The following characters allow players to build up to 2 buildings in the castle:
• Bricklayer (gains 1 taler for each resource piece used) • Stonemason (gains the VP shown on the buildings that are built). • Workers (gains half the VP shown on the buildings that are built). Players spend their resources to build. At least 3 different resource types must be used. Refer to the player card for resource values. Using helpers (Bricklayers & Stonemasons) Course of a Round 1. The start player takes the taler from the Helpers give players end game VP bonuses. round space & the start player marker. If a player erects at least 1 building in the current round, using either the 2. Each player plays a character card face Bricklayer or Stonemason, they may place up to 2 helpers on any unoccupied down & reveals them at the same time. copper-coloured spaces for the cost shown. 3. Played Worker cards are equipped. A player may only add 1 helper to any building in a round. 4. Played cards are resolved in order. If multiple players play the same card, Helpers: End Game Bonuses the play order is resolved from the start player. The Keep (14 taler) 3 VPs for each unoccupied copper-coloured How to get Taler helper’s place in the castle. • Each player starts with 3 taler. • As the start player, each player gains 1 taler. • The Messager gains a player 8 taler. The Tavern • If the Bricklayer builds, the player gains 6 talers ....... 1 VP for every 2 helpers in the castle. 1 taler for each resource piece that was 12 talers ..... 1 VP for each helper in the castle. used to build. • If a player plays a Worker, any player who has played the Stonemason may The Gates (Small – 5 taler, Big – 10 taler) buy one of their resources for 1 taler Small Gate .. 1 VP for each tower. (except their last resource). Big Gate ...... 2 VPs for each tower.
How to get Resources
• Each player starts the game with 3 The Stable resources (1 sand, 1 wood, 1 clay). 12 taler ....... 2 VPs for each erected house. • The Trader gains the displayed resources -1 from the carts/courier 16 taler ....... 3 VPs for each erected house. where the player’s helper(s) is/are placed. The other resource is placed on the Defence tower. The Servants' House (6, 7, 8 taler) • The Bricklayer takes all of one resource 1 VP for each un-built building tile. type from the Defence tower. • The Stonemason may buy one resource from any player’s Worker that was The Market (6 taler) played during the current round for 1 1 VP for every 2 talers. taler. 1 VP for every taler if a player has helpers on • The Workers gain any resources that both Market spaces. were unpurchased by players who played the Stonemason. The Palace (17 taler) May convert up to 5 resource pieces into VPs. How to get Victory Points May convert up to 10 resource pieces into VPs if • The Stonemason gains the VP shown on a player has helpers on both Palace spaces. buildings that he builds. • The Workers gain half of the VP shown (refer to the player card for resource values) on any buildings that they build. • The Master Builder gains 5 VP for each The Forge building that is built during the round he 6 taler ......... 1 VP for every 2 silver bars. is played. 10 taler ....... 1 VP for each silver bar. • Helper end game bonuses.