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Annotated Bib Handout 1302 1
Annotated Bib Handout 1302 1
Jaden Maldonado
Instructor McCann
English 1302.231
23 February 2024
1 A Novel Casual Video Game To explore The author The authors This article
With Simple Mental Health and the supports connect to contributes
Well-Being Concepts (Match therapeutic their claim the other to the
Emoji): Mixed Methods
changes by using sources research by
Feasibility Study
Pine, Russell, et al. "A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed after playing other through the talking
a certain studies and use of their about the
Methods Feasibility Study." JMIR Serious Games, vol. 12, 2024. ProQuest,
https://go.openathens.net/redirector/tamiu.edu?url=https://www.proquest.com/scholarly-journals/novel-casual-
video-game-with-simple-mental-health/docview/2925480170/se-2, doi:https://doi.org/10.2196/46697.
2 Problematic Video Game Use To analyze The authors The authors This article
and Mental Health among the use current connect to contributes
Spanish Adolescents relationships scientific the other to the
María Ángeles García-Gil, et al. "Problematic Video Game use and Mental Health among Spanish Adolescents." International Journal of
url=https://www.proquest.com/scholarly-journals/problematic-video-game-use-mental-health-among/docview/2761188020/se-2,
doi:https://doi.org/10.3390/ijerph20010349.
adolescence, their claim their into detail
and experiment about how
problematic and showing certain
Maldonado 2
3 Stress and suicide risk among The authors’ The authors The authors This article
adolescents: the role of claim is how use connect to or contributes
problematic internet use, gaming gaming information builds upon to the
disorder and emotional
causes stress from past other sources research by
regulation
and suicide studies to by showing giving
Chamarro, Andrés, et al. "Stress and Suicide Risk among Adolescents: The Role of
risk. compare how information
Problematic Internet use, Gaming Disorder and Emotional Regulation." BMC Public Health,
their videogames about the
vol. 24, 2024, pp. 1-11. ProQuest, https://go.openathens.net/redirector/tamiu.edu? information. increase the effects of
url=https://www.proquest.com/scholarly-journals/stress-suicide-risk-among-adolescents-
risk of videogames
role/docview/2925604585/se-2, doi:https://doi.org/10.1186/s12889-024-17860-z.
suicide and on mental
stress health.
https://go.openathens.net/redirector/tamiu.edu?url=https://www.proquest.com/scholarly-journals/prevalence-
Maldonado 3
video-game-addiction-relation-anxiety/docview/2870672877/se-2, doi:https://doi.org/10.7759/cureus.42957.
and anxiety. found out own survey of an effect
that more results to on mental
than half of connect to health.
the them.
participants
had
depression
or anxiety
due to
videogames.
Social Isolation: An Overview." International Journal of Environmental Research and Public Health, vol. 18,
mental, throughout already games
physical the years known on the improve
no. 4, 2021, pp. 1641. ProQuest, https://go.openathens.net/redirector/tamiu.edu?url=https://www.proquest.com/
scholarly-journals/active-video-games-improving-mental-health/docview/2489113457/se-2,
Adolescents with Elevated Anxiety: Protocol for a Multi-Center, Parallel Group, Assessor-Blind, Randomized
Controlled Trial." BMC Psychiatry, vol. 24, 2024, pp. 1-14. ProQuest,
mental
https://go.openathens.net/redirector/tamiu.edu?url=https://www.proquest.com/scholarly-journals/evaluating-
Cluster Randomized Controlled Trial." JMIR Mental Health, vol. 9, no. 8, 2022. ProQuest,
mental explain how on how
health. it relate to the video
https://go.openathens.net/redirector/tamiu.edu?url=https://www.proquest.com/scholarly-journals/game-based-
school-program-mental-health-literacy/docview/2708648802/se-2, doi:https://doi.org/10.2196/26615.
expert’s games
opinion. improve
mental
health.
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