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Chapter 2 Part 4 Encounters
Chapter 2 Part 4 Encounters
Chapter 2 Part 4 Encounters
The Foxglove Haunts – one haunt per PC, assigned based on criteria on pages 90-91
UNIVERSAL HAUNT – effect all PCs; any unassigned haunt becomes universal
CHAPTER 2 The Skinsaw Murders PART III Misgivings – B1 Ruined Servants' Quarters (CR 5)
pg 91
Carrionstorm (4)
Tactics first time PCs pass, just a few sickly looking ravens perched about and fly away when PCs approach.
Second time PCs pass (probably on the way out), hundreds upon thousands of ravens sit quietly in the area and
are still and silent until anyone comes within 30 feet, then they attack.
Morale fight to the death, pursue foes as far as the Lost Coast Road or to the manor entrance if they flee back
inside
CHAPTER 2 The Skinsaw Murders PART III Misgivings – B25 Kitchen (CR 4) pg 101
CHAPTER 2 The Skinsaw Murders PART III Misgivings – B32 Feeding Cave (CR 5) pg 103-104
Skaveling (1)
Tactics Defends it's lair with a single-minded fury against intruders. Uses superior fly speed to out maneuver
PCs, attacking with flyby attack and defending from AoOs with +4 AC from mobility.
Morale fight to the death within lair, doesn't follow fleeing PCs
| Skaveling – 90 hp |
CHAPTER 2 The Skinsaw Murders PART III Misgivings – B33 Dangerous Mold (CR 6) pg 104
Yellow Mold (CR 6): If disturbed, a 5-foot square of this mold bursts forth with a cloud of poisonous spores. All
within 10 feet of the mold must make a DC 15 Fortitude save or take 1d3 points of Constitution damage. Another
DC 15 Fortitude save is required once per round for the next 5 rounds, to avoid taking 1d3 points of Constitution
damage each round. A successful Fortitude save ends this effect. Fire destroys yellow mold, and sunlight renders
it dormant.
CHAPTER 2 The Skinsaw Murders PART III Misgivings – B34 Ghoulish Guardians (CR 4) pg 104
Ghouls (3)
Tactics Ghouls hide in the shadows, if they are spotted, they attack at once. They use intelligent tactics such as
flanking and coup-de-grace.
Morale fight to the death
CHAPTER 2 The Skinsaw Murders PART III Misgivings – B35 The Grave (CR 5) pg 104
Ghouls (4)
Tactics Join combat in B34 if they hear combat noises, arriving in 3 rounds from the time they first hear
combat. They use intelligent tactics such as flanking and coup-de-grace.
Morale fight to the death
CHAPTER 2 The Skinsaw Murders PART III Misgivings – B36 The Vent (CR 6) pg 104-105
Goblin Ghasts (4)
Tactics The goblin ghasts focus their attacks on one target, attempting to overwhelm their victim with their
claws and bites.
Morale The goblin ghasts fight to the death.
| Goblin Ghast – 24 hp | Goblin Ghast – 24 hp | Goblin Ghast – 24 hp | Goblin Ghast – 24 hp |