Fallout 2d20 - Loot Cards - Wave 4 - The Enclave

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Ammunition: Ammunition:

10mm Rounds 10mm Rounds

8+4 10mm Rounds 8+4 10mm Rounds


Weight <1, Value 2, Rarity 0 Weight <1, Value 2, Rarity 0

The Enclave The Enclave


Ammunition: Ammunition:
10mm Rounds Flamer Fuel

8+4 10mm Rounds 12+6 Flamer Fuel


Weight <1, Value 2, Rarity 0 Weight <1, Value 1, Rarity 2

The Enclave ★★ The Enclave


Ammunition: Ammunition:
Flamer Fuel Fusion Core

12+6 Flamer Fuel (10 + Science rank) Charges


Weight <1, Value 1, Rarity 2 Weight 4, Value 200, Rarity 3

★★ The Enclave ★★★ The Enclave


Ammunition: Ammunition:
Missiles Missiles

2+1 Missiles 2+1 Missiles


Weight 7, Value 25, Rarity 3 Weight 7, Value 25, Rarity 3

★★★ The Enclave ★★★ The Enclave


Ammunition: Ammunition:
Plasma Cartridges Plasma Cartridges

10+5 Plasma Cartridges 10+5 Plasma Cartridges


Weight <1, Value 5, Rarity 4 Weight <1, Value 5, Rarity 4

★★★★ The Enclave ★★★★ The Enclave


Ammunition: Ammunition:
Plasma Cartridges Plasma Cartridges

10+5 Plasma Cartridges 10+5 Plasma Cartridges


Weight <1, Value 5, Rarity 4 Weight <1, Value 5, Rarity 4

★★★★ The Enclave ★★★★ The Enclave


Armor: Armor:
Sturdy Combat Arm Armor Sturdy Combat Chest Piece

Arm covered. Torso covered.


3 Physical DR, 3 Energy DR 3 Physical DR, 3 Energy DR
Weight 5, Value 105, Rarity 3 Weight 12, Value 140, Rarity 3
★★★ The Enclave ★★★ The Enclave
Armor: Armor:
Sturdy Combat Helmet Sturdy Combat Leg Armor

Head covered. Leg covered


3 Physical DR, 3 Energy DR 3 Physical DR, 3 Energy DR
Weight 5, Value 105, Rarity 3 Weight 5, Value 105, Rarity 3
★★★ The Enclave ★★★ The Enclave
Armor: Armor:
Power Armor Frame X-02 Arm
(X-01 Mk II Arm)

All Locations covered 8 Physical, 7 Energy, 7 Radiation DR


See item description for details 12 HP, Arm covered
Weight 4500, Value 150, Rarity 4 Weight 16, Value 110, Rarity 5
★★★★ The Enclave ★★★★★ The Enclave
Armor: Armor:
X-02 Chest Piece X-02 Helm
(X-01 Mk II Chest Piece) (X-01 Mk II Helm)

10 Physical, 8 Energy, 9 Radiation DR 8 Physical, 7 Energy, 7 Radiation DR


25 HP, Torso covered 13 HP, Torso covered
Weight 20, Value 154, Rarity 5 Weight 12, Value 67, Rarity 5
★★★★★ The Enclave ★★★★★ The Enclave
Armor: Beverages:
X-02 Leg Modified FEV-Infused Aqua Pura
(X-01 Mk II Leg)

8 Physical, 7 Energy, 7 Radiation DR Restores 3 HP when consumed outside of combat


12 HP, Leg covered Deals 3 Poison damage to Mutants and Mutated Humanoids.
Weight 16, Value 110, Rarity 5 Weight <1, Value 40, Rarity 2
★★★★★ The Enclave ★★ (Homebrew) The Enclave
Beverages: Beverages:
Modified FEV-Infused Aqua Pura Whiskey

Restores 3 HP when consumed outside of combat Addictive 2. Until end of scene, reroll up to 2d20 on STR, and

Deals 3 Poison damage to Mutants and Mutated Humanoids. 1d20 on CHA tests. Increase the difficulty of INT tests by +1

Weight <1, Value 40, Rarity 2 Weight 1, Value 5, Rarity 3


★★ (Homebrew) The Enclave ★★★ The Enclave
Beverages: Chems:
Whiskey Rad-X

Addictive 2. Until end of scene, reroll up to 2d20 on STR, and +6 Radiation DR, Lasting duration.
1d20 on CHA tests. Increase the difficulty of INT tests by +1 Weight <1, Value 40, Rarity 2
Weight 1, Value 5, Rarity 3
★★★ The Enclave ★★ The Enclave
Chems: Chems:
Rad-X Rad-X

+6 Radiation DR, Lasting duration. +6 Radiation DR, Lasting duration.


Weight <1, Value 40, Rarity 2 Weight <1, Value 40, Rarity 2

★★ The Enclave ★★ The Enclave


Chems: Chems:
RadAway RadAway

Heals 4 Radiation damage, Instant Heals 4 Radiation damage, Instant


Weight <1, Value 80, Rarity 2 Weight <1, Value 80, Rarity 2

★★ The Enclave ★★ The Enclave


Chems: Clothing:
RadAway Enclave Officer's Hat
(Brotherhood Scribe's Hat)

Heals 4 Radiation damage, Instant Head covered.


Weight <1, Value 80, Rarity 2 2 Energy DR
Weight <1, Value 8, Rarity 2
★★ The Enclave ★★ The Enclave
Clothing: Clothing:
Enclave Officer's Hat Enclave Officer's Uniform
(Brotherhood Scribe's Hat) (Brotherhood Scribe's Armor)

Head covered. Outfit. Arms, Legs, Torso covered.


2 Energy DR 1 Physical DR, 2 Energy DR, 2 Radiation DR
Weight <1, Value 8, Rarity 2 Weight 4, Value 20, Rarity 2
★★ The Enclave ★★ The Enclave
Clothing: Clothing:
Enclave Officer's Uniform Enclave Scientist's Outfit
(Brotherhood Scribe's Armor) (Hazmat Suit)

Outfit. Arms, Legs, Torso covered. Outfit. All Locations covered.


1 Physical DR, 2 Energy DR, 2 Radiation DR Immune to Radiation
Weight 4, Value 20, Rarity 2 Weight 5, Value 85, Rarity 3
★★ The Enclave ★★★ The Enclave
Clothing: Food:
Enclave Scientist's Outfit Potato Crisps
(Hazmat Suit)

Outfit. All Locations covered. Restores 3 HP when consumed outside of combat


Immune to Radiation Roll 1 and take 1 Radiation damage on an effect.
Weight 5, Value 85, Rarity 3 Weight <1, Value 7, Rarity 0
★★★ The Enclave The Enclave
Food: Food:
Potato Crisps Potato Crisps

Restores 3 HP when consumed outside of combat Restores 3 HP when consumed outside of combat
Roll 1 and take 1 Radiation damage on an effect. Roll 1 and take 1 Radiation damage on an effect.
Weight <1, Value 7, Rarity 0 Weight <1, Value 7, Rarity 0
The Enclave The Enclave
Food: Food:
Potato Crisps Fresh Corn

Restores 3 HP when consumed outside of combat Restores 3 HP when consumed outside of combat
Roll 1 and take 1 Radiation damage on an effect. Weight <1, Value 18, Rarity 2
Weight <1, Value 7, Rarity 0
The Enclave ★★ The Enclave
Food: Junk:
Fresh Corn Junk Pile

Restores 3 HP when consumed outside of combat Contains 5 + 5 Junk


Weight <1, Value 18, Rarity 2 (Amount found may be doubled by spending a Luck Point)
Weight 2, Value 2, Rarity 0
★★ The Enclave The Enclave
Junk: Legendary Ranged Weapons:
Junk Pile "Vengeance"
(Bloodied Gatling Laser)

Big Guns, 3 Burst, Piercing damage


Fire Rate 6, Range M, Gatling, Inaccurate, Two-Handed
Contains 5 + 5 Junk When this weapon is wielded by a character whose current
(Amount found may be doubled by spending a Luck Point) HP are less than their maximum HP, it inflicts +1 damage
Weight 2, Value 2, Rarity 0 Fusion Core, Weight 19, Value 4020, Rarity 6
The Enclave ★★★★★★ The Enclave
Melee Weapons: Melee Weapons:
Lead Pipe Lead Pipe

Melee Weapons, 4 Physical damage Melee Weapons, 4 Physical damage


Weight 3, Value 15, Rarity Weight 3, Value 15, Rarity

The Enclave The Enclave


Melee Weapons: Melee Weapons:
Lead Pipe Ripper

Melee Weapons, 4 Physical damage Melee Weapons, 4 Vicious Physical damage


Weight 3, Value 15, Rarity Weight 6, Value 50, Rarity 2

The Enclave ★★ The Enclave


Melee Weapons: Oddities and Valuables:
Ripper Pre-War Money

Melee Weapons, 4 Vicious Physical damage Contains 5d20 Caps worth of Pre-War Money
Weight 6, Value 50, Rarity 2 (Amount found may be doubled by spending a Luck Point)

★★ The Enclave The Enclave


Oddities and Valuables: Oddities and Valuables:
Pre-War Money Radio

Contains 5d20 Caps worth of Pre-War Money Picks up and plays radio transmissions.
(Amount found may be doubled by spending a Luck Point) Weight 2, Value 75, Rarity 2

The Enclave ★★ The Enclave


Oddities and Valuables: Oddities and Valuables:
Holotape Player Chinese Special Ops: Training Manual
(U.S. Covert Operations Manual: Urban Camouflage)

Enemies suffer +1 difficulty on test to detect you;


Allows playback of holotapes. this does not stack with any difficulty increases for
Weight 3, Value 250, Rarity 2 poor lighting or darkness.
Weight <1, Value 100, Rarity 3
★★ The Enclave ★★★ The Enclave
Oddities and Valuables: Oddities and Valuables:
Stealth Boy Stealth Boy

Minor action. Duration 3 turns. Minor action. Duration 3 turns.


+2 to tests to spot you. +2 Defense even if detected +2 to tests to spot you. +2 Defense even if detected
Weight 1, Value 100, Rarity 3 Weight 1, Value 100, Rarity 3
★★★ The Enclave ★★★ The Enclave
Oddities and Valuables: Ranged Weapons:
Domesticated Deathclaw Plasma Pistol

Obeys commands of companion Energy Weapons, 6 Physical/Energydamage


CHA + Survival (diff 1) to Command this NPC Fire Rate 1, Range C, Close Quarters
Value 1750, Rarity 5 Plasma Cartridges, Weight 4, Value 123, Rarity 3
★★★★★ (Homebrew) The Enclave ★★★ The Enclave
Ranged Weapons: Ranged Weapons:
Plasma Pistol Plasma Pistol

Energy Weapons, 6 Physical/Energydamage Energy Weapons, 6 Physical/Energydamage


Fire Rate 1, Range C, Close Quarters Fire Rate 1, Range C, Close Quarters
Plasma Cartridges, Weight 4, Value 123, Rarity 3 Plasma Cartridges, Weight 4, Value 123, Rarity 3
★★★ The Enclave ★★★ The Enclave
Ranged Weapons: Ranged Weapons:
Heavy Incinerator Missile Launcher

Big Guns, 5 Burst, Persistent, Spread Physical damage Big Guns, 11 Physical damage
Fire Rate 3, Range M, Debilitating, Two-Handed Range L, Blast, Two-Handed
Flamer Fuel, Weight 20, Value 350, Rarity 4 Missiles, Weight 21, Value 314, Rarity 4
★★★★ The Enclave ★★★★ The Enclave
Ranged Weapons: Ranged Weapons:
Plasma Rifle Plasma Rifle

Energy Weapons, 7 Physical/Energydamage Energy Weapons, 7 Physical/Energydamage


Fire Rate 1, Range M, Two-Handed Fire Rate 1, Range M, Two-Handed
Plasma Cartridges, Weight 8, Value 208, Rarity 4 Plasma Cartridges, Weight 8, Value 208, Rarity 4
★★★★ The Enclave ★★★★ The Enclave
Ranged Weapons: Ranged Weapons:
Silenced 10mm Pistol Silenced 10mm Pistol

Small Guns, 4 Physical damage Small Guns, 4 Physical damage


Fire Rate 2, Range C, Close Quarters, Suppressed Fire Rate 2, Range C, Close Quarters, Suppressed
10mm Rounds, Weight 7, Value 95, Rarity 2 10mm Rounds, Weight 7, Value 95, Rarity 2
★★ The Enclave ★★ The Enclave
Thrown/Explosive Weapons: Thrown/Explosive Weapons:
Plasma Grenade Plasma Grenade

Explosives, 9 Physical/Energydamage Explosives, 9 Physical/Energydamage


Blast, Thrown (M) Blast, Thrown (M)
Weight <1, Value 135, Rarity 3 Weight <1, Value 135, Rarity 3
★★★ The Enclave ★★★ The Enclave
Thrown/Explosive Weapons: Thrown/Explosive Weapons:
Plasma Mine Plasma Mine

Explosives, 9 Physical/Energydamage Explosives, 9 Physical/Energydamage


Blast, Mine Blast, Mine
Weight <1, Value 135, Rarity 3 Weight <1, Value 135, Rarity 3
★★★ The Enclave ★★★ The Enclave
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Feel free to reach out with feedback and any errors found.
Many thanks, Josh Miller
joshbmiller89@gmail.com

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