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Fallout 2d20 - Loot Cards - Wave 4 - The Enclave
Fallout 2d20 - Loot Cards - Wave 4 - The Enclave
Fallout 2d20 - Loot Cards - Wave 4 - The Enclave
Restores 3 HP when consumed outside of combat Addictive 2. Until end of scene, reroll up to 2d20 on STR, and
Deals 3 Poison damage to Mutants and Mutated Humanoids. 1d20 on CHA tests. Increase the difficulty of INT tests by +1
Addictive 2. Until end of scene, reroll up to 2d20 on STR, and +6 Radiation DR, Lasting duration.
1d20 on CHA tests. Increase the difficulty of INT tests by +1 Weight <1, Value 40, Rarity 2
Weight 1, Value 5, Rarity 3
★★★ The Enclave ★★ The Enclave
Chems: Chems:
Rad-X Rad-X
Restores 3 HP when consumed outside of combat Restores 3 HP when consumed outside of combat
Roll 1 and take 1 Radiation damage on an effect. Roll 1 and take 1 Radiation damage on an effect.
Weight <1, Value 7, Rarity 0 Weight <1, Value 7, Rarity 0
The Enclave The Enclave
Food: Food:
Potato Crisps Fresh Corn
Restores 3 HP when consumed outside of combat Restores 3 HP when consumed outside of combat
Roll 1 and take 1 Radiation damage on an effect. Weight <1, Value 18, Rarity 2
Weight <1, Value 7, Rarity 0
The Enclave ★★ The Enclave
Food: Junk:
Fresh Corn Junk Pile
Melee Weapons, 4 Vicious Physical damage Contains 5d20 Caps worth of Pre-War Money
Weight 6, Value 50, Rarity 2 (Amount found may be doubled by spending a Luck Point)
Contains 5d20 Caps worth of Pre-War Money Picks up and plays radio transmissions.
(Amount found may be doubled by spending a Luck Point) Weight 2, Value 75, Rarity 2
Big Guns, 5 Burst, Persistent, Spread Physical damage Big Guns, 11 Physical damage
Fire Rate 3, Range M, Debilitating, Two-Handed Range L, Blast, Two-Handed
Flamer Fuel, Weight 20, Value 350, Rarity 4 Missiles, Weight 21, Value 314, Rarity 4
★★★★ The Enclave ★★★★ The Enclave
Ranged Weapons: Ranged Weapons:
Plasma Rifle Plasma Rifle
Feel free to reach out with feedback and any errors found.
Many thanks, Josh Miller
joshbmiller89@gmail.com