phase, and refresh Supply to full.
(+2 D)
You canAtonly
end,havediscard
oneStorm
adviser Caller.
that is not a Nomad. You can have any number of Nomad advisers–they
ignore your adviser limit.
Spend no supply if you're traveling to this site and either rule Way Station or choose to give O to its ruler.
(Give it to Chancellor if Empire, burn it if bandits).
When played, you may swap this card with a faceup Nomad adviser of another player.
After traveling, gain O from one favor bank that matches both a card at your site and one of your advisers.
Spend no supply if you have three or fewer warbands on your board.
After you recover a relic, gain 3 Supply.
Players cannot play Visions, except the Conspiracy, faceup unless their pawn is at this site.
Draw a relic. Take it or put it on the bottom of the relic deck.
(+/-2 D) but you cannot use other battle plans.
Ignore all skulls you roll.
Move any warbands to and from your board and any sites you rule (except the last warband from a site).
If you're avictorious,
Choose player whosegain pawn
three warbands.
is at your site. Put your pawn on a site that they can travel to. Make them
travel to that site, spending no Supply.
(+2
If D) If victorious,
you're you're defeated,
gain Okill fromall of
theyour
favor force.
banks matching each adviser of your enemy (including Imperial
Allies).
Enemies of Tome Guardians' ruler cannot target or take the Darkest Secret in any way.
You mustcannot
Enemies kill a warband
search if(even
their your
pawnown) is at at
any thesite
siteruled
you by
travel to, ifLabor's
Forced able. ruler unless they give O to its
ruler. (Give it to Chancellor if Empire, burn it if bandits).
Enemies cannot play Visions faceup while their pawn is at any site ruled by Secret Police's ruler.
The defender
Campaign cannot
at any site use
you battle
rule. Act plans.
as if your pawn is there. Spend no Supply and add your warbands there
to your force.
Kill two warbands (even yours) at any one site in your region.
When played,
Enemies cannot take OO to
travel from
siteseachruledplayer
by Tollwhose
Roads' pawn is unless
ruler at a sitethey
yougive
rule O
in to
your pawn's(Give
its ruler. region.
it to
Chancellor if Empire, burn it if bandits).
Enemies cannot trade with cards ruled by Curfew's ruler unless they give O to its ruler. (Give it to
Chancellor if Empire, burn it if bandits).
After mustering, you may campaign, spending no Supply.
You cannot play Visions faceup. Rest: Take O from any one favor bank.
After searching the world deck, you may campaign, spending no Supply.
If you're a Citizen, you cannot be exiled, even by yourself.
(+/-2cannot
You A) if your
useforce
otherisbattle
largerplans.
than your enemy's.
If your enemy's pawn is at your site, give them one O per (D) in the pool.
You're victorious now. Ignore killing warbands.
You may target facedown relics at targeted sites, adding (1D) per relic. You may put any relics you take on
the bottom of the relic deck.
Each site ruled by Sprawling Rampart's Ruler adds one more (D) when targeted.
(-2 A) if this site is targeted.
Recovering the People's Favor always flips it to the Mob side.
Enemies ofthe
Whenever Ruined Temple's
Chancellor die ruler cannot
is rolled playthe
to end Beast cards
game, faceup
Squalid District's ruler may increase or decrease
this roll bu one. Citizens cannot use this power.
Swap up to five denizens from the top of your region's discard pile (skipping Visions) with random cards
from the Dispossessed.
Flip this card over.
Dispossesed
Action
### Name Modifier Type Cost
1 The Grand Scepter Action
2 Ivory Eye Action =
3 Ring of Devotion Action
4 Whistle Action =
5 Cracked Horn Search Action
6 Obsidian Cage Campaign (M) Action
Bandit Crown Persistent
Book of Records Search Action
Brass Horse Action =
Circlet of Command Persistent
Cup of Plenty Trade Action
Cursed Cauldron Campaign (M) Action
Dowsing Sticks Action =ØØ
Dragonskin Drum Travel Action
Grand Mask Persistent
Horned Mask Action =
Map Action
Oracular Pig Action
Skeleton Key Action =≠
Sticky Fire Campaign (M) Action
Truthful Harp Search Action
Reliquary. Offer Citizenship to any Text
Exile, or exile a Citizen except Dispossesed
yourself.
Peekcannot
You at any place
facedown site, adviser,
warbands at sites.or relic mustering
When at a site. you gain two
more
Choose warbands.
a pawn at another site. They must travel to your site if able,
spending no Supply. If they do, give them the = here.
You may Cage.
Obsidian put all Move
the cards
any you
number discard on the bottom
of warbands from of the world
Obsidian deck.
Cage to
any board of the same color.
Act as if bandits are your warbands except at sites ruled by enemies.
(you rule empty sites). They cannot bemkilled, moved, or sacrificed.
You must
Reveal thegain
top = instead
card of O
of your when pile.
discard you play to to
Travel a site.
a site with a card of
this suit. If unable, travel as normal. In either
Players cannot target or take your banners or your other case, spendrelics.
no Supply.
In
campaigns, banishing your pawn and favor adds one
Spend no Supply if you're trading with a card that matches any of yourmore (D)
advisers.
If you're victorious, gain one warband per enemy warband killed in this
campaign.
Draw a relic. Take it or put it on the bottom of the relic deck.
After
If traveling,
you're an Exile, gain one warband.
during your turn you rule cards except battle plans at
Imperial sites, and Imperial players do not.
Swap one of your faceup advisers with a card at your site.
Put this relic on the bottom of the relic deck to gain 4 Supply.
Peek
If at the top three
the Chancellor rulescards of thepeek
your site, world
at deck.
any one relic in the Imperial
Reliquary and you may take it.
If you're victorious, you may kill all the warbands in your enemy's force.
If
Youyoumay
do, draw
you must give them
two more cards.OIfifyou
able.
do, you must reveal every card
you draw and the card you keep.
### Denizens Setup Recover Cost
1 Plains 3
2 Mountain 2 R ØØ
3 Rocky Coast 2
4 Lush Coast 3
5 Buried Giant 2 R ≠
6 Wastes 1 R ≠≠
7 Salt Flats 2 OO=
8 Great Slum 3
9 Mine 1 O O O R OOO -> Discord
10 Fertile Valley 3
11 Barren Coast 1 R OOO -> Nomad
12 River 2
13 Steppe 2 R OOO -> Nomad
14 Marshes 2 R ≠
15 Narrow Pass 1 R OOO -> Arcane
16 Charming Valley 3
17 Deep Woods 2 R ≠≠
18 Standing Stones 2 R OOO -> Arcane
19 Ancient City 2 R OOO -> Order
20 Drowned City 0 ===RR ØØ
21 The Tribunal 2 R OOO -> Order
22 Shrouded Wood 2 R ≠
23 The Hidden Place 2 R ≠
Reference
Attack Mod. (+)
Attack Mod. (-)
Coast
Coast
May flip secret to travel free
Homeland - Discord
Opportunity
Replace Site Cards
Opportunity
Homeland - Hearth
Coast
Add Muster if Rule
Homeland - Nomad
Decrease
Must Card Draw from foreign
Travel/Campaign
Region
Increase Travel Cost
Homeland - Beast
Homeland - Arcane
Homeland - Order
Opportunity
Binding Exhange
Travel chosen by ruler
Must flip Secret to Travel/Campaign

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